{
 "Kira Nexu": {
  "kind": "char",
  "mode": "pc",
  "name": "Kira Nexu",
  "species": "Human",
  "career": "Smuggler",
  "specs": "Pilot, Force Sensitive Exile",
  "motivation": "Freedom - \"I fly where I want, when I want\"",
  "brawn": "2",
  "agility": "3",
  "intellect": "2",
  "cunning": "3",
  "willpower": "3",
  "presence": "2",
  "woundT": "12",
  "strainT": "13",
  "soak": "2",
  "forceRating": "1",
  "force": "Sense (Basic)",
  "sk_pilotingspace_r": "3",
  "sk_astrogation_r": "2",
  "sk_gunnery_r": "2",
  "sk_mechanics_r": "2",
  "sk_streetwise_r": "2",
  "sk_deception_r": "2",
  "sk_cool_r": "1",
  "sk_coordination_r": "1",
  "sk_astrogation_c": true,
  "sk_coordination_c": true,
  "sk_deception_c": true,
  "sk_gunnery_c": true,
  "sk_perception_c": true,
  "sk_pilotingplanetary_c": true,
  "sk_pilotingspace_c": true,
  "sk_skulduggery_c": true,
  "sk_streetwise_c": true,
  "sk_underworld_c": true,
  "sk_vigilance_c": true,
  "t1n": "Skilled Jockey",
  "t2n": "Full Throttle",
  "t3n": "Galaxy Mapper",
  "oblType": "Bounty (Imperial remnants want her alive)",
  "oblVal": "15",
  "gear": "Modified YT-1300 freighter, heavy blaster pistol, pilot outfit, 500 credits",
  "credits": "500",
  "background": "A former Imperial Academy washout who discovered her Force sensitivity during a near-fatal crash. Now she smuggles refugees and supplies for the growing Resistance while trying to understand her emerging abilities.",
  "notes": "Suggested build: 110 XP (Human) + 120 earned = 230; characteristics 90, skills 85, talents 15, specializations 30, Force powers 10. Free ranks: specialization Astrogation, Piloting (Space); species Cool, Mechanics; career Coordination, Deception, Perception, Streetwise. Talents in tree order (row): Pilot - Skilled Jockey 1, Full Throttle 1, Galaxy Mapper 1. Force powers: Sense (Basic) 10 XP.\nSoak 2 = Brawn 2. Gear from the card, with published weapon and armor profiles. Veteran: skill ranks over 2, 120 XP earned; the rest is at starting scale.\nFrom 100 Sample Characters & Vehicles (The Star Wars RPG Guide). Wound and strain thresholds are species base + Brawn / Willpower.",
  "xpTotal": "230",
  "xpAvail": "0",
  "sk_athletics_c": false,
  "sk_athletics_r": "",
  "sk_charm_c": false,
  "sk_charm_r": "",
  "sk_coercion_c": false,
  "sk_coercion_r": "",
  "sk_computers_c": false,
  "sk_computers_r": "",
  "sk_cool_c": false,
  "sk_discipline_c": false,
  "sk_discipline_r": "",
  "sk_leadership_c": false,
  "sk_leadership_r": "",
  "sk_mechanics_c": false,
  "sk_medicine_c": false,
  "sk_medicine_r": "",
  "sk_negotiation_c": false,
  "sk_negotiation_r": "",
  "sk_perception_r": "1",
  "sk_pilotingplanetary_r": "",
  "sk_resilience_c": false,
  "sk_resilience_r": "",
  "sk_skulduggery_r": "",
  "sk_stealth_c": false,
  "sk_stealth_r": "",
  "sk_survival_c": false,
  "sk_survival_r": "",
  "sk_vigilance_r": "",
  "sk_brawl_c": false,
  "sk_brawl_r": "",
  "sk_lightsaber_c": false,
  "sk_lightsaber_r": "",
  "sk_melee_c": false,
  "sk_melee_r": "",
  "sk_rangedlight_c": false,
  "sk_rangedlight_r": "",
  "sk_rangedheavy_c": false,
  "sk_rangedheavy_r": "",
  "sk_coreworlds_c": false,
  "sk_coreworlds_r": "",
  "sk_education_c": false,
  "sk_education_r": "",
  "sk_lore_c": false,
  "sk_lore_r": "",
  "sk_outerrim_c": false,
  "sk_outerrim_r": "",
  "sk_underworld_r": "",
  "sk_warfare_c": false,
  "sk_warfare_r": "",
  "sk_xenology_c": false,
  "sk_xenology_r": "",
  "t1r": "1",
  "t1a": "Passive",
  "t1e": "Remove Setback per rank of Skilled Jockey from all Piloting (Planetary) and Piloting (Space) checks the character attempts.",
  "t2r": "1",
  "t2a": "Active (Action)",
  "t2e": "Take a Full Throttle action; make a Hard (3 Difficulty) Piloting check to increase a vehicle's top speed by 1 for a number of rounds equal to Cunning.",
  "t3r": "1",
  "t3a": "Passive",
  "t3e": "Remove Setback per rank of Galaxy Mapper from Astrogation checks. Astrogation checks take half normal time.",
  "t4n": "",
  "t4r": "",
  "t4a": "",
  "t4e": "",
  "t5n": "",
  "t5r": "",
  "t5a": "",
  "t5e": "",
  "t6n": "",
  "t6r": "",
  "t6a": "",
  "t6e": "",
  "t7n": "",
  "t7r": "",
  "t7a": "",
  "t7e": "",
  "t8n": "",
  "t8r": "",
  "t8a": "",
  "t8e": "",
  "t9n": "",
  "t9r": "",
  "t9a": "",
  "t9e": "",
  "t10n": "",
  "t10r": "",
  "t10a": "",
  "t10e": "",
  "talents": "",
  "w1n": "Heavy Blaster Pistol",
  "w1s": "Ranged (Light)",
  "w1d": "7",
  "w1c": "3",
  "w1r": "Medium",
  "w1x": "Stun setting",
  "defR": "0",
  "defM": "0",
  "encCur": "2",
  "speciesAb": "Starts with Brawn 2, Agility 2, Intellect 2, Cunning 2, Willpower 2, Presence 2; 110 XP; wound 10 + Brawn, strain 10 + Willpower.\nAdditional Non-Career Skills: Humans start the game with one rank in two different non-career skills of their choice."
 },
 "Thane Korrath": {
  "kind": "char",
  "mode": "pc",
  "name": "Thane Korrath",
  "species": "Human",
  "career": "Warrior",
  "specs": "Shii-Cho Knight",
  "motivation": "Justice - \"The strong must protect the weak\"",
  "brawn": "3",
  "agility": "2",
  "intellect": "2",
  "cunning": "2",
  "willpower": "3",
  "presence": "3",
  "woundT": "13",
  "strainT": "13",
  "soak": "3",
  "forceRating": "1",
  "force": "Enhance (Basic + Control), Move (Basic)",
  "sk_lightsaber_r": "3",
  "sk_athletics_r": "2",
  "sk_discipline_r": "2",
  "sk_leadership_r": "2",
  "sk_lore_r": "2",
  "sk_vigilance_r": "2",
  "sk_cool_r": "1",
  "sk_charm_r": "1",
  "sk_athletics_c": true,
  "sk_brawl_c": true,
  "sk_cool_c": true,
  "sk_coordination_c": true,
  "sk_lightsaber_c": true,
  "sk_melee_c": true,
  "sk_perception_c": true,
  "sk_survival_c": true,
  "t1n": "Parry",
  "t2n": "Parry (Improved)",
  "t3n": "Natural Blademaster",
  "oblType": "Oath (Sworn to protect a refugee community)",
  "oblVal": "10",
  "gear": "Lightsaber (blue crystal), Jedi robes, comlink, 200 credits",
  "credits": "200",
  "background": "A survivor of Order 66 who spent decades in hiding before emerging to train a new generation of Force users. He carries the weight of the old Jedi Order's failures and seeks to do better.",
  "notes": "Suggested build: 110 XP (Human) + 240 earned = 350; characteristics 90, skills 125, talents 110, Force powers 25. Free ranks: specialization Athletics, Lightsaber; career Cool, Perception, Survival; species Discipline, Leadership. Talents in tree order (row): Shii-Cho Knight - Parry 1, Second Wind 1, Conditioned 2, Multiple Opponents 2, Parry 3, Parry (Improved) 4, Second Wind 2, Quick Draw 3, Natural Blademaster 4. Force powers: Enhance (Basic + Control) 15 XP; Move (Basic) 10 XP.\nSoak 3 = Brawn 3. Card gear with published profiles; the lightsaber is beyond starting money. Veteran: skill ranks over 2, 240 XP earned; the rest is at starting scale. Corrected: Reflect / Improved Reflect are not on the Shii-Cho Knight tree (closest: Parry, Parry (Improved)); Natural Blaster is not a published talent (Natural Blademaster); the Shii-Cho Knight tree has no Force Rating talent, so Force rating 2 -> 1 (core rules). GM choice: Morality 50, Justice / Cruelty (from the motivation).\nFrom 100 Sample Characters & Vehicles (The Star Wars RPG Guide). Wound and strain thresholds are species base + Brawn / Willpower.",
  "t4n": "Second Wind",
  "t5n": "Conditioned",
  "t6n": "Multiple Opponents",
  "t7n": "Quick Draw",
  "t8n": "",
  "t9n": "",
  "t10n": "",
  "xpTotal": "350",
  "xpAvail": "0",
  "sk_astrogation_c": false,
  "sk_astrogation_r": "",
  "sk_charm_c": false,
  "sk_coercion_c": false,
  "sk_coercion_r": "",
  "sk_computers_c": false,
  "sk_computers_r": "",
  "sk_coordination_r": "",
  "sk_deception_c": false,
  "sk_deception_r": "",
  "sk_discipline_c": false,
  "sk_leadership_c": false,
  "sk_mechanics_c": false,
  "sk_mechanics_r": "",
  "sk_medicine_c": false,
  "sk_medicine_r": "",
  "sk_negotiation_c": false,
  "sk_negotiation_r": "",
  "sk_perception_r": "1",
  "sk_pilotingplanetary_c": false,
  "sk_pilotingplanetary_r": "",
  "sk_pilotingspace_c": false,
  "sk_pilotingspace_r": "",
  "sk_resilience_c": false,
  "sk_resilience_r": "",
  "sk_skulduggery_c": false,
  "sk_skulduggery_r": "",
  "sk_stealth_c": false,
  "sk_stealth_r": "",
  "sk_streetwise_c": false,
  "sk_streetwise_r": "",
  "sk_survival_r": "1",
  "sk_vigilance_c": false,
  "sk_brawl_r": "",
  "sk_gunnery_c": false,
  "sk_gunnery_r": "",
  "sk_melee_r": "",
  "sk_rangedlight_c": false,
  "sk_rangedlight_r": "",
  "sk_rangedheavy_c": false,
  "sk_rangedheavy_r": "",
  "sk_coreworlds_c": false,
  "sk_coreworlds_r": "",
  "sk_education_c": false,
  "sk_education_r": "",
  "sk_lore_c": false,
  "sk_outerrim_c": false,
  "sk_outerrim_r": "",
  "sk_underworld_c": false,
  "sk_underworld_r": "",
  "sk_warfare_c": false,
  "sk_warfare_r": "",
  "sk_xenology_c": false,
  "sk_xenology_r": "",
  "t1r": "2",
  "t1a": "Active (Out of Turn)",
  "t1e": "When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry.",
  "t2r": "1",
  "t2a": "Active (Out of Turn)",
  "t2e": "When parrying a hit that generate Despair or 3 Threat, may hit attacker once with Lightsaber, Brawl, or Melee weapon (dealing base damage) after original…",
  "t3r": "1",
  "t3a": "Active (Incidental)",
  "t3e": "Once per session, may reroll any 1 Lightsaber or Melee check.",
  "t4r": "2",
  "t4a": "Active (Incidental)",
  "t4e": "Once per encounter, may use Second Wind incidental to heal strain equal to ranks in Second Wind.",
  "t5r": "1",
  "t5a": "Passive",
  "t5e": "Remove Setback per rank of Conditioned from Athletics and Coordination check. Reduce the damage and strain suffered from falling by 1 per rank of Conditioned.",
  "t6r": "1",
  "t6a": "Passive",
  "t6e": "Add Boost to Lightsaber, Brawl, and Melee checks when engaged with multiple opponents.",
  "t7r": "1",
  "t7a": "Active (Incidental)",
  "t7e": "Once per round, draw or holster a weapon or accessible item as an incidental.",
  "t8r": "",
  "t8a": "",
  "t8e": "",
  "t9r": "",
  "t9a": "",
  "t9e": "",
  "t10r": "",
  "t10a": "",
  "t10e": "",
  "talents": "",
  "w1n": "Lightsaber",
  "w1s": "Lightsaber",
  "w1d": "10",
  "w1c": "1",
  "w1r": "Engaged",
  "w1x": "Breach 1, Sunder, Vicious 2",
  "defR": "0",
  "defM": "0",
  "encCur": "1",
  "morVal": "50",
  "morStr": "Justice",
  "morWeak": "Cruelty",
  "conflict": "0",
  "speciesAb": "Starts with Brawn 2, Agility 2, Intellect 2, Cunning 2, Willpower 2, Presence 2; 110 XP; wound 10 + Brawn, strain 10 + Willpower.\nAdditional Non-Career Skills: Humans start the game with one rank in two different non-career skills of their choice."
 },
 "Dash Veridian": {
  "kind": "char",
  "mode": "pc",
  "name": "Dash Veridian",
  "species": "Human",
  "career": "Smuggler",
  "specs": "Scoundrel",
  "motivation": "Ambition - \"I'll be the most famous smuggler in the galaxy\"",
  "brawn": "2",
  "agility": "3",
  "intellect": "2",
  "cunning": "3",
  "willpower": "2",
  "presence": "3",
  "woundT": "12",
  "strainT": "12",
  "soak": "2",
  "sk_charm_r": "3",
  "sk_deception_r": "3",
  "sk_rangedlight_r": "2",
  "sk_streetwise_r": "2",
  "sk_skulduggery_r": "2",
  "sk_cool_r": "2",
  "sk_coordination_r": "1",
  "sk_pilotingplanetary_r": "1",
  "sk_charm_c": true,
  "sk_cool_c": true,
  "sk_coordination_c": true,
  "sk_deception_c": true,
  "sk_perception_c": true,
  "sk_pilotingspace_c": true,
  "sk_rangedlight_c": true,
  "sk_skulduggery_c": true,
  "sk_streetwise_c": true,
  "sk_underworld_c": true,
  "sk_vigilance_c": true,
  "t1n": "Natural Charmer",
  "t2n": "Black Market Contacts",
  "t3n": "Convincing Demeanor",
  "oblType": "Debt (Owes credits to Hutt cartel)",
  "oblVal": "20",
  "gear": "Heavy blaster pistol, stylish clothes, sabacc deck, 1000 credits",
  "credits": "1000",
  "background": "A smooth-talking con artist who talks his way out of trouble almost as often as he talks his way into it. His debts keep growing, but so does his reputation.",
  "notes": "Suggested build: 110 XP (Human) + 215 earned = 325; characteristics 90, skills 100, talents 135. Free ranks: species Athletics, Piloting (Planetary); specialization Charm, Deception; career Coordination, Perception, Skulduggery, Streetwise. Talents in tree order (row): Scoundrel - Rapid Reaction 1, Quick Strike 2, Side Step 3, Side Step 4, Quick Strike 5, Soft Spot 5, Natural Charmer 5, Black Market Contacts 1, Convincing Demeanor 1.\nSoak 2 = Brawn 2. Gear from the card, with published weapon and armor profiles. Veteran: skill ranks over 2, 215 XP earned; the rest is at starting scale. Corrected: Smooth Talker is not on the Scoundrel tree (closest: Natural Charmer) (core rules).\nFrom 100 Sample Characters & Vehicles (The Star Wars RPG Guide). Wound and strain thresholds are species base + Brawn / Willpower.",
  "t4n": "Rapid Reaction",
  "t5n": "Quick Strike",
  "t6n": "Side Step",
  "t7n": "Soft Spot",
  "t8n": "",
  "t9n": "",
  "t10n": "",
  "xpTotal": "325",
  "xpAvail": "0",
  "sk_astrogation_c": false,
  "sk_astrogation_r": "",
  "sk_athletics_c": false,
  "sk_athletics_r": "1",
  "sk_coercion_c": false,
  "sk_coercion_r": "",
  "sk_computers_c": false,
  "sk_computers_r": "",
  "sk_discipline_c": false,
  "sk_discipline_r": "",
  "sk_leadership_c": false,
  "sk_leadership_r": "",
  "sk_mechanics_c": false,
  "sk_mechanics_r": "",
  "sk_medicine_c": false,
  "sk_medicine_r": "",
  "sk_negotiation_c": false,
  "sk_negotiation_r": "",
  "sk_perception_r": "1",
  "sk_pilotingplanetary_c": false,
  "sk_pilotingspace_r": "",
  "sk_resilience_c": false,
  "sk_resilience_r": "",
  "sk_stealth_c": false,
  "sk_stealth_r": "",
  "sk_survival_c": false,
  "sk_survival_r": "",
  "sk_vigilance_r": "",
  "sk_brawl_c": false,
  "sk_brawl_r": "",
  "sk_gunnery_c": false,
  "sk_gunnery_r": "",
  "sk_lightsaber_c": false,
  "sk_lightsaber_r": "",
  "sk_melee_c": false,
  "sk_melee_r": "",
  "sk_rangedheavy_c": false,
  "sk_rangedheavy_r": "",
  "sk_coreworlds_c": false,
  "sk_coreworlds_r": "",
  "sk_education_c": false,
  "sk_education_r": "",
  "sk_lore_c": false,
  "sk_lore_r": "",
  "sk_outerrim_c": false,
  "sk_outerrim_r": "",
  "sk_underworld_r": "",
  "sk_warfare_c": false,
  "sk_warfare_r": "",
  "sk_xenology_c": false,
  "sk_xenology_r": "",
  "t1r": "1",
  "t1a": "Active (Incidental)",
  "t1e": "Once per session, may reroll 1 Charm or Deception check.",
  "t2r": "1",
  "t2a": "Active (Incidental)",
  "t2e": "When purchasing illegal goods, may reduce rarity by 1 per rank of Black Market Contacts, increasing cost by 50 percent of base cost per reduction.",
  "t3r": "1",
  "t3a": "Passive",
  "t3e": "Remove Setback per rank of Convincing Demeanor from any Deception or Skulduggery checks.",
  "t4r": "1",
  "t4a": "Active (Out of Turn)",
  "t4e": "Suffer a number of strain to add an equal number of Success to initiative checks. Strain suffered cannot exceed ranks in Rapid Reaction.",
  "t5r": "2",
  "t5a": "Passive",
  "t5e": "Add Boost per rank of Quick Strike to combat checks against targets that have not acted yet this encounter.",
  "t6r": "2",
  "t6a": "Active (Maneuver)",
  "t6e": "Once per round, may perform Side Step maneuver and suffer a number of strain to upgrade difficulty of all incoming ranged attacks by an equal number for the…",
  "t7r": "1",
  "t7a": "Active (Incidental)",
  "t7e": "After making a successful attack, may spend 1 Destiny Point to add damage equal to Cunning to one hit.",
  "t8r": "",
  "t8a": "",
  "t8e": "",
  "t9r": "",
  "t9a": "",
  "t9e": "",
  "t10r": "",
  "t10a": "",
  "t10e": "",
  "talents": "",
  "w1n": "Heavy Blaster Pistol",
  "w1s": "Ranged (Light)",
  "w1d": "7",
  "w1c": "3",
  "w1r": "Medium",
  "w1x": "Stun setting",
  "defR": "0",
  "defM": "0",
  "encCur": "2",
  "speciesAb": "Starts with Brawn 2, Agility 2, Intellect 2, Cunning 2, Willpower 2, Presence 2; 110 XP; wound 10 + Brawn, strain 10 + Willpower.\nAdditional Non-Career Skills: Humans start the game with one rank in two different non-career skills of their choice."
 },
 "R4-X7 \"Rax\" with Mirra Tavrek": {
  "kind": "char",
  "mode": "pc",
  "name": "R4-X7 \"Rax\" with Mirra Tavrek",
  "species": "Droid & Mandalorian",
  "career": "Technician",
  "specs": "Mechanic",
  "motivation": "Knowledge - \"Understanding how things work\"",
  "brawn": "1",
  "agility": "2",
  "intellect": "4",
  "cunning": "3",
  "willpower": "2",
  "presence": "2",
  "woundT": "11",
  "strainT": "12",
  "soak": "4",
  "sk_mechanics_r": "4",
  "sk_computers_r": "3",
  "sk_pilotingspace_r": "2",
  "sk_gunnery_r": "2",
  "sk_education_r": "2",
  "sk_astrogation_r": "1",
  "sk_cool_r": "1",
  "sk_vigilance_r": "1",
  "sk_astrogation_c": true,
  "sk_brawl_c": true,
  "sk_computers_c": true,
  "sk_coordination_c": true,
  "sk_discipline_c": true,
  "sk_mechanics_c": true,
  "sk_outerrim_c": true,
  "sk_perception_c": true,
  "sk_pilotingplanetary_c": true,
  "sk_pilotingspace_c": true,
  "sk_skulduggery_c": true,
  "t1n": "Gearhead",
  "t2n": "Solid Repairs",
  "t3n": "Fine Tuning",
  "oblType": "Responsibility (Protecting her droid partner)",
  "oblVal": "15",
  "gear": "Mandalorian armor, heavy blaster pistol, tool kit, R4 astromech droid, 750 credits",
  "credits": "750",
  "background": "A young Mandalorian engineer who partners with her inherited astromech droid. Together they can fix, slice, or modify almost anything mechanical.",
  "notes": "Suggested build: 175 XP (Droid) + 190 earned = 365; characteristics 200, skills 150, talents 15. Free ranks: career Astrogation, Computers, Coordination, Discipline, Perception, Piloting (Planetary); specialization Mechanics, Piloting (Space), Brawl. Talents in tree order (row): Mechanic - Gearhead 1, Solid Repairs 1, Fine Tuning 1.\nSoak 4 = Brawn 1 + Mandalorian Armor 2 + Enduring 1. The Mandalorian armor is card gear beyond starting money. Veteran (GM choice): skill ranks over 2; characteristics cost 200 XP of 175 starting. Corrected: Speaks Binary is not on the Mechanic tree (closest: Fine Tuning); the tool kit rides with R4-X7 instead of being carried (encumbrance 9 over threshold 6) (core rules). GM choice: built as a Droid (Brawn 1).\nFrom 100 Sample Characters & Vehicles (The Star Wars RPG Guide). Wound and strain thresholds are species base + Brawn / Willpower.",
  "t4n": "Enduring (species)",
  "t5n": "",
  "t6n": "",
  "t7n": "",
  "t8n": "",
  "t9n": "",
  "t10n": "",
  "xpTotal": "365",
  "xpAvail": "0",
  "sk_athletics_c": false,
  "sk_athletics_r": "",
  "sk_charm_c": false,
  "sk_charm_r": "",
  "sk_coercion_c": false,
  "sk_coercion_r": "",
  "sk_cool_c": false,
  "sk_coordination_r": "1",
  "sk_deception_c": false,
  "sk_deception_r": "",
  "sk_discipline_r": "1",
  "sk_leadership_c": false,
  "sk_leadership_r": "",
  "sk_medicine_c": false,
  "sk_medicine_r": "",
  "sk_negotiation_c": false,
  "sk_negotiation_r": "",
  "sk_perception_r": "1",
  "sk_pilotingplanetary_r": "1",
  "sk_resilience_c": false,
  "sk_resilience_r": "",
  "sk_skulduggery_r": "",
  "sk_stealth_c": false,
  "sk_stealth_r": "",
  "sk_streetwise_c": false,
  "sk_streetwise_r": "",
  "sk_survival_c": false,
  "sk_survival_r": "",
  "sk_vigilance_c": false,
  "sk_brawl_r": "1",
  "sk_gunnery_c": false,
  "sk_lightsaber_c": false,
  "sk_lightsaber_r": "",
  "sk_melee_c": false,
  "sk_melee_r": "",
  "sk_rangedlight_c": false,
  "sk_rangedlight_r": "",
  "sk_rangedheavy_c": false,
  "sk_rangedheavy_r": "",
  "sk_coreworlds_c": false,
  "sk_coreworlds_r": "",
  "sk_education_c": false,
  "sk_lore_c": false,
  "sk_lore_r": "",
  "sk_outerrim_r": "",
  "sk_underworld_c": false,
  "sk_underworld_r": "",
  "sk_warfare_c": false,
  "sk_warfare_r": "",
  "sk_xenology_c": false,
  "sk_xenology_r": "",
  "t1r": "1",
  "t1a": "Passive",
  "t1e": "Remove Setback per rank of Gearhead from Mechanics checks. Have the credit cost to add mods to attachments.",
  "t2r": "1",
  "t2a": "Passive",
  "t2e": "The character repairs +1 hull trauma per rank of Solid Repairs whenever he repairs a starship or vehicle.",
  "t3r": "1",
  "t3a": "Passive",
  "t3e": "When reducing the amount of system strain a starship or vehicle suffers, reduce 1 additional strain per rank of Fine Tuning.",
  "t4r": "1",
  "t4a": "Passive",
  "t4e": "Gain +1 soak value.",
  "t5r": "",
  "t5a": "",
  "t5e": "",
  "t6r": "",
  "t6a": "",
  "t6e": "",
  "t7r": "",
  "t7a": "",
  "t7e": "",
  "t8r": "",
  "t8a": "",
  "t8e": "",
  "t9r": "",
  "t9a": "",
  "t9e": "",
  "t10r": "",
  "t10a": "",
  "t10e": "",
  "talents": "",
  "w1n": "Heavy Blaster Pistol",
  "w1s": "Ranged (Light)",
  "w1d": "7",
  "w1c": "3",
  "w1r": "Medium",
  "w1x": "Stun setting",
  "defR": "1",
  "defM": "1",
  "encCur": "5",
  "speciesAb": "Starts with Brawn 1, Agility 1, Intellect 1, Cunning 1, Willpower 1, Presence 1; 175 XP; wound 10 + Brawn, strain 10 + Willpower. Enduring 1.\nAdditional Career Skills: May train in two additional career skills and one additional specialization skills\nFeature: Droids do not need to eat, sleep, or breath, and are unaffected by vacuum, toxins, and poisons.\nInorganic: Droids do not gain benefits from bacta, stimpacks, or Medicine checks. They must be repaired with repair patches and Mechanics checks.\nMechanical Being: Droids cannot become Force sensitive, cannot acquire a Force Rating or Force powers, and are not affected by mind-altering Force powers.\nCybernetics: Droids have a cybernetics implant cap of 6."
 },
 "Ambassador Lyra Okanni": {
  "kind": "char",
  "mode": "pc",
  "name": "Ambassador Lyra Okanni",
  "species": "Twi'lek",
  "career": "Diplomat",
  "specs": "Ambassador",
  "motivation": "Justice - \"Peace through understanding\"",
  "brawn": "1",
  "agility": "2",
  "intellect": "3",
  "cunning": "2",
  "willpower": "3",
  "presence": "4",
  "woundT": "11",
  "strainT": "14",
  "soak": "1",
  "sk_charm_r": "3",
  "sk_negotiation_r": "3",
  "sk_coreworlds_r": "2",
  "sk_outerrim_r": "2",
  "sk_deception_r": "2",
  "sk_cool_r": "2",
  "sk_leadership_r": "1",
  "sk_vigilance_r": "1",
  "sk_charm_c": true,
  "sk_coreworlds_c": true,
  "sk_deception_c": true,
  "sk_discipline_c": true,
  "sk_leadership_c": true,
  "sk_lore_c": true,
  "sk_negotiation_c": true,
  "sk_outerrim_c": true,
  "sk_xenology_c": true,
  "t1n": "Kill With Kindness",
  "t2n": "Nobody's Fool",
  "t3n": "Inspiring Rhetoric",
  "oblType": "Favor (Owes political debt to Twi'lek resistance)",
  "oblVal": "10",
  "gear": "Formal diplomatic attire, comlink, datapad, 1500 credits",
  "credits": "1500",
  "background": "A skilled negotiator working to rebuild galactic civilization after the Empire's fall. She believes words can accomplish what weapons cannot.",
  "notes": "Suggested build: 100 XP (Twi'lek) + 185 earned = 285; characteristics 100, skills 115, talents 70. Free ranks: species Charm; career Deception, Leadership, Outer Rim, Xenology; specialization Negotiation, Core Worlds. Talents in tree order (row): Ambassador - Kill With Kindness 1, Nobody's Fool 1, Confidence 1, Dodge 2, Confidence 3, Steely Nerves 3, Inspiring Rhetoric 3.\nSoak 1 = Brawn 1. Gear from the card, with published weapon and armor profiles. Veteran: skill ranks over 2, 185 XP earned; the rest is at starting scale. Corrected: Smooth Talker, Know Somebody and Distracting Behavior are not on the Ambassador tree (closest: Kill With Kindness, Nobody's Fool, Inspiring Rhetoric) (core rules).\nFrom 100 Sample Characters & Vehicles (The Star Wars RPG Guide). Wound and strain thresholds are species base + Brawn / Willpower.",
  "t4n": "Confidence",
  "t5n": "Dodge",
  "t6n": "Steely Nerves",
  "t7n": "",
  "t8n": "",
  "t9n": "",
  "t10n": "",
  "xpTotal": "285",
  "xpAvail": "0",
  "sk_astrogation_c": false,
  "sk_astrogation_r": "",
  "sk_athletics_c": false,
  "sk_athletics_r": "",
  "sk_coercion_c": false,
  "sk_coercion_r": "",
  "sk_computers_c": false,
  "sk_computers_r": "",
  "sk_cool_c": false,
  "sk_coordination_c": false,
  "sk_coordination_r": "",
  "sk_discipline_r": "",
  "sk_mechanics_c": false,
  "sk_mechanics_r": "",
  "sk_medicine_c": false,
  "sk_medicine_r": "",
  "sk_perception_c": false,
  "sk_perception_r": "",
  "sk_pilotingplanetary_c": false,
  "sk_pilotingplanetary_r": "",
  "sk_pilotingspace_c": false,
  "sk_pilotingspace_r": "",
  "sk_resilience_c": false,
  "sk_resilience_r": "",
  "sk_skulduggery_c": false,
  "sk_skulduggery_r": "",
  "sk_stealth_c": false,
  "sk_stealth_r": "",
  "sk_streetwise_c": false,
  "sk_streetwise_r": "",
  "sk_survival_c": false,
  "sk_survival_r": "",
  "sk_vigilance_c": false,
  "sk_brawl_c": false,
  "sk_brawl_r": "",
  "sk_gunnery_c": false,
  "sk_gunnery_r": "",
  "sk_lightsaber_c": false,
  "sk_lightsaber_r": "",
  "sk_melee_c": false,
  "sk_melee_r": "",
  "sk_rangedlight_c": false,
  "sk_rangedlight_r": "",
  "sk_rangedheavy_c": false,
  "sk_rangedheavy_r": "",
  "sk_education_c": false,
  "sk_education_r": "",
  "sk_lore_r": "",
  "sk_underworld_c": false,
  "sk_underworld_r": "",
  "sk_warfare_c": false,
  "sk_warfare_r": "",
  "sk_xenology_r": "1",
  "t1r": "1",
  "t1a": "Passive",
  "t1e": "Remove Setback per rank of Kill with Kindness from all Charm and Leadership checks.",
  "t2r": "1",
  "t2a": "Passive",
  "t2e": "May upgrade difficulty of incoming Charm, Coercion, or Deception checks once per rank of Nobody's Fool.",
  "t3r": "1",
  "t3a": "Active (Action)",
  "t3e": "Take the Inspiring Rhetoric action; making an Average (2 Difficulty) Leadership check. Each Success, 1 ally within close range recovers 1 strain.",
  "t4r": "2",
  "t4a": "Passive",
  "t4e": "May decrease difficulty of Discipline checks to avoid fear by 1 per rank of Confidence.",
  "t5r": "1",
  "t5a": "Active (Out of Turn)",
  "t5e": "When targeted by combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the…",
  "t6r": "1",
  "t6a": "Active (Incidental)",
  "t6e": "Spend 1 Destiny Point to ignore effects of Critical Injuries on Willpower or Presence checks until the end of the encounter.",
  "t7r": "",
  "t7a": "",
  "t7e": "",
  "t8r": "",
  "t8a": "",
  "t8e": "",
  "t9r": "",
  "t9a": "",
  "t9e": "",
  "t10r": "",
  "t10a": "",
  "t10e": "",
  "talents": "",
  "defR": "0",
  "defM": "0",
  "encCur": "1",
  "speciesAb": "Starts with Brawn 1, Agility 2, Intellect 2, Cunning 2, Willpower 2, Presence 3; 100 XP; wound 10 + Brawn, strain 11 + Willpower.\nCharm: Twi'leks may begin the game with one rank in Charm.\nDeception: Twi'leks may begin the game with one rank in Deception.\nArid/Hot Environments: When making skill checks, Twi'leks may remove Setback imposed due to arid or hot environmental conditions."
 },
 "Kex Torven": {
  "kind": "char",
  "mode": "pc",
  "name": "Kex Torven",
  "species": "Rodian",
  "career": "Bounty Hunter",
  "specs": "Assassin",
  "motivation": "Relationship - \"Honor my mentor's memory\"",
  "brawn": "2",
  "agility": "4",
  "intellect": "2",
  "cunning": "3",
  "willpower": "2",
  "presence": "2",
  "woundT": "12",
  "strainT": "12",
  "soak": "4",
  "sk_rangedheavy_r": "3",
  "sk_stealth_r": "3",
  "sk_skulduggery_r": "2",
  "sk_streetwise_r": "2",
  "sk_cool_r": "2",
  "sk_coordination_r": "2",
  "sk_vigilance_r": "1",
  "sk_survival_r": "1",
  "sk_athletics_c": true,
  "sk_brawl_c": true,
  "sk_melee_c": true,
  "sk_perception_c": true,
  "sk_pilotingplanetary_c": true,
  "sk_pilotingspace_c": true,
  "sk_rangedheavy_c": true,
  "sk_skulduggery_c": true,
  "sk_stealth_c": true,
  "sk_streetwise_c": true,
  "sk_vigilance_c": true,
  "t1n": "Lethal Blows",
  "t2n": "Precise Aim",
  "t3n": "Stalker",
  "oblType": "Rivalry (Competing with former partner)",
  "oblVal": "15",
  "gear": "Blaster rifle, vibroknife, stun grenades, bounty hunter armor, 800 credits",
  "credits": "800",
  "background": "A methodical hunter who prefers patience and precision over flashy showdowns. He hunts criminals to honor his dead mentor's code of ethics.",
  "notes": "Suggested build: 100 XP (Rodian) + 145 earned = 245; characteristics 90, skills 125, talents 30. Free ranks: career Athletics, Perception, Streetwise, Vigilance; specialization Stealth, Ranged (Heavy); species Survival. Talents in tree order (row): Assassin - Lethal Blows 1, Jump Up 2, Precise Aim 2, Stalker 1.\nSoak 4 = Brawn 2 + Padded Armor 2. Veteran: skill ranks over 2, 145 XP earned; the rest is at starting scale. GM choice: the card's \"bounty hunter armor\" is read as padded armor (Soak +2); \"stun grenades\" as two stun grenades.\nFrom 100 Sample Characters & Vehicles (The Star Wars RPG Guide). Wound and strain thresholds are species base + Brawn / Willpower.",
  "xpTotal": "245",
  "xpAvail": "0",
  "sk_astrogation_c": false,
  "sk_astrogation_r": "",
  "sk_athletics_r": "1",
  "sk_charm_c": false,
  "sk_charm_r": "",
  "sk_coercion_c": false,
  "sk_coercion_r": "",
  "sk_computers_c": false,
  "sk_computers_r": "",
  "sk_cool_c": false,
  "sk_coordination_c": false,
  "sk_deception_c": false,
  "sk_deception_r": "",
  "sk_discipline_c": false,
  "sk_discipline_r": "",
  "sk_leadership_c": false,
  "sk_leadership_r": "",
  "sk_mechanics_c": false,
  "sk_mechanics_r": "",
  "sk_medicine_c": false,
  "sk_medicine_r": "",
  "sk_negotiation_c": false,
  "sk_negotiation_r": "",
  "sk_perception_r": "1",
  "sk_pilotingplanetary_r": "",
  "sk_pilotingspace_r": "",
  "sk_resilience_c": false,
  "sk_resilience_r": "",
  "sk_survival_c": false,
  "sk_brawl_r": "",
  "sk_gunnery_c": false,
  "sk_gunnery_r": "",
  "sk_lightsaber_c": false,
  "sk_lightsaber_r": "",
  "sk_melee_r": "",
  "sk_rangedlight_c": false,
  "sk_rangedlight_r": "",
  "sk_coreworlds_c": false,
  "sk_coreworlds_r": "",
  "sk_education_c": false,
  "sk_education_r": "",
  "sk_lore_c": false,
  "sk_lore_r": "",
  "sk_outerrim_c": false,
  "sk_outerrim_r": "",
  "sk_underworld_c": false,
  "sk_underworld_r": "",
  "sk_warfare_c": false,
  "sk_warfare_r": "",
  "sk_xenology_c": false,
  "sk_xenology_r": "",
  "t1r": "1",
  "t1a": "Passive",
  "t1e": "Add +10 per rank of Lethal Blows to any Critical Injury results inflicted on opponents.",
  "t2r": "1",
  "t2a": "Active (Maneuver)",
  "t2e": "Once per round, may perform Precise Aim maneuver. Suffer a number of strain no greater than ranks in Precise Aim, then reduce target's melee and ranged defense…",
  "t3r": "1",
  "t3a": "Passive",
  "t3e": "Add Boost per rank of Stalker to all Stealth and Coordination checks.",
  "t4n": "Jump Up",
  "t4r": "1",
  "t4a": "Active (Incidental)",
  "t4e": "Once per round, may stand from seated or prone as an incidental.",
  "t5n": "Expert Tracker (species)",
  "t5r": "1",
  "t5a": "Passive",
  "t5e": "Remove Setback per rank of Expert Tracker from checks to find tracks or track targets. Decrease time to track a target by half.",
  "t6n": "",
  "t6r": "",
  "t6a": "",
  "t6e": "",
  "t7n": "",
  "t7r": "",
  "t7a": "",
  "t7e": "",
  "t8n": "",
  "t8r": "",
  "t8a": "",
  "t8e": "",
  "t9n": "",
  "t9r": "",
  "t9a": "",
  "t9e": "",
  "t10n": "",
  "t10r": "",
  "t10a": "",
  "t10e": "",
  "talents": "",
  "w1n": "Blaster Rifle",
  "w1s": "Ranged (Heavy)",
  "w1d": "9",
  "w1c": "3",
  "w1r": "Long",
  "w1x": "Stun setting",
  "w2n": "Vibroknife",
  "w2s": "Melee",
  "w2d": "3",
  "w2c": "2",
  "w2r": "Engaged",
  "w2x": "Pierce 2, Vicious 1",
  "w3n": "Stun Grenade (×2)",
  "w3s": "Ranged (Light)",
  "w3d": "8",
  "w3c": "-",
  "w3r": "Short",
  "w3x": "Blast 8, Disorient 3, Limited Ammo 1, Stun Damage",
  "defR": "0",
  "defM": "0",
  "encCur": "7",
  "speciesAb": "Starts with Brawn 2, Agility 3, Intellect 2, Cunning 2, Willpower 1, Presence 2; 100 XP; wound 10 + Brawn, strain 10 + Willpower. Free rank: Survival 1. Expert Tracker 1."
 },
 "Dr. Kala Senn": {
  "kind": "char",
  "mode": "pc",
  "name": "Dr. Kala Senn",
  "species": "Bith",
  "career": "Colonist",
  "specs": "Doctor",
  "motivation": "Morality - \"First, do no harm\"",
  "brawn": "1",
  "agility": "2",
  "intellect": "4",
  "cunning": "3",
  "willpower": "3",
  "presence": "3",
  "woundT": "11",
  "strainT": "13",
  "soak": "1",
  "sk_medicine_r": "4",
  "sk_education_r": "3",
  "sk_xenology_r": "2",
  "sk_computers_r": "2",
  "sk_cool_r": "2",
  "sk_vigilance_r": "1",
  "sk_charm_r": "1",
  "sk_leadership_r": "1",
  "sk_charm_c": true,
  "sk_cool_c": true,
  "sk_coreworlds_c": true,
  "sk_deception_c": true,
  "sk_education_c": true,
  "sk_leadership_c": true,
  "sk_lore_c": true,
  "sk_medicine_c": true,
  "sk_negotiation_c": true,
  "sk_resilience_c": true,
  "sk_streetwise_c": true,
  "t1n": "Surgeon",
  "t2n": "Stim Application",
  "t3n": "Bacta Specialist",
  "oblType": "Oath (Hippocratic oath to heal all beings)",
  "oblVal": "10",
  "gear": "Medical kit, portable scanner, medpacs (5), 600 credits",
  "credits": "600",
  "background": "A brilliant physician who travels the galaxy providing medical aid to those who need it most, regardless of their ability to pay or political affiliation.",
  "notes": "Suggested build: 100 XP (Bith) + 195 earned = 295; characteristics 130, skills 145, talents 20. Free ranks: career Charm, Leadership, Negotiation, Streetwise; specialization Medicine, Education; species Perception. Talents in tree order (row): Doctor - Surgeon 1, Stim Application 2, Bacta Specialist 1.\nSoak 1 = Brawn 1. Card gear: \"medical kit\" read as a physician's kit, \"portable scanner\" as a hand scanner. Veteran (GM choice): skill ranks over 2; characteristics cost 130 XP of 100 starting. Corrected: Presence 2 was below the Bith start of 3; four of the five medpacs stay with the ship (encumbrance 12 over threshold 6) (core rules). Corrected: wounds 10 -> 11 (10 + Brawn 1), strain 15 -> 13 (10 + Willpower 3), species table.\nFrom 100 Sample Characters & Vehicles (The Star Wars RPG Guide). Wound and strain thresholds are species base + Brawn / Willpower.",
  "xpTotal": "295",
  "xpAvail": "0",
  "sk_astrogation_c": false,
  "sk_astrogation_r": "",
  "sk_athletics_c": false,
  "sk_athletics_r": "",
  "sk_coercion_c": false,
  "sk_coercion_r": "",
  "sk_computers_c": false,
  "sk_coordination_c": false,
  "sk_coordination_r": "",
  "sk_deception_r": "",
  "sk_discipline_c": false,
  "sk_discipline_r": "",
  "sk_mechanics_c": false,
  "sk_mechanics_r": "",
  "sk_negotiation_r": "1",
  "sk_perception_c": false,
  "sk_perception_r": "1",
  "sk_pilotingplanetary_c": false,
  "sk_pilotingplanetary_r": "",
  "sk_pilotingspace_c": false,
  "sk_pilotingspace_r": "",
  "sk_resilience_r": "",
  "sk_skulduggery_c": false,
  "sk_skulduggery_r": "",
  "sk_stealth_c": false,
  "sk_stealth_r": "",
  "sk_streetwise_r": "1",
  "sk_survival_c": false,
  "sk_survival_r": "",
  "sk_vigilance_c": false,
  "sk_brawl_c": false,
  "sk_brawl_r": "",
  "sk_gunnery_c": false,
  "sk_gunnery_r": "",
  "sk_lightsaber_c": false,
  "sk_lightsaber_r": "",
  "sk_melee_c": false,
  "sk_melee_r": "",
  "sk_rangedlight_c": false,
  "sk_rangedlight_r": "",
  "sk_rangedheavy_c": false,
  "sk_rangedheavy_r": "",
  "sk_coreworlds_r": "",
  "sk_lore_r": "",
  "sk_outerrim_c": false,
  "sk_outerrim_r": "",
  "sk_underworld_c": false,
  "sk_underworld_r": "",
  "sk_warfare_c": false,
  "sk_warfare_r": "",
  "sk_xenology_c": false,
  "t1r": "1",
  "t1a": "Passive",
  "t1e": "When making a Medicine check to help a character heal wounds, the target heals 1 additional wound per rank of Surgeon.",
  "t2r": "1",
  "t2a": "Active (Action)",
  "t2e": "Take the Stim Application Action; make an Average (2 Difficulty) Medicine check. If successful 1 engaged ally increases 1 characteristic by 1 for the remained…",
  "t3r": "1",
  "t3a": "Passive",
  "t3e": "Patients recover 1 additional wound per rank of Bacta Specialist when they recover wounds from bacta tanks or long term care.",
  "t4n": "",
  "t4r": "",
  "t4a": "",
  "t4e": "",
  "t5n": "",
  "t5r": "",
  "t5a": "",
  "t5e": "",
  "t6n": "",
  "t6r": "",
  "t6a": "",
  "t6e": "",
  "t7n": "",
  "t7r": "",
  "t7a": "",
  "t7e": "",
  "t8n": "",
  "t8r": "",
  "t8a": "",
  "t8e": "",
  "t9n": "",
  "t9r": "",
  "t9a": "",
  "t9e": "",
  "t10n": "",
  "t10r": "",
  "t10a": "",
  "t10e": "",
  "talents": "",
  "defR": "0",
  "defM": "0",
  "encCur": "4",
  "speciesAb": "Starts with Brawn 1, Agility 2, Intellect 2, Cunning 2, Willpower 2, Presence 3; 100 XP; wound 10 + Brawn, strain 10 + Willpower. Free rank: Perception 1.\nSensitive Hearing: Bith add Boost whenever they make a hearing-based Perception check.\nSensitive Hearing: When Bith suffer strain due to loud noises, they suffer twice the normal amount of strain."
 },
 "Scout Captain Zara Voss": {
  "kind": "char",
  "mode": "pc",
  "name": "Scout Captain Zara Voss",
  "species": "Human",
  "career": "Explorer",
  "specs": "Scout",
  "motivation": "Discovery - \"There's always something new beyond the next hyperspace jump\"",
  "brawn": "2",
  "agility": "3",
  "intellect": "3",
  "cunning": "3",
  "willpower": "2",
  "presence": "2",
  "woundT": "12",
  "strainT": "12",
  "soak": "4",
  "sk_survival_r": "3",
  "sk_perception_r": "3",
  "sk_pilotingplanetary_r": "2",
  "sk_athletics_r": "2",
  "sk_outerrim_r": "2",
  "sk_rangedlight_r": "2",
  "sk_cool_r": "1",
  "sk_vigilance_r": "1",
  "sk_astrogation_c": true,
  "sk_athletics_c": true,
  "sk_cool_c": true,
  "sk_lore_c": true,
  "sk_medicine_c": true,
  "sk_outerrim_c": true,
  "sk_perception_c": true,
  "sk_pilotingplanetary_c": true,
  "sk_pilotingspace_c": true,
  "sk_survival_c": true,
  "sk_xenology_c": true,
  "t1n": "Shortcut",
  "t2n": "Forager",
  "t3n": "Heightened Awareness",
  "oblType": "Responsibility (Must report findings to New Republic)",
  "oblVal": "15",
  "gear": "Scout armor, blaster carbine, survival gear, macrobinoculars, 400 credits",
  "credits": "400",
  "background": "A former Imperial scout who defected and now maps unknown regions for the New Republic, always seeking new worlds and civilizations.",
  "notes": "Suggested build: 110 XP (Human) + 145 earned = 255; characteristics 90, skills 100, talents 65. Free ranks: specialization Athletics, Survival; career Cool, Perception, Piloting (Space), Outer Rim; species Vigilance, Ranged (Light). Talents in tree order (row): Scout - Shortcut 1, Rapid Recovery 1, Forager 2, Quick Strike 2, Natural Hunter 3, Heightened Awareness 4.\nSoak 4 = Brawn 2 + Padded Armor 2. Veteran: skill ranks over 2, 145 XP earned; the rest is at starting scale. Corrected: Outdoorsman is not on the Scout tree (closest: Shortcut); the survival kit stays in the vehicle (encumbrance 9 over threshold 7) (core rules). GM choice: the card's \"scout armor\" is read as padded armor (Soak +2) and \"survival gear\" as a wilderness survival kit.\nFrom 100 Sample Characters & Vehicles (The Star Wars RPG Guide). Wound and strain thresholds are species base + Brawn / Willpower.",
  "t4n": "Rapid Recovery",
  "t5n": "Quick Strike",
  "t6n": "Natural Hunter",
  "t7n": "",
  "t8n": "",
  "t9n": "",
  "t10n": "",
  "xpTotal": "255",
  "xpAvail": "0",
  "sk_astrogation_r": "",
  "sk_charm_c": false,
  "sk_charm_r": "",
  "sk_coercion_c": false,
  "sk_coercion_r": "",
  "sk_computers_c": false,
  "sk_computers_r": "",
  "sk_coordination_c": false,
  "sk_coordination_r": "",
  "sk_deception_c": false,
  "sk_deception_r": "",
  "sk_discipline_c": false,
  "sk_discipline_r": "",
  "sk_leadership_c": false,
  "sk_leadership_r": "",
  "sk_mechanics_c": false,
  "sk_mechanics_r": "",
  "sk_medicine_r": "",
  "sk_negotiation_c": false,
  "sk_negotiation_r": "",
  "sk_pilotingspace_r": "1",
  "sk_resilience_c": false,
  "sk_resilience_r": "",
  "sk_skulduggery_c": false,
  "sk_skulduggery_r": "",
  "sk_stealth_c": false,
  "sk_stealth_r": "",
  "sk_streetwise_c": false,
  "sk_streetwise_r": "",
  "sk_vigilance_c": false,
  "sk_brawl_c": false,
  "sk_brawl_r": "",
  "sk_gunnery_c": false,
  "sk_gunnery_r": "",
  "sk_lightsaber_c": false,
  "sk_lightsaber_r": "",
  "sk_melee_c": false,
  "sk_melee_r": "",
  "sk_rangedlight_c": false,
  "sk_rangedheavy_c": false,
  "sk_rangedheavy_r": "",
  "sk_coreworlds_c": false,
  "sk_coreworlds_r": "",
  "sk_education_c": false,
  "sk_education_r": "",
  "sk_lore_r": "",
  "sk_underworld_c": false,
  "sk_underworld_r": "",
  "sk_warfare_c": false,
  "sk_warfare_r": "",
  "sk_xenology_r": "",
  "t1r": "1",
  "t1a": "Passive",
  "t1e": "During a chase; add Boost per rank in Shortcut to any checks made to catch or escape an opponent.",
  "t2r": "1",
  "t2a": "Passive",
  "t2e": "Remove up to 2 Setback from skill checks to find food, water, or shelter. Survival checks to forage take half the time.",
  "t3r": "1",
  "t3a": "Passive",
  "t3e": "Allies within close range add Boost to Perception or Vigilance checks. Engaged allies add 2 Boost.",
  "t4r": "1",
  "t4a": "Passive",
  "t4e": "When healing strain after an encounter, heal 1 additional strain per rank of Rapid Recovery.",
  "t5r": "1",
  "t5a": "Passive",
  "t5e": "Add Boost per rank of Quick Strike to combat checks against targets that have not acted yet this encounter.",
  "t6r": "1",
  "t6a": "Active (Incidental)",
  "t6e": "Once per session, may reroll any 1 Perception or Vigilance check.",
  "t7r": "",
  "t7a": "",
  "t7e": "",
  "t8r": "",
  "t8a": "",
  "t8e": "",
  "t9r": "",
  "t9a": "",
  "t9e": "",
  "t10r": "",
  "t10a": "",
  "t10e": "",
  "talents": "",
  "w1n": "Blaster Carbine",
  "w1s": "Ranged (Heavy)",
  "w1d": "9",
  "w1c": "3",
  "w1r": "Medium",
  "w1x": "Stun setting",
  "defR": "0",
  "defM": "0",
  "encCur": "4",
  "speciesAb": "Starts with Brawn 2, Agility 2, Intellect 2, Cunning 2, Willpower 2, Presence 2; 110 XP; wound 10 + Brawn, strain 10 + Willpower.\nAdditional Non-Career Skills: Humans start the game with one rank in two different non-career skills of their choice."
 },
 "Zeltron Singer Melody Starlight": {
  "kind": "char",
  "mode": "pc",
  "name": "Zeltron Singer Melody Starlight",
  "species": "Zeltron",
  "career": "Colonist",
  "specs": "Performer",
  "motivation": "Fame - \"I want to be the galaxy's biggest star\"",
  "brawn": "2",
  "agility": "2",
  "intellect": "2",
  "cunning": "3",
  "willpower": "2",
  "presence": "5",
  "woundT": "12",
  "strainT": "12",
  "soak": "2",
  "sk_charm_r": "4",
  "sk_cool_r": "3",
  "sk_deception_r": "2",
  "sk_coreworlds_r": "2",
  "sk_streetwise_r": "2",
  "sk_coordination_r": "1",
  "sk_leadership_r": "1",
  "sk_vigilance_r": "1",
  "sk_charm_c": true,
  "sk_coordination_c": true,
  "sk_coreworlds_c": true,
  "sk_deception_c": true,
  "sk_education_c": true,
  "sk_leadership_c": true,
  "sk_lore_c": true,
  "sk_melee_c": true,
  "sk_negotiation_c": true,
  "sk_streetwise_c": true,
  "t1n": "Kill with Kindness",
  "t2n": "Distracting Behavior",
  "t3n": "Intense Presence",
  "oblType": "Addiction (Spice dependency from entertainment industry)",
  "oblVal": "15",
  "gear": "Performance outfit, musical instruments, comlink, 1200 credits",
  "credits": "1200",
  "background": "A rising entertainment star whose natural Zeltron empathy makes her performances incredibly moving, but the pressure of fame is taking its toll.",
  "notes": "Suggested build: 90 XP (Zeltron) + 215 earned = 305; characteristics 140, skills 130, talents 35. Free ranks: species Charm; specialization Coordination, Deception; career Leadership, Negotiation, Streetwise, Core Worlds. Talents in tree order (row): Performer - Kill With Kindness 1, Distracting Behavior 1, Congenial 2, Intense Presence 3.\nSoak 2 = Brawn 2. Gear from the card, with published weapon and armor profiles. Veteran (GM choice): skill ranks over 2; characteristics cost 140 XP of 90 starting. Corrected: Inspiring Rhetoric is not on the Performer tree (closest: Intense Presence); Brawn 1 was below the Zeltron start of 2 (core rules). Corrected: wounds 11 -> 12 (10 + Brawn 2), species table. Check: Zeltron values come from community data, not a published book.\nFrom 100 Sample Characters & Vehicles (The Star Wars RPG Guide). Wound and strain thresholds are species base + Brawn / Willpower.",
  "t4n": "Congenial",
  "t5n": "",
  "t6n": "",
  "t7n": "",
  "t8n": "",
  "t9n": "",
  "t10n": "",
  "xpTotal": "305",
  "xpAvail": "0",
  "sk_astrogation_c": false,
  "sk_astrogation_r": "",
  "sk_athletics_c": false,
  "sk_athletics_r": "",
  "sk_coercion_c": false,
  "sk_coercion_r": "",
  "sk_computers_c": false,
  "sk_computers_r": "",
  "sk_cool_c": false,
  "sk_discipline_c": false,
  "sk_discipline_r": "",
  "sk_mechanics_c": false,
  "sk_mechanics_r": "",
  "sk_medicine_c": false,
  "sk_medicine_r": "",
  "sk_negotiation_r": "1",
  "sk_perception_c": false,
  "sk_perception_r": "",
  "sk_pilotingplanetary_c": false,
  "sk_pilotingplanetary_r": "",
  "sk_pilotingspace_c": false,
  "sk_pilotingspace_r": "",
  "sk_resilience_c": false,
  "sk_resilience_r": "",
  "sk_skulduggery_c": false,
  "sk_skulduggery_r": "",
  "sk_stealth_c": false,
  "sk_stealth_r": "",
  "sk_survival_c": false,
  "sk_survival_r": "",
  "sk_vigilance_c": false,
  "sk_brawl_c": false,
  "sk_brawl_r": "",
  "sk_gunnery_c": false,
  "sk_gunnery_r": "",
  "sk_lightsaber_c": false,
  "sk_lightsaber_r": "",
  "sk_melee_r": "",
  "sk_rangedlight_c": false,
  "sk_rangedlight_r": "",
  "sk_rangedheavy_c": false,
  "sk_rangedheavy_r": "",
  "sk_education_r": "",
  "sk_lore_r": "",
  "sk_outerrim_c": false,
  "sk_outerrim_r": "",
  "sk_underworld_c": false,
  "sk_underworld_r": "",
  "sk_warfare_c": false,
  "sk_warfare_r": "",
  "sk_xenology_c": false,
  "sk_xenology_r": "",
  "t1r": "1",
  "t1a": "Passive",
  "t1e": "Remove Setback per rank of Kill with Kindness from all Charm and Leadership checks.",
  "t2r": "1",
  "t2a": "Active (Maneuver)",
  "t2e": "Make a Distracting Behavior maneuver and suffer strain no greater than ranks in Cunning.",
  "t3r": "1",
  "t3a": "Active (Out of Turn)",
  "t3e": "Spend 1 Destiny Point to recover strain equal to Presence rating.",
  "t4r": "1",
  "t4a": "Active (Incidental)",
  "t4e": "May suffer a number of strain to downgrade difficulty of Charm or Negotiation checks or upgrade difficulty when target by Charm or Negotiation checks, by an…",
  "t5r": "",
  "t5a": "",
  "t5e": "",
  "t6r": "",
  "t6a": "",
  "t6e": "",
  "t7r": "",
  "t7a": "",
  "t7e": "",
  "t8r": "",
  "t8a": "",
  "t8e": "",
  "t9r": "",
  "t9a": "",
  "t9e": "",
  "t10r": "",
  "t10a": "",
  "t10e": "",
  "talents": "",
  "defR": "0",
  "defM": "0",
  "encCur": "0",
  "speciesAb": "Starts with Brawn 2, Agility 2, Intellect 2, Cunning 2, Willpower 1, Presence 3; 90 XP; wound 10 + Brawn, strain 10 + Willpower. Free rank: Charm 1.\nEmpathy: Add Setback to all incoming Charm or Deception rolls that target the Zeltron.\nPheromones: Zeltrons add Advantage to all Charm, Deception, and Negotiation skill checks."
 },
 "Professor Tam Renik": {
  "kind": "char",
  "mode": "pc",
  "name": "Professor Tam Renik",
  "species": "Duros",
  "career": "Colonist",
  "specs": "Scholar",
  "motivation": "Knowledge - \"Preserving galactic history for future generations\"",
  "brawn": "1",
  "agility": "2",
  "intellect": "4",
  "cunning": "3",
  "willpower": "3",
  "presence": "2",
  "woundT": "12",
  "strainT": "13",
  "soak": "1",
  "sk_lore_r": "4",
  "sk_education_r": "3",
  "sk_perception_r": "2",
  "sk_computers_r": "2",
  "sk_athletics_r": "2",
  "sk_cool_r": "1",
  "sk_vigilance_r": "1",
  "sk_charm_r": "1",
  "sk_charm_c": true,
  "sk_coreworlds_c": true,
  "sk_deception_c": true,
  "sk_education_c": true,
  "sk_leadership_c": true,
  "sk_lore_c": true,
  "sk_negotiation_c": true,
  "sk_outerrim_c": true,
  "sk_perception_c": true,
  "sk_streetwise_c": true,
  "sk_underworld_c": true,
  "sk_xenology_c": true,
  "t1n": "Researcher",
  "t2n": "Well Rounded",
  "t3n": "Respected Scholar",
  "oblType": "Academic Rivalry (Competing for tenure with rival professor)",
  "oblVal": "10",
  "gear": "Archaeology tools, portable scanner, ancient artifacts, 500 credits",
  "credits": "500",
  "background": "A dedicated archaeologist studying pre-Republic civilizations, particularly interested in Force-related artifacts and their historical significance.",
  "notes": "Suggested build: 100 XP (Duros) + 195 earned = 295; characteristics 100, skills 150, talents 45. Free ranks: career Charm, Streetwise, Education, Lore; specialization Perception, Xenology; species Piloting (Space). Talents in tree order (row): Scholar - Respected Scholar 1, Researcher 2, Brace 1, Researcher 2, Well Rounded 3.\nSoak 1 = Brawn 1. Card gear: \"portable scanner\" read as a hand scanner. Veteran: skill ranks over 2, 195 XP earned; the rest is at starting scale. Corrected: Valuable Facts is not on the Scholar tree (closest: Respected Scholar) (core rules).\nFrom 100 Sample Characters & Vehicles (The Star Wars RPG Guide). Wound and strain thresholds are species base + Brawn / Willpower.",
  "t4n": "Brace",
  "t5n": "",
  "t6n": "",
  "t7n": "",
  "t8n": "",
  "t9n": "",
  "t10n": "",
  "xpTotal": "295",
  "xpAvail": "0",
  "sk_astrogation_c": false,
  "sk_astrogation_r": "",
  "sk_athletics_c": false,
  "sk_coercion_c": false,
  "sk_coercion_r": "",
  "sk_computers_c": false,
  "sk_cool_c": false,
  "sk_coordination_c": false,
  "sk_coordination_r": "",
  "sk_deception_r": "",
  "sk_discipline_c": false,
  "sk_discipline_r": "",
  "sk_leadership_r": "",
  "sk_mechanics_c": false,
  "sk_mechanics_r": "",
  "sk_medicine_c": false,
  "sk_medicine_r": "",
  "sk_negotiation_r": "",
  "sk_pilotingplanetary_c": false,
  "sk_pilotingplanetary_r": "",
  "sk_pilotingspace_c": false,
  "sk_pilotingspace_r": "1",
  "sk_resilience_c": false,
  "sk_resilience_r": "",
  "sk_skulduggery_c": false,
  "sk_skulduggery_r": "",
  "sk_stealth_c": false,
  "sk_stealth_r": "",
  "sk_streetwise_r": "1",
  "sk_survival_c": false,
  "sk_survival_r": "",
  "sk_vigilance_c": false,
  "sk_brawl_c": false,
  "sk_brawl_r": "",
  "sk_gunnery_c": false,
  "sk_gunnery_r": "",
  "sk_lightsaber_c": false,
  "sk_lightsaber_r": "",
  "sk_melee_c": false,
  "sk_melee_r": "",
  "sk_rangedlight_c": false,
  "sk_rangedlight_r": "",
  "sk_rangedheavy_c": false,
  "sk_rangedheavy_r": "",
  "sk_coreworlds_r": "",
  "sk_outerrim_r": "",
  "sk_underworld_r": "",
  "sk_warfare_c": false,
  "sk_warfare_r": "",
  "sk_xenology_r": "1",
  "t1r": "2",
  "t1a": "Passive",
  "t1e": "Remove Setback per rank of Researcher from all Knowledge checks. Researching a subject takes half the time.",
  "t2r": "1",
  "t2a": "Passive",
  "t2e": "Choose any 2 skills. They permanently become career skills.",
  "t3r": "1",
  "t3a": "Passive",
  "t3e": "May downgrade difficulty of checks to interact with institutes of learning by one level per rank of Respected Scholar.",
  "t4r": "1",
  "t4a": "Active (Maneuver)",
  "t4e": "Perform the Brace maneuver to remove Setback per rank of Brace from next Action. This may only remove Setback added by environmental circumstances.",
  "t5r": "",
  "t5a": "",
  "t5e": "",
  "t6r": "",
  "t6a": "",
  "t6e": "",
  "t7r": "",
  "t7a": "",
  "t7e": "",
  "t8r": "",
  "t8a": "",
  "t8e": "",
  "t9r": "",
  "t9a": "",
  "t9e": "",
  "t10r": "",
  "t10a": "",
  "t10e": "",
  "talents": "",
  "defR": "0",
  "defM": "0",
  "encCur": "0",
  "speciesAb": "Starts with Brawn 1, Agility 2, Intellect 3, Cunning 2, Willpower 2, Presence 2; 100 XP; wound 11 + Brawn, strain 10 + Willpower. Free rank: Piloting (Space) 1.\nIntuitive Navigation: Add Advantage to all Astrogation checks."
 },
 "Master Jorin Kess": {
  "kind": "char",
  "mode": "pc",
  "name": "Master Jorin Kess",
  "species": "Human",
  "career": "Mystic",
  "specs": "Advisor",
  "motivation": "Morality - \"Rebuild the Jedi Order properly\"",
  "brawn": "2",
  "agility": "2",
  "intellect": "3",
  "cunning": "3",
  "willpower": "4",
  "presence": "3",
  "woundT": "12",
  "strainT": "14",
  "soak": "3",
  "forceRating": "2",
  "force": "Foresee (Basic + Duration), Sense (Basic + Control), Influence (Basic), Seek (Basic)",
  "sk_discipline_r": "4",
  "sk_lore_r": "3",
  "sk_leadership_r": "3",
  "sk_cool_r": "2",
  "sk_charm_r": "2",
  "sk_lightsaber_r": "2",
  "sk_perception_r": "1",
  "sk_vigilance_r": "1",
  "sk_charm_c": true,
  "sk_coercion_c": true,
  "sk_deception_c": true,
  "sk_lore_c": true,
  "sk_negotiation_c": true,
  "sk_outerrim_c": true,
  "sk_perception_c": true,
  "sk_streetwise_c": true,
  "sk_vigilance_c": true,
  "t1n": "Force Rating",
  "background": "A wise former Jedi who survived Order 66 and now carefully trains select students in the Force, emphasizing wisdom over combat prowess.",
  "notes": "Suggested build: 110 XP (Human) + 380 earned = 490; characteristics 160, skills 180, talents 90, Force powers 60. Free ranks: specialization Charm, Streetwise; species Discipline, Leadership; career Perception, Vigilance, Lore. Talents in tree order (row): Advisor - Kill With Kindness 1, Nobody's Fool 2, Plausible Deniability 3, Smooth Talker 3, Contingency Plan 4, Force Rating 5. Force powers: Foresee (Basic + Duration) 20 XP; Sense (Basic + Control) 20 XP; Influence (Basic) 10 XP; Seek (Basic) 10 XP.\nSoak 3 = Brawn 2 + Concealing Robes 1. Veteran (GM choice): skill ranks over 2; characteristics cost 160 XP of 110 starting. GM choice: Morality 50, Caution / Fear (from the motivation).\nFrom 100 Sample Characters & Vehicles (The Star Wars RPG Guide), team: The Master and Padawan. Wound and strain thresholds are species base + Brawn / Willpower.",
  "xpTotal": "490",
  "xpAvail": "0",
  "sk_astrogation_c": false,
  "sk_astrogation_r": "",
  "sk_athletics_c": false,
  "sk_athletics_r": "",
  "sk_coercion_r": "",
  "sk_computers_c": false,
  "sk_computers_r": "",
  "sk_cool_c": false,
  "sk_coordination_c": false,
  "sk_coordination_r": "",
  "sk_deception_r": "",
  "sk_discipline_c": false,
  "sk_leadership_c": false,
  "sk_mechanics_c": false,
  "sk_mechanics_r": "",
  "sk_medicine_c": false,
  "sk_medicine_r": "",
  "sk_negotiation_r": "",
  "sk_pilotingplanetary_c": false,
  "sk_pilotingplanetary_r": "",
  "sk_pilotingspace_c": false,
  "sk_pilotingspace_r": "",
  "sk_resilience_c": false,
  "sk_resilience_r": "",
  "sk_skulduggery_c": false,
  "sk_skulduggery_r": "",
  "sk_stealth_c": false,
  "sk_stealth_r": "",
  "sk_streetwise_r": "1",
  "sk_survival_c": false,
  "sk_survival_r": "",
  "sk_brawl_c": false,
  "sk_brawl_r": "",
  "sk_gunnery_c": false,
  "sk_gunnery_r": "",
  "sk_lightsaber_c": false,
  "sk_melee_c": false,
  "sk_melee_r": "",
  "sk_rangedlight_c": false,
  "sk_rangedlight_r": "",
  "sk_rangedheavy_c": false,
  "sk_rangedheavy_r": "",
  "sk_coreworlds_c": false,
  "sk_coreworlds_r": "",
  "sk_education_c": false,
  "sk_education_r": "",
  "sk_outerrim_r": "",
  "sk_underworld_c": false,
  "sk_underworld_r": "",
  "sk_warfare_c": false,
  "sk_warfare_r": "",
  "sk_xenology_c": false,
  "sk_xenology_r": "",
  "t1r": "1",
  "t1a": "Passive",
  "t1e": "Gain +1 Force Rating.",
  "t2n": "Kill With Kindness",
  "t2r": "1",
  "t2a": "Passive",
  "t2e": "Remove Setback per rank of Kill with Kindness from all Charm and Leadership checks.",
  "t3n": "Nobody's Fool",
  "t3r": "1",
  "t3a": "Passive",
  "t3e": "May upgrade difficulty of incoming Charm, Coercion, or Deception checks once per rank of Nobody's Fool.",
  "t4n": "Plausible Deniability",
  "t4r": "1",
  "t4a": "Passive",
  "t4e": "Remove Setback per rank of Plausible Deniability from all Coercion and Deception checks.",
  "t5n": "Smooth Talker",
  "t5r": "1",
  "t5a": "Active (Incidental)",
  "t5e": "When first acquired choose 1 skill; Charm, Coercion, Deception, or Negotiation. When making checks with that skill spend Triumph to gain additional Success…",
  "t6n": "Contingency Plan",
  "t6r": "1",
  "t6a": "Active (Out of Turn)",
  "t6e": "Spend 1 Destiny Point to recover strain equal to Cunning rating.",
  "t7n": "",
  "t7r": "",
  "t7a": "",
  "t7e": "",
  "t8n": "",
  "t8r": "",
  "t8a": "",
  "t8e": "",
  "t9n": "",
  "t9r": "",
  "t9a": "",
  "t9e": "",
  "t10n": "",
  "t10r": "",
  "t10a": "",
  "t10e": "",
  "talents": "",
  "credits": "275",
  "gear": "Lightsaber, Concealing Robes, Comlink (handheld), Stimpack (×2) (Suggested starting kit: 225 of 500 credits; GM choice: the lightsaber is an heirloom, not bought.)",
  "w1n": "Lightsaber",
  "w1s": "Lightsaber",
  "w1d": "10",
  "w1c": "1",
  "w1r": "Engaged",
  "w1x": "Breach 1, Sunder, Vicious 2",
  "defR": "0",
  "defM": "0",
  "encCur": "1",
  "morVal": "50",
  "morStr": "Caution",
  "morWeak": "Fear",
  "conflict": "0",
  "speciesAb": "Starts with Brawn 2, Agility 2, Intellect 2, Cunning 2, Willpower 2, Presence 2; 110 XP; wound 10 + Brawn, strain 10 + Willpower.\nAdditional Non-Career Skills: Humans start the game with one rank in two different non-career skills of their choice."
 },
 "Padawan Naia Tharr": {
  "kind": "char",
  "mode": "pc",
  "name": "Padawan Naia Tharr",
  "species": "Togruta",
  "career": "Seeker",
  "specs": "Ataru Striker",
  "motivation": "Justice - \"Prove worthy of Master Kess's teachings\"",
  "brawn": "2",
  "agility": "4",
  "intellect": "2",
  "cunning": "3",
  "willpower": "3",
  "presence": "2",
  "woundT": "12",
  "strainT": "13",
  "soak": "2",
  "forceRating": "1",
  "force": "Enhance (Basic + Control: Coordination)",
  "sk_lightsaber_r": "3",
  "sk_athletics_r": "3",
  "sk_coordination_r": "2",
  "sk_discipline_r": "2",
  "sk_cool_r": "2",
  "sk_pilotingplanetary_r": "1",
  "sk_perception_r": "1",
  "sk_stealth_r": "1",
  "sk_athletics_c": true,
  "sk_coordination_c": true,
  "sk_lightsaber_c": true,
  "sk_perception_c": true,
  "sk_pilotingplanetary_c": true,
  "sk_pilotingspace_c": true,
  "sk_rangedheavy_c": true,
  "sk_survival_c": true,
  "sk_vigilance_c": true,
  "sk_xenology_c": true,
  "t1n": "Hawk Bat Swoop",
  "t2n": "Saber Swarm",
  "background": "An eager young Togruta learning to balance her natural agility and combat instincts with the patience and wisdom her master teaches.",
  "notes": "Suggested build: 100 XP (Togruta) + 255 earned = 355; characteristics 120, skills 125, talents 95, Force powers 15. Free ranks: specialization Athletics, Lightsaber; species Perception; career Piloting (Planetary), Survival, Vigilance. Talents in tree order (row): Ataru Striker - Jump Up 1, Ataru Technique 2, Reflect 2, Reflect 3, Hawk Bat Swoop 4, Parry 3, Saber Swarm 4. Force powers: Enhance (Basic + Control: Coordination) 15 XP.\nSoak 2 = Brawn 2. Veteran (GM choice): skill ranks over 2; characteristics cost 120 XP of 100 starting. Corrected: Cunning 2 was below the Togruta start of 3 (core rules). GM choice: Morality 50, Enthusiasm / Recklessness (from the motivation).\nFrom 100 Sample Characters & Vehicles (The Star Wars RPG Guide), team: The Master and Padawan. Wound and strain thresholds are species base + Brawn / Willpower.",
  "xpTotal": "355",
  "xpAvail": "0",
  "sk_astrogation_c": false,
  "sk_astrogation_r": "",
  "sk_charm_c": false,
  "sk_charm_r": "",
  "sk_coercion_c": false,
  "sk_coercion_r": "",
  "sk_computers_c": false,
  "sk_computers_r": "",
  "sk_cool_c": false,
  "sk_deception_c": false,
  "sk_deception_r": "",
  "sk_discipline_c": false,
  "sk_leadership_c": false,
  "sk_leadership_r": "",
  "sk_mechanics_c": false,
  "sk_mechanics_r": "",
  "sk_medicine_c": false,
  "sk_medicine_r": "",
  "sk_negotiation_c": false,
  "sk_negotiation_r": "",
  "sk_pilotingspace_r": "",
  "sk_resilience_c": false,
  "sk_resilience_r": "",
  "sk_skulduggery_c": false,
  "sk_skulduggery_r": "",
  "sk_stealth_c": false,
  "sk_streetwise_c": false,
  "sk_streetwise_r": "",
  "sk_survival_r": "1",
  "sk_vigilance_r": "1",
  "sk_brawl_c": false,
  "sk_brawl_r": "",
  "sk_gunnery_c": false,
  "sk_gunnery_r": "",
  "sk_melee_c": false,
  "sk_melee_r": "",
  "sk_rangedlight_c": false,
  "sk_rangedlight_r": "",
  "sk_rangedheavy_r": "",
  "sk_coreworlds_c": false,
  "sk_coreworlds_r": "",
  "sk_education_c": false,
  "sk_education_r": "",
  "sk_lore_c": false,
  "sk_lore_r": "",
  "sk_outerrim_c": false,
  "sk_outerrim_r": "",
  "sk_underworld_c": false,
  "sk_underworld_r": "",
  "sk_warfare_c": false,
  "sk_warfare_r": "",
  "sk_xenology_r": "",
  "t1r": "1",
  "t1a": "Active (Action)",
  "t1e": "Take the Hawk Bat Swoop action. Perform a Lightsaber (Agility) combat check against target within short range, adding Force die no greater than Force rating.",
  "t2r": "1",
  "t2a": "Active (Maneuver)",
  "t2e": "Perform the Saber Swarm maneuver; suffer 1 strain to make next Lightsaber (Agility) combat check this turn gain the Linked item quality equal to Force rating…",
  "t3n": "Jump Up",
  "t3r": "1",
  "t3a": "Active (Incidental)",
  "t3e": "Once per round, may stand from seated or prone as an incidental.",
  "t4n": "Ataru Technique",
  "t4r": "1",
  "t4a": "Passive",
  "t4e": "When making a check using the Lightsaber skill, the character may use Agility instead of Brawn.",
  "t5n": "Reflect",
  "t5r": "2",
  "t5a": "Active (Out of Turn)",
  "t5e": "When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect.",
  "t6n": "Parry",
  "t6r": "1",
  "t6a": "Active (Out of Turn)",
  "t6e": "When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry.",
  "t7n": "",
  "t7r": "",
  "t7a": "",
  "t7e": "",
  "t8n": "",
  "t8r": "",
  "t8a": "",
  "t8e": "",
  "t9n": "",
  "t9r": "",
  "t9a": "",
  "t9e": "",
  "t10n": "",
  "t10r": "",
  "t10a": "",
  "t10e": "",
  "talents": "",
  "credits": "25",
  "gear": "Training Lightsaber, Comlink (handheld), Stimpack (×2) (Suggested starting kit: 475 of 500 credits.)",
  "w1n": "Training Lightsaber",
  "w1s": "Lightsaber",
  "w1d": "6",
  "w1c": "-",
  "w1r": "Engaged",
  "w1x": "Stun Damage 1",
  "defR": "0",
  "defM": "0",
  "encCur": "1",
  "morVal": "50",
  "morStr": "Enthusiasm",
  "morWeak": "Recklessness",
  "conflict": "0",
  "speciesAb": "Starts with Brawn 1, Agility 2, Intellect 2, Cunning 3, Willpower 2, Presence 2; 100 XP; wound 10 + Brawn, strain 10 + Willpower. Free rank: Perception 1.\nPack Instincts: When performing the assist maneuver, Togrutas grant 2 Boost instead of Boost."
 },
 "Captain Zara \"Lucky\" Thorne": {
  "kind": "char",
  "mode": "pc",
  "name": "Captain Zara \"Lucky\" Thorne",
  "species": "Human",
  "career": "Smuggler",
  "specs": "Pilot",
  "motivation": "Freedom - \"The stars are my highway\"",
  "brawn": "2",
  "agility": "4",
  "intellect": "2",
  "cunning": "3",
  "willpower": "2",
  "presence": "3",
  "woundT": "12",
  "strainT": "12",
  "soak": "3",
  "sk_pilotingspace_r": "4",
  "sk_gunnery_r": "3",
  "sk_astrogation_r": "2",
  "sk_cool_r": "2",
  "sk_rangedlight_r": "2",
  "sk_streetwise_r": "2",
  "sk_mechanics_r": "1",
  "sk_charm_r": "1",
  "sk_astrogation_c": true,
  "sk_coordination_c": true,
  "sk_deception_c": true,
  "sk_gunnery_c": true,
  "sk_perception_c": true,
  "sk_pilotingplanetary_c": true,
  "sk_pilotingspace_c": true,
  "sk_skulduggery_c": true,
  "sk_streetwise_c": true,
  "sk_underworld_c": true,
  "sk_vigilance_c": true,
  "t1n": "Skilled Jockey",
  "t2n": "Full Throttle",
  "t3n": "Dead to Rights",
  "oblType": "Criminal record with multiple systems",
  "oblVal": "20",
  "background": "A hotshot pilot whose reputation for impossible runs is matched only by her ability to find trouble in every spaceport.",
  "notes": "Suggested build: 110 XP (Human) + 185 earned = 295; characteristics 130, skills 145, talents 20. Free ranks: species Cool, Ranged (Light); career Coordination, Perception, Streetwise, Vigilance; specialization Piloting (Space), Gunnery. Talents in tree order (row): Pilot - Skilled Jockey 1, Full Throttle 1, Dead to Rights 2.\nSoak 3 = Brawn 2 + Heavy Clothing 1. Veteran (GM choice): skill ranks over 2; characteristics cost 130 XP of 110 starting.\nFrom 100 Sample Characters & Vehicles (The Star Wars RPG Guide), team: The Smuggling Partners. Wound and strain thresholds are species base + Brawn / Willpower.",
  "xpTotal": "295",
  "xpAvail": "0",
  "sk_athletics_c": false,
  "sk_athletics_r": "",
  "sk_charm_c": false,
  "sk_coercion_c": false,
  "sk_coercion_r": "",
  "sk_computers_c": false,
  "sk_computers_r": "",
  "sk_cool_c": false,
  "sk_coordination_r": "1",
  "sk_deception_r": "",
  "sk_discipline_c": false,
  "sk_discipline_r": "",
  "sk_leadership_c": false,
  "sk_leadership_r": "",
  "sk_mechanics_c": false,
  "sk_medicine_c": false,
  "sk_medicine_r": "",
  "sk_negotiation_c": false,
  "sk_negotiation_r": "",
  "sk_perception_r": "1",
  "sk_pilotingplanetary_r": "",
  "sk_resilience_c": false,
  "sk_resilience_r": "",
  "sk_skulduggery_r": "",
  "sk_stealth_c": false,
  "sk_stealth_r": "",
  "sk_survival_c": false,
  "sk_survival_r": "",
  "sk_vigilance_r": "1",
  "sk_brawl_c": false,
  "sk_brawl_r": "",
  "sk_lightsaber_c": false,
  "sk_lightsaber_r": "",
  "sk_melee_c": false,
  "sk_melee_r": "",
  "sk_rangedlight_c": false,
  "sk_rangedheavy_c": false,
  "sk_rangedheavy_r": "",
  "sk_coreworlds_c": false,
  "sk_coreworlds_r": "",
  "sk_education_c": false,
  "sk_education_r": "",
  "sk_lore_c": false,
  "sk_lore_r": "",
  "sk_outerrim_c": false,
  "sk_outerrim_r": "",
  "sk_underworld_r": "",
  "sk_warfare_c": false,
  "sk_warfare_r": "",
  "sk_xenology_c": false,
  "sk_xenology_r": "",
  "t1r": "1",
  "t1a": "Passive",
  "t1e": "Remove Setback per rank of Skilled Jockey from all Piloting (Planetary) and Piloting (Space) checks the character attempts.",
  "t2r": "1",
  "t2a": "Active (Action)",
  "t2e": "Take a Full Throttle action; make a Hard (3 Difficulty) Piloting check to increase a vehicle's top speed by 1 for a number of rounds equal to Cunning.",
  "t3r": "1",
  "t3a": "Active (Incidental)",
  "t3e": "Spend 1 Destiny Point to add additional damage equal to half Agility (rounded up) to one hit of successful attack made with ship or vehicle-mounted weaponry.",
  "t4n": "",
  "t4r": "",
  "t4a": "",
  "t4e": "",
  "t5n": "",
  "t5r": "",
  "t5a": "",
  "t5e": "",
  "t6n": "",
  "t6r": "",
  "t6a": "",
  "t6e": "",
  "t7n": "",
  "t7r": "",
  "t7a": "",
  "t7e": "",
  "t8n": "",
  "t8r": "",
  "t8a": "",
  "t8e": "",
  "t9n": "",
  "t9r": "",
  "t9a": "",
  "t9e": "",
  "t10n": "",
  "t10r": "",
  "t10a": "",
  "t10e": "",
  "talents": "",
  "credits": "0",
  "gear": "Blaster Pistol, Heavy Clothing, Comlink (handheld), Stimpack (Suggested starting kit: 500 of 500 credits.)",
  "w1n": "Blaster Pistol",
  "w1s": "Ranged (Light)",
  "w1d": "6",
  "w1c": "3",
  "w1r": "Medium",
  "w1x": "Stun setting",
  "defR": "0",
  "defM": "0",
  "encCur": "1",
  "speciesAb": "Starts with Brawn 2, Agility 2, Intellect 2, Cunning 2, Willpower 2, Presence 2; 110 XP; wound 10 + Brawn, strain 10 + Willpower.\nAdditional Non-Career Skills: Humans start the game with one rank in two different non-career skills of their choice."
 },
 "Krayt Blackscale": {
  "kind": "char",
  "mode": "pc",
  "name": "Krayt Blackscale",
  "species": "Trandoshan",
  "career": "Hired Gun",
  "specs": "Heavy",
  "motivation": "Relationship - \"Protect Lucky, she saved my life\"",
  "brawn": "4",
  "agility": "2",
  "intellect": "2",
  "cunning": "2",
  "willpower": "3",
  "presence": "2",
  "woundT": "16",
  "strainT": "12",
  "soak": "6",
  "sk_rangedheavy_r": "3",
  "sk_brawl_r": "3",
  "sk_athletics_r": "2",
  "sk_coercion_r": "2",
  "sk_mechanics_r": "2",
  "sk_vigilance_r": "2",
  "sk_cool_r": "1",
  "sk_survival_r": "1",
  "sk_athletics_c": true,
  "sk_brawl_c": true,
  "sk_discipline_c": true,
  "sk_gunnery_c": true,
  "sk_melee_c": true,
  "sk_perception_c": true,
  "sk_pilotingplanetary_c": true,
  "sk_rangedheavy_c": true,
  "sk_rangedlight_c": true,
  "sk_resilience_c": true,
  "sk_vigilance_c": true,
  "t1n": "Armor Master",
  "t2n": "Barrage",
  "t3n": "Heavy Hitter",
  "oblType": "Life debt to Captain Thorne",
  "oblVal": "15",
  "background": "A former bounty hunter who now serves as ship's muscle and engineer. His life debt to Lucky runs deeper than mere obligation.",
  "notes": "Suggested build: 90 XP (Trandoshan) + 270 earned = 360; characteristics 50, skills 140, talents 170. Free ranks: career Athletics, Discipline, Vigilance, Brawl; species Perception; specialization Resilience, Ranged (Heavy). Talents in tree order (row): Heavy - Barrage 1, Brace 2, Burly 3, Barrage 4, Brace 4, Burly 5, Dedication 5, Armor Master 5, Heavy Hitter 5.\nSoak 6 = Brawn 4 + Heavy Clothing 1 + Armor Master +1. Veteran: skill ranks over 2, 270 XP earned; the rest is at starting scale. Dedication gives the last point of Brawn 4 (no XP). Corrected: Point Blank is not on the Heavy tree (closest: Heavy Hitter) (core rules).\nFrom 100 Sample Characters & Vehicles (The Star Wars RPG Guide), team: The Smuggling Partners. Wound and strain thresholds are species base + Brawn / Willpower.",
  "t4n": "Brace",
  "t5n": "Burly",
  "t6n": "Dedication",
  "t7n": "",
  "t8n": "",
  "t9n": "",
  "t10n": "",
  "xpTotal": "360",
  "xpAvail": "0",
  "sk_astrogation_c": false,
  "sk_astrogation_r": "",
  "sk_charm_c": false,
  "sk_charm_r": "",
  "sk_coercion_c": false,
  "sk_computers_c": false,
  "sk_computers_r": "",
  "sk_cool_c": false,
  "sk_coordination_c": false,
  "sk_coordination_r": "",
  "sk_deception_c": false,
  "sk_deception_r": "",
  "sk_discipline_r": "1",
  "sk_leadership_c": false,
  "sk_leadership_r": "",
  "sk_mechanics_c": false,
  "sk_medicine_c": false,
  "sk_medicine_r": "",
  "sk_negotiation_c": false,
  "sk_negotiation_r": "",
  "sk_perception_r": "1",
  "sk_pilotingplanetary_r": "",
  "sk_pilotingspace_c": false,
  "sk_pilotingspace_r": "",
  "sk_resilience_r": "1",
  "sk_skulduggery_c": false,
  "sk_skulduggery_r": "",
  "sk_stealth_c": false,
  "sk_stealth_r": "",
  "sk_streetwise_c": false,
  "sk_streetwise_r": "",
  "sk_survival_c": false,
  "sk_gunnery_r": "",
  "sk_lightsaber_c": false,
  "sk_lightsaber_r": "",
  "sk_melee_r": "",
  "sk_rangedlight_r": "",
  "sk_coreworlds_c": false,
  "sk_coreworlds_r": "",
  "sk_education_c": false,
  "sk_education_r": "",
  "sk_lore_c": false,
  "sk_lore_r": "",
  "sk_outerrim_c": false,
  "sk_outerrim_r": "",
  "sk_underworld_c": false,
  "sk_underworld_r": "",
  "sk_warfare_c": false,
  "sk_warfare_r": "",
  "sk_xenology_c": false,
  "sk_xenology_r": "",
  "t1r": "1",
  "t1a": "Passive",
  "t1e": "When wearing armor, increase total soak value by 1.",
  "t2r": "2",
  "t2a": "Passive",
  "t2e": "Add 1 damage per rank of Barrage to 1 hit of successful attack while using Ranged (Heavy) or Gunnery skills at long or extreme range.",
  "t3r": "1",
  "t3a": "Active (Incidental)",
  "t3e": "Once per session, spend Triumph on a successful Ranged (Heavy) or Gunnery check to add the Breach 1 quality to the attack, or increase an existing Breach…",
  "t4r": "2",
  "t4a": "Active (Maneuver)",
  "t4e": "Perform the Brace maneuver to remove Setback per rank of Brace from next Action. This may only remove Setback added by environmental circumstances.",
  "t5r": "2",
  "t5a": "Passive",
  "t5e": "Reduce any wielded weapon's Cumbersome quality and Encumbrance rating by a number equal to ranks in Burly to a minimum of 1.",
  "t6r": "1",
  "t6a": "Passive",
  "t6e": "Gain +1 to a single characteristic. This cannot bring a characteristic above 6.",
  "t7r": "",
  "t7a": "",
  "t7e": "",
  "t8r": "",
  "t8a": "",
  "t8e": "",
  "t9r": "",
  "t9a": "",
  "t9e": "",
  "t10r": "",
  "t10a": "",
  "t10e": "",
  "talents": "",
  "credits": "25",
  "gear": "Slugthrower Rifle, Frag Grenade (×2), Heavy Clothing, Stimpack, Comlink (handheld), Extra Reload (Suggested starting kit: 475 of 500 credits.)",
  "w1n": "Slugthrower Rifle",
  "w1s": "Ranged (Heavy)",
  "w1d": "7",
  "w1c": "5",
  "w1r": "Medium",
  "w1x": "Cumbersome 2",
  "w2n": "Frag Grenade (×2)",
  "w2s": "Ranged (Light)",
  "w2d": "8",
  "w2c": "4",
  "w2r": "Short",
  "w2x": "Blast 6, Limited Ammo 1",
  "defR": "0",
  "defM": "0",
  "encCur": "8",
  "speciesAb": "Starts with Brawn 3, Agility 1, Intellect 2, Cunning 2, Willpower 2, Presence 2; 90 XP; wound 12 + Brawn, strain 9 + Willpower. Free rank: Perception 1.\nWound Regeneration: Whenever a trandoshan would recover one or more wounds from natural rest or recuperation in a Bacta tank, he recovers one additional wound. Trandoshans can regrow lost limbs as well, though it usully takes at least a month before the limb is usable.\nMay use claws when brawling: When a Trandoshan makes Brawl checks to deal damage to an opponent, he deals +1 damage and has a Critical Rating of 3."
 },
 "Agent Kira Starsend": {
  "kind": "char",
  "mode": "pc",
  "name": "Agent Kira Starsend",
  "species": "Human",
  "career": "Spy",
  "specs": "Infiltrator",
  "motivation": "Duty - \"Gather intelligence for the Rebellion\"",
  "brawn": "2",
  "agility": "3",
  "intellect": "3",
  "cunning": "4",
  "willpower": "2",
  "presence": "3",
  "woundT": "12",
  "strainT": "13",
  "soak": "3",
  "sk_stealth_r": "4",
  "sk_deception_r": "3",
  "sk_skulduggery_r": "3",
  "sk_computers_r": "2",
  "sk_cool_r": "2",
  "sk_charm_r": "2",
  "sk_coordination_r": "1",
  "sk_vigilance_r": "1",
  "sk_computers_c": true,
  "sk_cool_c": true,
  "sk_coordination_c": true,
  "sk_deception_c": true,
  "sk_melee_c": true,
  "sk_perception_c": true,
  "sk_skulduggery_c": true,
  "sk_stealth_c": true,
  "sk_streetwise_c": true,
  "sk_warfare_c": true,
  "t1n": "Dodge",
  "t2n": "Grit",
  "t3n": "Master of Shadows",
  "dutyType": "Intelligence",
  "dutyVal": "20",
  "background": "A master of infiltration who can become anyone, anywhere. Her ability to disappear into crowds and assume false identities is legendary.",
  "notes": "Suggested build: 110 XP (Human) + 290 earned = 400; characteristics 160, skills 130, talents 110. Free ranks: species Charm, Vigilance; career Computers, Cool, Coordination, Stealth; specialization Deception, Skulduggery. Talents in tree order (row): Infiltrator - Dodge 1, Grit 1, Defensive Stance 1, Jump Up 2, Dodge 3, Defensive Stance 4, Natural Rogue 5, Master of Shadows 5.\nSoak 3 = Brawn 2 + Heavy Clothing 1. Veteran (GM choice): skill ranks over 2; characteristics cost 160 XP of 110 starting. Corrected: Indistinguishable and Mental Fortress are not on the Infiltrator tree and Master of Disguise is not a published talent (closest: Dodge, Grit, Master of Shadows) (core rules). Corrected: strain 12 -> 13 (10 + Willpower 2 + Grit 1), species table.\nFrom 100 Sample Characters & Vehicles (The Star Wars RPG Guide), team: The Spy Team. Wound and strain thresholds are species base + Brawn / Willpower.",
  "t4n": "Defensive Stance",
  "t5n": "Jump Up",
  "t6n": "Natural Rogue",
  "t7n": "",
  "t8n": "",
  "t9n": "",
  "t10n": "",
  "xpTotal": "400",
  "xpAvail": "0",
  "sk_astrogation_c": false,
  "sk_astrogation_r": "",
  "sk_athletics_c": false,
  "sk_athletics_r": "",
  "sk_charm_c": false,
  "sk_coercion_c": false,
  "sk_coercion_r": "",
  "sk_discipline_c": false,
  "sk_discipline_r": "",
  "sk_leadership_c": false,
  "sk_leadership_r": "",
  "sk_mechanics_c": false,
  "sk_mechanics_r": "",
  "sk_medicine_c": false,
  "sk_medicine_r": "",
  "sk_negotiation_c": false,
  "sk_negotiation_r": "",
  "sk_perception_r": "",
  "sk_pilotingplanetary_c": false,
  "sk_pilotingplanetary_r": "",
  "sk_pilotingspace_c": false,
  "sk_pilotingspace_r": "",
  "sk_resilience_c": false,
  "sk_resilience_r": "",
  "sk_streetwise_r": "",
  "sk_survival_c": false,
  "sk_survival_r": "",
  "sk_vigilance_c": false,
  "sk_brawl_c": false,
  "sk_brawl_r": "",
  "sk_gunnery_c": false,
  "sk_gunnery_r": "",
  "sk_lightsaber_c": false,
  "sk_lightsaber_r": "",
  "sk_melee_r": "",
  "sk_rangedlight_c": false,
  "sk_rangedlight_r": "",
  "sk_rangedheavy_c": false,
  "sk_rangedheavy_r": "",
  "sk_coreworlds_c": false,
  "sk_coreworlds_r": "",
  "sk_education_c": false,
  "sk_education_r": "",
  "sk_lore_c": false,
  "sk_lore_r": "",
  "sk_outerrim_c": false,
  "sk_outerrim_r": "",
  "sk_underworld_c": false,
  "sk_underworld_r": "",
  "sk_warfare_r": "",
  "sk_xenology_c": false,
  "sk_xenology_r": "",
  "t1r": "2",
  "t1a": "Active (Out of Turn)",
  "t1e": "When targeted by combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the…",
  "t2r": "1",
  "t2a": "Passive",
  "t2e": "Gain +1 strain threshold",
  "t3r": "1",
  "t3a": "Active (Incidental)",
  "t3e": "Once per round, suffer 2 strain to decrease difficulty of next Stealth or Skulduggery check by one.",
  "t4r": "2",
  "t4a": "Active (Maneuver)",
  "t4e": "Once per round, may perform Defensive Stance maneuver and suffer a number of strain to upgrade difficulty of all incoming melee attacks by an equal number.",
  "t5r": "1",
  "t5a": "Active (Incidental)",
  "t5e": "Once per round, may stand from seated or prone as an incidental.",
  "t6r": "1",
  "t6a": "Active (Incidental)",
  "t6e": "Once per session, may reroll any 1 Skulduggery or Stealth check.",
  "t7r": "",
  "t7a": "",
  "t7e": "",
  "t8r": "",
  "t8a": "",
  "t8e": "",
  "t9r": "",
  "t9a": "",
  "t9e": "",
  "t10r": "",
  "t10a": "",
  "t10e": "",
  "talents": "",
  "credits": "0",
  "gear": "Blaster Pistol, Heavy Clothing, Comlink (handheld), Stimpack (Suggested starting kit: 500 of 500 credits.)",
  "w1n": "Blaster Pistol",
  "w1s": "Ranged (Light)",
  "w1d": "6",
  "w1c": "3",
  "w1r": "Medium",
  "w1x": "Stun setting",
  "defR": "0",
  "defM": "0",
  "encCur": "1",
  "speciesAb": "Starts with Brawn 2, Agility 2, Intellect 2, Cunning 2, Willpower 2, Presence 2; 110 XP; wound 10 + Brawn, strain 10 + Willpower.\nAdditional Non-Career Skills: Humans start the game with one rank in two different non-career skills of their choice."
 },
 "Tech Specialist Sel-Varin": {
  "kind": "char",
  "mode": "pc",
  "name": "Tech Specialist Sel-Varin",
  "species": "Cerean",
  "career": "Technician",
  "specs": "Slicer",
  "motivation": "Knowledge - \"Information should be free\"",
  "brawn": "2",
  "agility": "2",
  "intellect": "4",
  "cunning": "3",
  "willpower": "3",
  "presence": "2",
  "woundT": "12",
  "strainT": "16",
  "soak": "2",
  "sk_computers_r": "4",
  "sk_education_r": "3",
  "sk_mechanics_r": "2",
  "sk_cool_r": "2",
  "sk_perception_r": "2",
  "sk_stealth_r": "2",
  "sk_vigilance_r": "1",
  "sk_discipline_r": "1",
  "sk_astrogation_c": true,
  "sk_computers_c": true,
  "sk_coordination_c": true,
  "sk_discipline_c": true,
  "sk_education_c": true,
  "sk_mechanics_c": true,
  "sk_outerrim_c": true,
  "sk_perception_c": true,
  "sk_pilotingplanetary_c": true,
  "sk_stealth_c": true,
  "sk_underworld_c": true,
  "t1n": "Codebreaker",
  "t2n": "Defensive Slicing",
  "t3n": "Natural Programmer",
  "dutyType": "Tech Support",
  "dutyVal": "15",
  "background": "A brilliant slicer whose binary brain can crack any code or slice any system. He provides remote support for Agent Starsend's missions.",
  "notes": "Suggested build: 90 XP (Cerean) + 190 earned = 280; characteristics 120, skills 130, talents 30. Free ranks: specialization Computers, Education; career Coordination, Discipline, Mechanics, Perception; species Vigilance. Talents in tree order (row): Slicer - Codebreaker 1, Defensive Slicing 2, Natural Programmer 3.\nSoak 2 = Brawn 2. Veteran (GM choice): skill ranks over 2; characteristics cost 120 XP of 90 starting. Corrected: Brawn 1 was below the Cerean start of 2 (core rules). Corrected: wounds 11 -> 12 (10 + Brawn 2), species table.\nFrom 100 Sample Characters & Vehicles (The Star Wars RPG Guide), team: The Spy Team. Wound and strain thresholds are species base + Brawn / Willpower.",
  "xpTotal": "280",
  "xpAvail": "0",
  "sk_astrogation_r": "",
  "sk_athletics_c": false,
  "sk_athletics_r": "",
  "sk_charm_c": false,
  "sk_charm_r": "",
  "sk_coercion_c": false,
  "sk_coercion_r": "",
  "sk_cool_c": false,
  "sk_coordination_r": "1",
  "sk_deception_c": false,
  "sk_deception_r": "",
  "sk_leadership_c": false,
  "sk_leadership_r": "",
  "sk_medicine_c": false,
  "sk_medicine_r": "",
  "sk_negotiation_c": false,
  "sk_negotiation_r": "",
  "sk_pilotingplanetary_r": "",
  "sk_pilotingspace_c": false,
  "sk_pilotingspace_r": "",
  "sk_resilience_c": false,
  "sk_resilience_r": "",
  "sk_skulduggery_c": false,
  "sk_skulduggery_r": "",
  "sk_streetwise_c": false,
  "sk_streetwise_r": "",
  "sk_survival_c": false,
  "sk_survival_r": "",
  "sk_vigilance_c": false,
  "sk_brawl_c": false,
  "sk_brawl_r": "",
  "sk_gunnery_c": false,
  "sk_gunnery_r": "",
  "sk_lightsaber_c": false,
  "sk_lightsaber_r": "",
  "sk_melee_c": false,
  "sk_melee_r": "",
  "sk_rangedlight_c": false,
  "sk_rangedlight_r": "",
  "sk_rangedheavy_c": false,
  "sk_rangedheavy_r": "",
  "sk_coreworlds_c": false,
  "sk_coreworlds_r": "",
  "sk_lore_c": false,
  "sk_lore_r": "",
  "sk_outerrim_r": "",
  "sk_underworld_r": "",
  "sk_warfare_c": false,
  "sk_warfare_r": "",
  "sk_xenology_c": false,
  "sk_xenology_r": "",
  "t1r": "1",
  "t1a": "Passive",
  "t1e": "Remove Setback per rank in Codebreaker from checks to break codes or decrypt communications.",
  "t2r": "1",
  "t2a": "Passive",
  "t2e": "When defending computer systems, add Setback per rank of Defensive Slicing to opponent's checks.",
  "t3r": "1",
  "t3a": "Active (Incidental)",
  "t3e": "Once per session, may reroll any 1 Computers or Astrogation check.",
  "t4n": "",
  "t4r": "",
  "t4a": "",
  "t4e": "",
  "t5n": "",
  "t5r": "",
  "t5a": "",
  "t5e": "",
  "t6n": "",
  "t6r": "",
  "t6a": "",
  "t6e": "",
  "t7n": "",
  "t7r": "",
  "t7a": "",
  "t7e": "",
  "t8n": "",
  "t8r": "",
  "t8a": "",
  "t8e": "",
  "t9n": "",
  "t9r": "",
  "t9a": "",
  "t9e": "",
  "t10n": "",
  "t10r": "",
  "t10a": "",
  "t10e": "",
  "talents": "",
  "credits": "0",
  "gear": "Slicer Gear (Suggested starting kit: 500 of 500 credits.)",
  "defR": "0",
  "defM": "0",
  "encCur": "2",
  "speciesAb": "Starts with Brawn 2, Agility 1, Intellect 3, Cunning 2, Willpower 2, Presence 2; 90 XP; wound 10 + Brawn, strain 13 + Willpower. Free rank: Vigilance 1."
 },
 "Senator Amara Tal'vek": {
  "kind": "char",
  "mode": "pc",
  "name": "Senator Amara Tal'vek",
  "species": "Mandalorian Human",
  "career": "Diplomat",
  "specs": "Ambassador",
  "motivation": "Justice - \"Unite the galaxy through diplomacy\"",
  "brawn": "2",
  "agility": "2",
  "intellect": "3",
  "cunning": "3",
  "willpower": "3",
  "presence": "4",
  "woundT": "13",
  "strainT": "13",
  "soak": "3",
  "sk_negotiation_r": "4",
  "sk_leadership_r": "3",
  "sk_coreworlds_r": "2",
  "sk_cool_r": "2",
  "sk_charm_r": "2",
  "sk_coercion_r": "2",
  "sk_vigilance_r": "1",
  "sk_deception_r": "1",
  "sk_charm_c": true,
  "sk_coreworlds_c": true,
  "sk_deception_c": true,
  "sk_discipline_c": true,
  "sk_leadership_c": true,
  "sk_lore_c": true,
  "sk_negotiation_c": true,
  "sk_outerrim_c": true,
  "sk_xenology_c": true,
  "t1n": "Nobody's Fool",
  "t2n": "Kill With Kindness",
  "t3n": "Natural Charmer",
  "dutyType": "Political Support",
  "dutyVal": "25",
  "background": "A charismatic Mandalorian senator working to bring her warrior culture into the galactic political mainstream through peaceful means.",
  "notes": "Suggested build: 105 XP (Mandalorian Human) + 320 earned = 425; characteristics 160, skills 150, talents 115. Free ranks: specialization Charm, Negotiation; career Deception, Leadership, Outer Rim, Xenology; species Ranged (Light), Core Worlds, Education. Talents in tree order (row): Ambassador - Nobody's Fool 1, Kill With Kindness 1, Confidence 1, Dodge 2, Confidence 3, Steely Nerves 3, Inspiring Rhetoric 3, Intense Presence 4, Natural Charmer 5.\nSoak 3 = Brawn 2 + Heavy Clothing 1. Veteran (GM choice): skill ranks over 2; characteristics cost 160 XP of 105 starting. Corrected: Smooth Talker and Natural Negotiator are not on the Ambassador tree (closest: Kill With Kindness, Natural Charmer) (core rules). Corrected: wounds 12 -> 13 (11 + Brawn 2), species table.\nFrom 100 Sample Characters & Vehicles (The Star Wars RPG Guide), team: The Diplomatic Mission. Wound and strain thresholds are species base + Brawn / Willpower.",
  "t4n": "Confidence",
  "t5n": "Dodge",
  "t6n": "Steely Nerves",
  "t7n": "Inspiring Rhetoric",
  "t8n": "Intense Presence",
  "t9n": "",
  "t10n": "",
  "xpTotal": "425",
  "xpAvail": "0",
  "sk_astrogation_c": false,
  "sk_astrogation_r": "",
  "sk_athletics_c": false,
  "sk_athletics_r": "",
  "sk_coercion_c": false,
  "sk_computers_c": false,
  "sk_computers_r": "",
  "sk_cool_c": false,
  "sk_coordination_c": false,
  "sk_coordination_r": "",
  "sk_discipline_r": "",
  "sk_mechanics_c": false,
  "sk_mechanics_r": "",
  "sk_medicine_c": false,
  "sk_medicine_r": "",
  "sk_perception_c": false,
  "sk_perception_r": "",
  "sk_pilotingplanetary_c": false,
  "sk_pilotingplanetary_r": "",
  "sk_pilotingspace_c": false,
  "sk_pilotingspace_r": "",
  "sk_resilience_c": false,
  "sk_resilience_r": "",
  "sk_skulduggery_c": false,
  "sk_skulduggery_r": "",
  "sk_stealth_c": false,
  "sk_stealth_r": "",
  "sk_streetwise_c": false,
  "sk_streetwise_r": "",
  "sk_survival_c": false,
  "sk_survival_r": "",
  "sk_vigilance_c": false,
  "sk_brawl_c": false,
  "sk_brawl_r": "",
  "sk_gunnery_c": false,
  "sk_gunnery_r": "",
  "sk_lightsaber_c": false,
  "sk_lightsaber_r": "",
  "sk_melee_c": false,
  "sk_melee_r": "",
  "sk_rangedlight_c": false,
  "sk_rangedlight_r": "1",
  "sk_rangedheavy_c": false,
  "sk_rangedheavy_r": "",
  "sk_education_c": false,
  "sk_education_r": "1",
  "sk_lore_r": "",
  "sk_outerrim_r": "1",
  "sk_underworld_c": false,
  "sk_underworld_r": "",
  "sk_warfare_c": false,
  "sk_warfare_r": "",
  "sk_xenology_r": "1",
  "t1r": "1",
  "t1a": "Passive",
  "t1e": "May upgrade difficulty of incoming Charm, Coercion, or Deception checks once per rank of Nobody's Fool.",
  "t2r": "1",
  "t2a": "Passive",
  "t2e": "Remove Setback per rank of Kill with Kindness from all Charm and Leadership checks.",
  "t3r": "1",
  "t3a": "Active (Incidental)",
  "t3e": "Once per session, may reroll 1 Charm or Deception check.",
  "t4r": "2",
  "t4a": "Passive",
  "t4e": "May decrease difficulty of Discipline checks to avoid fear by 1 per rank of Confidence.",
  "t5r": "1",
  "t5a": "Active (Out of Turn)",
  "t5e": "When targeted by combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the…",
  "t6r": "1",
  "t6a": "Active (Incidental)",
  "t6e": "Spend 1 Destiny Point to ignore effects of Critical Injuries on Willpower or Presence checks until the end of the encounter.",
  "t7r": "1",
  "t7a": "Active (Action)",
  "t7e": "Take the Inspiring Rhetoric action; making an Average (2 Difficulty) Leadership check. Each Success, 1 ally within close range recovers 1 strain.",
  "t8r": "1",
  "t8a": "Active (Out of Turn)",
  "t8e": "Spend 1 Destiny Point to recover strain equal to Presence rating.",
  "t9r": "",
  "t9a": "",
  "t9e": "",
  "t10r": "",
  "t10a": "",
  "t10e": "",
  "talents": "",
  "credits": "0",
  "gear": "Blaster Pistol, Heavy Clothing, Comlink (handheld), Stimpack (Suggested starting kit: 500 of 500 credits.)",
  "w1n": "Blaster Pistol",
  "w1s": "Ranged (Light)",
  "w1d": "6",
  "w1c": "3",
  "w1r": "Medium",
  "w1x": "Stun setting",
  "defR": "0",
  "defM": "0",
  "encCur": "1",
  "speciesAb": "Starts with Brawn 2, Agility 2, Intellect 2, Cunning 2, Willpower 2, Presence 2; 105 XP; wound 11 + Brawn, strain 10 + Willpower.\nCombat Skill: Mandalorian Humans start the game with one rank in a combat skill of their choice.\nKnowledge Skills: Mandalorian Humans start the game with one rank in two knowledge skills of their choice."
 },
 "Bodyguard Tor Davrek": {
  "kind": "char",
  "mode": "pc",
  "name": "Bodyguard Tor Davrek",
  "species": "Mandalorian Human",
  "career": "Hired Gun",
  "specs": "Bodyguard",
  "motivation": "Honor - \"Protect the Senator with my life\"",
  "brawn": "3",
  "agility": "3",
  "intellect": "2",
  "cunning": "2",
  "willpower": "3",
  "presence": "2",
  "woundT": "14",
  "strainT": "13",
  "soak": "5",
  "sk_rangedheavy_r": "3",
  "sk_vigilance_r": "3",
  "sk_brawl_r": "2",
  "sk_athletics_r": "2",
  "sk_cool_r": "2",
  "sk_discipline_r": "2",
  "sk_perception_r": "1",
  "sk_survival_r": "1",
  "sk_athletics_c": true,
  "sk_brawl_c": true,
  "sk_discipline_c": true,
  "sk_gunnery_c": true,
  "sk_melee_c": true,
  "sk_perception_c": true,
  "sk_pilotingplanetary_c": true,
  "sk_rangedheavy_c": true,
  "sk_rangedlight_c": true,
  "sk_resilience_c": true,
  "sk_vigilance_c": true,
  "t1n": "Bodyguard",
  "t2n": "Enduring",
  "t3n": "Barrage",
  "dutyType": "Personnel",
  "dutyVal": "20",
  "background": "A traditional Mandalorian warrior who serves as both protector and cultural advisor to Senator Tal'vek, representing the old ways while she forges new paths.",
  "notes": "Suggested build: 105 XP (Mandalorian Human) + 160 earned = 265; characteristics 90, skills 115, talents 60. Free ranks: career Athletics, Discipline, Vigilance, Brawl; specialization Perception, Gunnery; species Ranged (Heavy), Education, Xenology. Talents in tree order (row): Bodyguard - Barrage 1, Hard Headed 2, Body Guard 2, Body Guard 3, Enduring 4.\nSoak 5 = Brawn 3 + Heavy Clothing 1 + Enduring 1. Veteran: skill ranks over 2, 160 XP earned; the rest is at starting scale. Corrected: Armor Master and True Aim are not on the Bodyguard tree (closest: Enduring, Barrage) (core rules). Corrected: wounds 13 -> 14 (11 + Brawn 3), species table.\nFrom 100 Sample Characters & Vehicles (The Star Wars RPG Guide), team: The Diplomatic Mission. Wound and strain thresholds are species base + Brawn / Willpower.",
  "t4n": "Hard Headed",
  "t5n": "",
  "t6n": "",
  "t7n": "",
  "t8n": "",
  "t9n": "",
  "t10n": "",
  "xpTotal": "265",
  "xpAvail": "0",
  "sk_astrogation_c": false,
  "sk_astrogation_r": "",
  "sk_charm_c": false,
  "sk_charm_r": "",
  "sk_coercion_c": false,
  "sk_coercion_r": "",
  "sk_computers_c": false,
  "sk_computers_r": "",
  "sk_cool_c": false,
  "sk_coordination_c": false,
  "sk_coordination_r": "",
  "sk_deception_c": false,
  "sk_deception_r": "",
  "sk_leadership_c": false,
  "sk_leadership_r": "",
  "sk_mechanics_c": false,
  "sk_mechanics_r": "",
  "sk_medicine_c": false,
  "sk_medicine_r": "",
  "sk_negotiation_c": false,
  "sk_negotiation_r": "",
  "sk_pilotingplanetary_r": "",
  "sk_pilotingspace_c": false,
  "sk_pilotingspace_r": "",
  "sk_resilience_r": "",
  "sk_skulduggery_c": false,
  "sk_skulduggery_r": "",
  "sk_stealth_c": false,
  "sk_stealth_r": "",
  "sk_streetwise_c": false,
  "sk_streetwise_r": "",
  "sk_survival_c": false,
  "sk_gunnery_r": "1",
  "sk_lightsaber_c": false,
  "sk_lightsaber_r": "",
  "sk_melee_r": "",
  "sk_rangedlight_r": "",
  "sk_coreworlds_c": false,
  "sk_coreworlds_r": "",
  "sk_education_c": false,
  "sk_education_r": "1",
  "sk_lore_c": false,
  "sk_lore_r": "",
  "sk_outerrim_c": false,
  "sk_outerrim_r": "",
  "sk_underworld_c": false,
  "sk_underworld_r": "",
  "sk_warfare_c": false,
  "sk_warfare_r": "",
  "sk_xenology_c": false,
  "sk_xenology_r": "1",
  "t1r": "2",
  "t1a": "Active (Maneuver)",
  "t1e": "Once per round, perform the Body Guard maneuver to guard an engaged character. Suffer a number of strain no greater than ranks of Body Guard, then until the…",
  "t2r": "1",
  "t2a": "Passive",
  "t2e": "Gain +1 soak value.",
  "t3r": "1",
  "t3a": "Passive",
  "t3e": "Add 1 damage per rank of Barrage to 1 hit of successful attack while using Ranged (Heavy) or Gunnery skills at long or extreme range.",
  "t4r": "1",
  "t4a": "Active (Action)",
  "t4e": "When staggered or disoriented, perform the Hard Headed action; make a Daunting (4 Difficulty) Discipline check to remove status.",
  "t5r": "",
  "t5a": "",
  "t5e": "",
  "t6r": "",
  "t6a": "",
  "t6e": "",
  "t7r": "",
  "t7a": "",
  "t7e": "",
  "t8r": "",
  "t8a": "",
  "t8e": "",
  "t9r": "",
  "t9a": "",
  "t9e": "",
  "t10r": "",
  "t10a": "",
  "t10e": "",
  "talents": "",
  "credits": "25",
  "gear": "Slugthrower Rifle, Frag Grenade (×2), Heavy Clothing, Stimpack, Comlink (handheld), Extra Reload (Suggested starting kit: 475 of 500 credits.)",
  "w1n": "Slugthrower Rifle",
  "w1s": "Ranged (Heavy)",
  "w1d": "7",
  "w1c": "5",
  "w1r": "Medium",
  "w1x": "Cumbersome 2",
  "w2n": "Frag Grenade (×2)",
  "w2s": "Ranged (Light)",
  "w2d": "8",
  "w2c": "4",
  "w2r": "Short",
  "w2x": "Blast 6, Limited Ammo 1",
  "defR": "0",
  "defM": "0",
  "encCur": "8",
  "speciesAb": "Starts with Brawn 2, Agility 2, Intellect 2, Cunning 2, Willpower 2, Presence 2; 105 XP; wound 11 + Brawn, strain 10 + Willpower.\nCombat Skill: Mandalorian Humans start the game with one rank in a combat skill of their choice.\nKnowledge Skills: Mandalorian Humans start the game with one rank in two knowledge skills of their choice."
 },
 "Dr. Lysa Raan": {
  "kind": "char",
  "mode": "pc",
  "name": "Dr. Lysa Raan",
  "species": "Twi'lek",
  "career": "Colonist",
  "specs": "Doctor",
  "motivation": "Morality - \"Heal the wounded, regardless of faction\"",
  "brawn": "1",
  "agility": "2",
  "intellect": "4",
  "cunning": "3",
  "willpower": "3",
  "presence": "3",
  "woundT": "11",
  "strainT": "14",
  "soak": "1",
  "sk_medicine_r": "4",
  "sk_xenology_r": "3",
  "sk_charm_r": "2",
  "sk_leadership_r": "2",
  "sk_cool_r": "2",
  "sk_computers_r": "2",
  "sk_vigilance_r": "1",
  "sk_deception_r": "1",
  "sk_charm_c": true,
  "sk_cool_c": true,
  "sk_coreworlds_c": true,
  "sk_deception_c": true,
  "sk_education_c": true,
  "sk_leadership_c": true,
  "sk_lore_c": true,
  "sk_medicine_c": true,
  "sk_negotiation_c": true,
  "sk_resilience_c": true,
  "sk_streetwise_c": true,
  "t1n": "Surgeon",
  "t2n": "Bacta Specialist",
  "t3n": "Stim Application",
  "oblType": "Favor (Owes medical supplies to underground clinic)",
  "oblVal": "15",
  "background": "A brilliant trauma surgeon who runs mobile medical units in war zones, treating anyone who needs help regardless of their allegiances.",
  "notes": "Suggested build: 100 XP (Twi'lek) + 205 earned = 305; characteristics 130, skills 155, talents 20. Free ranks: species Charm; specialization Cool, Medicine; career Deception, Leadership, Negotiation, Streetwise. Talents in tree order (row): Doctor - Surgeon 1, Bacta Specialist 1, Stim Application 2.\nSoak 1 = Brawn 1. Veteran (GM choice): skill ranks over 2; characteristics cost 130 XP of 100 starting.\nFrom 100 Sample Characters & Vehicles (The Star Wars RPG Guide), team: The Medical Team. Wound and strain thresholds are species base + Brawn / Willpower.",
  "xpTotal": "305",
  "xpAvail": "0",
  "sk_astrogation_c": false,
  "sk_astrogation_r": "",
  "sk_athletics_c": false,
  "sk_athletics_r": "",
  "sk_coercion_c": false,
  "sk_coercion_r": "",
  "sk_computers_c": false,
  "sk_coordination_c": false,
  "sk_coordination_r": "",
  "sk_discipline_c": false,
  "sk_discipline_r": "",
  "sk_mechanics_c": false,
  "sk_mechanics_r": "",
  "sk_negotiation_r": "1",
  "sk_perception_c": false,
  "sk_perception_r": "",
  "sk_pilotingplanetary_c": false,
  "sk_pilotingplanetary_r": "",
  "sk_pilotingspace_c": false,
  "sk_pilotingspace_r": "",
  "sk_resilience_r": "",
  "sk_skulduggery_c": false,
  "sk_skulduggery_r": "",
  "sk_stealth_c": false,
  "sk_stealth_r": "",
  "sk_streetwise_r": "1",
  "sk_survival_c": false,
  "sk_survival_r": "",
  "sk_vigilance_c": false,
  "sk_brawl_c": false,
  "sk_brawl_r": "",
  "sk_gunnery_c": false,
  "sk_gunnery_r": "",
  "sk_lightsaber_c": false,
  "sk_lightsaber_r": "",
  "sk_melee_c": false,
  "sk_melee_r": "",
  "sk_rangedlight_c": false,
  "sk_rangedlight_r": "",
  "sk_rangedheavy_c": false,
  "sk_rangedheavy_r": "",
  "sk_coreworlds_r": "",
  "sk_education_r": "",
  "sk_lore_r": "",
  "sk_outerrim_c": false,
  "sk_outerrim_r": "",
  "sk_underworld_c": false,
  "sk_underworld_r": "",
  "sk_warfare_c": false,
  "sk_warfare_r": "",
  "sk_xenology_c": false,
  "t1r": "1",
  "t1a": "Passive",
  "t1e": "When making a Medicine check to help a character heal wounds, the target heals 1 additional wound per rank of Surgeon.",
  "t2r": "1",
  "t2a": "Passive",
  "t2e": "Patients recover 1 additional wound per rank of Bacta Specialist when they recover wounds from bacta tanks or long term care.",
  "t3r": "1",
  "t3a": "Active (Action)",
  "t3e": "Take the Stim Application Action; make an Average (2 Difficulty) Medicine check. If successful 1 engaged ally increases 1 characteristic by 1 for the remained…",
  "t4n": "",
  "t4r": "",
  "t4a": "",
  "t4e": "",
  "t5n": "",
  "t5r": "",
  "t5a": "",
  "t5e": "",
  "t6n": "",
  "t6r": "",
  "t6a": "",
  "t6e": "",
  "t7n": "",
  "t7r": "",
  "t7a": "",
  "t7e": "",
  "t8n": "",
  "t8r": "",
  "t8a": "",
  "t8e": "",
  "t9n": "",
  "t9r": "",
  "t9a": "",
  "t9e": "",
  "t10n": "",
  "t10r": "",
  "t10a": "",
  "t10e": "",
  "talents": "",
  "credits": "25",
  "gear": "Medpac, Stimpack (×2), Comlink (handheld) (Suggested starting kit: 475 of 500 credits.)",
  "defR": "0",
  "defM": "0",
  "encCur": "2",
  "speciesAb": "Starts with Brawn 1, Agility 2, Intellect 2, Cunning 2, Willpower 2, Presence 3; 100 XP; wound 10 + Brawn, strain 11 + Willpower.\nCharm: Twi'leks may begin the game with one rank in Charm.\nDeception: Twi'leks may begin the game with one rank in Deception.\nArid/Hot Environments: When making skill checks, Twi'leks may remove Setback imposed due to arid or hot environmental conditions."
 },
 "Medic \"Patch\" CT-4823": {
  "kind": "char",
  "mode": "pc",
  "name": "Medic \"Patch\" CT-4823",
  "species": "Clone Human",
  "career": "Soldier",
  "specs": "Medic",
  "motivation": "Relationship - \"Protect Dr. Raan and her mission\"",
  "brawn": "3",
  "agility": "3",
  "intellect": "3",
  "cunning": "2",
  "willpower": "3",
  "presence": "2",
  "woundT": "16",
  "strainT": "14",
  "soak": "3",
  "sk_medicine_r": "3",
  "sk_rangedheavy_r": "3",
  "sk_athletics_r": "2",
  "sk_discipline_r": "2",
  "sk_cool_r": "2",
  "sk_leadership_r": "2",
  "sk_survival_r": "1",
  "sk_vigilance_r": "1",
  "sk_athletics_c": true,
  "sk_brawl_c": true,
  "sk_medicine_c": true,
  "sk_melee_c": true,
  "sk_rangedheavy_c": true,
  "sk_rangedlight_c": true,
  "sk_resilience_c": true,
  "sk_survival_c": true,
  "sk_vigilance_c": true,
  "sk_warfare_c": true,
  "sk_xenology_c": true,
  "t1n": "Bacta Specialist",
  "t2n": "Stim Application",
  "t3n": "Toughened",
  "oblType": "Desertion (Left Imperial service)",
  "oblVal": "10",
  "background": "A former clone trooper medic who refused to follow Order 66 and now provides security and field medical support for Dr. Raan's humanitarian missions.",
  "notes": "Suggested build: 100 XP (Clone) + 210 earned = 310; characteristics 120, skills 135, talents 55. Free ranks: career Athletics, Survival, Ranged (Light), Ranged (Heavy); specialization Medicine, Vigilance; species Resilience, Warfare. Talents in tree order (row): Medic - Surgeon 1, Bacta Specialist 2, Stimpack Specialization 2, Stim Application 3, Forager 1, Toughened 2.\nSoak 3 = Brawn 3. Built as the Clone species. Veteran (GM choice): skill ranks over 2; characteristics cost 120 XP of 100 starting. Corrected: Field Commander is not on the Medic tree (closest: Bacta Specialist) (core rules). Corrected: wounds 13 -> 16 (11 + Brawn 3 + Toughened 2), strain 13 -> 14 (11 + Willpower 3), species table.\nFrom 100 Sample Characters & Vehicles (The Star Wars RPG Guide), team: The Medical Team. Wound and strain thresholds are species base + Brawn / Willpower.",
  "t4n": "Surgeon",
  "t5n": "Stimpack Specialization",
  "t6n": "Forager",
  "t7n": "Physical Training (species)",
  "t8n": "",
  "t9n": "",
  "t10n": "",
  "xpTotal": "310",
  "xpAvail": "0",
  "sk_astrogation_c": false,
  "sk_astrogation_r": "",
  "sk_charm_c": false,
  "sk_charm_r": "",
  "sk_coercion_c": false,
  "sk_coercion_r": "",
  "sk_computers_c": false,
  "sk_computers_r": "",
  "sk_cool_c": false,
  "sk_coordination_c": false,
  "sk_coordination_r": "",
  "sk_deception_c": false,
  "sk_deception_r": "",
  "sk_discipline_c": false,
  "sk_leadership_c": false,
  "sk_mechanics_c": false,
  "sk_mechanics_r": "",
  "sk_negotiation_c": false,
  "sk_negotiation_r": "",
  "sk_perception_c": false,
  "sk_perception_r": "",
  "sk_pilotingplanetary_c": false,
  "sk_pilotingplanetary_r": "",
  "sk_pilotingspace_c": false,
  "sk_pilotingspace_r": "",
  "sk_resilience_r": "1",
  "sk_skulduggery_c": false,
  "sk_skulduggery_r": "",
  "sk_stealth_c": false,
  "sk_stealth_r": "",
  "sk_streetwise_c": false,
  "sk_streetwise_r": "",
  "sk_brawl_r": "",
  "sk_gunnery_c": false,
  "sk_gunnery_r": "",
  "sk_lightsaber_c": false,
  "sk_lightsaber_r": "",
  "sk_melee_r": "",
  "sk_rangedlight_r": "1",
  "sk_coreworlds_c": false,
  "sk_coreworlds_r": "",
  "sk_education_c": false,
  "sk_education_r": "",
  "sk_lore_c": false,
  "sk_lore_r": "",
  "sk_outerrim_c": false,
  "sk_outerrim_r": "",
  "sk_underworld_c": false,
  "sk_underworld_r": "",
  "sk_warfare_r": "1",
  "sk_xenology_r": "",
  "t1r": "1",
  "t1a": "Passive",
  "t1e": "Patients recover 1 additional wound per rank of Bacta Specialist when they recover wounds from bacta tanks or long term care.",
  "t2r": "1",
  "t2a": "Active (Action)",
  "t2e": "Take the Stim Application Action; make an Average (2 Difficulty) Medicine check. If successful 1 engaged ally increases 1 characteristic by 1 for the remained…",
  "t3r": "1",
  "t3a": "Passive",
  "t3e": "Gain +2 wound threshold.",
  "t4r": "1",
  "t4a": "Passive",
  "t4e": "When making a Medicine check to help a character heal wounds, the target heals 1 additional wound per rank of Surgeon.",
  "t5r": "1",
  "t5a": "Passive",
  "t5e": "Stimpacks heal 1 additional wound per rank of Stimpack Specialization.",
  "t6r": "1",
  "t6a": "Passive",
  "t6e": "Remove up to 2 Setback from skill checks to find food, water, or shelter. Survival checks to forage take half the time.",
  "t7r": "1",
  "t7a": "Passive",
  "t7e": "Add Boost per rank of Physical Training to Athletics and Resilience checks.",
  "t8r": "",
  "t8a": "",
  "t8e": "",
  "t9r": "",
  "t9a": "",
  "t9e": "",
  "t10r": "",
  "t10a": "",
  "t10e": "",
  "talents": "",
  "credits": "25",
  "gear": "Medpac, Stimpack (×2), Comlink (handheld) (Suggested starting kit: 475 of 500 credits.)",
  "defR": "0",
  "defM": "0",
  "encCur": "2",
  "speciesAb": "Starts with Brawn 2, Agility 2, Intellect 2, Cunning 2, Willpower 2, Presence 2; 100 XP; wound 11 + Brawn, strain 11 + Willpower. Free rank: Warfare 1, Resilience 1. Physical Training 1."
 },
 "Commander Jace Ryder": {
  "kind": "char",
  "mode": "pc",
  "name": "Commander Jace Ryder",
  "species": "Human",
  "career": "Soldier",
  "specs": "Commando",
  "motivation": "Justice - \"Free the galaxy from tyranny\"",
  "brawn": "3",
  "agility": "3",
  "intellect": "2",
  "cunning": "3",
  "willpower": "3",
  "presence": "2",
  "woundT": "13",
  "strainT": "13",
  "soak": "4",
  "sk_rangedheavy_r": "3",
  "sk_leadership_r": "3",
  "sk_stealth_r": "2",
  "sk_athletics_r": "2",
  "sk_cool_r": "2",
  "sk_survival_r": "2",
  "sk_vigilance_r": "1",
  "sk_discipline_r": "1",
  "sk_athletics_c": true,
  "sk_brawl_c": true,
  "sk_medicine_c": true,
  "sk_melee_c": true,
  "sk_rangedheavy_c": true,
  "sk_rangedlight_c": true,
  "sk_resilience_c": true,
  "sk_survival_c": true,
  "sk_warfare_c": true,
  "t1n": "Durable",
  "t2n": "Physical Training",
  "t3n": "Point Blank",
  "dutyType": "Combat Victory",
  "dutyVal": "25",
  "background": "A former Imperial officer who defected after witnessing Imperial atrocities. Now leads a Rebel cell with tactical precision and unshakeable moral conviction.",
  "notes": "Suggested build: 110 XP (Human) + 185 earned = 295; characteristics 120, skills 140, talents 35. Free ranks: career Athletics, Medicine, Ranged (Light), Ranged (Heavy); species Cool, Leadership; specialization Resilience, Survival. Talents in tree order (row): Commando - Point Blank 1, Strong Arm 2, Physical Training 2, Durable 2.\nSoak 4 = Brawn 3 + Heavy Clothing 1. Veteran (GM choice): skill ranks over 2; characteristics cost 120 XP of 110 starting. Corrected: Field Commander and Tactical Combat Training are not on the Commando tree (closest: Durable, Physical Training) (core rules).\nFrom 100 Sample Characters & Vehicles (The Star Wars RPG Guide), team: The Rebel Cell. Wound and strain thresholds are species base + Brawn / Willpower.",
  "t4n": "Strong Arm",
  "t5n": "",
  "t6n": "",
  "t7n": "",
  "t8n": "",
  "t9n": "",
  "t10n": "",
  "xpTotal": "295",
  "xpAvail": "0",
  "sk_astrogation_c": false,
  "sk_astrogation_r": "",
  "sk_charm_c": false,
  "sk_charm_r": "",
  "sk_coercion_c": false,
  "sk_coercion_r": "",
  "sk_computers_c": false,
  "sk_computers_r": "",
  "sk_cool_c": false,
  "sk_coordination_c": false,
  "sk_coordination_r": "",
  "sk_deception_c": false,
  "sk_deception_r": "",
  "sk_discipline_c": false,
  "sk_leadership_c": false,
  "sk_mechanics_c": false,
  "sk_mechanics_r": "",
  "sk_medicine_r": "1",
  "sk_negotiation_c": false,
  "sk_negotiation_r": "",
  "sk_perception_c": false,
  "sk_perception_r": "",
  "sk_pilotingplanetary_c": false,
  "sk_pilotingplanetary_r": "",
  "sk_pilotingspace_c": false,
  "sk_pilotingspace_r": "",
  "sk_resilience_r": "1",
  "sk_skulduggery_c": false,
  "sk_skulduggery_r": "",
  "sk_stealth_c": false,
  "sk_streetwise_c": false,
  "sk_streetwise_r": "",
  "sk_vigilance_c": false,
  "sk_brawl_r": "",
  "sk_gunnery_c": false,
  "sk_gunnery_r": "",
  "sk_lightsaber_c": false,
  "sk_lightsaber_r": "",
  "sk_melee_r": "",
  "sk_rangedlight_r": "1",
  "sk_coreworlds_c": false,
  "sk_coreworlds_r": "",
  "sk_education_c": false,
  "sk_education_r": "",
  "sk_lore_c": false,
  "sk_lore_r": "",
  "sk_outerrim_c": false,
  "sk_outerrim_r": "",
  "sk_underworld_c": false,
  "sk_underworld_r": "",
  "sk_warfare_r": "",
  "sk_xenology_c": false,
  "sk_xenology_r": "",
  "t1r": "1",
  "t1a": "Passive",
  "t1e": "May reduce any Critical Injury suffered by 10 per rank of Durable to a minimum of 1.",
  "t2r": "1",
  "t2a": "Passive",
  "t2e": "Add Boost per rank of Physical Training to Athletics and Resilience checks.",
  "t3r": "1",
  "t3a": "Passive",
  "t3e": "Add 1 damage per rank of Point Blank to damage of one hit of successful attack while using Ranged (Heavy) or Ranged (Light) skills at short range or engaged.",
  "t4r": "1",
  "t4a": "Passive",
  "t4e": "Treat thrown weapons as if they had 1 greater range.",
  "t5r": "",
  "t5a": "",
  "t5e": "",
  "t6r": "",
  "t6a": "",
  "t6e": "",
  "t7r": "",
  "t7a": "",
  "t7e": "",
  "t8r": "",
  "t8a": "",
  "t8e": "",
  "t9r": "",
  "t9a": "",
  "t9e": "",
  "t10r": "",
  "t10a": "",
  "t10e": "",
  "talents": "",
  "credits": "25",
  "gear": "Slugthrower Rifle, Frag Grenade (×2), Heavy Clothing, Stimpack, Comlink (handheld), Extra Reload (Suggested starting kit: 475 of 500 credits.)",
  "w1n": "Slugthrower Rifle",
  "w1s": "Ranged (Heavy)",
  "w1d": "7",
  "w1c": "5",
  "w1r": "Medium",
  "w1x": "Cumbersome 2",
  "w2n": "Frag Grenade (×2)",
  "w2s": "Ranged (Light)",
  "w2d": "8",
  "w2c": "4",
  "w2r": "Short",
  "w2x": "Blast 6, Limited Ammo 1",
  "defR": "0",
  "defM": "0",
  "encCur": "8",
  "speciesAb": "Starts with Brawn 2, Agility 2, Intellect 2, Cunning 2, Willpower 2, Presence 2; 110 XP; wound 10 + Brawn, strain 10 + Willpower.\nAdditional Non-Career Skills: Humans start the game with one rank in two different non-career skills of their choice."
 },
 "Senna Taan": {
  "kind": "char",
  "mode": "pc",
  "name": "Senna Taan",
  "species": "Twi'lek",
  "career": "Spy",
  "specs": "Slicer",
  "motivation": "Freedom - \"Information wants to be free\"",
  "brawn": "1",
  "agility": "3",
  "intellect": "4",
  "cunning": "3",
  "willpower": "2",
  "presence": "3",
  "woundT": "11",
  "strainT": "13",
  "soak": "1",
  "sk_computers_r": "4",
  "sk_stealth_r": "3",
  "sk_deception_r": "2",
  "sk_skulduggery_r": "2",
  "sk_warfare_r": "2",
  "sk_cool_r": "2",
  "sk_charm_r": "1",
  "sk_vigilance_r": "1",
  "sk_computers_c": true,
  "sk_cool_c": true,
  "sk_coordination_c": true,
  "sk_deception_c": true,
  "sk_education_c": true,
  "sk_perception_c": true,
  "sk_skulduggery_c": true,
  "sk_stealth_c": true,
  "sk_underworld_c": true,
  "sk_warfare_c": true,
  "t1n": "Codebreaker",
  "t2n": "Defensive Slicing",
  "t3n": "Natural Programmer",
  "dutyType": "Intelligence",
  "dutyVal": "20",
  "background": "A brilliant slicer who escaped Twi'lek slavery and now uses her skills to steal Imperial data and disrupt their communications networks.",
  "notes": "Suggested build: 100 XP (Twi'lek) + 190 earned = 290; characteristics 130, skills 130, talents 30. Free ranks: specialization Computers, Stealth; career Cool, Perception, Skulduggery, Warfare; species Deception. Talents in tree order (row): Slicer - Codebreaker 1, Defensive Slicing 2, Natural Programmer 3.\nSoak 1 = Brawn 1. Veteran (GM choice): skill ranks over 2; characteristics cost 130 XP of 100 starting.\nFrom 100 Sample Characters & Vehicles (The Star Wars RPG Guide), team: The Rebel Cell. Wound and strain thresholds are species base + Brawn / Willpower.",
  "xpTotal": "290",
  "xpAvail": "0",
  "sk_astrogation_c": false,
  "sk_astrogation_r": "",
  "sk_athletics_c": false,
  "sk_athletics_r": "",
  "sk_charm_c": false,
  "sk_coercion_c": false,
  "sk_coercion_r": "",
  "sk_coordination_r": "",
  "sk_discipline_c": false,
  "sk_discipline_r": "",
  "sk_leadership_c": false,
  "sk_leadership_r": "",
  "sk_mechanics_c": false,
  "sk_mechanics_r": "",
  "sk_medicine_c": false,
  "sk_medicine_r": "",
  "sk_negotiation_c": false,
  "sk_negotiation_r": "",
  "sk_perception_r": "1",
  "sk_pilotingplanetary_c": false,
  "sk_pilotingplanetary_r": "",
  "sk_pilotingspace_c": false,
  "sk_pilotingspace_r": "",
  "sk_resilience_c": false,
  "sk_resilience_r": "",
  "sk_streetwise_c": false,
  "sk_streetwise_r": "",
  "sk_survival_c": false,
  "sk_survival_r": "",
  "sk_vigilance_c": false,
  "sk_brawl_c": false,
  "sk_brawl_r": "",
  "sk_gunnery_c": false,
  "sk_gunnery_r": "",
  "sk_lightsaber_c": false,
  "sk_lightsaber_r": "",
  "sk_melee_c": false,
  "sk_melee_r": "",
  "sk_rangedlight_c": false,
  "sk_rangedlight_r": "",
  "sk_rangedheavy_c": false,
  "sk_rangedheavy_r": "",
  "sk_coreworlds_c": false,
  "sk_coreworlds_r": "",
  "sk_education_r": "",
  "sk_lore_c": false,
  "sk_lore_r": "",
  "sk_outerrim_c": false,
  "sk_outerrim_r": "",
  "sk_underworld_r": "",
  "sk_xenology_c": false,
  "sk_xenology_r": "",
  "t1r": "1",
  "t1a": "Passive",
  "t1e": "Remove Setback per rank in Codebreaker from checks to break codes or decrypt communications.",
  "t2r": "1",
  "t2a": "Passive",
  "t2e": "When defending computer systems, add Setback per rank of Defensive Slicing to opponent's checks.",
  "t3r": "1",
  "t3a": "Active (Incidental)",
  "t3e": "Once per session, may reroll any 1 Computers or Astrogation check.",
  "t4n": "",
  "t4r": "",
  "t4a": "",
  "t4e": "",
  "t5n": "",
  "t5r": "",
  "t5a": "",
  "t5e": "",
  "t6n": "",
  "t6r": "",
  "t6a": "",
  "t6e": "",
  "t7n": "",
  "t7r": "",
  "t7a": "",
  "t7e": "",
  "t8n": "",
  "t8r": "",
  "t8a": "",
  "t8e": "",
  "t9n": "",
  "t9r": "",
  "t9a": "",
  "t9e": "",
  "t10n": "",
  "t10r": "",
  "t10a": "",
  "t10e": "",
  "talents": "",
  "credits": "0",
  "gear": "Slicer Gear (Suggested starting kit: 500 of 500 credits.)",
  "defR": "0",
  "defM": "0",
  "encCur": "2",
  "speciesAb": "Starts with Brawn 1, Agility 2, Intellect 2, Cunning 2, Willpower 2, Presence 3; 100 XP; wound 10 + Brawn, strain 11 + Willpower.\nCharm: Twi'leks may begin the game with one rank in Charm.\nDeception: Twi'leks may begin the game with one rank in Deception.\nArid/Hot Environments: When making skill checks, Twi'leks may remove Setback imposed due to arid or hot environmental conditions."
 },
 "Keph Naran": {
  "kind": "char",
  "mode": "pc",
  "name": "Keph Naran",
  "species": "Zabrak",
  "career": "Soldier",
  "specs": "Commando, Force Sensitive Exile (universal)",
  "motivation": "Knowledge - \"Understand my Force abilities\"",
  "brawn": "2",
  "agility": "3",
  "intellect": "2",
  "cunning": "2",
  "willpower": "4",
  "presence": "3",
  "woundT": "12",
  "strainT": "14",
  "soak": "3",
  "forceRating": "1",
  "force": "Sense (Basic), Move (Basic)",
  "sk_discipline_r": "3",
  "sk_lightsaber_r": "3",
  "sk_cool_r": "2",
  "sk_vigilance_r": "2",
  "sk_athletics_r": "2",
  "sk_survival_r": "2",
  "sk_perception_r": "1",
  "sk_stealth_r": "1",
  "sk_athletics_c": true,
  "sk_brawl_c": true,
  "sk_medicine_c": true,
  "sk_melee_c": true,
  "sk_rangedheavy_c": true,
  "sk_rangedlight_c": true,
  "sk_survival_c": true,
  "sk_warfare_c": true,
  "t1n": "Uncanny Reactions",
  "t2n": "Uncanny Senses",
  "dutyType": "Personnel",
  "dutyVal": "15",
  "background": "A self-taught Force user who discovered his abilities during the Purge. He provides mystical guidance and lightsaber combat skills to the cell.",
  "notes": "Suggested build: 100 XP (Zabrak) + 260 earned = 360; characteristics 120, skills 180, talents 10, specializations 30, Force powers 20. Free ranks: career Athletics, Medicine, Melee, Ranged (Light); specialization Resilience, Brawl; species Survival. Talents in tree order (row): Force Sensitive Exile - Uncanny Reactions 1, Uncanny Senses 1. Force powers: Sense (Basic) 10 XP; Move (Basic) 10 XP.\nSoak 3 = Brawn 2 + Concealing Robes 1. Veteran (GM choice): skill ranks over 2; characteristics cost 120 XP of 100 starting. Corrected: the starting specialization must come from the career, so Commando (Soldier) is added as the starting one and Force Sensitive Exile becomes the second (core rules).\nFrom 100 Sample Characters & Vehicles (The Star Wars RPG Guide), team: The Rebel Cell. Wound and strain thresholds are species base + Brawn / Willpower.",
  "xpTotal": "360",
  "xpAvail": "0",
  "sk_astrogation_c": false,
  "sk_astrogation_r": "",
  "sk_charm_c": false,
  "sk_charm_r": "",
  "sk_coercion_c": false,
  "sk_coercion_r": "",
  "sk_computers_c": false,
  "sk_computers_r": "",
  "sk_cool_c": false,
  "sk_coordination_c": false,
  "sk_coordination_r": "",
  "sk_deception_c": false,
  "sk_deception_r": "",
  "sk_discipline_c": false,
  "sk_leadership_c": false,
  "sk_leadership_r": "",
  "sk_mechanics_c": false,
  "sk_mechanics_r": "",
  "sk_medicine_r": "1",
  "sk_negotiation_c": false,
  "sk_negotiation_r": "",
  "sk_perception_c": false,
  "sk_pilotingplanetary_c": false,
  "sk_pilotingplanetary_r": "",
  "sk_pilotingspace_c": false,
  "sk_pilotingspace_r": "",
  "sk_resilience_c": true,
  "sk_resilience_r": "1",
  "sk_skulduggery_c": false,
  "sk_skulduggery_r": "",
  "sk_stealth_c": false,
  "sk_streetwise_c": false,
  "sk_streetwise_r": "",
  "sk_vigilance_c": false,
  "sk_brawl_r": "1",
  "sk_gunnery_c": false,
  "sk_gunnery_r": "",
  "sk_lightsaber_c": false,
  "sk_melee_r": "1",
  "sk_rangedlight_r": "1",
  "sk_rangedheavy_r": "",
  "sk_coreworlds_c": false,
  "sk_coreworlds_r": "",
  "sk_education_c": false,
  "sk_education_r": "",
  "sk_lore_c": false,
  "sk_lore_r": "",
  "sk_outerrim_c": false,
  "sk_outerrim_r": "",
  "sk_underworld_c": false,
  "sk_underworld_r": "",
  "sk_warfare_r": "",
  "sk_xenology_c": false,
  "sk_xenology_r": "",
  "t1r": "1",
  "t1a": "Passive",
  "t1e": "Add Boost per rank of Uncanny Reactions to all Vigilance checks.",
  "t2r": "1",
  "t2a": "Passive",
  "t2e": "Add Boost per rank of Uncanny Senses to all Perception checks.",
  "t3n": "",
  "t3r": "",
  "t3a": "",
  "t3e": "",
  "t4n": "",
  "t4r": "",
  "t4a": "",
  "t4e": "",
  "t5n": "",
  "t5r": "",
  "t5a": "",
  "t5e": "",
  "t6n": "",
  "t6r": "",
  "t6a": "",
  "t6e": "",
  "t7n": "",
  "t7r": "",
  "t7a": "",
  "t7e": "",
  "t8n": "",
  "t8r": "",
  "t8a": "",
  "t8e": "",
  "t9n": "",
  "t9r": "",
  "t9a": "",
  "t9e": "",
  "t10n": "",
  "t10r": "",
  "t10a": "",
  "t10e": "",
  "talents": "",
  "credits": "275",
  "gear": "Lightsaber, Concealing Robes, Comlink (handheld), Stimpack (×2) (Suggested starting kit: 225 of 500 credits; GM choice: the lightsaber is an heirloom, not bought.)",
  "w1n": "Lightsaber",
  "w1s": "Lightsaber",
  "w1d": "10",
  "w1c": "1",
  "w1r": "Engaged",
  "w1x": "Breach 1, Sunder, Vicious 2",
  "defR": "0",
  "defM": "0",
  "encCur": "1",
  "speciesAb": "Starts with Brawn 2, Agility 2, Intellect 2, Cunning 2, Willpower 3, Presence 1; 100 XP; wound 10 + Brawn, strain 10 + Willpower. Free rank: Survival 1.\nFearsome Countenance: A Zabrak adds automatic Advantage to all Coercion checks he makes."
 },
 "Captain Nova Starwind": {
  "kind": "char",
  "mode": "pc",
  "name": "Captain Nova Starwind",
  "species": "Human",
  "career": "Explorer",
  "specs": "Fringer",
  "motivation": "Discovery - \"Chart the unknown regions\"",
  "brawn": "2",
  "agility": "3",
  "intellect": "3",
  "cunning": "3",
  "willpower": "2",
  "presence": "3",
  "woundT": "12",
  "strainT": "12",
  "soak": "2",
  "sk_pilotingspace_r": "4",
  "sk_leadership_r": "3",
  "sk_astrogation_r": "2",
  "sk_cool_r": "2",
  "sk_gunnery_r": "2",
  "sk_outerrim_r": "2",
  "sk_charm_r": "1",
  "sk_vigilance_r": "1",
  "sk_astrogation_c": true,
  "sk_cool_c": true,
  "sk_coordination_c": true,
  "sk_lore_c": true,
  "sk_negotiation_c": true,
  "sk_outerrim_c": true,
  "sk_perception_c": true,
  "sk_pilotingspace_c": true,
  "sk_streetwise_c": true,
  "sk_survival_c": true,
  "sk_xenology_c": true,
  "t1n": "Galaxy Mapper",
  "t2n": "Master Starhopper",
  "t3n": "Skilled Jockey",
  "oblType": "Responsibility (Report discoveries to Republic)",
  "oblVal": "15",
  "background": "A veteran explorer tasked with mapping new hyperspace routes and investigating anomalous readings in the Unknown Regions.",
  "notes": "Suggested build: 110 XP (Human) + 185 earned = 295; characteristics 120, skills 145, talents 30. Free ranks: specialization Astrogation, Coordination; career Cool, Perception, Piloting (Space), Outer Rim; species Leadership, Gunnery. Talents in tree order (row): Fringer - Galaxy Mapper 1, Skilled Jockey 2, Master Starhopper 3.\nSoak 2 = Brawn 2. Veteran (GM choice): skill ranks over 2; characteristics cost 120 XP of 110 starting. Corrected: Command and Full Throttle are not on the Fringer tree and Natural Captain is not a published talent (closest: Galaxy Mapper, Master Starhopper, Skilled Jockey) (core rules).\nFrom 100 Sample Characters & Vehicles (The Star Wars RPG Guide), team: The Exploration Team. Wound and strain thresholds are species base + Brawn / Willpower.",
  "t4n": "",
  "t5n": "",
  "t6n": "",
  "t7n": "",
  "t8n": "",
  "t9n": "",
  "t10n": "",
  "xpTotal": "295",
  "xpAvail": "0",
  "sk_athletics_c": false,
  "sk_athletics_r": "",
  "sk_charm_c": false,
  "sk_coercion_c": false,
  "sk_coercion_r": "",
  "sk_computers_c": false,
  "sk_computers_r": "",
  "sk_coordination_r": "1",
  "sk_deception_c": false,
  "sk_deception_r": "",
  "sk_discipline_c": false,
  "sk_discipline_r": "",
  "sk_leadership_c": false,
  "sk_mechanics_c": false,
  "sk_mechanics_r": "",
  "sk_medicine_c": false,
  "sk_medicine_r": "",
  "sk_negotiation_r": "",
  "sk_perception_r": "1",
  "sk_pilotingplanetary_c": false,
  "sk_pilotingplanetary_r": "",
  "sk_resilience_c": false,
  "sk_resilience_r": "",
  "sk_skulduggery_c": false,
  "sk_skulduggery_r": "",
  "sk_stealth_c": false,
  "sk_stealth_r": "",
  "sk_streetwise_r": "",
  "sk_survival_r": "",
  "sk_vigilance_c": false,
  "sk_brawl_c": false,
  "sk_brawl_r": "",
  "sk_gunnery_c": false,
  "sk_lightsaber_c": false,
  "sk_lightsaber_r": "",
  "sk_melee_c": false,
  "sk_melee_r": "",
  "sk_rangedlight_c": false,
  "sk_rangedlight_r": "",
  "sk_rangedheavy_c": false,
  "sk_rangedheavy_r": "",
  "sk_coreworlds_c": false,
  "sk_coreworlds_r": "",
  "sk_education_c": false,
  "sk_education_r": "",
  "sk_lore_r": "",
  "sk_underworld_c": false,
  "sk_underworld_r": "",
  "sk_warfare_c": false,
  "sk_warfare_r": "",
  "sk_xenology_r": "",
  "t1r": "1",
  "t1a": "Passive",
  "t1e": "Remove Setback per rank of Galaxy Mapper from Astrogation checks. Astrogation checks take half normal time.",
  "t2r": "1",
  "t2a": "Active (Incidental)",
  "t2e": "Once per round, suffer 2 strain to decrease the difficulty of next Astrogation check by 1 to a minimum of Easy (Difficulty).",
  "t3r": "1",
  "t3a": "Passive",
  "t3e": "Remove Setback per rank of Skilled Jockey from all Piloting (Planetary) and Piloting (Space) checks the character attempts.",
  "t4r": "",
  "t4a": "",
  "t4e": "",
  "t5r": "",
  "t5a": "",
  "t5e": "",
  "t6r": "",
  "t6a": "",
  "t6e": "",
  "t7r": "",
  "t7a": "",
  "t7e": "",
  "t8r": "",
  "t8a": "",
  "t8e": "",
  "t9r": "",
  "t9a": "",
  "t9e": "",
  "t10r": "",
  "t10a": "",
  "t10e": "",
  "talents": "",
  "credits": "0",
  "gear": "Blaster Pistol, Macrobinoculars, Comlink (handheld) (Suggested starting kit: 500 of 500 credits.)",
  "w1n": "Blaster Pistol",
  "w1s": "Ranged (Light)",
  "w1d": "6",
  "w1c": "3",
  "w1r": "Medium",
  "w1x": "Stun setting",
  "defR": "0",
  "defM": "0",
  "encCur": "2",
  "speciesAb": "Starts with Brawn 2, Agility 2, Intellect 2, Cunning 2, Willpower 2, Presence 2; 110 XP; wound 10 + Brawn, strain 10 + Willpower.\nAdditional Non-Career Skills: Humans start the game with one rank in two different non-career skills of their choice."
 },
 "Dr. Vex Korrath": {
  "kind": "char",
  "mode": "pc",
  "name": "Dr. Vex Korrath",
  "species": "Duros",
  "career": "Colonist",
  "specs": "Scholar",
  "motivation": "Knowledge - \"Uncover lost civilizations\"",
  "brawn": "1",
  "agility": "2",
  "intellect": "4",
  "cunning": "3",
  "willpower": "3",
  "presence": "2",
  "woundT": "12",
  "strainT": "13",
  "soak": "1",
  "sk_lore_r": "4",
  "sk_xenology_r": "3",
  "sk_computers_r": "2",
  "sk_perception_r": "2",
  "sk_cool_r": "2",
  "sk_athletics_r": "2",
  "sk_vigilance_r": "1",
  "sk_survival_r": "1",
  "sk_charm_c": true,
  "sk_coreworlds_c": true,
  "sk_deception_c": true,
  "sk_education_c": true,
  "sk_leadership_c": true,
  "sk_lore_c": true,
  "sk_negotiation_c": true,
  "sk_outerrim_c": true,
  "sk_perception_c": true,
  "sk_streetwise_c": true,
  "sk_underworld_c": true,
  "sk_xenology_c": true,
  "t1n": "Researcher",
  "t2n": "Well Rounded",
  "t3n": "Respected Scholar",
  "oblType": "Academic Rivalry",
  "oblVal": "10",
  "background": "A xenoarchaeologist specializing in pre-Republic civilizations, particularly those with connections to the Force or ancient technologies.",
  "notes": "Suggested build: 100 XP (Duros) + 220 earned = 320; characteristics 100, skills 175, talents 45. Free ranks: career Charm, Negotiation, Streetwise, Lore; specialization Perception, Xenology; species Piloting (Space). Talents in tree order (row): Scholar - Respected Scholar 1, Researcher 2, Brace 1, Researcher 2, Well Rounded 3.\nSoak 1 = Brawn 1. Veteran: skill ranks over 2, 220 XP earned; the rest is at starting scale. Corrected: Valuable Facts is not on the Scholar tree (closest: Respected Scholar) (core rules).\nFrom 100 Sample Characters & Vehicles (The Star Wars RPG Guide), team: The Exploration Team. Wound and strain thresholds are species base + Brawn / Willpower.",
  "t4n": "Brace",
  "t5n": "",
  "t6n": "",
  "t7n": "",
  "t8n": "",
  "t9n": "",
  "t10n": "",
  "xpTotal": "320",
  "xpAvail": "0",
  "sk_astrogation_c": false,
  "sk_astrogation_r": "",
  "sk_athletics_c": false,
  "sk_charm_r": "1",
  "sk_coercion_c": false,
  "sk_coercion_r": "",
  "sk_computers_c": false,
  "sk_cool_c": false,
  "sk_coordination_c": false,
  "sk_coordination_r": "",
  "sk_deception_r": "",
  "sk_discipline_c": false,
  "sk_discipline_r": "",
  "sk_leadership_r": "",
  "sk_mechanics_c": false,
  "sk_mechanics_r": "",
  "sk_medicine_c": false,
  "sk_medicine_r": "",
  "sk_negotiation_r": "1",
  "sk_pilotingplanetary_c": false,
  "sk_pilotingplanetary_r": "",
  "sk_pilotingspace_c": false,
  "sk_pilotingspace_r": "1",
  "sk_resilience_c": false,
  "sk_resilience_r": "",
  "sk_skulduggery_c": false,
  "sk_skulduggery_r": "",
  "sk_stealth_c": false,
  "sk_stealth_r": "",
  "sk_streetwise_r": "1",
  "sk_survival_c": false,
  "sk_vigilance_c": false,
  "sk_brawl_c": false,
  "sk_brawl_r": "",
  "sk_gunnery_c": false,
  "sk_gunnery_r": "",
  "sk_lightsaber_c": false,
  "sk_lightsaber_r": "",
  "sk_melee_c": false,
  "sk_melee_r": "",
  "sk_rangedlight_c": false,
  "sk_rangedlight_r": "",
  "sk_rangedheavy_c": false,
  "sk_rangedheavy_r": "",
  "sk_coreworlds_r": "",
  "sk_education_r": "",
  "sk_outerrim_r": "",
  "sk_underworld_r": "",
  "sk_warfare_c": false,
  "sk_warfare_r": "",
  "t1r": "2",
  "t1a": "Passive",
  "t1e": "Remove Setback per rank of Researcher from all Knowledge checks. Researching a subject takes half the time.",
  "t2r": "1",
  "t2a": "Passive",
  "t2e": "Choose any 2 skills. They permanently become career skills.",
  "t3r": "1",
  "t3a": "Passive",
  "t3e": "May downgrade difficulty of checks to interact with institutes of learning by one level per rank of Respected Scholar.",
  "t4r": "1",
  "t4a": "Active (Maneuver)",
  "t4e": "Perform the Brace maneuver to remove Setback per rank of Brace from next Action. This may only remove Setback added by environmental circumstances.",
  "t5r": "",
  "t5a": "",
  "t5e": "",
  "t6r": "",
  "t6a": "",
  "t6e": "",
  "t7r": "",
  "t7a": "",
  "t7e": "",
  "t8r": "",
  "t8a": "",
  "t8e": "",
  "t9r": "",
  "t9a": "",
  "t9e": "",
  "t10r": "",
  "t10a": "",
  "t10e": "",
  "talents": "",
  "credits": "90",
  "gear": "Holdout Blaster, Datapad, Hand Scanner, Comlink (handheld), Glow Rod (Suggested starting kit: 410 of 500 credits.)",
  "w1n": "Holdout Blaster",
  "w1s": "Ranged (Light)",
  "w1d": "5",
  "w1c": "4",
  "w1r": "Short",
  "w1x": "Stun setting",
  "defR": "0",
  "defM": "0",
  "encCur": "3",
  "speciesAb": "Starts with Brawn 1, Agility 2, Intellect 3, Cunning 2, Willpower 2, Presence 2; 100 XP; wound 11 + Brawn, strain 10 + Willpower. Free rank: Piloting (Space) 1.\nIntuitive Navigation: Add Advantage to all Astrogation checks."
 },
 "Kona Wraithstalker": {
  "kind": "char",
  "mode": "pc",
  "name": "Kona Wraithstalker",
  "species": "Cathar",
  "career": "Explorer",
  "specs": "Scout",
  "motivation": "Freedom - \"Explore where no one has gone\"",
  "brawn": "3",
  "agility": "4",
  "intellect": "2",
  "cunning": "3",
  "willpower": "2",
  "presence": "2",
  "woundT": "13",
  "strainT": "12",
  "soak": "4",
  "sk_survival_r": "4",
  "sk_perception_r": "3",
  "sk_athletics_r": "2",
  "sk_stealth_r": "2",
  "sk_rangedlight_r": "2",
  "sk_cool_r": "2",
  "sk_brawl_r": "1",
  "sk_vigilance_r": "1",
  "sk_astrogation_c": true,
  "sk_athletics_c": true,
  "sk_cool_c": true,
  "sk_lore_c": true,
  "sk_medicine_c": true,
  "sk_outerrim_c": true,
  "sk_perception_c": true,
  "sk_pilotingplanetary_c": true,
  "sk_pilotingspace_c": true,
  "sk_survival_c": true,
  "sk_xenology_c": true,
  "t1n": "Shortcut",
  "t2n": "Forager",
  "t3n": "Stalker",
  "oblType": "Bounty (Wanted by poachers)",
  "oblVal": "15",
  "background": "A natural tracker and survivalist who guides the team through dangerous terrain and hostile environments on newly discovered worlds.",
  "notes": "Suggested build: 100 XP (Cathar) + 205 earned = 305; characteristics 120, skills 160, talents 25. Free ranks: career Astrogation, Cool, Perception, Piloting (Space); species Athletics; specialization Medicine, Survival. Talents in tree order (row): Scout - Shortcut 1, Rapid Recovery 1, Forager 2, Stalker 1.\nSoak 4 = Brawn 3 + Heavy Clothing 1. Veteran (GM choice): skill ranks over 2; characteristics cost 120 XP of 100 starting. Corrected: Outdoorsman is not on the Scout tree (closest: Shortcut) (core rules). Corrected: wounds 14 -> 13 (10 + Brawn 3), species table. Check: Cathar values come from community data, not a published book.\nFrom 100 Sample Characters & Vehicles (The Star Wars RPG Guide), team: The Exploration Team. Wound and strain thresholds are species base + Brawn / Willpower.",
  "t4n": "Rapid Recovery",
  "t5n": "",
  "t6n": "",
  "t7n": "",
  "t8n": "",
  "t9n": "",
  "t10n": "",
  "xpTotal": "305",
  "xpAvail": "0",
  "sk_astrogation_r": "1",
  "sk_charm_c": false,
  "sk_charm_r": "",
  "sk_coercion_c": false,
  "sk_coercion_r": "",
  "sk_computers_c": false,
  "sk_computers_r": "",
  "sk_coordination_c": false,
  "sk_coordination_r": "",
  "sk_deception_c": false,
  "sk_deception_r": "",
  "sk_discipline_c": false,
  "sk_discipline_r": "",
  "sk_leadership_c": false,
  "sk_leadership_r": "",
  "sk_mechanics_c": false,
  "sk_mechanics_r": "",
  "sk_medicine_r": "1",
  "sk_negotiation_c": false,
  "sk_negotiation_r": "",
  "sk_pilotingplanetary_r": "",
  "sk_pilotingspace_r": "1",
  "sk_resilience_c": false,
  "sk_resilience_r": "",
  "sk_skulduggery_c": false,
  "sk_skulduggery_r": "",
  "sk_stealth_c": false,
  "sk_streetwise_c": false,
  "sk_streetwise_r": "",
  "sk_vigilance_c": false,
  "sk_brawl_c": false,
  "sk_gunnery_c": false,
  "sk_gunnery_r": "",
  "sk_lightsaber_c": false,
  "sk_lightsaber_r": "",
  "sk_melee_c": false,
  "sk_melee_r": "",
  "sk_rangedlight_c": false,
  "sk_rangedheavy_c": false,
  "sk_rangedheavy_r": "",
  "sk_coreworlds_c": false,
  "sk_coreworlds_r": "",
  "sk_education_c": false,
  "sk_education_r": "",
  "sk_lore_r": "",
  "sk_outerrim_r": "",
  "sk_underworld_c": false,
  "sk_underworld_r": "",
  "sk_warfare_c": false,
  "sk_warfare_r": "",
  "sk_xenology_r": "",
  "t1r": "1",
  "t1a": "Passive",
  "t1e": "During a chase; add Boost per rank in Shortcut to any checks made to catch or escape an opponent.",
  "t2r": "1",
  "t2a": "Passive",
  "t2e": "Remove up to 2 Setback from skill checks to find food, water, or shelter. Survival checks to forage take half the time.",
  "t3r": "1",
  "t3a": "Passive",
  "t3e": "Add Boost per rank of Stalker to all Stealth and Coordination checks.",
  "t4r": "1",
  "t4a": "Passive",
  "t4e": "When healing strain after an encounter, heal 1 additional strain per rank of Rapid Recovery.",
  "t5r": "",
  "t5a": "",
  "t5e": "",
  "t6r": "",
  "t6a": "",
  "t6e": "",
  "t7r": "",
  "t7a": "",
  "t7e": "",
  "t8r": "",
  "t8a": "",
  "t8e": "",
  "t9r": "",
  "t9a": "",
  "t9e": "",
  "t10r": "",
  "t10a": "",
  "t10e": "",
  "talents": "",
  "credits": "0",
  "gear": "Blaster Pistol, Heavy Clothing, Comlink (handheld), Stimpack (Suggested starting kit: 500 of 500 credits.)",
  "w1n": "Blaster Pistol",
  "w1s": "Ranged (Light)",
  "w1d": "6",
  "w1c": "3",
  "w1r": "Medium",
  "w1x": "Stun setting",
  "defR": "0",
  "defM": "0",
  "encCur": "1",
  "speciesAb": "Starts with Brawn 2, Agility 3, Intellect 1, Cunning 2, Willpower 2, Presence 2; 100 XP; wound 10 + Brawn, strain 10 + Willpower.\nOne Rank in Athletics: Cathar may begin the game with one rank in Athletics.\nOne Rank in Stealth: Cathar may begin the game with one rank in Stealth.\nMay use claws when brawling: When a Cathar makes a Brawl check to deal damage to an opponent, their attack deals +1 point of damage and has a Crit Rating of 3."
 },
 "Captain Dash Korren": {
  "kind": "char",
  "mode": "pc",
  "name": "Captain Dash Korren",
  "species": "Human",
  "career": "Smuggler",
  "specs": "Pilot",
  "motivation": "Freedom - \"No government tells me where to fly\"",
  "brawn": "2",
  "agility": "4",
  "intellect": "2",
  "cunning": "3",
  "willpower": "2",
  "presence": "3",
  "woundT": "12",
  "strainT": "12",
  "soak": "3",
  "sk_pilotingspace_r": "4",
  "sk_gunnery_r": "3",
  "sk_astrogation_r": "2",
  "sk_cool_r": "2",
  "sk_charm_r": "2",
  "sk_streetwise_r": "2",
  "sk_deception_r": "1",
  "sk_mechanics_r": "1",
  "sk_astrogation_c": true,
  "sk_coordination_c": true,
  "sk_deception_c": true,
  "sk_gunnery_c": true,
  "sk_perception_c": true,
  "sk_pilotingplanetary_c": true,
  "sk_pilotingspace_c": true,
  "sk_skulduggery_c": true,
  "sk_streetwise_c": true,
  "sk_underworld_c": true,
  "sk_vigilance_c": true,
  "t1n": "Skilled Jockey",
  "t2n": "Galaxy Mapper",
  "t3n": "Full Throttle",
  "oblType": "Debt (Multiple creditors)",
  "oblVal": "25",
  "background": "A charismatic pilot whose ship is his life. He takes dangerous jobs to pay off mounting debts and stay ahead of bounty hunters.",
  "notes": "Suggested build: 110 XP (Human) + 170 earned = 280; characteristics 130, skills 135, talents 15. Free ranks: species Charm, Cool; career Deception, Perception, Streetwise, Vigilance; specialization Piloting (Space), Gunnery. Talents in tree order (row): Pilot - Skilled Jockey 1, Galaxy Mapper 1, Full Throttle 1.\nSoak 3 = Brawn 2 + Heavy Clothing 1. Veteran (GM choice): skill ranks over 2; characteristics cost 130 XP of 110 starting. Corrected: Smooth Talker is not on the Pilot tree (closest: Full Throttle) (core rules).\nFrom 100 Sample Characters & Vehicles (The Star Wars RPG Guide), team: The Smuggling Crew. Wound and strain thresholds are species base + Brawn / Willpower.",
  "t4n": "",
  "t5n": "",
  "t6n": "",
  "t7n": "",
  "t8n": "",
  "t9n": "",
  "t10n": "",
  "xpTotal": "280",
  "xpAvail": "0",
  "sk_athletics_c": false,
  "sk_athletics_r": "",
  "sk_charm_c": false,
  "sk_coercion_c": false,
  "sk_coercion_r": "",
  "sk_computers_c": false,
  "sk_computers_r": "",
  "sk_cool_c": false,
  "sk_coordination_r": "",
  "sk_discipline_c": false,
  "sk_discipline_r": "",
  "sk_leadership_c": false,
  "sk_leadership_r": "",
  "sk_mechanics_c": false,
  "sk_medicine_c": false,
  "sk_medicine_r": "",
  "sk_negotiation_c": false,
  "sk_negotiation_r": "",
  "sk_perception_r": "1",
  "sk_pilotingplanetary_r": "",
  "sk_resilience_c": false,
  "sk_resilience_r": "",
  "sk_skulduggery_r": "",
  "sk_stealth_c": false,
  "sk_stealth_r": "",
  "sk_survival_c": false,
  "sk_survival_r": "",
  "sk_vigilance_r": "1",
  "sk_brawl_c": false,
  "sk_brawl_r": "",
  "sk_lightsaber_c": false,
  "sk_lightsaber_r": "",
  "sk_melee_c": false,
  "sk_melee_r": "",
  "sk_rangedlight_c": false,
  "sk_rangedlight_r": "",
  "sk_rangedheavy_c": false,
  "sk_rangedheavy_r": "",
  "sk_coreworlds_c": false,
  "sk_coreworlds_r": "",
  "sk_education_c": false,
  "sk_education_r": "",
  "sk_lore_c": false,
  "sk_lore_r": "",
  "sk_outerrim_c": false,
  "sk_outerrim_r": "",
  "sk_underworld_r": "",
  "sk_warfare_c": false,
  "sk_warfare_r": "",
  "sk_xenology_c": false,
  "sk_xenology_r": "",
  "t1r": "1",
  "t1a": "Passive",
  "t1e": "Remove Setback per rank of Skilled Jockey from all Piloting (Planetary) and Piloting (Space) checks the character attempts.",
  "t2r": "1",
  "t2a": "Passive",
  "t2e": "Remove Setback per rank of Galaxy Mapper from Astrogation checks. Astrogation checks take half normal time.",
  "t3r": "1",
  "t3a": "Active (Action)",
  "t3e": "Take a Full Throttle action; make a Hard (3 Difficulty) Piloting check to increase a vehicle's top speed by 1 for a number of rounds equal to Cunning.",
  "t4r": "",
  "t4a": "",
  "t4e": "",
  "t5r": "",
  "t5a": "",
  "t5e": "",
  "t6r": "",
  "t6a": "",
  "t6e": "",
  "t7r": "",
  "t7a": "",
  "t7e": "",
  "t8r": "",
  "t8a": "",
  "t8e": "",
  "t9r": "",
  "t9a": "",
  "t9e": "",
  "t10r": "",
  "t10a": "",
  "t10e": "",
  "talents": "",
  "credits": "25",
  "gear": "Holdout Blaster, Heavy Clothing, Comlink (handheld), Stimpack (×2), Datapad, Macrobinoculars (Suggested starting kit: 475 of 500 credits.)",
  "w1n": "Holdout Blaster",
  "w1s": "Ranged (Light)",
  "w1d": "5",
  "w1c": "4",
  "w1r": "Short",
  "w1x": "Stun setting",
  "defR": "0",
  "defM": "0",
  "encCur": "3",
  "speciesAb": "Starts with Brawn 2, Agility 2, Intellect 2, Cunning 2, Willpower 2, Presence 2; 110 XP; wound 10 + Brawn, strain 10 + Willpower.\nAdditional Non-Career Skills: Humans start the game with one rank in two different non-career skills of their choice."
 },
 "Wrex": {
  "kind": "char",
  "mode": "pc",
  "name": "Wrex",
  "species": "Wookiee",
  "career": "Technician",
  "specs": "Mechanic",
  "motivation": "Relationship - \"Life debt to Captain Korren\"",
  "brawn": "4",
  "agility": "2",
  "intellect": "3",
  "cunning": "2",
  "willpower": "3",
  "presence": "2",
  "woundT": "18",
  "strainT": "11",
  "soak": "5",
  "sk_mechanics_r": "4",
  "sk_brawl_r": "3",
  "sk_athletics_r": "2",
  "sk_coercion_r": "2",
  "sk_cool_r": "2",
  "sk_pilotingspace_r": "1",
  "sk_vigilance_r": "1",
  "sk_computers_r": "1",
  "sk_astrogation_c": true,
  "sk_brawl_c": true,
  "sk_computers_c": true,
  "sk_coordination_c": true,
  "sk_discipline_c": true,
  "sk_mechanics_c": true,
  "sk_outerrim_c": true,
  "sk_perception_c": true,
  "sk_pilotingplanetary_c": true,
  "sk_pilotingspace_c": true,
  "sk_skulduggery_c": true,
  "t1n": "Gearhead",
  "t2n": "Solid Repairs",
  "t3n": "Contraption",
  "oblType": "Life Debt",
  "oblVal": "15",
  "background": "A skilled engineer who keeps the ship running despite Dash's habit of pushing it beyond safe limits. His life debt runs deep, but so does his friendship.",
  "notes": "Suggested build: 90 XP (Wookiee) + 240 earned = 330; characteristics 120, skills 155, talents 55. Free ranks: career Computers, Coordination, Discipline, Perception; specialization Mechanics, Piloting (Space); species Brawl. Talents in tree order (row): Mechanic - Gearhead 1, Solid Repairs 1, Redundant Systems 2, Solid Repairs 3, Contraption 4.\nSoak 5 = Brawn 4 + Heavy Clothing 1. Veteran (GM choice): skill ranks over 2; characteristics cost 120 XP of 90 starting. Corrected: Inventor is not on the Mechanic tree (closest: Contraption) (core rules).\nFrom 100 Sample Characters & Vehicles (The Star Wars RPG Guide), team: The Smuggling Crew. Wound and strain thresholds are species base + Brawn / Willpower.",
  "t4n": "Redundant Systems",
  "t5n": "",
  "t6n": "",
  "t7n": "",
  "t8n": "",
  "t9n": "",
  "t10n": "",
  "xpTotal": "330",
  "xpAvail": "0",
  "sk_astrogation_r": "",
  "sk_athletics_c": false,
  "sk_charm_c": false,
  "sk_charm_r": "",
  "sk_coercion_c": false,
  "sk_cool_c": false,
  "sk_coordination_r": "1",
  "sk_deception_c": false,
  "sk_deception_r": "",
  "sk_discipline_r": "1",
  "sk_leadership_c": false,
  "sk_leadership_r": "",
  "sk_medicine_c": false,
  "sk_medicine_r": "",
  "sk_negotiation_c": false,
  "sk_negotiation_r": "",
  "sk_perception_r": "1",
  "sk_pilotingplanetary_r": "",
  "sk_resilience_c": false,
  "sk_resilience_r": "",
  "sk_skulduggery_r": "",
  "sk_stealth_c": false,
  "sk_stealth_r": "",
  "sk_streetwise_c": false,
  "sk_streetwise_r": "",
  "sk_survival_c": false,
  "sk_survival_r": "",
  "sk_vigilance_c": false,
  "sk_gunnery_c": false,
  "sk_gunnery_r": "",
  "sk_lightsaber_c": false,
  "sk_lightsaber_r": "",
  "sk_melee_c": false,
  "sk_melee_r": "",
  "sk_rangedlight_c": false,
  "sk_rangedlight_r": "",
  "sk_rangedheavy_c": false,
  "sk_rangedheavy_r": "",
  "sk_coreworlds_c": false,
  "sk_coreworlds_r": "",
  "sk_education_c": false,
  "sk_education_r": "",
  "sk_lore_c": false,
  "sk_lore_r": "",
  "sk_outerrim_r": "",
  "sk_underworld_c": false,
  "sk_underworld_r": "",
  "sk_warfare_c": false,
  "sk_warfare_r": "",
  "sk_xenology_c": false,
  "sk_xenology_r": "",
  "t1r": "1",
  "t1a": "Passive",
  "t1e": "Remove Setback per rank of Gearhead from Mechanics checks. Have the credit cost to add mods to attachments.",
  "t2r": "2",
  "t2a": "Passive",
  "t2e": "The character repairs +1 hull trauma per rank of Solid Repairs whenever he repairs a starship or vehicle.",
  "t3r": "1",
  "t3a": "Active (Action)",
  "t3e": "Once per session, take Contraption action; make a Hard (3 Difficulty) Mechanics check to fashion a device to solve a current problem using just the tools and…",
  "t4r": "1",
  "t4a": "Active (Action)",
  "t4e": "Once per session, may take a Redundant Systems action; make an Easy (Difficulty) Mechanics check to harvest components from a functioning device to repair a…",
  "t5r": "",
  "t5a": "",
  "t5e": "",
  "t6r": "",
  "t6a": "",
  "t6e": "",
  "t7r": "",
  "t7a": "",
  "t7e": "",
  "t8r": "",
  "t8a": "",
  "t8e": "",
  "t9r": "",
  "t9a": "",
  "t9e": "",
  "t10r": "",
  "t10a": "",
  "t10e": "",
  "talents": "",
  "credits": "15",
  "gear": "Heavy Clothing, Tool Kit, Emergency Repair Patch (×2), Comlink (handheld), Glow Rod (Suggested starting kit: 485 of 500 credits.)",
  "defR": "0",
  "defM": "0",
  "encCur": "5",
  "speciesAb": "Starts with Brawn 3, Agility 2, Intellect 2, Cunning 2, Willpower 1, Presence 2; 90 XP; wound 14 + Brawn, strain 8 + Willpower. Free rank: Brawl 1.\nRages when Wounded: When a Wookiee has suffered any wounds, he deals +1 damage to Brawl and Melee attacks. When a Wookiee is Critically Injured, he instead deals +2 damage to Brawl and Melee attacks."
 },
 "Nyx Shadowdancer": {
  "kind": "char",
  "mode": "pc",
  "name": "Nyx Shadowdancer",
  "species": "Twi'lek",
  "career": "Smuggler",
  "specs": "Thief",
  "motivation": "Ambition - \"Steal from the rich, keep for myself\"",
  "brawn": "1",
  "agility": "4",
  "intellect": "2",
  "cunning": "4",
  "willpower": "2",
  "presence": "3",
  "woundT": "11",
  "strainT": "13",
  "soak": "2",
  "sk_skulduggery_r": "4",
  "sk_stealth_r": "3",
  "sk_coordination_r": "2",
  "sk_deception_r": "2",
  "sk_streetwise_r": "2",
  "sk_cool_r": "2",
  "sk_charm_r": "1",
  "sk_vigilance_r": "1",
  "sk_computers_c": true,
  "sk_coordination_c": true,
  "sk_deception_c": true,
  "sk_perception_c": true,
  "sk_pilotingspace_c": true,
  "sk_skulduggery_c": true,
  "sk_stealth_c": true,
  "sk_streetwise_c": true,
  "sk_underworld_c": true,
  "sk_vigilance_c": true,
  "t1n": "Bypass Security",
  "t2n": "Indistinguishable",
  "t3n": "Hidden Storage",
  "oblType": "Criminal record",
  "oblVal": "20",
  "background": "A master thief whose nimble fingers and silver tongue get the crew into places they shouldn't be and out of trouble they shouldn't have found.",
  "notes": "Suggested build: 100 XP (Twi'lek) + 195 earned = 295; characteristics 140, skills 135, talents 20. Free ranks: career Coordination, Perception, Streetwise, Vigilance; species Deception; specialization Skulduggery, Stealth. Talents in tree order (row): Thief - Bypass Security 1, Indistinguishable 1, Hidden Storage 2.\nSoak 2 = Brawn 1 + Heavy Clothing 1. Veteran (GM choice): skill ranks over 2; characteristics cost 140 XP of 100 starting. Corrected: Sleight of Mind is not on the Thief tree (closest: Indistinguishable) (core rules).\nFrom 100 Sample Characters & Vehicles (The Star Wars RPG Guide), team: The Smuggling Crew. Wound and strain thresholds are species base + Brawn / Willpower.",
  "t4n": "",
  "t5n": "",
  "t6n": "",
  "t7n": "",
  "t8n": "",
  "t9n": "",
  "t10n": "",
  "xpTotal": "295",
  "xpAvail": "0",
  "sk_astrogation_c": false,
  "sk_astrogation_r": "",
  "sk_athletics_c": false,
  "sk_athletics_r": "",
  "sk_charm_c": false,
  "sk_coercion_c": false,
  "sk_coercion_r": "",
  "sk_computers_r": "",
  "sk_cool_c": false,
  "sk_discipline_c": false,
  "sk_discipline_r": "",
  "sk_leadership_c": false,
  "sk_leadership_r": "",
  "sk_mechanics_c": false,
  "sk_mechanics_r": "",
  "sk_medicine_c": false,
  "sk_medicine_r": "",
  "sk_negotiation_c": false,
  "sk_negotiation_r": "",
  "sk_perception_r": "1",
  "sk_pilotingplanetary_c": false,
  "sk_pilotingplanetary_r": "",
  "sk_pilotingspace_r": "",
  "sk_resilience_c": false,
  "sk_resilience_r": "",
  "sk_survival_c": false,
  "sk_survival_r": "",
  "sk_brawl_c": false,
  "sk_brawl_r": "",
  "sk_gunnery_c": false,
  "sk_gunnery_r": "",
  "sk_lightsaber_c": false,
  "sk_lightsaber_r": "",
  "sk_melee_c": false,
  "sk_melee_r": "",
  "sk_rangedlight_c": false,
  "sk_rangedlight_r": "",
  "sk_rangedheavy_c": false,
  "sk_rangedheavy_r": "",
  "sk_coreworlds_c": false,
  "sk_coreworlds_r": "",
  "sk_education_c": false,
  "sk_education_r": "",
  "sk_lore_c": false,
  "sk_lore_r": "",
  "sk_outerrim_c": false,
  "sk_outerrim_r": "",
  "sk_underworld_r": "",
  "sk_warfare_c": false,
  "sk_warfare_r": "",
  "sk_xenology_c": false,
  "sk_xenology_r": "",
  "t1r": "1",
  "t1a": "Passive",
  "t1e": "Remove Setback per rank of Bypass Security from checks made to disable a security device or open a locked door.",
  "t2r": "1",
  "t2a": "Passive",
  "t2e": "Upgrade difficulty of checks to identify character once per rank of Indistinguishable.",
  "t3r": "1",
  "t3a": "Passive",
  "t3e": "Gain hidden storage in vehicles or equipment that holds items with total encumbrance equal to ranks in Hidden Storage.",
  "t4r": "",
  "t4a": "",
  "t4e": "",
  "t5r": "",
  "t5a": "",
  "t5e": "",
  "t6r": "",
  "t6a": "",
  "t6e": "",
  "t7r": "",
  "t7a": "",
  "t7e": "",
  "t8r": "",
  "t8a": "",
  "t8e": "",
  "t9r": "",
  "t9a": "",
  "t9e": "",
  "t10r": "",
  "t10a": "",
  "t10e": "",
  "talents": "",
  "credits": "0",
  "gear": "Blaster Pistol, Heavy Clothing, Comlink (handheld), Stimpack (Suggested starting kit: 500 of 500 credits.)",
  "w1n": "Blaster Pistol",
  "w1s": "Ranged (Light)",
  "w1d": "6",
  "w1c": "3",
  "w1r": "Medium",
  "w1x": "Stun setting",
  "defR": "0",
  "defM": "0",
  "encCur": "1",
  "speciesAb": "Starts with Brawn 1, Agility 2, Intellect 2, Cunning 2, Willpower 2, Presence 3; 100 XP; wound 10 + Brawn, strain 11 + Willpower.\nCharm: Twi'leks may begin the game with one rank in Charm.\nDeception: Twi'leks may begin the game with one rank in Deception.\nArid/Hot Environments: When making skill checks, Twi'leks may remove Setback imposed due to arid or hot environmental conditions."
 },
 "Former Admiral Thara Vex": {
  "kind": "char",
  "mode": "pc",
  "name": "Former Admiral Thara Vex",
  "species": "Human",
  "career": "Commander",
  "specs": "Commodore",
  "motivation": "Justice - \"Atone for Imperial service\"",
  "brawn": "2",
  "agility": "2",
  "intellect": "4",
  "cunning": "3",
  "willpower": "3",
  "presence": "3",
  "woundT": "12",
  "strainT": "13",
  "soak": "2",
  "sk_leadership_r": "4",
  "sk_warfare_r": "3",
  "sk_cool_r": "3",
  "sk_discipline_r": "2",
  "sk_gunnery_r": "2",
  "sk_vigilance_r": "2",
  "sk_computers_r": "1",
  "sk_charm_r": "1",
  "sk_astrogation_c": true,
  "sk_coercion_c": true,
  "sk_computers_c": true,
  "sk_cool_c": true,
  "sk_discipline_c": true,
  "sk_education_c": true,
  "sk_leadership_c": true,
  "sk_outerrim_c": true,
  "sk_perception_c": true,
  "sk_rangedlight_c": true,
  "sk_vigilance_c": true,
  "sk_warfare_c": true,
  "t1n": "Command",
  "t2n": "Commanding Presence",
  "t3n": "Fire Control",
  "oblType": "Bounty (Empire wants her captured alive)",
  "oblVal": "25",
  "background": "A brilliant naval strategist who defected after learning about the Death Star project. She now provides tactical expertise to Rebel operations.",
  "notes": "Suggested build: 110 XP (Human) + 260 earned = 370; characteristics 160, skills 135, talents 75. Free ranks: specialization Astrogation, Computers; species Charm, Gunnery; career Cool, Discipline, Leadership, Warfare. Talents in tree order (row): Commodore - Command 1, Commanding Presence 2, Command 3, Commanding Presence 4, Fire Control 5.\nSoak 2 = Brawn 2. Veteran (GM choice): skill ranks over 2; characteristics cost 160 XP of 110 starting. Corrected: Tactical Direction is not a published talent and Natural Leader is not on the Commodore tree (closest: Commanding Presence, Fire Control) (core rules).\nFrom 100 Sample Characters & Vehicles (The Star Wars RPG Guide), team: The Imperial Defectors. Wound and strain thresholds are species base + Brawn / Willpower.",
  "t4n": "",
  "t5n": "",
  "t6n": "",
  "t7n": "",
  "t8n": "",
  "t9n": "",
  "t10n": "",
  "xpTotal": "370",
  "xpAvail": "0",
  "sk_astrogation_r": "1",
  "sk_athletics_c": false,
  "sk_athletics_r": "",
  "sk_charm_c": false,
  "sk_coercion_r": "",
  "sk_coordination_c": false,
  "sk_coordination_r": "",
  "sk_deception_c": false,
  "sk_deception_r": "",
  "sk_mechanics_c": false,
  "sk_mechanics_r": "",
  "sk_medicine_c": false,
  "sk_medicine_r": "",
  "sk_negotiation_c": false,
  "sk_negotiation_r": "",
  "sk_perception_r": "",
  "sk_pilotingplanetary_c": false,
  "sk_pilotingplanetary_r": "",
  "sk_pilotingspace_c": false,
  "sk_pilotingspace_r": "",
  "sk_resilience_c": false,
  "sk_resilience_r": "",
  "sk_skulduggery_c": false,
  "sk_skulduggery_r": "",
  "sk_stealth_c": false,
  "sk_stealth_r": "",
  "sk_streetwise_c": false,
  "sk_streetwise_r": "",
  "sk_survival_c": false,
  "sk_survival_r": "",
  "sk_brawl_c": false,
  "sk_brawl_r": "",
  "sk_gunnery_c": false,
  "sk_lightsaber_c": false,
  "sk_lightsaber_r": "",
  "sk_melee_c": false,
  "sk_melee_r": "",
  "sk_rangedlight_r": "",
  "sk_rangedheavy_c": false,
  "sk_rangedheavy_r": "",
  "sk_coreworlds_c": false,
  "sk_coreworlds_r": "",
  "sk_education_r": "",
  "sk_lore_c": false,
  "sk_lore_r": "",
  "sk_outerrim_r": "",
  "sk_underworld_c": false,
  "sk_underworld_r": "",
  "sk_xenology_c": false,
  "sk_xenology_r": "",
  "t1r": "2",
  "t1a": "Passive",
  "t1e": "Add Boost per rank of Command when making Leadership checks. Affected targets add Boost to Discipline checks for next 24 hours.",
  "t2r": "2",
  "t2a": "Passive",
  "t2e": "Remove Setback per rank of Commanding Presence from Leadership and Cool checks.",
  "t3r": "1",
  "t3a": "Active (Action)",
  "t3e": "Take the Fire Control action; all combat checks made from current starship or vehicle count their target's silhouette as one higher than normal until the…",
  "t4r": "",
  "t4a": "",
  "t4e": "",
  "t5r": "",
  "t5a": "",
  "t5e": "",
  "t6r": "",
  "t6a": "",
  "t6e": "",
  "t7r": "",
  "t7a": "",
  "t7e": "",
  "t8r": "",
  "t8a": "",
  "t8e": "",
  "t9r": "",
  "t9a": "",
  "t9e": "",
  "t10r": "",
  "t10a": "",
  "t10e": "",
  "talents": "",
  "credits": "175",
  "gear": "Holdout Blaster, Datapad, Comlink (handheld), Stimpack (Suggested starting kit: 325 of 500 credits.)",
  "w1n": "Holdout Blaster",
  "w1s": "Ranged (Light)",
  "w1d": "5",
  "w1c": "4",
  "w1r": "Short",
  "w1x": "Stun setting",
  "defR": "0",
  "defM": "0",
  "encCur": "2",
  "speciesAb": "Starts with Brawn 2, Agility 2, Intellect 2, Cunning 2, Willpower 2, Presence 2; 110 XP; wound 10 + Brawn, strain 10 + Willpower.\nAdditional Non-Career Skills: Humans start the game with one rank in two different non-career skills of their choice."
 },
 "ISB Agent-Turned-Rebel Kess Vardin": {
  "kind": "char",
  "mode": "pc",
  "name": "ISB Agent-Turned-Rebel Kess Vardin",
  "species": "Human",
  "career": "Spy",
  "specs": "Infiltrator",
  "motivation": "Redemption - \"Make up for Imperial crimes\"",
  "brawn": "2",
  "agility": "3",
  "intellect": "3",
  "cunning": "4",
  "willpower": "3",
  "presence": "2",
  "woundT": "12",
  "strainT": "14",
  "soak": "3",
  "sk_deception_r": "4",
  "sk_stealth_r": "3",
  "sk_computers_r": "3",
  "sk_cool_r": "2",
  "sk_skulduggery_r": "2",
  "sk_warfare_r": "2",
  "sk_vigilance_r": "1",
  "sk_charm_r": "1",
  "sk_computers_c": true,
  "sk_cool_c": true,
  "sk_coordination_c": true,
  "sk_deception_c": true,
  "sk_melee_c": true,
  "sk_perception_c": true,
  "sk_skulduggery_c": true,
  "sk_stealth_c": true,
  "sk_streetwise_c": true,
  "sk_warfare_c": true,
  "t1n": "Dodge",
  "t2n": "Grit",
  "t3n": "Master of Shadows",
  "oblType": "Betrayal (Former ISB colleagues hunt him)",
  "oblVal": "20",
  "background": "A former Imperial Intelligence agent whose conscience finally overcame his training. He provides insider knowledge of Imperial operations and security.",
  "notes": "Suggested build: 110 XP (Human) + 285 earned = 395; characteristics 160, skills 125, talents 110. Free ranks: species Charm, Vigilance; career Computers, Cool, Stealth, Warfare; specialization Deception, Skulduggery. Talents in tree order (row): Infiltrator - Dodge 1, Grit 1, Defensive Stance 1, Jump Up 2, Dodge 3, Defensive Stance 4, Natural Rogue 5, Master of Shadows 5.\nSoak 3 = Brawn 2 + Heavy Clothing 1. Veteran (GM choice): skill ranks over 2; characteristics cost 160 XP of 110 starting. Corrected: Indistinguishable and Mental Fortress are not on the Infiltrator tree and Master of Disguise is not a published talent (closest: Dodge, Grit, Master of Shadows) (core rules). Corrected: strain 13 -> 14 (10 + Willpower 3 + Grit 1), species table.\nFrom 100 Sample Characters & Vehicles (The Star Wars RPG Guide), team: The Imperial Defectors. Wound and strain thresholds are species base + Brawn / Willpower.",
  "t4n": "Defensive Stance",
  "t5n": "Jump Up",
  "t6n": "Natural Rogue",
  "t7n": "",
  "t8n": "",
  "t9n": "",
  "t10n": "",
  "xpTotal": "395",
  "xpAvail": "0",
  "sk_astrogation_c": false,
  "sk_astrogation_r": "",
  "sk_athletics_c": false,
  "sk_athletics_r": "",
  "sk_charm_c": false,
  "sk_coercion_c": false,
  "sk_coercion_r": "",
  "sk_coordination_r": "",
  "sk_discipline_c": false,
  "sk_discipline_r": "",
  "sk_leadership_c": false,
  "sk_leadership_r": "",
  "sk_mechanics_c": false,
  "sk_mechanics_r": "",
  "sk_medicine_c": false,
  "sk_medicine_r": "",
  "sk_negotiation_c": false,
  "sk_negotiation_r": "",
  "sk_perception_r": "",
  "sk_pilotingplanetary_c": false,
  "sk_pilotingplanetary_r": "",
  "sk_pilotingspace_c": false,
  "sk_pilotingspace_r": "",
  "sk_resilience_c": false,
  "sk_resilience_r": "",
  "sk_streetwise_r": "",
  "sk_survival_c": false,
  "sk_survival_r": "",
  "sk_vigilance_c": false,
  "sk_brawl_c": false,
  "sk_brawl_r": "",
  "sk_gunnery_c": false,
  "sk_gunnery_r": "",
  "sk_lightsaber_c": false,
  "sk_lightsaber_r": "",
  "sk_melee_r": "",
  "sk_rangedlight_c": false,
  "sk_rangedlight_r": "",
  "sk_rangedheavy_c": false,
  "sk_rangedheavy_r": "",
  "sk_coreworlds_c": false,
  "sk_coreworlds_r": "",
  "sk_education_c": false,
  "sk_education_r": "",
  "sk_lore_c": false,
  "sk_lore_r": "",
  "sk_outerrim_c": false,
  "sk_outerrim_r": "",
  "sk_underworld_c": false,
  "sk_underworld_r": "",
  "sk_xenology_c": false,
  "sk_xenology_r": "",
  "t1r": "2",
  "t1a": "Active (Out of Turn)",
  "t1e": "When targeted by combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the…",
  "t2r": "1",
  "t2a": "Passive",
  "t2e": "Gain +1 strain threshold",
  "t3r": "1",
  "t3a": "Active (Incidental)",
  "t3e": "Once per round, suffer 2 strain to decrease difficulty of next Stealth or Skulduggery check by one.",
  "t4r": "2",
  "t4a": "Active (Maneuver)",
  "t4e": "Once per round, may perform Defensive Stance maneuver and suffer a number of strain to upgrade difficulty of all incoming melee attacks by an equal number.",
  "t5r": "1",
  "t5a": "Active (Incidental)",
  "t5e": "Once per round, may stand from seated or prone as an incidental.",
  "t6r": "1",
  "t6a": "Active (Incidental)",
  "t6e": "Once per session, may reroll any 1 Skulduggery or Stealth check.",
  "t7r": "",
  "t7a": "",
  "t7e": "",
  "t8r": "",
  "t8a": "",
  "t8e": "",
  "t9r": "",
  "t9a": "",
  "t9e": "",
  "t10r": "",
  "t10a": "",
  "t10e": "",
  "talents": "",
  "credits": "0",
  "gear": "Blaster Pistol, Heavy Clothing, Comlink (handheld), Stimpack (Suggested starting kit: 500 of 500 credits.)",
  "w1n": "Blaster Pistol",
  "w1s": "Ranged (Light)",
  "w1d": "6",
  "w1c": "3",
  "w1r": "Medium",
  "w1x": "Stun setting",
  "defR": "0",
  "defM": "0",
  "encCur": "1",
  "speciesAb": "Starts with Brawn 2, Agility 2, Intellect 2, Cunning 2, Willpower 2, Presence 2; 110 XP; wound 10 + Brawn, strain 10 + Willpower.\nAdditional Non-Career Skills: Humans start the game with one rank in two different non-career skills of their choice."
 },
 "Stormtrooper TK-1337 \"Brick\"": {
  "kind": "char",
  "mode": "pc",
  "name": "Stormtrooper TK-1337 \"Brick\"",
  "species": "Human",
  "career": "Soldier",
  "specs": "Commando",
  "motivation": "Morality - \"Do what's right, not what's ordered\"",
  "brawn": "3",
  "agility": "3",
  "intellect": "2",
  "cunning": "2",
  "willpower": "3",
  "presence": "3",
  "woundT": "13",
  "strainT": "13",
  "soak": "5",
  "sk_rangedheavy_r": "3",
  "sk_discipline_r": "3",
  "sk_athletics_r": "2",
  "sk_cool_r": "2",
  "sk_vigilance_r": "2",
  "sk_brawl_r": "2",
  "sk_leadership_r": "1",
  "sk_survival_r": "1",
  "sk_athletics_c": true,
  "sk_brawl_c": true,
  "sk_medicine_c": true,
  "sk_melee_c": true,
  "sk_rangedheavy_c": true,
  "sk_rangedlight_c": true,
  "sk_resilience_c": true,
  "sk_survival_c": true,
  "sk_warfare_c": true,
  "t1n": "Armor Master",
  "t2n": "Point Blank",
  "t3n": "Physical Training",
  "oblType": "Desertion",
  "oblVal": "15",
  "background": "A former stormtrooper who broke his conditioning and joined the defector team. His knowledge of Imperial ground tactics and training is invaluable.",
  "notes": "Suggested build: 110 XP (Human) + 190 earned = 300; characteristics 120, skills 130, talents 50. Free ranks: career Athletics, Medicine, Ranged (Light), Ranged (Heavy); species Cool, Discipline; specialization Survival, Brawl. Talents in tree order (row): Commando - Point Blank 1, Strong Arm 2, Physical Training 2, Durable 2, Armor Master 3.\nSoak 5 = Brawn 3 + Heavy Clothing 1 + Armor Master +1. Veteran (GM choice): skill ranks over 2; characteristics cost 120 XP of 110 starting. Corrected: Tactical Combat Training is not on the Commando tree (closest: Physical Training) (core rules).\nFrom 100 Sample Characters & Vehicles (The Star Wars RPG Guide), team: The Imperial Defectors. Wound and strain thresholds are species base + Brawn / Willpower.",
  "t4n": "Strong Arm",
  "t5n": "Durable",
  "t6n": "",
  "t7n": "",
  "t8n": "",
  "t9n": "",
  "t10n": "",
  "xpTotal": "300",
  "xpAvail": "0",
  "sk_astrogation_c": false,
  "sk_astrogation_r": "",
  "sk_charm_c": false,
  "sk_charm_r": "",
  "sk_coercion_c": false,
  "sk_coercion_r": "",
  "sk_computers_c": false,
  "sk_computers_r": "",
  "sk_cool_c": false,
  "sk_coordination_c": false,
  "sk_coordination_r": "",
  "sk_deception_c": false,
  "sk_deception_r": "",
  "sk_discipline_c": false,
  "sk_leadership_c": false,
  "sk_mechanics_c": false,
  "sk_mechanics_r": "",
  "sk_medicine_r": "1",
  "sk_negotiation_c": false,
  "sk_negotiation_r": "",
  "sk_perception_c": false,
  "sk_perception_r": "",
  "sk_pilotingplanetary_c": false,
  "sk_pilotingplanetary_r": "",
  "sk_pilotingspace_c": false,
  "sk_pilotingspace_r": "",
  "sk_resilience_r": "",
  "sk_skulduggery_c": false,
  "sk_skulduggery_r": "",
  "sk_stealth_c": false,
  "sk_stealth_r": "",
  "sk_streetwise_c": false,
  "sk_streetwise_r": "",
  "sk_vigilance_c": false,
  "sk_gunnery_c": false,
  "sk_gunnery_r": "",
  "sk_lightsaber_c": false,
  "sk_lightsaber_r": "",
  "sk_melee_r": "",
  "sk_rangedlight_r": "1",
  "sk_coreworlds_c": false,
  "sk_coreworlds_r": "",
  "sk_education_c": false,
  "sk_education_r": "",
  "sk_lore_c": false,
  "sk_lore_r": "",
  "sk_outerrim_c": false,
  "sk_outerrim_r": "",
  "sk_underworld_c": false,
  "sk_underworld_r": "",
  "sk_warfare_r": "",
  "sk_xenology_c": false,
  "sk_xenology_r": "",
  "t1r": "1",
  "t1a": "Passive",
  "t1e": "When wearing armor, increase total soak value by 1.",
  "t2r": "1",
  "t2a": "Passive",
  "t2e": "Add 1 damage per rank of Point Blank to damage of one hit of successful attack while using Ranged (Heavy) or Ranged (Light) skills at short range or engaged.",
  "t3r": "1",
  "t3a": "Passive",
  "t3e": "Add Boost per rank of Physical Training to Athletics and Resilience checks.",
  "t4r": "1",
  "t4a": "Passive",
  "t4e": "Treat thrown weapons as if they had 1 greater range.",
  "t5r": "1",
  "t5a": "Passive",
  "t5e": "May reduce any Critical Injury suffered by 10 per rank of Durable to a minimum of 1.",
  "t6r": "",
  "t6a": "",
  "t6e": "",
  "t7r": "",
  "t7a": "",
  "t7e": "",
  "t8r": "",
  "t8a": "",
  "t8e": "",
  "t9r": "",
  "t9a": "",
  "t9e": "",
  "t10r": "",
  "t10a": "",
  "t10e": "",
  "talents": "",
  "credits": "25",
  "gear": "Slugthrower Rifle, Frag Grenade (×2), Heavy Clothing, Stimpack, Comlink (handheld), Extra Reload (Suggested starting kit: 475 of 500 credits.)",
  "w1n": "Slugthrower Rifle",
  "w1s": "Ranged (Heavy)",
  "w1d": "7",
  "w1c": "5",
  "w1r": "Medium",
  "w1x": "Cumbersome 2",
  "w2n": "Frag Grenade (×2)",
  "w2s": "Ranged (Light)",
  "w2d": "8",
  "w2c": "4",
  "w2r": "Short",
  "w2x": "Blast 6, Limited Ammo 1",
  "defR": "0",
  "defM": "0",
  "encCur": "8",
  "speciesAb": "Starts with Brawn 2, Agility 2, Intellect 2, Cunning 2, Willpower 2, Presence 2; 110 XP; wound 10 + Brawn, strain 10 + Willpower.\nAdditional Non-Career Skills: Humans start the game with one rank in two different non-career skills of their choice."
 },
 "Master Kira Andros": {
  "kind": "char",
  "mode": "pc",
  "name": "Master Kira Andros",
  "species": "Human",
  "career": "Mystic",
  "specs": "Advisor",
  "motivation": "Morality - \"Guide the team with wisdom\"",
  "brawn": "2",
  "agility": "2",
  "intellect": "3",
  "cunning": "3",
  "willpower": "4",
  "presence": "3",
  "woundT": "12",
  "strainT": "14",
  "soak": "3",
  "forceRating": "2",
  "force": "Sense (Basic + Duration + Magnitude), Foresee (Basic + Control), Influence (Basic + Control)",
  "sk_lightsaber_r": "3",
  "sk_discipline_r": "4",
  "sk_leadership_r": "3",
  "sk_lore_r": "3",
  "sk_cool_r": "2",
  "sk_perception_r": "2",
  "sk_charm_r": "1",
  "sk_vigilance_r": "1",
  "sk_charm_c": true,
  "sk_coercion_c": true,
  "sk_deception_c": true,
  "sk_lore_c": true,
  "sk_negotiation_c": true,
  "sk_outerrim_c": true,
  "sk_perception_c": true,
  "sk_streetwise_c": true,
  "sk_vigilance_c": true,
  "t1n": "Force Rating",
  "background": "A wise Jedi Master who leads through example and foresight, serving as the team's strategic mind and moral compass.",
  "notes": "Suggested build: 110 XP (Human) + 425 earned = 535; characteristics 160, skills 200, talents 90, Force powers 85. Free ranks: specialization Charm, Streetwise; species Discipline, Leadership; career Perception, Vigilance, Lore. Talents in tree order (row): Advisor - Kill With Kindness 1, Nobody's Fool 2, Plausible Deniability 3, Smooth Talker 3, Contingency Plan 4, Force Rating 5. Force powers: Sense (Basic + Duration + Magnitude) 45 XP; Foresee (Basic + Control) 20 XP; Influence (Basic + Control) 20 XP.\nSoak 3 = Brawn 2 + Concealing Robes 1. Veteran (GM choice): skill ranks over 2; characteristics cost 160 XP of 110 starting. GM choice: Morality 50, Compassion / Hatred (from the motivation).\nFrom 100 Sample Characters & Vehicles (The Star Wars RPG Guide), team: The Jedi Strike Team. Wound and strain thresholds are species base + Brawn / Willpower.",
  "xpTotal": "535",
  "xpAvail": "0",
  "sk_astrogation_c": false,
  "sk_astrogation_r": "",
  "sk_athletics_c": false,
  "sk_athletics_r": "",
  "sk_coercion_r": "",
  "sk_computers_c": false,
  "sk_computers_r": "",
  "sk_cool_c": false,
  "sk_coordination_c": false,
  "sk_coordination_r": "",
  "sk_deception_r": "",
  "sk_discipline_c": false,
  "sk_leadership_c": false,
  "sk_mechanics_c": false,
  "sk_mechanics_r": "",
  "sk_medicine_c": false,
  "sk_medicine_r": "",
  "sk_negotiation_r": "",
  "sk_pilotingplanetary_c": false,
  "sk_pilotingplanetary_r": "",
  "sk_pilotingspace_c": false,
  "sk_pilotingspace_r": "",
  "sk_resilience_c": false,
  "sk_resilience_r": "",
  "sk_skulduggery_c": false,
  "sk_skulduggery_r": "",
  "sk_stealth_c": false,
  "sk_stealth_r": "",
  "sk_streetwise_r": "1",
  "sk_survival_c": false,
  "sk_survival_r": "",
  "sk_brawl_c": false,
  "sk_brawl_r": "",
  "sk_gunnery_c": false,
  "sk_gunnery_r": "",
  "sk_lightsaber_c": false,
  "sk_melee_c": false,
  "sk_melee_r": "",
  "sk_rangedlight_c": false,
  "sk_rangedlight_r": "",
  "sk_rangedheavy_c": false,
  "sk_rangedheavy_r": "",
  "sk_coreworlds_c": false,
  "sk_coreworlds_r": "",
  "sk_education_c": false,
  "sk_education_r": "",
  "sk_outerrim_r": "",
  "sk_underworld_c": false,
  "sk_underworld_r": "",
  "sk_warfare_c": false,
  "sk_warfare_r": "",
  "sk_xenology_c": false,
  "sk_xenology_r": "",
  "t1r": "1",
  "t1a": "Passive",
  "t1e": "Gain +1 Force Rating.",
  "t2n": "Kill With Kindness",
  "t2r": "1",
  "t2a": "Passive",
  "t2e": "Remove Setback per rank of Kill with Kindness from all Charm and Leadership checks.",
  "t3n": "Nobody's Fool",
  "t3r": "1",
  "t3a": "Passive",
  "t3e": "May upgrade difficulty of incoming Charm, Coercion, or Deception checks once per rank of Nobody's Fool.",
  "t4n": "Plausible Deniability",
  "t4r": "1",
  "t4a": "Passive",
  "t4e": "Remove Setback per rank of Plausible Deniability from all Coercion and Deception checks.",
  "t5n": "Smooth Talker",
  "t5r": "1",
  "t5a": "Active (Incidental)",
  "t5e": "When first acquired choose 1 skill; Charm, Coercion, Deception, or Negotiation. When making checks with that skill spend Triumph to gain additional Success…",
  "t6n": "Contingency Plan",
  "t6r": "1",
  "t6a": "Active (Out of Turn)",
  "t6e": "Spend 1 Destiny Point to recover strain equal to Cunning rating.",
  "t7n": "",
  "t7r": "",
  "t7a": "",
  "t7e": "",
  "t8n": "",
  "t8r": "",
  "t8a": "",
  "t8e": "",
  "t9n": "",
  "t9r": "",
  "t9a": "",
  "t9e": "",
  "t10n": "",
  "t10r": "",
  "t10a": "",
  "t10e": "",
  "talents": "",
  "credits": "275",
  "gear": "Lightsaber, Concealing Robes, Comlink (handheld), Stimpack (×2) (Suggested starting kit: 225 of 500 credits; GM choice: the lightsaber is an heirloom, not bought.)",
  "w1n": "Lightsaber",
  "w1s": "Lightsaber",
  "w1d": "10",
  "w1c": "1",
  "w1r": "Engaged",
  "w1x": "Breach 1, Sunder, Vicious 2",
  "defR": "0",
  "defM": "0",
  "encCur": "1",
  "morVal": "50",
  "morStr": "Compassion",
  "morWeak": "Hatred",
  "conflict": "0",
  "speciesAb": "Starts with Brawn 2, Agility 2, Intellect 2, Cunning 2, Willpower 2, Presence 2; 110 XP; wound 10 + Brawn, strain 10 + Willpower.\nAdditional Non-Career Skills: Humans start the game with one rank in two different non-career skills of their choice."
 },
 "Knight Jaxon Vess": {
  "kind": "char",
  "mode": "pc",
  "name": "Knight Jaxon Vess",
  "species": "Human",
  "career": "Guardian",
  "specs": "Soresu Defender",
  "motivation": "Justice - \"Protect the innocent at all costs\"",
  "brawn": "3",
  "agility": "3",
  "intellect": "2",
  "cunning": "2",
  "willpower": "3",
  "presence": "3",
  "woundT": "13",
  "strainT": "13",
  "soak": "4",
  "forceRating": "1",
  "force": "Enhance (Basic + Control: Brawn), Sense (Basic)",
  "sk_lightsaber_r": "4",
  "sk_discipline_r": "3",
  "sk_athletics_r": "2",
  "sk_cool_r": "2",
  "sk_leadership_r": "2",
  "sk_vigilance_r": "2",
  "sk_perception_r": "1",
  "sk_survival_r": "1",
  "sk_brawl_c": true,
  "sk_cool_c": true,
  "sk_discipline_c": true,
  "sk_lightsaber_c": true,
  "sk_lore_c": true,
  "sk_melee_c": true,
  "sk_resilience_c": true,
  "sk_vigilance_c": true,
  "t1n": "Reflect",
  "t2n": "Improved Reflect",
  "t3n": "Defensive Stance",
  "background": "A dedicated guardian who specializes in defense and protection, always placing himself between danger and those he's sworn to protect.",
  "notes": "Suggested build: 110 XP (Human) + 295 earned = 405; characteristics 120, skills 140, talents 105, Force powers 40. Free ranks: species Athletics, Leadership; career Cool, Resilience, Vigilance; specialization Discipline, Lightsaber. Talents in tree order (row): Soresu Defender - Parry 1, Soresu Technique 2, Reflect 2, Parry (Improved) 3, Defensive Circle 3, Reflect 4, Reflect (Improved) 5, Defensive Stance 1. Force powers: Enhance (Basic + Control: Brawn) 30 XP; Sense (Basic) 10 XP.\nSoak 4 = Brawn 3 + Concealing Robes 1. Veteran (GM choice): skill ranks over 2; characteristics cost 120 XP of 110 starting. Corrected: Protect needs Force rating 3 and he has 1, so Protect (Basic) becomes Sense (Basic) (core rules). GM choice: Morality 50, Bravery / Anger (from the motivation).\nFrom 100 Sample Characters & Vehicles (The Star Wars RPG Guide), team: The Jedi Strike Team. Wound and strain thresholds are species base + Brawn / Willpower.",
  "xpTotal": "405",
  "xpAvail": "0",
  "sk_astrogation_c": false,
  "sk_astrogation_r": "",
  "sk_athletics_c": false,
  "sk_charm_c": false,
  "sk_charm_r": "",
  "sk_coercion_c": false,
  "sk_coercion_r": "",
  "sk_computers_c": false,
  "sk_computers_r": "",
  "sk_coordination_c": false,
  "sk_coordination_r": "",
  "sk_deception_c": false,
  "sk_deception_r": "",
  "sk_leadership_c": false,
  "sk_mechanics_c": false,
  "sk_mechanics_r": "",
  "sk_medicine_c": false,
  "sk_medicine_r": "",
  "sk_negotiation_c": false,
  "sk_negotiation_r": "",
  "sk_perception_c": false,
  "sk_pilotingplanetary_c": false,
  "sk_pilotingplanetary_r": "",
  "sk_pilotingspace_c": false,
  "sk_pilotingspace_r": "",
  "sk_resilience_r": "1",
  "sk_skulduggery_c": false,
  "sk_skulduggery_r": "",
  "sk_stealth_c": false,
  "sk_stealth_r": "",
  "sk_streetwise_c": false,
  "sk_streetwise_r": "",
  "sk_survival_c": false,
  "sk_brawl_r": "",
  "sk_gunnery_c": false,
  "sk_gunnery_r": "",
  "sk_melee_r": "",
  "sk_rangedlight_c": false,
  "sk_rangedlight_r": "",
  "sk_rangedheavy_c": false,
  "sk_rangedheavy_r": "",
  "sk_coreworlds_c": false,
  "sk_coreworlds_r": "",
  "sk_education_c": false,
  "sk_education_r": "",
  "sk_lore_r": "",
  "sk_outerrim_c": false,
  "sk_outerrim_r": "",
  "sk_underworld_c": false,
  "sk_underworld_r": "",
  "sk_warfare_c": false,
  "sk_warfare_r": "",
  "sk_xenology_c": false,
  "sk_xenology_r": "",
  "t1r": "2",
  "t1a": "Active (Out of Turn)",
  "t1e": "When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect.",
  "t2r": "1",
  "t2a": "Active (Out of Turn)",
  "t2e": "When reflecting a hit that generated Despair or 3 Threat may hit one target in medium range with the same damage as the initial hit, after original attack…",
  "t3r": "1",
  "t3a": "Active (Maneuver)",
  "t3e": "Once per round, may perform Defensive Stance maneuver and suffer a number of strain to upgrade difficulty of all incoming melee attacks by an equal number.",
  "t4n": "Parry",
  "t4r": "1",
  "t4a": "Active (Out of Turn)",
  "t4e": "When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry.",
  "t5n": "Soresu Technique",
  "t5r": "1",
  "t5a": "Passive",
  "t5e": "When making a Lightsaber skill check, the character may use Intellect instead of Brawn.",
  "t6n": "Parry (Improved)",
  "t6r": "1",
  "t6a": "Active (Out of Turn)",
  "t6e": "When parrying a hit that generate Despair or 3 Threat, may hit attacker once with Lightsaber, Brawl, or Melee weapon (dealing base damage) after original…",
  "t7n": "Defensive Circle",
  "t7r": "1",
  "t7a": "Active (Action)",
  "t7e": "May take the Defensive Circle action, making a Hard (3 Difficulty) Lightsaber (Intellect) check.",
  "t8n": "",
  "t8r": "",
  "t8a": "",
  "t8e": "",
  "t9n": "",
  "t9r": "",
  "t9a": "",
  "t9e": "",
  "t10n": "",
  "t10r": "",
  "t10a": "",
  "t10e": "",
  "talents": "",
  "credits": "275",
  "gear": "Lightsaber, Concealing Robes, Comlink (handheld), Stimpack (×2) (Suggested starting kit: 225 of 500 credits; GM choice: the lightsaber is an heirloom, not bought.)",
  "w1n": "Lightsaber",
  "w1s": "Lightsaber",
  "w1d": "10",
  "w1c": "1",
  "w1r": "Engaged",
  "w1x": "Breach 1, Sunder, Vicious 2",
  "defR": "0",
  "defM": "0",
  "encCur": "1",
  "morVal": "50",
  "morStr": "Bravery",
  "morWeak": "Anger",
  "conflict": "0",
  "speciesAb": "Starts with Brawn 2, Agility 2, Intellect 2, Cunning 2, Willpower 2, Presence 2; 110 XP; wound 10 + Brawn, strain 10 + Willpower.\nAdditional Non-Career Skills: Humans start the game with one rank in two different non-career skills of their choice."
 },
 "Knight Sera Koth": {
  "kind": "char",
  "mode": "pc",
  "name": "Knight Sera Koth",
  "species": "Kel Dor",
  "career": "Consular",
  "specs": "Healer",
  "motivation": "Morality - \"Preserve life in all its forms\"",
  "brawn": "1",
  "agility": "2",
  "intellect": "4",
  "cunning": "3",
  "willpower": "4",
  "presence": "2",
  "woundT": "11",
  "strainT": "14",
  "soak": "2",
  "forceRating": "1",
  "force": "Heal (Basic + Control + Magnitude), Sense (Basic)",
  "sk_medicine_r": "4",
  "sk_discipline_r": "3",
  "sk_lore_r": "3",
  "sk_cool_r": "2",
  "sk_charm_r": "2",
  "sk_lightsaber_r": "2",
  "sk_xenology_r": "1",
  "sk_vigilance_r": "1",
  "sk_cool_c": true,
  "sk_discipline_c": true,
  "sk_education_c": true,
  "sk_leadership_c": true,
  "sk_lore_c": true,
  "sk_medicine_c": true,
  "sk_negotiation_c": true,
  "sk_xenology_c": true,
  "t1n": "Surgeon",
  "t2n": "Healing Trance",
  "background": "A compassionate healer whose Force abilities focus on preserving and restoring life, serving as the team's medic and emotional anchor.",
  "notes": "Suggested build: 100 XP (Kel Dor) + 270 earned = 370; characteristics 140, skills 170, talents 10, Force powers 50. Free ranks: career Cool, Negotiation, Lore; specialization Discipline, Medicine; species Education. Talents in tree order (row): Healer - Surgeon 1, Healing Trance 1. Force powers: Heal (Basic + Control + Magnitude) 40 XP; Sense (Basic) 10 XP.\nSoak 2 = Brawn 1 + Concealing Robes 1. Veteran (GM choice): skill ranks over 2; characteristics cost 140 XP of 100 starting. GM choice: Morality 50, Mercy / Weakness (from the motivation).\nFrom 100 Sample Characters & Vehicles (The Star Wars RPG Guide), team: The Jedi Strike Team. Wound and strain thresholds are species base + Brawn / Willpower.",
  "xpTotal": "370",
  "xpAvail": "0",
  "sk_astrogation_c": false,
  "sk_astrogation_r": "",
  "sk_athletics_c": false,
  "sk_athletics_r": "",
  "sk_charm_c": false,
  "sk_coercion_c": false,
  "sk_coercion_r": "",
  "sk_computers_c": false,
  "sk_computers_r": "",
  "sk_coordination_c": false,
  "sk_coordination_r": "",
  "sk_deception_c": false,
  "sk_deception_r": "",
  "sk_leadership_r": "",
  "sk_mechanics_c": false,
  "sk_mechanics_r": "",
  "sk_negotiation_r": "1",
  "sk_perception_c": false,
  "sk_perception_r": "",
  "sk_pilotingplanetary_c": false,
  "sk_pilotingplanetary_r": "",
  "sk_pilotingspace_c": false,
  "sk_pilotingspace_r": "",
  "sk_resilience_c": false,
  "sk_resilience_r": "",
  "sk_skulduggery_c": false,
  "sk_skulduggery_r": "",
  "sk_stealth_c": false,
  "sk_stealth_r": "",
  "sk_streetwise_c": false,
  "sk_streetwise_r": "",
  "sk_survival_c": false,
  "sk_survival_r": "",
  "sk_vigilance_c": false,
  "sk_brawl_c": false,
  "sk_brawl_r": "",
  "sk_gunnery_c": false,
  "sk_gunnery_r": "",
  "sk_lightsaber_c": false,
  "sk_melee_c": false,
  "sk_melee_r": "",
  "sk_rangedlight_c": false,
  "sk_rangedlight_r": "",
  "sk_rangedheavy_c": false,
  "sk_rangedheavy_r": "",
  "sk_coreworlds_c": false,
  "sk_coreworlds_r": "",
  "sk_education_r": "1",
  "sk_outerrim_c": false,
  "sk_outerrim_r": "",
  "sk_underworld_c": false,
  "sk_underworld_r": "",
  "sk_warfare_c": false,
  "sk_warfare_r": "",
  "t1r": "1",
  "t1a": "Passive",
  "t1e": "When making a Medicine check to help a character heal wounds, the target heals 1 additional wound per rank of Surgeon.",
  "t2r": "1",
  "t2a": "Active (Action)",
  "t2e": "Commit Force die. For every full encounter Force die remains committed, heal 1 wound per rank of Healing Trance.",
  "t3n": "",
  "t3r": "",
  "t3a": "",
  "t3e": "",
  "t4n": "",
  "t4r": "",
  "t4a": "",
  "t4e": "",
  "t5n": "",
  "t5r": "",
  "t5a": "",
  "t5e": "",
  "t6n": "",
  "t6r": "",
  "t6a": "",
  "t6e": "",
  "t7n": "",
  "t7r": "",
  "t7a": "",
  "t7e": "",
  "t8n": "",
  "t8r": "",
  "t8a": "",
  "t8e": "",
  "t9n": "",
  "t9r": "",
  "t9a": "",
  "t9e": "",
  "t10n": "",
  "t10r": "",
  "t10a": "",
  "t10e": "",
  "talents": "",
  "credits": "275",
  "gear": "Lightsaber, Concealing Robes, Comlink (handheld), Stimpack (×2) (Suggested starting kit: 225 of 500 credits; GM choice: the lightsaber is an heirloom, not bought.)",
  "w1n": "Lightsaber",
  "w1s": "Lightsaber",
  "w1d": "10",
  "w1c": "1",
  "w1r": "Engaged",
  "w1x": "Breach 1, Sunder, Vicious 2",
  "defR": "0",
  "defM": "0",
  "encCur": "1",
  "morVal": "50",
  "morStr": "Mercy",
  "morWeak": "Weakness",
  "conflict": "0",
  "speciesAb": "Starts with Brawn 1, Agility 2, Intellect 2, Cunning 2, Willpower 3, Presence 2; 100 XP; wound 10 + Brawn, strain 10 + Willpower. Free rank: Education 1.\nDark Vision: Kel Dors remove up to 2 Setback imposed due to darkness from any skill checks.\nAtmospheric Requirement: Kel Dors must wear a specialized mask to breath and see outside of their native atmosphere. However, Kel Dor may survive in vacuum for up to five minues before suffering its effects."
 },
 "Padawan Zara Tevin": {
  "kind": "char",
  "mode": "pc",
  "name": "Padawan Zara Tevin",
  "species": "Togruta",
  "career": "Seeker",
  "specs": "Pathfinder",
  "motivation": "Knowledge - \"Prove myself worthy of the Jedi path\"",
  "brawn": "2",
  "agility": "4",
  "intellect": "3",
  "cunning": "3",
  "willpower": "2",
  "presence": "2",
  "woundT": "12",
  "strainT": "12",
  "soak": "2",
  "forceRating": "1",
  "force": "Enhance (Basic + Control: Agility), Move (Basic)",
  "sk_survival_r": "3",
  "sk_lightsaber_r": "3",
  "sk_athletics_r": "3",
  "sk_stealth_r": "2",
  "sk_perception_r": "2",
  "sk_cool_r": "2",
  "sk_coordination_r": "1",
  "sk_vigilance_r": "1",
  "sk_medicine_c": true,
  "sk_pilotingplanetary_c": true,
  "sk_pilotingspace_c": true,
  "sk_rangedheavy_c": true,
  "sk_rangedlight_c": true,
  "sk_resilience_c": true,
  "sk_survival_c": true,
  "sk_vigilance_c": true,
  "sk_xenology_c": true,
  "t1n": "Forager",
  "t2n": "Outdoorsman",
  "t3n": "Swift",
  "background": "An eager young Padawan whose natural agility and survival instincts make her the team's scout and reconnaissance specialist.",
  "notes": "Suggested build: 100 XP (Togruta) + 280 earned = 380; characteristics 120, skills 190, talents 25, Force powers 45. Free ranks: species Perception; career Piloting (Planetary), Vigilance, Ranged (Heavy); specialization Resilience, Survival. Talents in tree order (row): Pathfinder - Forager 1, Keen Eyed 1, Outdoorsman 2, Swift 1. Force powers: Enhance (Basic + Control: Agility) 35 XP; Move (Basic) 10 XP.\nSoak 2 = Brawn 2. Veteran (GM choice): skill ranks over 2; characteristics cost 120 XP of 100 starting. Corrected: Quick Strike is not on the Pathfinder tree (closest: Swift) (core rules). GM choice: Morality 50, Ambition / Greed (from the motivation).\nFrom 100 Sample Characters & Vehicles (The Star Wars RPG Guide), team: The Jedi Strike Team. Wound and strain thresholds are species base + Brawn / Willpower.",
  "t4n": "Keen Eyed",
  "t5n": "",
  "t6n": "",
  "t7n": "",
  "t8n": "",
  "t9n": "",
  "t10n": "",
  "xpTotal": "380",
  "xpAvail": "0",
  "sk_astrogation_c": false,
  "sk_astrogation_r": "",
  "sk_athletics_c": false,
  "sk_charm_c": false,
  "sk_charm_r": "",
  "sk_coercion_c": false,
  "sk_coercion_r": "",
  "sk_computers_c": false,
  "sk_computers_r": "",
  "sk_cool_c": false,
  "sk_coordination_c": false,
  "sk_deception_c": false,
  "sk_deception_r": "",
  "sk_discipline_c": false,
  "sk_discipline_r": "",
  "sk_leadership_c": false,
  "sk_leadership_r": "",
  "sk_mechanics_c": false,
  "sk_mechanics_r": "",
  "sk_medicine_r": "",
  "sk_negotiation_c": false,
  "sk_negotiation_r": "",
  "sk_perception_c": false,
  "sk_pilotingplanetary_r": "1",
  "sk_pilotingspace_r": "",
  "sk_resilience_r": "1",
  "sk_skulduggery_c": false,
  "sk_skulduggery_r": "",
  "sk_stealth_c": false,
  "sk_streetwise_c": false,
  "sk_streetwise_r": "",
  "sk_brawl_c": false,
  "sk_brawl_r": "",
  "sk_gunnery_c": false,
  "sk_gunnery_r": "",
  "sk_lightsaber_c": false,
  "sk_melee_c": false,
  "sk_melee_r": "",
  "sk_rangedlight_r": "",
  "sk_rangedheavy_r": "1",
  "sk_coreworlds_c": false,
  "sk_coreworlds_r": "",
  "sk_education_c": false,
  "sk_education_r": "",
  "sk_lore_c": false,
  "sk_lore_r": "",
  "sk_outerrim_c": false,
  "sk_outerrim_r": "",
  "sk_underworld_c": false,
  "sk_underworld_r": "",
  "sk_warfare_c": false,
  "sk_warfare_r": "",
  "sk_xenology_r": "",
  "t1r": "1",
  "t1a": "Passive",
  "t1e": "Remove up to 2 Setback from skill checks to find food, water, or shelter. Survival checks to forage take half the time.",
  "t2r": "1",
  "t2a": "Passive",
  "t2e": "Remove Setback per rank of Outdoorsman from checks to move through terrain or manage environmental effects. Decrease overland travel times by half.",
  "t3r": "1",
  "t3a": "Passive",
  "t3e": "Do not suffer usual penalties for moving through difficult terrain.",
  "t4r": "1",
  "t4a": "Passive",
  "t4e": "Remove Setback per rank of Keen Eyed from Perception and Vigilance checks. Decrease time to search a specific area by half.",
  "t5r": "",
  "t5a": "",
  "t5e": "",
  "t6r": "",
  "t6a": "",
  "t6e": "",
  "t7r": "",
  "t7a": "",
  "t7e": "",
  "t8r": "",
  "t8a": "",
  "t8e": "",
  "t9r": "",
  "t9a": "",
  "t9e": "",
  "t10r": "",
  "t10a": "",
  "t10e": "",
  "talents": "",
  "credits": "25",
  "gear": "Training Lightsaber, Comlink (handheld), Stimpack (×2) (Suggested starting kit: 475 of 500 credits.)",
  "w1n": "Training Lightsaber",
  "w1s": "Lightsaber",
  "w1d": "6",
  "w1c": "-",
  "w1r": "Engaged",
  "w1x": "Stun Damage 1",
  "defR": "0",
  "defM": "0",
  "encCur": "1",
  "morVal": "50",
  "morStr": "Ambition",
  "morWeak": "Greed",
  "conflict": "0",
  "speciesAb": "Starts with Brawn 1, Agility 2, Intellect 2, Cunning 3, Willpower 2, Presence 2; 100 XP; wound 10 + Brawn, strain 10 + Willpower. Free rank: Perception 1.\nPack Instincts: When performing the assist maneuver, Togrutas grant 2 Boost instead of Boost."
 },
 "Boss Kex Varad": {
  "kind": "char",
  "mode": "pc",
  "name": "Boss Kex Varad",
  "species": "Mandalorian Human",
  "career": "Bounty Hunter",
  "specs": "Gadgeteer",
  "motivation": "Ambition - \"Build the most feared hunter crew\"",
  "brawn": "3",
  "agility": "3",
  "intellect": "3",
  "cunning": "3",
  "willpower": "2",
  "presence": "2",
  "woundT": "16",
  "strainT": "12",
  "soak": "5",
  "sk_rangedheavy_r": "3",
  "sk_mechanics_r": "3",
  "sk_leadership_r": "3",
  "sk_cool_r": "2",
  "sk_coercion_r": "2",
  "sk_vigilance_r": "2",
  "sk_athletics_r": "1",
  "sk_survival_r": "1",
  "sk_athletics_c": true,
  "sk_brawl_c": true,
  "sk_coercion_c": true,
  "sk_mechanics_c": true,
  "sk_perception_c": true,
  "sk_pilotingplanetary_c": true,
  "sk_pilotingspace_c": true,
  "sk_rangedheavy_c": true,
  "sk_rangedlight_c": true,
  "sk_streetwise_c": true,
  "sk_vigilance_c": true,
  "t1n": "Armor Master",
  "t2n": "Spare Clip",
  "t3n": "Jury Rigged",
  "oblType": "Rivalry (Competing syndicate)",
  "oblVal": "20",
  "background": "A veteran Mandalorian hunter who leads through technical expertise and tactical planning, always having the right tool for the job.",
  "notes": "Suggested build: 105 XP (Mandalorian Human) + 205 earned = 310; characteristics 120, skills 150, talents 40. Free ranks: career Athletics, Perception, Streetwise, Vigilance; specialization Coercion, Mechanics; species Ranged (Heavy), Education, Xenology. Talents in tree order (row): Gadgeteer - Toughened 1, Jury Rigged 2, Armor Master 3, Spare Clip 2.\nSoak 5 = Brawn 3 + Heavy Clothing 1 + Armor Master +1. Veteran (GM choice): skill ranks over 2; characteristics cost 120 XP of 105 starting. Corrected: Utility Belt and Inventor are not on the Gadgeteer tree (closest: Spare Clip, Jury Rigged) (core rules). Corrected: wounds 13 -> 16 (11 + Brawn 3 + Toughened 2), species table.\nFrom 100 Sample Characters & Vehicles (The Star Wars RPG Guide), team: The Bounty Hunter Syndicate. Wound and strain thresholds are species base + Brawn / Willpower.",
  "t4n": "Toughened",
  "t5n": "",
  "t6n": "",
  "t7n": "",
  "t8n": "",
  "t9n": "",
  "t10n": "",
  "xpTotal": "310",
  "xpAvail": "0",
  "sk_astrogation_c": false,
  "sk_astrogation_r": "",
  "sk_charm_c": false,
  "sk_charm_r": "",
  "sk_computers_c": false,
  "sk_computers_r": "",
  "sk_cool_c": false,
  "sk_coordination_c": false,
  "sk_coordination_r": "",
  "sk_deception_c": false,
  "sk_deception_r": "",
  "sk_discipline_c": false,
  "sk_discipline_r": "",
  "sk_leadership_c": false,
  "sk_medicine_c": false,
  "sk_medicine_r": "",
  "sk_negotiation_c": false,
  "sk_negotiation_r": "",
  "sk_perception_r": "1",
  "sk_pilotingplanetary_r": "",
  "sk_pilotingspace_r": "",
  "sk_resilience_c": false,
  "sk_resilience_r": "",
  "sk_skulduggery_c": false,
  "sk_skulduggery_r": "",
  "sk_stealth_c": false,
  "sk_stealth_r": "",
  "sk_streetwise_r": "1",
  "sk_survival_c": false,
  "sk_brawl_r": "",
  "sk_gunnery_c": false,
  "sk_gunnery_r": "",
  "sk_lightsaber_c": false,
  "sk_lightsaber_r": "",
  "sk_melee_c": false,
  "sk_melee_r": "",
  "sk_rangedlight_r": "",
  "sk_coreworlds_c": false,
  "sk_coreworlds_r": "",
  "sk_education_c": false,
  "sk_education_r": "1",
  "sk_lore_c": false,
  "sk_lore_r": "",
  "sk_outerrim_c": false,
  "sk_outerrim_r": "",
  "sk_underworld_c": false,
  "sk_underworld_r": "",
  "sk_warfare_c": false,
  "sk_warfare_r": "",
  "sk_xenology_c": false,
  "sk_xenology_r": "1",
  "t1r": "1",
  "t1a": "Passive",
  "t1e": "When wearing armor, increase total soak value by 1.",
  "t2r": "1",
  "t2a": "Passive",
  "t2e": "Cannot run out of ammo due to Despair. Items with Limited Ammo quality run out of ammo as normal.",
  "t3r": "1",
  "t3a": "Passive",
  "t3e": "Choose 1 weapon, armor, or other item and give it a permanent improvement while it remains in use.",
  "t4r": "1",
  "t4a": "Passive",
  "t4e": "Gain +2 wound threshold.",
  "t5r": "",
  "t5a": "",
  "t5e": "",
  "t6r": "",
  "t6a": "",
  "t6e": "",
  "t7r": "",
  "t7a": "",
  "t7e": "",
  "t8r": "",
  "t8a": "",
  "t8e": "",
  "t9r": "",
  "t9a": "",
  "t9e": "",
  "t10r": "",
  "t10a": "",
  "t10e": "",
  "talents": "",
  "credits": "25",
  "gear": "Slugthrower Rifle, Frag Grenade (×2), Heavy Clothing, Stimpack, Comlink (handheld), Extra Reload (Suggested starting kit: 475 of 500 credits.)",
  "w1n": "Slugthrower Rifle",
  "w1s": "Ranged (Heavy)",
  "w1d": "7",
  "w1c": "5",
  "w1r": "Medium",
  "w1x": "Cumbersome 2",
  "w2n": "Frag Grenade (×2)",
  "w2s": "Ranged (Light)",
  "w2d": "8",
  "w2c": "4",
  "w2r": "Short",
  "w2x": "Blast 6, Limited Ammo 1",
  "defR": "0",
  "defM": "0",
  "encCur": "8",
  "speciesAb": "Starts with Brawn 2, Agility 2, Intellect 2, Cunning 2, Willpower 2, Presence 2; 105 XP; wound 11 + Brawn, strain 10 + Willpower.\nCombat Skill: Mandalorian Humans start the game with one rank in a combat skill of their choice.\nKnowledge Skills: Mandalorian Humans start the game with one rank in two knowledge skills of their choice."
 },
 "Tracker Vera Shen": {
  "kind": "char",
  "mode": "pc",
  "name": "Tracker Vera Shen",
  "species": "Human",
  "career": "Bounty Hunter",
  "specs": "Survivalist",
  "motivation": "Credits - \"Best tracker in the Outer Rim\"",
  "brawn": "2",
  "agility": "4",
  "intellect": "3",
  "cunning": "3",
  "willpower": "3",
  "presence": "2",
  "woundT": "12",
  "strainT": "13",
  "soak": "3",
  "sk_survival_r": "4",
  "sk_perception_r": "3",
  "sk_stealth_r": "3",
  "sk_rangedlight_r": "2",
  "sk_athletics_r": "2",
  "sk_cool_r": "2",
  "sk_vigilance_r": "1",
  "sk_computers_r": "1",
  "sk_athletics_c": true,
  "sk_brawl_c": true,
  "sk_perception_c": true,
  "sk_pilotingplanetary_c": true,
  "sk_pilotingspace_c": true,
  "sk_rangedheavy_c": true,
  "sk_resilience_c": true,
  "sk_streetwise_c": true,
  "sk_survival_c": true,
  "sk_vigilance_c": true,
  "sk_xenology_c": true,
  "t1n": "Outdoorsman",
  "t2n": "Stalker",
  "t3n": "Expert Tracker",
  "oblType": "Addiction (Stims to stay alert)",
  "oblVal": "15",
  "background": "A relentless tracker who can follow any trail across any terrain, specializing in long-term hunts and quarry who try to disappear.",
  "notes": "Suggested build: 110 XP (Human) + 230 earned = 340; characteristics 160, skills 165, talents 15. Free ranks: career Athletics, Streetwise, Vigilance, Brawl; species Cool, Stealth; specialization Perception, Survival. Talents in tree order (row): Survivalist - Outdoorsman 1, Stalker 1, Expert Tracker 1.\nSoak 3 = Brawn 2 + Heavy Clothing 1. Veteran (GM choice): skill ranks over 2; characteristics cost 160 XP of 110 starting. Corrected: Presence 1 was below the Human start of 2 (core rules).\nFrom 100 Sample Characters & Vehicles (The Star Wars RPG Guide), team: The Bounty Hunter Syndicate. Wound and strain thresholds are species base + Brawn / Willpower.",
  "xpTotal": "340",
  "xpAvail": "0",
  "sk_astrogation_c": false,
  "sk_astrogation_r": "",
  "sk_charm_c": false,
  "sk_charm_r": "",
  "sk_coercion_c": false,
  "sk_coercion_r": "",
  "sk_computers_c": false,
  "sk_cool_c": false,
  "sk_coordination_c": false,
  "sk_coordination_r": "",
  "sk_deception_c": false,
  "sk_deception_r": "",
  "sk_discipline_c": false,
  "sk_discipline_r": "",
  "sk_leadership_c": false,
  "sk_leadership_r": "",
  "sk_mechanics_c": false,
  "sk_mechanics_r": "",
  "sk_medicine_c": false,
  "sk_medicine_r": "",
  "sk_negotiation_c": false,
  "sk_negotiation_r": "",
  "sk_pilotingplanetary_r": "",
  "sk_pilotingspace_r": "",
  "sk_resilience_r": "",
  "sk_skulduggery_c": false,
  "sk_skulduggery_r": "",
  "sk_stealth_c": false,
  "sk_streetwise_r": "1",
  "sk_brawl_r": "1",
  "sk_gunnery_c": false,
  "sk_gunnery_r": "",
  "sk_lightsaber_c": false,
  "sk_lightsaber_r": "",
  "sk_melee_c": false,
  "sk_melee_r": "",
  "sk_rangedlight_c": false,
  "sk_rangedheavy_r": "",
  "sk_coreworlds_c": false,
  "sk_coreworlds_r": "",
  "sk_education_c": false,
  "sk_education_r": "",
  "sk_lore_c": false,
  "sk_lore_r": "",
  "sk_outerrim_c": false,
  "sk_outerrim_r": "",
  "sk_underworld_c": false,
  "sk_underworld_r": "",
  "sk_warfare_c": false,
  "sk_warfare_r": "",
  "sk_xenology_r": "",
  "t1r": "1",
  "t1a": "Passive",
  "t1e": "Remove Setback per rank of Outdoorsman from checks to move through terrain or manage environmental effects. Decrease overland travel times by half.",
  "t2r": "1",
  "t2a": "Passive",
  "t2e": "Add Boost per rank of Stalker to all Stealth and Coordination checks.",
  "t3r": "1",
  "t3a": "Passive",
  "t3e": "Remove Setback per rank of Expert Tracker from checks to find tracks or track targets. Decrease time to track a target by half.",
  "t4n": "",
  "t4r": "",
  "t4a": "",
  "t4e": "",
  "t5n": "",
  "t5r": "",
  "t5a": "",
  "t5e": "",
  "t6n": "",
  "t6r": "",
  "t6a": "",
  "t6e": "",
  "t7n": "",
  "t7r": "",
  "t7a": "",
  "t7e": "",
  "t8n": "",
  "t8r": "",
  "t8a": "",
  "t8e": "",
  "t9n": "",
  "t9r": "",
  "t9a": "",
  "t9e": "",
  "t10n": "",
  "t10r": "",
  "t10a": "",
  "t10e": "",
  "talents": "",
  "credits": "50",
  "gear": "Slugthrower Rifle, Heavy Clothing, Macrobinoculars, Ration Pack (×5), Comlink (handheld), Stimpack (Suggested starting kit: 450 of 500 credits.)",
  "w1n": "Slugthrower Rifle",
  "w1s": "Ranged (Heavy)",
  "w1d": "7",
  "w1c": "5",
  "w1r": "Medium",
  "w1x": "Cumbersome 2",
  "defR": "0",
  "defM": "0",
  "encCur": "6",
  "speciesAb": "Starts with Brawn 2, Agility 2, Intellect 2, Cunning 2, Willpower 2, Presence 2; 110 XP; wound 10 + Brawn, strain 10 + Willpower.\nAdditional Non-Career Skills: Humans start the game with one rank in two different non-career skills of their choice."
 },
 "Enforcer Krayt Blackfang": {
  "kind": "char",
  "mode": "pc",
  "name": "Enforcer Krayt Blackfang",
  "species": "Trandoshan",
  "career": "Hired Gun",
  "specs": "Marauder",
  "motivation": "Relationship - \"Prove worth to hunting pack\"",
  "brawn": "4",
  "agility": "2",
  "intellect": "2",
  "cunning": "2",
  "willpower": "3",
  "presence": "3",
  "woundT": "16",
  "strainT": "12",
  "soak": "5",
  "sk_brawl_r": "4",
  "sk_coercion_r": "3",
  "sk_rangedheavy_r": "2",
  "sk_athletics_r": "2",
  "sk_survival_r": "2",
  "sk_vigilance_r": "2",
  "sk_cool_r": "1",
  "sk_discipline_r": "1",
  "sk_athletics_c": true,
  "sk_brawl_c": true,
  "sk_coercion_c": true,
  "sk_discipline_c": true,
  "sk_melee_c": true,
  "sk_pilotingplanetary_c": true,
  "sk_rangedlight_c": true,
  "sk_resilience_c": true,
  "sk_survival_c": true,
  "sk_vigilance_c": true,
  "t1n": "Feral Strength",
  "t2n": "Frenzied Attack",
  "t3n": "Lethal Blows",
  "oblType": "Bounty (Blood feud with rival clan)",
  "oblVal": "15",
  "background": "A fierce Trandoshan warrior who handles captures that require brute force and intimidation, collecting Jagannath points through successful hunts.",
  "notes": "Suggested build: 90 XP (Trandoshan) + 180 earned = 270; characteristics 120, skills 135, talents 15. Free ranks: career Athletics, Discipline, Vigilance, Brawl; specialization Coercion, Survival; species Perception. Talents in tree order (row): Marauder - Feral Strength 1, Frenzied Attack 1, Lethal Blows 1.\nSoak 5 = Brawn 4 + Heavy Clothing 1. Veteran (GM choice): skill ranks over 2; characteristics cost 120 XP of 90 starting. Corrected: Intimidating is not on the Marauder tree (closest: Lethal Blows) (core rules).\nFrom 100 Sample Characters & Vehicles (The Star Wars RPG Guide), team: The Bounty Hunter Syndicate. Wound and strain thresholds are species base + Brawn / Willpower.",
  "t4n": "",
  "t5n": "",
  "t6n": "",
  "t7n": "",
  "t8n": "",
  "t9n": "",
  "t10n": "",
  "xpTotal": "270",
  "xpAvail": "0",
  "sk_astrogation_c": false,
  "sk_astrogation_r": "",
  "sk_charm_c": false,
  "sk_charm_r": "",
  "sk_computers_c": false,
  "sk_computers_r": "",
  "sk_cool_c": false,
  "sk_coordination_c": false,
  "sk_coordination_r": "",
  "sk_deception_c": false,
  "sk_deception_r": "",
  "sk_leadership_c": false,
  "sk_leadership_r": "",
  "sk_mechanics_c": false,
  "sk_mechanics_r": "",
  "sk_medicine_c": false,
  "sk_medicine_r": "",
  "sk_negotiation_c": false,
  "sk_negotiation_r": "",
  "sk_perception_c": false,
  "sk_perception_r": "1",
  "sk_pilotingplanetary_r": "",
  "sk_pilotingspace_c": false,
  "sk_pilotingspace_r": "",
  "sk_resilience_r": "",
  "sk_skulduggery_c": false,
  "sk_skulduggery_r": "",
  "sk_stealth_c": false,
  "sk_stealth_r": "",
  "sk_streetwise_c": false,
  "sk_streetwise_r": "",
  "sk_gunnery_c": false,
  "sk_gunnery_r": "",
  "sk_lightsaber_c": false,
  "sk_lightsaber_r": "",
  "sk_melee_r": "",
  "sk_rangedlight_r": "",
  "sk_rangedheavy_c": false,
  "sk_coreworlds_c": false,
  "sk_coreworlds_r": "",
  "sk_education_c": false,
  "sk_education_r": "",
  "sk_lore_c": false,
  "sk_lore_r": "",
  "sk_outerrim_c": false,
  "sk_outerrim_r": "",
  "sk_underworld_c": false,
  "sk_underworld_r": "",
  "sk_warfare_c": false,
  "sk_warfare_r": "",
  "sk_xenology_c": false,
  "sk_xenology_r": "",
  "t1r": "1",
  "t1a": "Passive",
  "t1e": "Add 1 damage per rank of Feral Strength to one hit of successful attacks made using Brawl or Melee skills.",
  "t2r": "1",
  "t2a": "Active (Incidental)",
  "t2e": "When making a Melee or Brawl check, suffer a number of strain to upgrade the attack an equal number of times.",
  "t3r": "1",
  "t3a": "Passive",
  "t3e": "Add +10 per rank of Lethal Blows to any Critical Injury results inflicted on opponents.",
  "t4r": "",
  "t4a": "",
  "t4e": "",
  "t5r": "",
  "t5a": "",
  "t5e": "",
  "t6r": "",
  "t6a": "",
  "t6e": "",
  "t7r": "",
  "t7a": "",
  "t7e": "",
  "t8r": "",
  "t8a": "",
  "t8e": "",
  "t9r": "",
  "t9a": "",
  "t9e": "",
  "t10r": "",
  "t10a": "",
  "t10e": "",
  "talents": "",
  "credits": "100",
  "gear": "Brass Knuckles, Vibroknife, Heavy Clothing, Stimpack (×2), Comlink (handheld) (Suggested starting kit: 400 of 500 credits.)",
  "w1n": "Brass Knuckles",
  "w1s": "Brawl",
  "w1d": "5",
  "w1c": "4",
  "w1r": "Engaged",
  "w1x": "Disorient 3, Pierce 1",
  "w2n": "Vibroknife",
  "w2s": "Melee",
  "w2d": "5",
  "w2c": "2",
  "w2r": "Engaged",
  "w2x": "Pierce 2, Vicious 1",
  "defR": "0",
  "defM": "0",
  "encCur": "2",
  "speciesAb": "Starts with Brawn 3, Agility 1, Intellect 2, Cunning 2, Willpower 2, Presence 2; 90 XP; wound 12 + Brawn, strain 9 + Willpower. Free rank: Perception 1.\nWound Regeneration: Whenever a trandoshan would recover one or more wounds from natural rest or recuperation in a Bacta tank, he recovers one additional wound. Trandoshans can regrow lost limbs as well, though it usully takes at least a month before the limb is usable.\nMay use claws when brawling: When a Trandoshan makes Brawl checks to deal damage to an opponent, he deals +1 damage and has a Critical Rating of 3."
 },
 "Slicer Ysra Kell": {
  "kind": "char",
  "mode": "pc",
  "name": "Slicer Ysra Kell",
  "species": "Twi'lek",
  "career": "Technician",
  "specs": "Slicer",
  "motivation": "Freedom - \"Information is power\"",
  "brawn": "1",
  "agility": "3",
  "intellect": "4",
  "cunning": "3",
  "willpower": "2",
  "presence": "3",
  "woundT": "11",
  "strainT": "13",
  "soak": "1",
  "sk_computers_r": "4",
  "sk_skulduggery_r": "3",
  "sk_underworld_r": "2",
  "sk_deception_r": "2",
  "sk_cool_r": "2",
  "sk_stealth_r": "2",
  "sk_charm_r": "1",
  "sk_vigilance_r": "1",
  "sk_astrogation_c": true,
  "sk_computers_c": true,
  "sk_coordination_c": true,
  "sk_discipline_c": true,
  "sk_education_c": true,
  "sk_mechanics_c": true,
  "sk_outerrim_c": true,
  "sk_perception_c": true,
  "sk_pilotingplanetary_c": true,
  "sk_stealth_c": true,
  "sk_underworld_c": true,
  "t1n": "Codebreaker",
  "t2n": "Defensive Slicing",
  "t3n": "Natural Programmer",
  "oblType": "Criminal record",
  "oblVal": "15",
  "background": "A brilliant slicer who provides electronic surveillance, data theft, and security bypassing for the hunting team's more sophisticated quarries.",
  "notes": "Suggested build: 100 XP (Twi'lek) + 235 earned = 335; characteristics 130, skills 175, talents 30. Free ranks: specialization Computers, Stealth; career Coordination, Discipline, Mechanics, Perception; species Deception. Talents in tree order (row): Slicer - Codebreaker 1, Defensive Slicing 2, Natural Programmer 3.\nSoak 1 = Brawn 1. Veteran (GM choice): skill ranks over 2; characteristics cost 130 XP of 100 starting.\nFrom 100 Sample Characters & Vehicles (The Star Wars RPG Guide), team: The Bounty Hunter Syndicate. Wound and strain thresholds are species base + Brawn / Willpower.",
  "xpTotal": "335",
  "xpAvail": "0",
  "sk_astrogation_r": "",
  "sk_athletics_c": false,
  "sk_athletics_r": "",
  "sk_charm_c": false,
  "sk_coercion_c": false,
  "sk_coercion_r": "",
  "sk_cool_c": false,
  "sk_coordination_r": "1",
  "sk_deception_c": false,
  "sk_discipline_r": "1",
  "sk_leadership_c": false,
  "sk_leadership_r": "",
  "sk_mechanics_r": "1",
  "sk_medicine_c": false,
  "sk_medicine_r": "",
  "sk_negotiation_c": false,
  "sk_negotiation_r": "",
  "sk_perception_r": "1",
  "sk_pilotingplanetary_r": "",
  "sk_pilotingspace_c": false,
  "sk_pilotingspace_r": "",
  "sk_resilience_c": false,
  "sk_resilience_r": "",
  "sk_skulduggery_c": false,
  "sk_streetwise_c": false,
  "sk_streetwise_r": "",
  "sk_survival_c": false,
  "sk_survival_r": "",
  "sk_vigilance_c": false,
  "sk_brawl_c": false,
  "sk_brawl_r": "",
  "sk_gunnery_c": false,
  "sk_gunnery_r": "",
  "sk_lightsaber_c": false,
  "sk_lightsaber_r": "",
  "sk_melee_c": false,
  "sk_melee_r": "",
  "sk_rangedlight_c": false,
  "sk_rangedlight_r": "",
  "sk_rangedheavy_c": false,
  "sk_rangedheavy_r": "",
  "sk_coreworlds_c": false,
  "sk_coreworlds_r": "",
  "sk_education_r": "",
  "sk_lore_c": false,
  "sk_lore_r": "",
  "sk_outerrim_r": "",
  "sk_warfare_c": false,
  "sk_warfare_r": "",
  "sk_xenology_c": false,
  "sk_xenology_r": "",
  "t1r": "1",
  "t1a": "Passive",
  "t1e": "Remove Setback per rank in Codebreaker from checks to break codes or decrypt communications.",
  "t2r": "1",
  "t2a": "Passive",
  "t2e": "When defending computer systems, add Setback per rank of Defensive Slicing to opponent's checks.",
  "t3r": "1",
  "t3a": "Active (Incidental)",
  "t3e": "Once per session, may reroll any 1 Computers or Astrogation check.",
  "t4n": "",
  "t4r": "",
  "t4a": "",
  "t4e": "",
  "t5n": "",
  "t5r": "",
  "t5a": "",
  "t5e": "",
  "t6n": "",
  "t6r": "",
  "t6a": "",
  "t6e": "",
  "t7n": "",
  "t7r": "",
  "t7a": "",
  "t7e": "",
  "t8n": "",
  "t8r": "",
  "t8a": "",
  "t8e": "",
  "t9n": "",
  "t9r": "",
  "t9a": "",
  "t9e": "",
  "t10n": "",
  "t10r": "",
  "t10a": "",
  "t10e": "",
  "talents": "",
  "credits": "0",
  "gear": "Slicer Gear (Suggested starting kit: 500 of 500 credits.)",
  "defR": "0",
  "defM": "0",
  "encCur": "2",
  "speciesAb": "Starts with Brawn 1, Agility 2, Intellect 2, Cunning 2, Willpower 2, Presence 3; 100 XP; wound 10 + Brawn, strain 11 + Willpower.\nCharm: Twi'leks may begin the game with one rank in Charm.\nDeception: Twi'leks may begin the game with one rank in Deception.\nArid/Hot Environments: When making skill checks, Twi'leks may remove Setback imposed due to arid or hot environmental conditions."
 },
 "Ambassador Lenna Aravos": {
  "kind": "char",
  "mode": "pc",
  "name": "Ambassador Lenna Aravos",
  "species": "Human",
  "career": "Diplomat",
  "specs": "Ambassador",
  "motivation": "Justice - \"Bring peace to the galaxy\"",
  "brawn": "2",
  "agility": "2",
  "intellect": "3",
  "cunning": "3",
  "willpower": "4",
  "presence": "4",
  "woundT": "12",
  "strainT": "14",
  "soak": "2",
  "sk_negotiation_r": "4",
  "sk_leadership_r": "4",
  "sk_cool_r": "3",
  "sk_charm_r": "2",
  "sk_deception_r": "2",
  "sk_coreworlds_r": "2",
  "sk_vigilance_r": "1",
  "sk_discipline_r": "1",
  "sk_charm_c": true,
  "sk_coreworlds_c": true,
  "sk_deception_c": true,
  "sk_discipline_c": true,
  "sk_leadership_c": true,
  "sk_lore_c": true,
  "sk_negotiation_c": true,
  "sk_outerrim_c": true,
  "sk_xenology_c": true,
  "t1n": "Nobody's Fool",
  "t2n": "Natural Charmer",
  "t3n": "Inspiring Rhetoric",
  "dutyType": "Political Support",
  "dutyVal": "25",
  "background": "A charismatic diplomat working to build alliances against authoritarian regimes, using her political skills to unite disparate factions.",
  "notes": "Suggested build: 110 XP (Human) + 360 earned = 470; characteristics 200, skills 160, talents 110. Free ranks: specialization Charm, Negotiation; species Cool, Vigilance; career Deception, Leadership, Core Worlds, Xenology. Talents in tree order (row): Ambassador - Nobody's Fool 1, Confidence 1, Dodge 2, Confidence 3, Steely Nerves 3, Inspiring Rhetoric 3, Intense Presence 4, Natural Charmer 5.\nSoak 2 = Brawn 2. Veteran (GM choice): skill ranks over 2; characteristics cost 200 XP of 110 starting. Corrected: Natural Negotiator is not on the Ambassador tree (closest: Natural Charmer) (core rules).\nFrom 100 Sample Characters & Vehicles (The Star Wars RPG Guide), team: The Diplomatic Mission. Wound and strain thresholds are species base + Brawn / Willpower.",
  "t4n": "Confidence",
  "t5n": "Dodge",
  "t6n": "Steely Nerves",
  "t7n": "Intense Presence",
  "t8n": "",
  "t9n": "",
  "t10n": "",
  "xpTotal": "470",
  "xpAvail": "0",
  "sk_astrogation_c": false,
  "sk_astrogation_r": "",
  "sk_athletics_c": false,
  "sk_athletics_r": "",
  "sk_coercion_c": false,
  "sk_coercion_r": "",
  "sk_computers_c": false,
  "sk_computers_r": "",
  "sk_cool_c": false,
  "sk_coordination_c": false,
  "sk_coordination_r": "",
  "sk_mechanics_c": false,
  "sk_mechanics_r": "",
  "sk_medicine_c": false,
  "sk_medicine_r": "",
  "sk_perception_c": false,
  "sk_perception_r": "",
  "sk_pilotingplanetary_c": false,
  "sk_pilotingplanetary_r": "",
  "sk_pilotingspace_c": false,
  "sk_pilotingspace_r": "",
  "sk_resilience_c": false,
  "sk_resilience_r": "",
  "sk_skulduggery_c": false,
  "sk_skulduggery_r": "",
  "sk_stealth_c": false,
  "sk_stealth_r": "",
  "sk_streetwise_c": false,
  "sk_streetwise_r": "",
  "sk_survival_c": false,
  "sk_survival_r": "",
  "sk_vigilance_c": false,
  "sk_brawl_c": false,
  "sk_brawl_r": "",
  "sk_gunnery_c": false,
  "sk_gunnery_r": "",
  "sk_lightsaber_c": false,
  "sk_lightsaber_r": "",
  "sk_melee_c": false,
  "sk_melee_r": "",
  "sk_rangedlight_c": false,
  "sk_rangedlight_r": "",
  "sk_rangedheavy_c": false,
  "sk_rangedheavy_r": "",
  "sk_education_c": false,
  "sk_education_r": "",
  "sk_lore_r": "",
  "sk_outerrim_r": "",
  "sk_underworld_c": false,
  "sk_underworld_r": "",
  "sk_warfare_c": false,
  "sk_warfare_r": "",
  "sk_xenology_r": "1",
  "t1r": "1",
  "t1a": "Passive",
  "t1e": "May upgrade difficulty of incoming Charm, Coercion, or Deception checks once per rank of Nobody's Fool.",
  "t2r": "1",
  "t2a": "Active (Incidental)",
  "t2e": "Once per session, may reroll 1 Charm or Deception check.",
  "t3r": "1",
  "t3a": "Active (Action)",
  "t3e": "Take the Inspiring Rhetoric action; making an Average (2 Difficulty) Leadership check. Each Success, 1 ally within close range recovers 1 strain.",
  "t4r": "2",
  "t4a": "Passive",
  "t4e": "May decrease difficulty of Discipline checks to avoid fear by 1 per rank of Confidence.",
  "t5r": "1",
  "t5a": "Active (Out of Turn)",
  "t5e": "When targeted by combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the…",
  "t6r": "1",
  "t6a": "Active (Incidental)",
  "t6e": "Spend 1 Destiny Point to ignore effects of Critical Injuries on Willpower or Presence checks until the end of the encounter.",
  "t7r": "1",
  "t7a": "Active (Out of Turn)",
  "t7e": "Spend 1 Destiny Point to recover strain equal to Presence rating.",
  "t8r": "",
  "t8a": "",
  "t8e": "",
  "t9r": "",
  "t9a": "",
  "t9e": "",
  "t10r": "",
  "t10a": "",
  "t10e": "",
  "talents": "",
  "credits": "175",
  "gear": "Holdout Blaster, Datapad, Comlink (handheld), Stimpack (Suggested starting kit: 325 of 500 credits.)",
  "w1n": "Holdout Blaster",
  "w1s": "Ranged (Light)",
  "w1d": "5",
  "w1c": "4",
  "w1r": "Short",
  "w1x": "Stun setting",
  "defR": "0",
  "defM": "0",
  "encCur": "2",
  "speciesAb": "Starts with Brawn 2, Agility 2, Intellect 2, Cunning 2, Willpower 2, Presence 2; 110 XP; wound 10 + Brawn, strain 10 + Willpower.\nAdditional Non-Career Skills: Humans start the game with one rank in two different non-career skills of their choice."
 },
 "Security Chief Harl Corren": {
  "kind": "char",
  "mode": "pc",
  "name": "Security Chief Harl Corren",
  "species": "Human",
  "career": "Hired Gun",
  "specs": "Bodyguard",
  "motivation": "Relationship - \"Protect Ambassador Aravos\"",
  "brawn": "3",
  "agility": "4",
  "intellect": "2",
  "cunning": "3",
  "willpower": "2",
  "presence": "3",
  "woundT": "13",
  "strainT": "12",
  "soak": "4",
  "sk_rangedlight_r": "4",
  "sk_vigilance_r": "3",
  "sk_cool_r": "3",
  "sk_athletics_r": "2",
  "sk_coordination_r": "2",
  "sk_charm_r": "2",
  "sk_pilotingspace_r": "1",
  "sk_streetwise_r": "1",
  "sk_athletics_c": true,
  "sk_brawl_c": true,
  "sk_discipline_c": true,
  "sk_gunnery_c": true,
  "sk_melee_c": true,
  "sk_perception_c": true,
  "sk_pilotingplanetary_c": true,
  "sk_rangedheavy_c": true,
  "sk_rangedlight_c": true,
  "sk_resilience_c": true,
  "sk_vigilance_c": true,
  "t1n": "Bodyguard",
  "t2n": "Side Step",
  "t3n": "Barrage",
  "dutyType": "Personnel",
  "dutyVal": "20",
  "background": "A former smuggler turned security chief whose quick reflexes and street smarts keep the diplomatic team safe in dangerous situations.",
  "notes": "Suggested build: 110 XP (Human) + 265 earned = 375; characteristics 160, skills 175, talents 40. Free ranks: career Athletics, Discipline, Vigilance, Ranged (Light); species Charm, Cool; specialization Perception, Ranged (Heavy). Talents in tree order (row): Bodyguard - Barrage 1, Hard Headed 2, Body Guard 2, Side Step 3.\nSoak 4 = Brawn 3 + Heavy Clothing 1. Veteran (GM choice): skill ranks over 2; characteristics cost 160 XP of 110 starting. Corrected: Quick Draw and True Aim are not on the Bodyguard tree (closest: Side Step, Barrage) (core rules).\nFrom 100 Sample Characters & Vehicles (The Star Wars RPG Guide), team: The Diplomatic Mission. Wound and strain thresholds are species base + Brawn / Willpower.",
  "t4n": "Hard Headed",
  "t5n": "",
  "t6n": "",
  "t7n": "",
  "t8n": "",
  "t9n": "",
  "t10n": "",
  "xpTotal": "375",
  "xpAvail": "0",
  "sk_astrogation_c": false,
  "sk_astrogation_r": "",
  "sk_charm_c": false,
  "sk_coercion_c": false,
  "sk_coercion_r": "",
  "sk_computers_c": false,
  "sk_computers_r": "",
  "sk_cool_c": false,
  "sk_coordination_c": false,
  "sk_deception_c": false,
  "sk_deception_r": "",
  "sk_discipline_r": "1",
  "sk_leadership_c": false,
  "sk_leadership_r": "",
  "sk_mechanics_c": false,
  "sk_mechanics_r": "",
  "sk_medicine_c": false,
  "sk_medicine_r": "",
  "sk_negotiation_c": false,
  "sk_negotiation_r": "",
  "sk_perception_r": "1",
  "sk_pilotingplanetary_r": "",
  "sk_pilotingspace_c": false,
  "sk_resilience_r": "",
  "sk_skulduggery_c": false,
  "sk_skulduggery_r": "",
  "sk_stealth_c": false,
  "sk_stealth_r": "",
  "sk_streetwise_c": false,
  "sk_survival_c": false,
  "sk_survival_r": "",
  "sk_brawl_r": "",
  "sk_gunnery_r": "",
  "sk_lightsaber_c": false,
  "sk_lightsaber_r": "",
  "sk_melee_r": "",
  "sk_rangedheavy_r": "1",
  "sk_coreworlds_c": false,
  "sk_coreworlds_r": "",
  "sk_education_c": false,
  "sk_education_r": "",
  "sk_lore_c": false,
  "sk_lore_r": "",
  "sk_outerrim_c": false,
  "sk_outerrim_r": "",
  "sk_underworld_c": false,
  "sk_underworld_r": "",
  "sk_warfare_c": false,
  "sk_warfare_r": "",
  "sk_xenology_c": false,
  "sk_xenology_r": "",
  "t1r": "1",
  "t1a": "Active (Maneuver)",
  "t1e": "Once per round, perform the Body Guard maneuver to guard an engaged character. Suffer a number of strain no greater than ranks of Body Guard, then until the…",
  "t2r": "1",
  "t2a": "Active (Maneuver)",
  "t2e": "Once per round, may perform Side Step maneuver and suffer a number of strain to upgrade difficulty of all incoming ranged attacks by an equal number for the…",
  "t3r": "1",
  "t3a": "Passive",
  "t3e": "Add 1 damage per rank of Barrage to 1 hit of successful attack while using Ranged (Heavy) or Gunnery skills at long or extreme range.",
  "t4r": "1",
  "t4a": "Active (Action)",
  "t4e": "When staggered or disoriented, perform the Hard Headed action; make a Daunting (4 Difficulty) Discipline check to remove status.",
  "t5r": "",
  "t5a": "",
  "t5e": "",
  "t6r": "",
  "t6a": "",
  "t6e": "",
  "t7r": "",
  "t7a": "",
  "t7e": "",
  "t8r": "",
  "t8a": "",
  "t8e": "",
  "t9r": "",
  "t9a": "",
  "t9e": "",
  "t10r": "",
  "t10a": "",
  "t10e": "",
  "talents": "",
  "credits": "0",
  "gear": "Blaster Pistol, Heavy Clothing, Comlink (handheld), Stimpack (Suggested starting kit: 500 of 500 credits.)",
  "w1n": "Blaster Pistol",
  "w1s": "Ranged (Light)",
  "w1d": "6",
  "w1c": "3",
  "w1r": "Medium",
  "w1x": "Stun setting",
  "defR": "0",
  "defM": "0",
  "encCur": "1",
  "speciesAb": "Starts with Brawn 2, Agility 2, Intellect 2, Cunning 2, Willpower 2, Presence 2; 110 XP; wound 10 + Brawn, strain 10 + Willpower.\nAdditional Non-Career Skills: Humans start the game with one rank in two different non-career skills of their choice."
 },
 "Protocol Expert PX-9 \"Lumen\"": {
  "kind": "char",
  "mode": "pc",
  "name": "Protocol Expert PX-9 \"Lumen\"",
  "species": "Protocol Droid",
  "career": "Diplomat",
  "specs": "Analyst",
  "motivation": "Programming - \"Facilitate diplomatic protocols\"",
  "brawn": "1",
  "agility": "1",
  "intellect": "4",
  "cunning": "2",
  "willpower": "3",
  "presence": "3",
  "woundT": "11",
  "strainT": "13",
  "soak": "2",
  "sk_coreworlds_r": "4",
  "sk_outerrim_r": "3",
  "sk_negotiation_r": "3",
  "sk_charm_r": "2",
  "sk_computers_r": "2",
  "sk_leadership_r": "2",
  "sk_cool_r": "1",
  "sk_vigilance_r": "1",
  "sk_charm_c": true,
  "sk_computers_c": true,
  "sk_coreworlds_c": true,
  "sk_deception_c": true,
  "sk_education_c": true,
  "sk_leadership_c": true,
  "sk_lore_c": true,
  "sk_negotiation_c": true,
  "sk_outerrim_c": true,
  "sk_perception_c": true,
  "sk_warfare_c": true,
  "sk_xenology_c": true,
  "t1n": "Researcher",
  "t2n": "Valuable Facts",
  "t3n": "Knowledge Specialization",
  "dutyType": "Intelligence",
  "dutyVal": "15",
  "background": "An advanced protocol droid programmed with the customs and languages of thousands of languages and forms of etiquette, essential for complex negotiations.",
  "notes": "Suggested build: 175 XP (Droid) + 200 earned = 375; characteristics 210, skills 145, talents 20. Free ranks: career Charm, Deception, Leadership, Negotiation, Core Worlds, Outer Rim; specialization Computers, Perception, Education. Talents in tree order (row): Analyst - Researcher 1, Valuable Facts 2, Knowledge Specialization 1.\nSoak 2 = Brawn 1 + Enduring 1. Built as the Droid species (all 1s, 175 XP, Enduring 1). Veteran (GM choice): skill ranks over 2; characteristics cost 210 XP of 175 starting. Corrected: Well Rounded is not on the Analyst tree (closest: Valuable Facts) (core rules).\nFrom 100 Sample Characters & Vehicles (The Star Wars RPG Guide), team: The Diplomatic Mission. Wound and strain thresholds are species base + Brawn / Willpower.",
  "t4n": "Enduring (species)",
  "t5n": "",
  "t6n": "",
  "t7n": "",
  "t8n": "",
  "t9n": "",
  "t10n": "",
  "xpTotal": "375",
  "xpAvail": "0",
  "sk_astrogation_c": false,
  "sk_astrogation_r": "",
  "sk_athletics_c": false,
  "sk_athletics_r": "",
  "sk_coercion_c": false,
  "sk_coercion_r": "",
  "sk_cool_c": false,
  "sk_coordination_c": false,
  "sk_coordination_r": "",
  "sk_deception_r": "1",
  "sk_discipline_c": false,
  "sk_discipline_r": "",
  "sk_mechanics_c": false,
  "sk_mechanics_r": "",
  "sk_medicine_c": false,
  "sk_medicine_r": "",
  "sk_perception_r": "1",
  "sk_pilotingplanetary_c": false,
  "sk_pilotingplanetary_r": "",
  "sk_pilotingspace_c": false,
  "sk_pilotingspace_r": "",
  "sk_resilience_c": false,
  "sk_resilience_r": "",
  "sk_skulduggery_c": false,
  "sk_skulduggery_r": "",
  "sk_stealth_c": false,
  "sk_stealth_r": "",
  "sk_streetwise_c": false,
  "sk_streetwise_r": "",
  "sk_survival_c": false,
  "sk_survival_r": "",
  "sk_vigilance_c": false,
  "sk_brawl_c": false,
  "sk_brawl_r": "",
  "sk_gunnery_c": false,
  "sk_gunnery_r": "",
  "sk_lightsaber_c": false,
  "sk_lightsaber_r": "",
  "sk_melee_c": false,
  "sk_melee_r": "",
  "sk_rangedlight_c": false,
  "sk_rangedlight_r": "",
  "sk_rangedheavy_c": false,
  "sk_rangedheavy_r": "",
  "sk_education_r": "1",
  "sk_lore_r": "",
  "sk_underworld_c": false,
  "sk_underworld_r": "",
  "sk_warfare_r": "",
  "sk_xenology_r": "",
  "t1r": "1",
  "t1a": "Passive",
  "t1e": "Remove Setback per rank of Researcher from all Knowledge checks. Researching a subject takes half the time.",
  "t2r": "1",
  "t2a": "Active (Action)",
  "t2e": "Once per encounter, perform a Valuable Facts action: make an Average (2 Difficulty) Knowledge check.",
  "t3r": "1",
  "t3a": "Passive",
  "t3e": "When acquired, choose 1 Knowledge skill. When making that skill check, may spend Triumph result to gain additional successes equal to ranks in Knowledge…",
  "t4r": "1",
  "t4a": "Passive",
  "t4e": "Gain +1 soak value.",
  "t5r": "",
  "t5a": "",
  "t5e": "",
  "t6r": "",
  "t6a": "",
  "t6e": "",
  "t7r": "",
  "t7a": "",
  "t7e": "",
  "t8r": "",
  "t8a": "",
  "t8e": "",
  "t9r": "",
  "t9a": "",
  "t9e": "",
  "t10r": "",
  "t10a": "",
  "t10e": "",
  "talents": "",
  "credits": "90",
  "gear": "Holdout Blaster, Datapad, Hand Scanner, Comlink (handheld), Glow Rod (Suggested starting kit: 410 of 500 credits.)",
  "w1n": "Holdout Blaster",
  "w1s": "Ranged (Light)",
  "w1d": "5",
  "w1c": "4",
  "w1r": "Short",
  "w1x": "Stun setting",
  "defR": "0",
  "defM": "0",
  "encCur": "3",
  "speciesAb": "Starts with Brawn 1, Agility 1, Intellect 1, Cunning 1, Willpower 1, Presence 1; 175 XP; wound 10 + Brawn, strain 10 + Willpower. Enduring 1.\nAdditional Career Skills: May train in two additional career skills and one additional specialization skills\nFeature: Droids do not need to eat, sleep, or breath, and are unaffected by vacuum, toxins, and poisons.\nInorganic: Droids do not gain benefits from bacta, stimpacks, or Medicine checks. They must be repaired with repair patches and Mechanics checks.\nMechanical Being: Droids cannot become Force sensitive, cannot acquire a Force Rating or Force powers, and are not affected by mind-altering Force powers.\nCybernetics: Droids have a cybernetics implant cap of 6."
 },
 "Pilot Commander Dace Merrow": {
  "kind": "char",
  "mode": "pc",
  "name": "Pilot Commander Dace Merrow",
  "species": "Human",
  "career": "Ace",
  "specs": "Pilot",
  "motivation": "Duty - \"Get the diplomatic team where they need to go\"",
  "brawn": "2",
  "agility": "4",
  "intellect": "3",
  "cunning": "3",
  "willpower": "3",
  "presence": "2",
  "woundT": "12",
  "strainT": "13",
  "soak": "3",
  "sk_pilotingspace_r": "4",
  "sk_gunnery_r": "4",
  "sk_cool_r": "3",
  "sk_mechanics_r": "2",
  "sk_astrogation_r": "2",
  "sk_athletics_r": "2",
  "sk_vigilance_r": "1",
  "sk_leadership_r": "1",
  "sk_astrogation_c": true,
  "sk_cool_c": true,
  "sk_gunnery_c": true,
  "sk_mechanics_c": true,
  "sk_perception_c": true,
  "sk_pilotingplanetary_c": true,
  "sk_pilotingspace_c": true,
  "sk_rangedlight_c": true,
  "t1n": "Natural Pilot",
  "t2n": "Full Throttle",
  "t3n": "Skilled Jockey",
  "dutyType": "Space Superiority",
  "dutyVal": "20",
  "background": "An elite starfighter pilot who provides transportation and escort duties for diplomatic missions, ensuring safe passage through hostile space.",
  "notes": "Suggested build: 110 XP (Human) + 250 earned = 360; characteristics 160, skills 160, talents 40. Free ranks: career Astrogation, Cool, Mechanics, Perception; species Athletics, Leadership; specialization Piloting (Space), Gunnery. Talents in tree order (row): Pilot - Let's Ride 1, Rapid Recovery 2, Natural Pilot 3, Full Throttle 1, Skilled Jockey 1.\nSoak 3 = Brawn 2 + Heavy Clothing 1. Veteran (GM choice): skill ranks over 2; characteristics cost 160 XP of 110 starting. Corrected: Ace Pilot is not a published talent (closest: Natural Pilot) (core rules).\nFrom 100 Sample Characters & Vehicles (The Star Wars RPG Guide), team: The Diplomatic Mission. Wound and strain thresholds are species base + Brawn / Willpower.",
  "t4n": "Let's Ride",
  "t5n": "Rapid Recovery",
  "t6n": "",
  "t7n": "",
  "t8n": "",
  "t9n": "",
  "t10n": "",
  "xpTotal": "360",
  "xpAvail": "0",
  "sk_athletics_c": false,
  "sk_charm_c": false,
  "sk_charm_r": "",
  "sk_coercion_c": false,
  "sk_coercion_r": "",
  "sk_computers_c": false,
  "sk_computers_r": "",
  "sk_coordination_c": false,
  "sk_coordination_r": "",
  "sk_deception_c": false,
  "sk_deception_r": "",
  "sk_discipline_c": false,
  "sk_discipline_r": "",
  "sk_leadership_c": false,
  "sk_medicine_c": false,
  "sk_medicine_r": "",
  "sk_negotiation_c": false,
  "sk_negotiation_r": "",
  "sk_perception_r": "1",
  "sk_pilotingplanetary_r": "",
  "sk_resilience_c": false,
  "sk_resilience_r": "",
  "sk_skulduggery_c": false,
  "sk_skulduggery_r": "",
  "sk_stealth_c": false,
  "sk_stealth_r": "",
  "sk_streetwise_c": false,
  "sk_streetwise_r": "",
  "sk_survival_c": false,
  "sk_survival_r": "",
  "sk_vigilance_c": false,
  "sk_brawl_c": false,
  "sk_brawl_r": "",
  "sk_lightsaber_c": false,
  "sk_lightsaber_r": "",
  "sk_melee_c": false,
  "sk_melee_r": "",
  "sk_rangedlight_r": "",
  "sk_rangedheavy_c": false,
  "sk_rangedheavy_r": "",
  "sk_coreworlds_c": false,
  "sk_coreworlds_r": "",
  "sk_education_c": false,
  "sk_education_r": "",
  "sk_lore_c": false,
  "sk_lore_r": "",
  "sk_outerrim_c": false,
  "sk_outerrim_r": "",
  "sk_underworld_c": false,
  "sk_underworld_r": "",
  "sk_warfare_c": false,
  "sk_warfare_r": "",
  "sk_xenology_c": false,
  "sk_xenology_r": "",
  "t1r": "1",
  "t1a": "Active (Incidental)",
  "t1e": "Once per session, may reroll any Piloting (Space) or Gunnery check.",
  "t2r": "1",
  "t2a": "Active (Action)",
  "t2e": "Take a Full Throttle action; make a Hard (3 Difficulty) Piloting check to increase a vehicle's top speed by 1 for a number of rounds equal to Cunning.",
  "t3r": "1",
  "t3a": "Passive",
  "t3e": "Remove Setback per rank of Skilled Jockey from all Piloting (Planetary) and Piloting (Space) checks the character attempts.",
  "t4r": "1",
  "t4a": "Active (Incidental)",
  "t4e": "Once per round, may mount or dismount a vehicle or beast, or enter a cockpit or weapon station on a vehicle, as an incidental.",
  "t5r": "1",
  "t5a": "Passive",
  "t5e": "When healing strain after an encounter, heal 1 additional strain per rank of Rapid Recovery.",
  "t6r": "",
  "t6a": "",
  "t6e": "",
  "t7r": "",
  "t7a": "",
  "t7e": "",
  "t8r": "",
  "t8a": "",
  "t8e": "",
  "t9r": "",
  "t9a": "",
  "t9e": "",
  "t10r": "",
  "t10a": "",
  "t10e": "",
  "talents": "",
  "credits": "25",
  "gear": "Holdout Blaster, Heavy Clothing, Comlink (handheld), Stimpack (×2), Datapad, Macrobinoculars (Suggested starting kit: 475 of 500 credits.)",
  "w1n": "Holdout Blaster",
  "w1s": "Ranged (Light)",
  "w1d": "5",
  "w1c": "4",
  "w1r": "Short",
  "w1x": "Stun setting",
  "defR": "0",
  "defM": "0",
  "encCur": "3",
  "speciesAb": "Starts with Brawn 2, Agility 2, Intellect 2, Cunning 2, Willpower 2, Presence 2; 110 XP; wound 10 + Brawn, strain 10 + Willpower.\nAdditional Non-Career Skills: Humans start the game with one rank in two different non-career skills of their choice."
 },
 "Executive Director Mirela Vashai": {
  "kind": "char",
  "mode": "pc",
  "name": "Executive Director Mirela Vashai",
  "species": "Twi'lek",
  "career": "Colonist",
  "specs": "Entrepreneur",
  "motivation": "Ambition - \"Build a galactic business empire\"",
  "brawn": "1",
  "agility": "2",
  "intellect": "4",
  "cunning": "3",
  "willpower": "3",
  "presence": "4",
  "woundT": "11",
  "strainT": "14",
  "soak": "1",
  "sk_leadership_r": "4",
  "sk_negotiation_r": "4",
  "sk_coreworlds_r": "3",
  "sk_computers_r": "2",
  "sk_deception_r": "2",
  "sk_cool_r": "2",
  "sk_charm_r": "1",
  "sk_vigilance_r": "1",
  "sk_charm_c": true,
  "sk_coreworlds_c": true,
  "sk_deception_c": true,
  "sk_discipline_c": true,
  "sk_education_c": true,
  "sk_leadership_c": true,
  "sk_lore_c": true,
  "sk_negotiation_c": true,
  "sk_streetwise_c": true,
  "sk_underworld_c": true,
  "t1n": "Natural Merchant",
  "t2n": "Wheel and Deal",
  "t3n": "Sound Investments",
  "oblType": "Rivalry (Competing corporations)",
  "oblVal": "20",
  "background": "A brilliant corporate executive who uses legitimate business as cover for intelligence gathering and political maneuvering across the galaxy.",
  "notes": "Suggested build: 100 XP (Twi'lek) + 340 earned = 440; characteristics 170, skills 185, talents 85. Free ranks: career Charm, Leadership, Streetwise, Core Worlds; species Deception; specialization Discipline, Negotiation. Talents in tree order (row): Entrepreneur - Sound Investments 1, Rapid Recovery 2, Greased Palms 3, Sound Investments 4, Natural Merchant 5, Wheel and Deal 2.\nSoak 1 = Brawn 1. Veteran (GM choice): skill ranks over 2; characteristics cost 170 XP of 100 starting. Corrected: Natural Leader and Smooth Talker are not on the Entrepreneur tree and Business Sense is not a published talent (closest: Natural Merchant, Wheel and Deal, Sound Investments) (core rules).\nFrom 100 Sample Characters & Vehicles (The Star Wars RPG Guide), team: The Corporate Espionage Team. Wound and strain thresholds are species base + Brawn / Willpower.",
  "t4n": "Rapid Recovery",
  "t5n": "Greased Palms",
  "t6n": "",
  "t7n": "",
  "t8n": "",
  "t9n": "",
  "t10n": "",
  "xpTotal": "440",
  "xpAvail": "0",
  "sk_astrogation_c": false,
  "sk_astrogation_r": "",
  "sk_athletics_c": false,
  "sk_athletics_r": "",
  "sk_coercion_c": false,
  "sk_coercion_r": "",
  "sk_computers_c": false,
  "sk_cool_c": false,
  "sk_coordination_c": false,
  "sk_coordination_r": "",
  "sk_discipline_r": "1",
  "sk_mechanics_c": false,
  "sk_mechanics_r": "",
  "sk_medicine_c": false,
  "sk_medicine_r": "",
  "sk_perception_c": false,
  "sk_perception_r": "",
  "sk_pilotingplanetary_c": false,
  "sk_pilotingplanetary_r": "",
  "sk_pilotingspace_c": false,
  "sk_pilotingspace_r": "",
  "sk_resilience_c": false,
  "sk_resilience_r": "",
  "sk_skulduggery_c": false,
  "sk_skulduggery_r": "",
  "sk_stealth_c": false,
  "sk_stealth_r": "",
  "sk_streetwise_r": "1",
  "sk_survival_c": false,
  "sk_survival_r": "",
  "sk_vigilance_c": false,
  "sk_brawl_c": false,
  "sk_brawl_r": "",
  "sk_gunnery_c": false,
  "sk_gunnery_r": "",
  "sk_lightsaber_c": false,
  "sk_lightsaber_r": "",
  "sk_melee_c": false,
  "sk_melee_r": "",
  "sk_rangedlight_c": false,
  "sk_rangedlight_r": "",
  "sk_rangedheavy_c": false,
  "sk_rangedheavy_r": "",
  "sk_education_r": "",
  "sk_lore_r": "",
  "sk_outerrim_c": false,
  "sk_outerrim_r": "",
  "sk_underworld_r": "",
  "sk_warfare_c": false,
  "sk_warfare_r": "",
  "sk_xenology_c": false,
  "sk_xenology_r": "",
  "t1r": "1",
  "t1a": "Active (Incidental)",
  "t1e": "Once per session, may reroll any 1 Streetwise or Negotiation check.",
  "t2r": "1",
  "t2a": "Passive",
  "t2e": "When selling good legally, gain 10% more credits per rank of Wheel and Deal.",
  "t3r": "2",
  "t3a": "Passive",
  "t3e": "At the start of each session, gain 100 credits for each rank of Sound Investments.",
  "t4r": "1",
  "t4a": "Passive",
  "t4e": "When healing strain after an encounter, heal 1 additional strain per rank of Rapid Recovery.",
  "t5r": "1",
  "t5a": "Active (Maneuver)",
  "t5e": "Before making a social check, may spend up to 50 credits per rank of Greased Palms to upgrade the ability of the check once for every 50 spent.",
  "t6r": "",
  "t6a": "",
  "t6e": "",
  "t7r": "",
  "t7a": "",
  "t7e": "",
  "t8r": "",
  "t8a": "",
  "t8e": "",
  "t9r": "",
  "t9a": "",
  "t9e": "",
  "t10r": "",
  "t10a": "",
  "t10e": "",
  "talents": "",
  "credits": "175",
  "gear": "Holdout Blaster, Datapad, Comlink (handheld), Stimpack (Suggested starting kit: 325 of 500 credits.)",
  "w1n": "Holdout Blaster",
  "w1s": "Ranged (Light)",
  "w1d": "5",
  "w1c": "4",
  "w1r": "Short",
  "w1x": "Stun setting",
  "defR": "0",
  "defM": "0",
  "encCur": "2",
  "speciesAb": "Starts with Brawn 1, Agility 2, Intellect 2, Cunning 2, Willpower 2, Presence 3; 100 XP; wound 10 + Brawn, strain 11 + Willpower.\nCharm: Twi'leks may begin the game with one rank in Charm.\nDeception: Twi'leks may begin the game with one rank in Deception.\nArid/Hot Environments: When making skill checks, Twi'leks may remove Setback imposed due to arid or hot environmental conditions."
 },
 "Industrial Saboteur Rynn Calder": {
  "kind": "char",
  "mode": "pc",
  "name": "Industrial Saboteur Rynn Calder",
  "species": "Human",
  "career": "Engineer",
  "specs": "Saboteur",
  "motivation": "Justice - \"Expose corporate corruption\"",
  "brawn": "2",
  "agility": "4",
  "intellect": "3",
  "cunning": "3",
  "willpower": "2",
  "presence": "2",
  "woundT": "12",
  "strainT": "13",
  "soak": "3",
  "sk_skulduggery_r": "4",
  "sk_stealth_r": "3",
  "sk_mechanics_r": "3",
  "sk_athletics_r": "2",
  "sk_cool_r": "2",
  "sk_rangedlight_r": "2",
  "sk_coordination_r": "1",
  "sk_computers_r": "1",
  "sk_athletics_c": true,
  "sk_computers_c": true,
  "sk_coordination_c": true,
  "sk_education_c": true,
  "sk_mechanics_c": true,
  "sk_perception_c": true,
  "sk_pilotingspace_c": true,
  "sk_rangedlight_c": true,
  "sk_skulduggery_c": true,
  "sk_stealth_c": true,
  "sk_vigilance_c": true,
  "t1n": "Selective Detonation",
  "t2n": "Powerful Blast",
  "t3n": "Time to Go",
  "oblType": "Criminal record (Corporate espionage charges)",
  "oblVal": "15",
  "background": "A skilled infiltrator who specializes in penetrating corporate facilities and gathering evidence of illegal activities and corruption.",
  "notes": "Suggested build: 110 XP (Human) + 255 earned = 365; characteristics 130, skills 140, talents 95. Free ranks: career Athletics, Computers, Perception, Ranged (Light); species Cool, Discipline; specialization Mechanics, Skulduggery. Talents in tree order (row): Saboteur - Resolve 1, Grit 2, Powerful Blast 2, Rapid Recovery 3, Powerful Blast 4, Selective Detonation 4, Time to Go 3.\nSoak 3 = Brawn 2 + Heavy Clothing 1. Veteran (GM choice): skill ranks over 2; characteristics cost 130 XP of 110 starting. Corrected: Bypass Security and Sleight of Mind are not on the Saboteur tree and Saboteur is not a published talent (closest: Selective Detonation, Powerful Blast, Time to Go) (core rules). Corrected: strain 12 -> 13 (10 + Willpower 2 + Grit 1), species table.\nFrom 100 Sample Characters & Vehicles (The Star Wars RPG Guide), team: The Corporate Espionage Team. Wound and strain thresholds are species base + Brawn / Willpower.",
  "t4n": "Resolve",
  "t5n": "Grit",
  "t6n": "Rapid Recovery",
  "t7n": "",
  "t8n": "",
  "t9n": "",
  "t10n": "",
  "xpTotal": "365",
  "xpAvail": "0",
  "sk_astrogation_c": false,
  "sk_astrogation_r": "",
  "sk_charm_c": false,
  "sk_charm_r": "",
  "sk_coercion_c": false,
  "sk_coercion_r": "",
  "sk_cool_c": false,
  "sk_deception_c": false,
  "sk_deception_r": "",
  "sk_discipline_c": false,
  "sk_discipline_r": "1",
  "sk_leadership_c": false,
  "sk_leadership_r": "",
  "sk_medicine_c": false,
  "sk_medicine_r": "",
  "sk_negotiation_c": false,
  "sk_negotiation_r": "",
  "sk_perception_r": "1",
  "sk_pilotingplanetary_c": false,
  "sk_pilotingplanetary_r": "",
  "sk_pilotingspace_r": "",
  "sk_resilience_c": false,
  "sk_resilience_r": "",
  "sk_streetwise_c": false,
  "sk_streetwise_r": "",
  "sk_survival_c": false,
  "sk_survival_r": "",
  "sk_vigilance_r": "",
  "sk_brawl_c": false,
  "sk_brawl_r": "",
  "sk_gunnery_c": false,
  "sk_gunnery_r": "",
  "sk_lightsaber_c": false,
  "sk_lightsaber_r": "",
  "sk_melee_c": false,
  "sk_melee_r": "",
  "sk_rangedheavy_c": false,
  "sk_rangedheavy_r": "",
  "sk_coreworlds_c": false,
  "sk_coreworlds_r": "",
  "sk_education_r": "",
  "sk_lore_c": false,
  "sk_lore_r": "",
  "sk_outerrim_c": false,
  "sk_outerrim_r": "",
  "sk_underworld_c": false,
  "sk_underworld_r": "",
  "sk_warfare_c": false,
  "sk_warfare_r": "",
  "sk_xenology_c": false,
  "sk_xenology_r": "",
  "t1r": "1",
  "t1a": "Active (Incidental)",
  "t1e": "When using a weapon with the Blast quality spend Advantage to exclude 1 target that would be affected by the explosion, up to ranks in Selective Detonation.",
  "t2r": "2",
  "t2a": "Passive",
  "t2e": "Increase Blast damage dealt by explosives, explosive weapons, and grenades by +1 per rank of Powerful Blast.",
  "t3r": "1",
  "t3a": "Active (Maneuver)",
  "t3e": "The character may spend 1 Destiny Point to perform a Move maneuver as an incidental to attempt to move into cover or out of the blast range of a weapon or…",
  "t4r": "1",
  "t4a": "Passive",
  "t4e": "When a character involuntarily suffers strain, he suffers 1 less strain per tank of Resolve to a minimum of 1.",
  "t5r": "1",
  "t5a": "Passive",
  "t5e": "Gain +1 strain threshold",
  "t6r": "1",
  "t6a": "Passive",
  "t6e": "When healing strain after an encounter, heal 1 additional strain per rank of Rapid Recovery.",
  "t7r": "",
  "t7a": "",
  "t7e": "",
  "t8r": "",
  "t8a": "",
  "t8e": "",
  "t9r": "",
  "t9a": "",
  "t9e": "",
  "t10r": "",
  "t10a": "",
  "t10e": "",
  "talents": "",
  "credits": "0",
  "gear": "Blaster Pistol, Heavy Clothing, Comlink (handheld), Stimpack (Suggested starting kit: 500 of 500 credits.)",
  "w1n": "Blaster Pistol",
  "w1s": "Ranged (Light)",
  "w1d": "6",
  "w1c": "3",
  "w1r": "Medium",
  "w1x": "Stun setting",
  "defR": "0",
  "defM": "0",
  "encCur": "1",
  "speciesAb": "Starts with Brawn 2, Agility 2, Intellect 2, Cunning 2, Willpower 2, Presence 2; 110 XP; wound 10 + Brawn, strain 10 + Willpower.\nAdditional Non-Career Skills: Humans start the game with one rank in two different non-career skills of their choice."
 },
 "Data Analyst Quinn Dovar": {
  "kind": "char",
  "mode": "pc",
  "name": "Data Analyst Quinn Dovar",
  "species": "Human",
  "career": "Technician",
  "specs": "Slicer",
  "motivation": "Knowledge - \"Information is the ultimate weapon\"",
  "brawn": "2",
  "agility": "2",
  "intellect": "4",
  "cunning": "4",
  "willpower": "3",
  "presence": "2",
  "woundT": "12",
  "strainT": "13",
  "soak": "2",
  "sk_computers_r": "4",
  "sk_education_r": "3",
  "sk_skulduggery_r": "3",
  "sk_cool_r": "2",
  "sk_perception_r": "2",
  "sk_deception_r": "2",
  "sk_vigilance_r": "1",
  "sk_stealth_r": "1",
  "sk_astrogation_c": true,
  "sk_computers_c": true,
  "sk_coordination_c": true,
  "sk_discipline_c": true,
  "sk_education_c": true,
  "sk_mechanics_c": true,
  "sk_outerrim_c": true,
  "sk_perception_c": true,
  "sk_pilotingplanetary_c": true,
  "sk_stealth_c": true,
  "sk_underworld_c": true,
  "t1n": "Codebreaker",
  "t2n": "Natural Programmer",
  "t3n": "Defensive Slicing",
  "oblType": "Favor (Owes data to information broker)",
  "oblVal": "10",
  "background": "A brilliant data analyst who can slice through corporate security systems and decrypt sensitive information with surgical precision.",
  "notes": "Suggested build: 110 XP (Human) + 260 earned = 370; characteristics 170, skills 170, talents 30. Free ranks: specialization Computers, Education; species Cool, Skulduggery; career Coordination, Discipline, Mechanics, Perception. Talents in tree order (row): Slicer - Codebreaker 1, Defensive Slicing 2, Natural Programmer 3.\nSoak 2 = Brawn 2. Veteran (GM choice): skill ranks over 2; characteristics cost 170 XP of 110 starting. Corrected: Brawn 1 was below the Human start of 2 (core rules). Corrected: wounds 11 -> 12 (10 + Brawn 2), species table.\nFrom 100 Sample Characters & Vehicles (The Star Wars RPG Guide), team: The Corporate Espionage Team. Wound and strain thresholds are species base + Brawn / Willpower.",
  "xpTotal": "370",
  "xpAvail": "0",
  "sk_astrogation_r": "",
  "sk_athletics_c": false,
  "sk_athletics_r": "",
  "sk_charm_c": false,
  "sk_charm_r": "",
  "sk_coercion_c": false,
  "sk_coercion_r": "",
  "sk_cool_c": false,
  "sk_coordination_r": "1",
  "sk_deception_c": false,
  "sk_discipline_r": "1",
  "sk_leadership_c": false,
  "sk_leadership_r": "",
  "sk_mechanics_r": "1",
  "sk_medicine_c": false,
  "sk_medicine_r": "",
  "sk_negotiation_c": false,
  "sk_negotiation_r": "",
  "sk_pilotingplanetary_r": "",
  "sk_pilotingspace_c": false,
  "sk_pilotingspace_r": "",
  "sk_resilience_c": false,
  "sk_resilience_r": "",
  "sk_skulduggery_c": false,
  "sk_streetwise_c": false,
  "sk_streetwise_r": "",
  "sk_survival_c": false,
  "sk_survival_r": "",
  "sk_vigilance_c": false,
  "sk_brawl_c": false,
  "sk_brawl_r": "",
  "sk_gunnery_c": false,
  "sk_gunnery_r": "",
  "sk_lightsaber_c": false,
  "sk_lightsaber_r": "",
  "sk_melee_c": false,
  "sk_melee_r": "",
  "sk_rangedlight_c": false,
  "sk_rangedlight_r": "",
  "sk_rangedheavy_c": false,
  "sk_rangedheavy_r": "",
  "sk_coreworlds_c": false,
  "sk_coreworlds_r": "",
  "sk_lore_c": false,
  "sk_lore_r": "",
  "sk_outerrim_r": "",
  "sk_underworld_r": "",
  "sk_warfare_c": false,
  "sk_warfare_r": "",
  "sk_xenology_c": false,
  "sk_xenology_r": "",
  "t1r": "1",
  "t1a": "Passive",
  "t1e": "Remove Setback per rank in Codebreaker from checks to break codes or decrypt communications.",
  "t2r": "1",
  "t2a": "Active (Incidental)",
  "t2e": "Once per session, may reroll any 1 Computers or Astrogation check.",
  "t3r": "1",
  "t3a": "Passive",
  "t3e": "When defending computer systems, add Setback per rank of Defensive Slicing to opponent's checks.",
  "t4n": "",
  "t4r": "",
  "t4a": "",
  "t4e": "",
  "t5n": "",
  "t5r": "",
  "t5a": "",
  "t5e": "",
  "t6n": "",
  "t6r": "",
  "t6a": "",
  "t6e": "",
  "t7n": "",
  "t7r": "",
  "t7a": "",
  "t7e": "",
  "t8n": "",
  "t8r": "",
  "t8a": "",
  "t8e": "",
  "t9n": "",
  "t9r": "",
  "t9a": "",
  "t9e": "",
  "t10n": "",
  "t10r": "",
  "t10a": "",
  "t10e": "",
  "talents": "",
  "credits": "0",
  "gear": "Slicer Gear (Suggested starting kit: 500 of 500 credits.)",
  "defR": "0",
  "defM": "0",
  "encCur": "2",
  "speciesAb": "Starts with Brawn 2, Agility 2, Intellect 2, Cunning 2, Willpower 2, Presence 2; 110 XP; wound 10 + Brawn, strain 10 + Willpower.\nAdditional Non-Career Skills: Humans start the game with one rank in two different non-career skills of their choice."
 },
 "Security Consultant Arran Tesk": {
  "kind": "char",
  "mode": "pc",
  "name": "Security Consultant Arran Tesk",
  "species": "Mandalorian Human",
  "career": "Hired Gun",
  "specs": "Heavy",
  "motivation": "Credits - \"Professional muscle for hire\"",
  "brawn": "4",
  "agility": "3",
  "intellect": "2",
  "cunning": "2",
  "willpower": "3",
  "presence": "2",
  "woundT": "15",
  "strainT": "13",
  "soak": "6",
  "sk_rangedheavy_r": "4",
  "sk_athletics_r": "3",
  "sk_coercion_r": "2",
  "sk_discipline_r": "2",
  "sk_vigilance_r": "2",
  "sk_cool_r": "2",
  "sk_brawl_r": "1",
  "sk_mechanics_r": "1",
  "sk_athletics_c": true,
  "sk_brawl_c": true,
  "sk_discipline_c": true,
  "sk_gunnery_c": true,
  "sk_melee_c": true,
  "sk_perception_c": true,
  "sk_pilotingplanetary_c": true,
  "sk_rangedheavy_c": true,
  "sk_rangedlight_c": true,
  "sk_resilience_c": true,
  "sk_vigilance_c": true,
  "t1n": "Armor Master",
  "t2n": "Barrage",
  "t3n": "Heavy Hitter",
  "oblType": "Bounty (Wanted by former employer)",
  "oblVal": "15",
  "background": "A former corporate security chief turned freelance enforcer who provides heavy firepower and tactical expertise for high-stakes operations.",
  "notes": "Suggested build: 105 XP (Mandalorian Human) + 305 earned = 410; characteristics 90, skills 150, talents 170. Free ranks: career Athletics, Discipline, Vigilance, Brawl; specialization Perception, Resilience; species Ranged (Heavy), Education, Xenology. Talents in tree order (row): Heavy - Barrage 1, Brace 2, Burly 3, Barrage 4, Brace 4, Burly 5, Dedication 5, Armor Master 5, Heavy Hitter 5.\nSoak 6 = Brawn 4 + Heavy Clothing 1 + Armor Master +1. Veteran: skill ranks over 2, 305 XP earned; the rest is at starting scale. Dedication gives the last point of Brawn 4 (no XP). Corrected: Point Blank is not on the Heavy tree (closest: Heavy Hitter) (core rules). Corrected: wounds 14 -> 15 (11 + Brawn 4), species table.\nFrom 100 Sample Characters & Vehicles (The Star Wars RPG Guide), team: The Corporate Espionage Team. Wound and strain thresholds are species base + Brawn / Willpower.",
  "t4n": "Brace",
  "t5n": "Burly",
  "t6n": "Dedication",
  "t7n": "",
  "t8n": "",
  "t9n": "",
  "t10n": "",
  "xpTotal": "410",
  "xpAvail": "0",
  "sk_astrogation_c": false,
  "sk_astrogation_r": "",
  "sk_charm_c": false,
  "sk_charm_r": "",
  "sk_coercion_c": false,
  "sk_computers_c": false,
  "sk_computers_r": "",
  "sk_cool_c": false,
  "sk_coordination_c": false,
  "sk_coordination_r": "",
  "sk_deception_c": false,
  "sk_deception_r": "",
  "sk_leadership_c": false,
  "sk_leadership_r": "",
  "sk_mechanics_c": false,
  "sk_medicine_c": false,
  "sk_medicine_r": "",
  "sk_negotiation_c": false,
  "sk_negotiation_r": "",
  "sk_perception_r": "1",
  "sk_pilotingplanetary_r": "",
  "sk_pilotingspace_c": false,
  "sk_pilotingspace_r": "",
  "sk_resilience_r": "1",
  "sk_skulduggery_c": false,
  "sk_skulduggery_r": "",
  "sk_stealth_c": false,
  "sk_stealth_r": "",
  "sk_streetwise_c": false,
  "sk_streetwise_r": "",
  "sk_survival_c": false,
  "sk_survival_r": "",
  "sk_gunnery_r": "",
  "sk_lightsaber_c": false,
  "sk_lightsaber_r": "",
  "sk_melee_r": "",
  "sk_rangedlight_r": "",
  "sk_coreworlds_c": false,
  "sk_coreworlds_r": "",
  "sk_education_c": false,
  "sk_education_r": "1",
  "sk_lore_c": false,
  "sk_lore_r": "",
  "sk_outerrim_c": false,
  "sk_outerrim_r": "",
  "sk_underworld_c": false,
  "sk_underworld_r": "",
  "sk_warfare_c": false,
  "sk_warfare_r": "",
  "sk_xenology_c": false,
  "sk_xenology_r": "1",
  "t1r": "1",
  "t1a": "Passive",
  "t1e": "When wearing armor, increase total soak value by 1.",
  "t2r": "2",
  "t2a": "Passive",
  "t2e": "Add 1 damage per rank of Barrage to 1 hit of successful attack while using Ranged (Heavy) or Gunnery skills at long or extreme range.",
  "t3r": "1",
  "t3a": "Active (Incidental)",
  "t3e": "Once per session, spend Triumph on a successful Ranged (Heavy) or Gunnery check to add the Breach 1 quality to the attack, or increase an existing Breach…",
  "t4r": "2",
  "t4a": "Active (Maneuver)",
  "t4e": "Perform the Brace maneuver to remove Setback per rank of Brace from next Action. This may only remove Setback added by environmental circumstances.",
  "t5r": "2",
  "t5a": "Passive",
  "t5e": "Reduce any wielded weapon's Cumbersome quality and Encumbrance rating by a number equal to ranks in Burly to a minimum of 1.",
  "t6r": "1",
  "t6a": "Passive",
  "t6e": "Gain +1 to a single characteristic. This cannot bring a characteristic above 6.",
  "t7r": "",
  "t7a": "",
  "t7e": "",
  "t8r": "",
  "t8a": "",
  "t8e": "",
  "t9r": "",
  "t9a": "",
  "t9e": "",
  "t10r": "",
  "t10a": "",
  "t10e": "",
  "talents": "",
  "credits": "25",
  "gear": "Slugthrower Rifle, Frag Grenade (×2), Heavy Clothing, Stimpack, Comlink (handheld), Extra Reload (Suggested starting kit: 475 of 500 credits.)",
  "w1n": "Slugthrower Rifle",
  "w1s": "Ranged (Heavy)",
  "w1d": "7",
  "w1c": "5",
  "w1r": "Medium",
  "w1x": "Cumbersome 2",
  "w2n": "Frag Grenade (×2)",
  "w2s": "Ranged (Light)",
  "w2d": "8",
  "w2c": "4",
  "w2r": "Short",
  "w2x": "Blast 6, Limited Ammo 1",
  "defR": "0",
  "defM": "0",
  "encCur": "8",
  "speciesAb": "Starts with Brawn 2, Agility 2, Intellect 2, Cunning 2, Willpower 2, Presence 2; 105 XP; wound 11 + Brawn, strain 10 + Willpower.\nCombat Skill: Mandalorian Humans start the game with one rank in a combat skill of their choice.\nKnowledge Skills: Mandalorian Humans start the game with one rank in two knowledge skills of their choice."
 },
 "Squadron Leader Coran Vey": {
  "kind": "char",
  "mode": "pc",
  "name": "Squadron Leader Coran Vey",
  "species": "Human",
  "career": "Ace",
  "specs": "Pilot, Force Sensitive Emergent",
  "motivation": "Justice - \"Destroy the Empire's superweapons\"",
  "brawn": "2",
  "agility": "4",
  "intellect": "2",
  "cunning": "3",
  "willpower": "4",
  "presence": "3",
  "woundT": "12",
  "strainT": "15",
  "soak": "3",
  "forceRating": "1",
  "force": "Enhance (Basic + Control: Piloting)",
  "sk_pilotingspace_r": "4",
  "sk_gunnery_r": "4",
  "sk_leadership_r": "3",
  "sk_cool_r": "3",
  "sk_discipline_r": "2",
  "sk_mechanics_r": "2",
  "sk_athletics_r": "1",
  "sk_vigilance_r": "1",
  "sk_astrogation_c": true,
  "sk_cool_c": true,
  "sk_gunnery_c": true,
  "sk_mechanics_c": true,
  "sk_perception_c": true,
  "sk_pilotingplanetary_c": true,
  "sk_pilotingspace_c": true,
  "sk_rangedlight_c": true,
  "t1n": "Master Pilot",
  "t2n": "Full Throttle",
  "t3n": "Natural Pilot",
  "dutyType": "Combat Victory",
  "dutyVal": "20",
  "background": "A gifted pilot with emerging Force abilities who leads Ember Squadron through impossible missions against overwhelming Imperial forces.",
  "notes": "Suggested build: 110 XP (Human) + 445 earned = 555; characteristics 200, skills 195, talents 105, specializations 30, Force powers 25. Free ranks: career Cool, Mechanics, Perception, Ranged (Light); species Discipline, Leadership; specialization Piloting (Space), Gunnery. Talents in tree order (row): Pilot - Full Throttle 1, Skilled Jockey 2, Full Throttle (Improved) 3, Grit 4, Master Pilot 5, Let's Ride 1, Rapid Recovery 2, Natural Pilot 3. Force powers: Enhance (Basic + Control: Piloting) 25 XP (Space upgrade).\nSoak 3 = Brawn 2 + Heavy Clothing 1. Veteran (GM choice): skill ranks over 2; characteristics cost 200 XP of 110 starting. Corrected: Ace Pilot (unpublished) is now Master Pilot; Duty 25 -> 20 keeps squadron Duty under 100 (core rules). Corrected: strain 14 -> 15 (10 + Willpower 4 + Grit 1), species table.\nFrom 100 Sample Characters & Vehicles (The Star Wars RPG Guide), team: The Rebel Starfighter Squadron. Wound and strain thresholds are species base + Brawn / Willpower.",
  "t4n": "Skilled Jockey",
  "t5n": "Full Throttle (Improved)",
  "t6n": "Grit",
  "t7n": "Let's Ride",
  "t8n": "Rapid Recovery",
  "t9n": "",
  "t10n": "",
  "xpTotal": "555",
  "xpAvail": "0",
  "sk_astrogation_r": "",
  "sk_athletics_c": false,
  "sk_charm_c": false,
  "sk_charm_r": "",
  "sk_coercion_c": false,
  "sk_coercion_r": "",
  "sk_computers_c": false,
  "sk_computers_r": "",
  "sk_coordination_c": false,
  "sk_coordination_r": "",
  "sk_deception_c": false,
  "sk_deception_r": "",
  "sk_discipline_c": false,
  "sk_leadership_c": false,
  "sk_medicine_c": false,
  "sk_medicine_r": "",
  "sk_negotiation_c": false,
  "sk_negotiation_r": "",
  "sk_perception_r": "1",
  "sk_pilotingplanetary_r": "",
  "sk_resilience_c": false,
  "sk_resilience_r": "",
  "sk_skulduggery_c": false,
  "sk_skulduggery_r": "",
  "sk_stealth_c": false,
  "sk_stealth_r": "",
  "sk_streetwise_c": false,
  "sk_streetwise_r": "",
  "sk_survival_c": false,
  "sk_survival_r": "",
  "sk_vigilance_c": false,
  "sk_brawl_c": false,
  "sk_brawl_r": "",
  "sk_lightsaber_c": false,
  "sk_lightsaber_r": "",
  "sk_melee_c": false,
  "sk_melee_r": "",
  "sk_rangedlight_r": "1",
  "sk_rangedheavy_c": false,
  "sk_rangedheavy_r": "",
  "sk_coreworlds_c": false,
  "sk_coreworlds_r": "",
  "sk_education_c": false,
  "sk_education_r": "",
  "sk_lore_c": false,
  "sk_lore_r": "",
  "sk_outerrim_c": false,
  "sk_outerrim_r": "",
  "sk_underworld_c": false,
  "sk_underworld_r": "",
  "sk_warfare_c": false,
  "sk_warfare_r": "",
  "sk_xenology_c": false,
  "sk_xenology_r": "",
  "t1r": "1",
  "t1a": "Active (Incidental)",
  "t1e": "Once per round when piloting a starship, may suffer 2 strain to perform any action as a maneuver.",
  "t2r": "1",
  "t2a": "Active (Action)",
  "t2e": "Take a Full Throttle action; make a Hard (3 Difficulty) Piloting check to increase a vehicle's top speed by 1 for a number of rounds equal to Cunning.",
  "t3r": "1",
  "t3a": "Active (Incidental)",
  "t3e": "Once per session, may reroll any Piloting (Space) or Gunnery check.",
  "t4r": "1",
  "t4a": "Passive",
  "t4e": "Remove Setback per rank of Skilled Jockey from all Piloting (Planetary) and Piloting (Space) checks the character attempts.",
  "t5r": "1",
  "t5a": "Active (Action)",
  "t5e": "Suffer 1 strain to attempt Full Throttle as a maneuver and decrease its difficultly to Average (2 Difficulty).",
  "t6r": "1",
  "t6a": "Passive",
  "t6e": "Gain +1 strain threshold",
  "t7r": "1",
  "t7a": "Active (Incidental)",
  "t7e": "Once per round, may mount or dismount a vehicle or beast, or enter a cockpit or weapon station on a vehicle, as an incidental.",
  "t8r": "1",
  "t8a": "Passive",
  "t8e": "When healing strain after an encounter, heal 1 additional strain per rank of Rapid Recovery.",
  "t9r": "",
  "t9a": "",
  "t9e": "",
  "t10r": "",
  "t10a": "",
  "t10e": "",
  "talents": "",
  "credits": "25",
  "gear": "Holdout Blaster, Heavy Clothing, Comlink (handheld), Stimpack (×2), Datapad, Macrobinoculars (Suggested starting kit: 475 of 500 credits.)",
  "w1n": "Holdout Blaster",
  "w1s": "Ranged (Light)",
  "w1d": "5",
  "w1c": "4",
  "w1r": "Short",
  "w1x": "Stun setting",
  "defR": "0",
  "defM": "0",
  "encCur": "3",
  "speciesAb": "Starts with Brawn 2, Agility 2, Intellect 2, Cunning 2, Willpower 2, Presence 2; 110 XP; wound 10 + Brawn, strain 10 + Willpower.\nAdditional Non-Career Skills: Humans start the game with one rank in two different non-career skills of their choice."
 },
 "Ember Two - Jory Varrin": {
  "kind": "char",
  "mode": "pc",
  "name": "Ember Two - Jory Varrin",
  "species": "Human",
  "career": "Ace",
  "specs": "Gunner",
  "motivation": "Friendship - \"Watch Coran's back in combat\"",
  "brawn": "3",
  "agility": "3",
  "intellect": "3",
  "cunning": "2",
  "willpower": "3",
  "presence": "2",
  "woundT": "13",
  "strainT": "13",
  "soak": "4",
  "sk_gunnery_r": "4",
  "sk_pilotingspace_r": "3",
  "sk_cool_r": "3",
  "sk_mechanics_r": "2",
  "sk_athletics_r": "2",
  "sk_discipline_r": "2",
  "sk_leadership_r": "1",
  "sk_vigilance_r": "1",
  "sk_astrogation_c": true,
  "sk_cool_c": true,
  "sk_discipline_c": true,
  "sk_gunnery_c": true,
  "sk_mechanics_c": true,
  "sk_perception_c": true,
  "sk_pilotingplanetary_c": true,
  "sk_pilotingspace_c": true,
  "sk_rangedheavy_c": true,
  "sk_rangedlight_c": true,
  "sk_resilience_c": true,
  "t1n": "True Aim",
  "t2n": "Overwhelm Defenses",
  "t3n": "Debilitating Shot",
  "dutyType": "Combat Victory",
  "dutyVal": "20",
  "background": "Coran's childhood friend and wingman, an expert marksman who specializes in precision strikes against critical Imperial targets.",
  "notes": "Suggested build: 110 XP (Human) + 170 earned = 280; characteristics 120, skills 140, talents 20. Free ranks: species Athletics, Leadership; career Cool, Mechanics, Perception, Piloting (Space); specialization Discipline, Gunnery. Talents in tree order (row): Gunner - Debilitating Shot 1, True Aim 2, Overwhelm Defenses 1.\nSoak 4 = Brawn 3 + Heavy Clothing 1. Veteran (GM choice): skill ranks over 2; characteristics cost 120 XP of 110 starting. Corrected: Deadly Accuracy and Spitfire are not on the Gunner tree (closest: Overwhelm Defenses, Debilitating Shot) (core rules).\nFrom 100 Sample Characters & Vehicles (The Star Wars RPG Guide), team: The Rebel Starfighter Squadron. Wound and strain thresholds are species base + Brawn / Willpower.",
  "t4n": "",
  "t5n": "",
  "t6n": "",
  "t7n": "",
  "t8n": "",
  "t9n": "",
  "t10n": "",
  "xpTotal": "280",
  "xpAvail": "0",
  "sk_astrogation_r": "",
  "sk_athletics_c": false,
  "sk_charm_c": false,
  "sk_charm_r": "",
  "sk_coercion_c": false,
  "sk_coercion_r": "",
  "sk_computers_c": false,
  "sk_computers_r": "",
  "sk_coordination_c": false,
  "sk_coordination_r": "",
  "sk_deception_c": false,
  "sk_deception_r": "",
  "sk_leadership_c": false,
  "sk_medicine_c": false,
  "sk_medicine_r": "",
  "sk_negotiation_c": false,
  "sk_negotiation_r": "",
  "sk_perception_r": "1",
  "sk_pilotingplanetary_r": "",
  "sk_resilience_r": "",
  "sk_skulduggery_c": false,
  "sk_skulduggery_r": "",
  "sk_stealth_c": false,
  "sk_stealth_r": "",
  "sk_streetwise_c": false,
  "sk_streetwise_r": "",
  "sk_survival_c": false,
  "sk_survival_r": "",
  "sk_vigilance_c": false,
  "sk_brawl_c": false,
  "sk_brawl_r": "",
  "sk_lightsaber_c": false,
  "sk_lightsaber_r": "",
  "sk_melee_c": false,
  "sk_melee_r": "",
  "sk_rangedlight_r": "",
  "sk_rangedheavy_r": "",
  "sk_coreworlds_c": false,
  "sk_coreworlds_r": "",
  "sk_education_c": false,
  "sk_education_r": "",
  "sk_lore_c": false,
  "sk_lore_r": "",
  "sk_outerrim_c": false,
  "sk_outerrim_r": "",
  "sk_underworld_c": false,
  "sk_underworld_r": "",
  "sk_warfare_c": false,
  "sk_warfare_r": "",
  "sk_xenology_c": false,
  "sk_xenology_r": "",
  "t1r": "1",
  "t1a": "Active (Maneuver)",
  "t1e": "Once per round, may perform a True Aim maneuver to gain benefits of aiming and upgrade combat check once per rank of True Aim.",
  "t2r": "1",
  "t2a": "Active (Incidental)",
  "t2e": "Upon unsuccessful attack with a starship or vehicle weapon, may spend 2 Advantage per rank of Overwhelm Defenses.",
  "t3r": "1",
  "t3a": "Active (Incidental)",
  "t3e": "Upon successful attack with a starship or vehicle weapon, may spend 2 Advantage to reduce the maximum speed of the target by 1 until the end of the next round.",
  "t4r": "",
  "t4a": "",
  "t4e": "",
  "t5r": "",
  "t5a": "",
  "t5e": "",
  "t6r": "",
  "t6a": "",
  "t6e": "",
  "t7r": "",
  "t7a": "",
  "t7e": "",
  "t8r": "",
  "t8a": "",
  "t8e": "",
  "t9r": "",
  "t9a": "",
  "t9e": "",
  "t10r": "",
  "t10a": "",
  "t10e": "",
  "talents": "",
  "credits": "25",
  "gear": "Holdout Blaster, Heavy Clothing, Comlink (handheld), Stimpack (×2), Datapad, Macrobinoculars (Suggested starting kit: 475 of 500 credits.)",
  "w1n": "Holdout Blaster",
  "w1s": "Ranged (Light)",
  "w1d": "5",
  "w1c": "4",
  "w1r": "Short",
  "w1x": "Stun setting",
  "defR": "0",
  "defM": "0",
  "encCur": "3",
  "speciesAb": "Starts with Brawn 2, Agility 2, Intellect 2, Cunning 2, Willpower 2, Presence 2; 110 XP; wound 10 + Brawn, strain 10 + Willpower.\nAdditional Non-Career Skills: Humans start the game with one rank in two different non-career skills of their choice."
 },
 "Ember Three - Dara Quell": {
  "kind": "char",
  "mode": "pc",
  "name": "Ember Three - Dara Quell",
  "species": "Human",
  "career": "Ace",
  "specs": "Pilot",
  "motivation": "Duty - \"Be the best pilot the Rebellion has\"",
  "brawn": "2",
  "agility": "4",
  "intellect": "3",
  "cunning": "3",
  "willpower": "3",
  "presence": "2",
  "woundT": "12",
  "strainT": "13",
  "soak": "3",
  "sk_pilotingspace_r": "4",
  "sk_gunnery_r": "3",
  "sk_cool_r": "3",
  "sk_astrogation_r": "2",
  "sk_mechanics_r": "2",
  "sk_leadership_r": "2",
  "sk_athletics_r": "1",
  "sk_vigilance_r": "1",
  "sk_astrogation_c": true,
  "sk_cool_c": true,
  "sk_gunnery_c": true,
  "sk_mechanics_c": true,
  "sk_perception_c": true,
  "sk_pilotingplanetary_c": true,
  "sk_pilotingspace_c": true,
  "sk_rangedlight_c": true,
  "t1n": "Skilled Jockey",
  "t2n": "Natural Pilot",
  "t3n": "Brilliant Evasion",
  "dutyType": "Space Superiority",
  "dutyVal": "20",
  "background": "A veteran pilot known for his exceptional flying skills and ability to survive missions that claim other pilots' lives.",
  "notes": "Suggested build: 110 XP (Human) + 270 earned = 380; characteristics 160, skills 140, talents 80. Free ranks: career Astrogation, Cool, Mechanics, Perception; species Athletics, Leadership; specialization Piloting (Space), Gunnery. Talents in tree order (row): Pilot - Skilled Jockey 1, Let's Ride 1, Rapid Recovery 2, Natural Pilot 3, Defensive Driving 4, Brilliant Evasion 5.\nSoak 3 = Brawn 2 + Heavy Clothing 1. Veteran (GM choice): skill ranks over 2; characteristics cost 160 XP of 110 starting. Corrected: Ace Pilot is not a published talent (closest: Natural Pilot) (core rules).\nFrom 100 Sample Characters & Vehicles (The Star Wars RPG Guide), team: The Rebel Starfighter Squadron. Wound and strain thresholds are species base + Brawn / Willpower.",
  "t4n": "Let's Ride",
  "t5n": "Rapid Recovery",
  "t6n": "Defensive Driving",
  "t7n": "",
  "t8n": "",
  "t9n": "",
  "t10n": "",
  "xpTotal": "380",
  "xpAvail": "0",
  "sk_athletics_c": false,
  "sk_charm_c": false,
  "sk_charm_r": "",
  "sk_coercion_c": false,
  "sk_coercion_r": "",
  "sk_computers_c": false,
  "sk_computers_r": "",
  "sk_coordination_c": false,
  "sk_coordination_r": "",
  "sk_deception_c": false,
  "sk_deception_r": "",
  "sk_discipline_c": false,
  "sk_discipline_r": "",
  "sk_leadership_c": false,
  "sk_medicine_c": false,
  "sk_medicine_r": "",
  "sk_negotiation_c": false,
  "sk_negotiation_r": "",
  "sk_perception_r": "1",
  "sk_pilotingplanetary_r": "",
  "sk_resilience_c": false,
  "sk_resilience_r": "",
  "sk_skulduggery_c": false,
  "sk_skulduggery_r": "",
  "sk_stealth_c": false,
  "sk_stealth_r": "",
  "sk_streetwise_c": false,
  "sk_streetwise_r": "",
  "sk_survival_c": false,
  "sk_survival_r": "",
  "sk_vigilance_c": false,
  "sk_brawl_c": false,
  "sk_brawl_r": "",
  "sk_lightsaber_c": false,
  "sk_lightsaber_r": "",
  "sk_melee_c": false,
  "sk_melee_r": "",
  "sk_rangedlight_r": "",
  "sk_rangedheavy_c": false,
  "sk_rangedheavy_r": "",
  "sk_coreworlds_c": false,
  "sk_coreworlds_r": "",
  "sk_education_c": false,
  "sk_education_r": "",
  "sk_lore_c": false,
  "sk_lore_r": "",
  "sk_outerrim_c": false,
  "sk_outerrim_r": "",
  "sk_underworld_c": false,
  "sk_underworld_r": "",
  "sk_warfare_c": false,
  "sk_warfare_r": "",
  "sk_xenology_c": false,
  "sk_xenology_r": "",
  "t1r": "1",
  "t1a": "Passive",
  "t1e": "Remove Setback per rank of Skilled Jockey from all Piloting (Planetary) and Piloting (Space) checks the character attempts.",
  "t2r": "1",
  "t2a": "Active (Incidental)",
  "t2e": "Once per session, may reroll any Piloting (Space) or Gunnery check.",
  "t3r": "1",
  "t3a": "Active (Action)",
  "t3e": "Once per encounter may take Brilliant Evasion action. Select 1 opponent and make Opposed Piloting (Planetary or Space) check to stop opponent from attacking…",
  "t4r": "1",
  "t4a": "Active (Incidental)",
  "t4e": "Once per round, may mount or dismount a vehicle or beast, or enter a cockpit or weapon station on a vehicle, as an incidental.",
  "t5r": "1",
  "t5a": "Passive",
  "t5e": "When healing strain after an encounter, heal 1 additional strain per rank of Rapid Recovery.",
  "t6r": "1",
  "t6a": "Passive",
  "t6e": "Increase defense of vehicle or starship being piloted by 1 per rank of Defensive Driving.",
  "t7r": "",
  "t7a": "",
  "t7e": "",
  "t8r": "",
  "t8a": "",
  "t8e": "",
  "t9r": "",
  "t9a": "",
  "t9e": "",
  "t10r": "",
  "t10a": "",
  "t10e": "",
  "talents": "",
  "credits": "25",
  "gear": "Holdout Blaster, Heavy Clothing, Comlink (handheld), Stimpack (×2), Datapad, Macrobinoculars (Suggested starting kit: 475 of 500 credits.)",
  "w1n": "Holdout Blaster",
  "w1s": "Ranged (Light)",
  "w1d": "5",
  "w1c": "4",
  "w1r": "Short",
  "w1x": "Stun setting",
  "defR": "0",
  "defM": "0",
  "encCur": "3",
  "speciesAb": "Starts with Brawn 2, Agility 2, Intellect 2, Cunning 2, Willpower 2, Presence 2; 110 XP; wound 10 + Brawn, strain 10 + Willpower.\nAdditional Non-Career Skills: Humans start the game with one rank in two different non-career skills of their choice."
 },
 "Ember Four - Benn Tarkle": {
  "kind": "char",
  "mode": "pc",
  "name": "Ember Four - Benn Tarkle",
  "species": "Human",
  "career": "Technician",
  "specs": "Mechanic",
  "motivation": "Expertise - \"Keep everyone's ship flying\"",
  "brawn": "3",
  "agility": "2",
  "intellect": "4",
  "cunning": "3",
  "willpower": "3",
  "presence": "2",
  "woundT": "13",
  "strainT": "13",
  "soak": "4",
  "sk_mechanics_r": "4",
  "sk_pilotingspace_r": "3",
  "sk_gunnery_r": "2",
  "sk_computers_r": "2",
  "sk_cool_r": "2",
  "sk_education_r": "2",
  "sk_athletics_r": "1",
  "sk_vigilance_r": "1",
  "sk_astrogation_c": true,
  "sk_brawl_c": true,
  "sk_computers_c": true,
  "sk_coordination_c": true,
  "sk_discipline_c": true,
  "sk_mechanics_c": true,
  "sk_outerrim_c": true,
  "sk_perception_c": true,
  "sk_pilotingplanetary_c": true,
  "sk_pilotingspace_c": true,
  "sk_skulduggery_c": true,
  "t1n": "Gearhead",
  "t2n": "Solid Repairs",
  "t3n": "Fine Tuning",
  "dutyType": "Resource Acquisition",
  "dutyVal": "15",
  "background": "The squadron's technical expert who can repair battle damage mid-flight and modify fighters for specific mission requirements.",
  "notes": "Suggested build: 110 XP (Human) + 220 earned = 330; characteristics 160, skills 155, talents 15. Free ranks: career Computers, Coordination, Discipline, Perception; species Cool, Gunnery; specialization Mechanics, Piloting (Space). Talents in tree order (row): Mechanic - Gearhead 1, Solid Repairs 1, Fine Tuning 1.\nSoak 4 = Brawn 3 + Heavy Clothing 1. Veteran (GM choice): skill ranks over 2; characteristics cost 160 XP of 110 starting.\nFrom 100 Sample Characters & Vehicles (The Star Wars RPG Guide), team: The Rebel Starfighter Squadron. Wound and strain thresholds are species base + Brawn / Willpower.",
  "xpTotal": "330",
  "xpAvail": "0",
  "sk_astrogation_r": "",
  "sk_athletics_c": false,
  "sk_charm_c": false,
  "sk_charm_r": "",
  "sk_coercion_c": false,
  "sk_coercion_r": "",
  "sk_cool_c": false,
  "sk_coordination_r": "1",
  "sk_deception_c": false,
  "sk_deception_r": "",
  "sk_discipline_r": "1",
  "sk_leadership_c": false,
  "sk_leadership_r": "",
  "sk_medicine_c": false,
  "sk_medicine_r": "",
  "sk_negotiation_c": false,
  "sk_negotiation_r": "",
  "sk_perception_r": "1",
  "sk_pilotingplanetary_r": "",
  "sk_resilience_c": false,
  "sk_resilience_r": "",
  "sk_skulduggery_r": "",
  "sk_stealth_c": false,
  "sk_stealth_r": "",
  "sk_streetwise_c": false,
  "sk_streetwise_r": "",
  "sk_survival_c": false,
  "sk_survival_r": "",
  "sk_vigilance_c": false,
  "sk_brawl_r": "",
  "sk_gunnery_c": false,
  "sk_lightsaber_c": false,
  "sk_lightsaber_r": "",
  "sk_melee_c": false,
  "sk_melee_r": "",
  "sk_rangedlight_c": false,
  "sk_rangedlight_r": "",
  "sk_rangedheavy_c": false,
  "sk_rangedheavy_r": "",
  "sk_coreworlds_c": false,
  "sk_coreworlds_r": "",
  "sk_education_c": false,
  "sk_lore_c": false,
  "sk_lore_r": "",
  "sk_outerrim_r": "",
  "sk_underworld_c": false,
  "sk_underworld_r": "",
  "sk_warfare_c": false,
  "sk_warfare_r": "",
  "sk_xenology_c": false,
  "sk_xenology_r": "",
  "t1r": "1",
  "t1a": "Passive",
  "t1e": "Remove Setback per rank of Gearhead from Mechanics checks. Have the credit cost to add mods to attachments.",
  "t2r": "1",
  "t2a": "Passive",
  "t2e": "The character repairs +1 hull trauma per rank of Solid Repairs whenever he repairs a starship or vehicle.",
  "t3r": "1",
  "t3a": "Passive",
  "t3e": "When reducing the amount of system strain a starship or vehicle suffers, reduce 1 additional strain per rank of Fine Tuning.",
  "t4n": "",
  "t4r": "",
  "t4a": "",
  "t4e": "",
  "t5n": "",
  "t5r": "",
  "t5a": "",
  "t5e": "",
  "t6n": "",
  "t6r": "",
  "t6a": "",
  "t6e": "",
  "t7n": "",
  "t7r": "",
  "t7a": "",
  "t7e": "",
  "t8n": "",
  "t8r": "",
  "t8a": "",
  "t8e": "",
  "t9n": "",
  "t9r": "",
  "t9a": "",
  "t9e": "",
  "t10n": "",
  "t10r": "",
  "t10a": "",
  "t10e": "",
  "talents": "",
  "credits": "15",
  "gear": "Heavy Clothing, Tool Kit, Emergency Repair Patch (×2), Comlink (handheld), Glow Rod (Suggested starting kit: 485 of 500 credits.)",
  "defR": "0",
  "defM": "0",
  "encCur": "5",
  "speciesAb": "Starts with Brawn 2, Agility 2, Intellect 2, Cunning 2, Willpower 2, Presence 2; 110 XP; wound 10 + Brawn, strain 10 + Willpower.\nAdditional Non-Career Skills: Humans start the game with one rank in two different non-career skills of their choice."
 },
 "Ember Five - Garris Malk": {
  "kind": "char",
  "mode": "pc",
  "name": "Ember Five - Garris Malk",
  "species": "Human",
  "career": "Commander",
  "specs": "Squadron Leader",
  "motivation": "Duty - \"Bring everyone home alive\"",
  "brawn": "2",
  "agility": "3",
  "intellect": "3",
  "cunning": "3",
  "willpower": "3",
  "presence": "3",
  "woundT": "12",
  "strainT": "14",
  "soak": "3",
  "sk_leadership_r": "4",
  "sk_pilotingspace_r": "3",
  "sk_gunnery_r": "3",
  "sk_cool_r": "3",
  "sk_discipline_r": "2",
  "sk_warfare_r": "2",
  "sk_vigilance_r": "1",
  "sk_charm_r": "1",
  "sk_coercion_c": true,
  "sk_cool_c": true,
  "sk_discipline_c": true,
  "sk_gunnery_c": true,
  "sk_leadership_c": true,
  "sk_mechanics_c": true,
  "sk_perception_c": true,
  "sk_pilotingplanetary_c": true,
  "sk_pilotingspace_c": true,
  "sk_rangedlight_c": true,
  "sk_vigilance_c": true,
  "sk_warfare_c": true,
  "t1n": "Command",
  "t2n": "Field Commander",
  "t3n": "Master Leader",
  "dutyType": "Personnel",
  "dutyVal": "20",
  "background": "An experienced commander who provides tactical coordination and ensures squadron cohesion during complex multi-fighter operations.",
  "notes": "Suggested build: 110 XP (Human) + 330 earned = 440; characteristics 150, skills 145, talents 145. Free ranks: species Athletics, Charm; career Cool, Discipline, Leadership, Warfare; specialization Piloting (Space), Gunnery. Talents in tree order (row): Squadron Leader - Defensive Driving 1, Situational Awareness 2, Quick Strike 2, Full Stop 3, Form On Me 4, Command 4, Grit 1, Field Commander 2, Confidence 5, Master Leader 5.\nSoak 3 = Brawn 2 + Heavy Clothing 1. Veteran (GM choice): skill ranks over 2; characteristics cost 150 XP of 110 starting. Corrected: Natural Leader is not on the Squadron Leader tree (closest: Master Leader); Duty 25 -> 20 so the squadron's Duty stays under 100 (core rules). Corrected: strain 13 -> 14 (10 + Willpower 3 + Grit 1), species table.\nFrom 100 Sample Characters & Vehicles (The Star Wars RPG Guide), team: The Rebel Starfighter Squadron. Wound and strain thresholds are species base + Brawn / Willpower.",
  "t4n": "Defensive Driving",
  "t5n": "Situational Awareness",
  "t6n": "Quick Strike",
  "t7n": "Full Stop",
  "t8n": "Form On Me",
  "t9n": "Grit",
  "t10n": "Confidence",
  "xpTotal": "440",
  "xpAvail": "0",
  "sk_astrogation_c": false,
  "sk_astrogation_r": "",
  "sk_athletics_c": false,
  "sk_athletics_r": "1",
  "sk_charm_c": false,
  "sk_coercion_r": "",
  "sk_computers_c": false,
  "sk_computers_r": "",
  "sk_coordination_c": false,
  "sk_coordination_r": "",
  "sk_deception_c": false,
  "sk_deception_r": "",
  "sk_mechanics_r": "",
  "sk_medicine_c": false,
  "sk_medicine_r": "",
  "sk_negotiation_c": false,
  "sk_negotiation_r": "",
  "sk_perception_r": "",
  "sk_pilotingplanetary_r": "",
  "sk_resilience_c": false,
  "sk_resilience_r": "",
  "sk_skulduggery_c": false,
  "sk_skulduggery_r": "",
  "sk_stealth_c": false,
  "sk_stealth_r": "",
  "sk_streetwise_c": false,
  "sk_streetwise_r": "",
  "sk_survival_c": false,
  "sk_survival_r": "",
  "sk_brawl_c": false,
  "sk_brawl_r": "",
  "sk_lightsaber_c": false,
  "sk_lightsaber_r": "",
  "sk_melee_c": false,
  "sk_melee_r": "",
  "sk_rangedlight_r": "",
  "sk_rangedheavy_c": false,
  "sk_rangedheavy_r": "",
  "sk_coreworlds_c": false,
  "sk_coreworlds_r": "",
  "sk_education_c": false,
  "sk_education_r": "",
  "sk_lore_c": false,
  "sk_lore_r": "",
  "sk_outerrim_c": false,
  "sk_outerrim_r": "",
  "sk_underworld_c": false,
  "sk_underworld_r": "",
  "sk_xenology_c": false,
  "sk_xenology_r": "",
  "t1r": "1",
  "t1a": "Passive",
  "t1e": "Add Boost per rank of Command when making Leadership checks. Affected targets add Boost to Discipline checks for next 24 hours.",
  "t2r": "1",
  "t2a": "Active (Action)",
  "t2e": "Take the Field Commander action; make a Average (2 Difficulty) Leadership check. A number of allies equal to Presence may immediately suffer 1 strain to…",
  "t3r": "1",
  "t3a": "Active (Incidental)",
  "t3e": "Once per round, suffer 2 strain to decrease difficulty of the next Leadership check by one, to a minimum of Easy (Difficulty).",
  "t4r": "1",
  "t4a": "Passive",
  "t4e": "Increase defense of vehicle or starship being piloted by 1 per rank of Defensive Driving.",
  "t5r": "1",
  "t5a": "Passive",
  "t5e": "Allies with short range of the vehicle add Boost to their Perception and Vigilance checks. Allies within close range add 2 Boost instead.",
  "t6r": "1",
  "t6a": "Passive",
  "t6e": "Add Boost per rank of Quick Strike to combat checks against targets that have not acted yet this encounter.",
  "t7r": "1",
  "t7a": "Active (Maneuver)",
  "t7e": "When piloting a ship or vehicle, take a full-stop maneuver to reduce speed to zero and suffer system strain equal to the speed reduced.",
  "t8r": "1",
  "t8a": "Passive",
  "t8e": "Allies equal to ranks in Leadership in close range gain the benefits of the Gain the Advantage action.",
  "t9r": "1",
  "t9a": "Passive",
  "t9e": "Gain +1 strain threshold",
  "t10r": "1",
  "t10a": "Passive",
  "t10e": "May decrease difficulty of Discipline checks to avoid fear by 1 per rank of Confidence.",
  "talents": "",
  "credits": "25",
  "gear": "Holdout Blaster, Heavy Clothing, Comlink (handheld), Stimpack (×2), Datapad, Macrobinoculars (Suggested starting kit: 475 of 500 credits.)",
  "w1n": "Holdout Blaster",
  "w1s": "Ranged (Light)",
  "w1d": "5",
  "w1c": "4",
  "w1r": "Short",
  "w1x": "Stun setting",
  "defR": "0",
  "defM": "0",
  "encCur": "3",
  "speciesAb": "Starts with Brawn 2, Agility 2, Intellect 2, Cunning 2, Willpower 2, Presence 2; 110 XP; wound 10 + Brawn, strain 10 + Willpower.\nAdditional Non-Career Skills: Humans start the game with one rank in two different non-career skills of their choice."
 },
 "Kingpin Lorrun Castavel": {
  "kind": "char",
  "mode": "pc",
  "name": "Kingpin Lorrun Castavel",
  "species": "Human",
  "career": "Smuggler",
  "specs": "Gambler",
  "motivation": "Ambition - \"Build a smuggling empire\"",
  "brawn": "2",
  "agility": "3",
  "intellect": "3",
  "cunning": "4",
  "willpower": "2",
  "presence": "4",
  "woundT": "12",
  "strainT": "13",
  "soak": "2",
  "sk_charm_r": "4",
  "sk_deception_r": "4",
  "sk_cool_r": "3",
  "sk_skulduggery_r": "3",
  "sk_leadership_r": "2",
  "sk_pilotingspace_r": "2",
  "sk_negotiation_r": "1",
  "sk_streetwise_r": "1",
  "sk_computers_c": true,
  "sk_cool_c": true,
  "sk_coordination_c": true,
  "sk_deception_c": true,
  "sk_perception_c": true,
  "sk_pilotingspace_c": true,
  "sk_skulduggery_c": true,
  "sk_streetwise_c": true,
  "sk_underworld_c": true,
  "sk_vigilance_c": true,
  "t1n": "Smooth Talker",
  "t2n": "Up the Ante",
  "t3n": "Convincing Demeanor",
  "oblType": "Debt (Multiple gambling debts)",
  "oblVal": "25",
  "background": "A charismatic gambler and businessman who coordinates a network of smugglers across the galaxy, always looking for the next big score.",
  "notes": "Suggested build: 110 XP (Human) + 380 earned = 490; characteristics 200, skills 190, talents 100. Free ranks: species Charm, Leadership; specialization Cool, Deception; career Perception, Piloting (Space), Skulduggery, Streetwise. Talents in tree order (row): Gambler - Convincing Demeanor 1, Grit 2, Second Chances 3, Up the Ante 4, Double or Nothing 5, Smooth Talker 5.\nSoak 2 = Brawn 2. Veteran (GM choice): skill ranks over 2; characteristics cost 200 XP of 110 starting. Corrected: Black Market Contacts is not on the Gambler tree (closest: Up the Ante) (core rules). Corrected: strain 12 -> 13 (10 + Willpower 2 + Grit 1), species table.\nFrom 100 Sample Characters & Vehicles (The Star Wars RPG Guide), team: The Smuggling Ring. Wound and strain thresholds are species base + Brawn / Willpower.",
  "t4n": "Grit",
  "t5n": "Second Chances",
  "t6n": "Double or Nothing",
  "t7n": "",
  "t8n": "",
  "t9n": "",
  "t10n": "",
  "xpTotal": "490",
  "xpAvail": "0",
  "sk_astrogation_c": false,
  "sk_astrogation_r": "",
  "sk_athletics_c": false,
  "sk_athletics_r": "",
  "sk_charm_c": false,
  "sk_coercion_c": false,
  "sk_coercion_r": "",
  "sk_computers_r": "",
  "sk_coordination_r": "",
  "sk_discipline_c": false,
  "sk_discipline_r": "",
  "sk_leadership_c": false,
  "sk_mechanics_c": false,
  "sk_mechanics_r": "",
  "sk_medicine_c": false,
  "sk_medicine_r": "",
  "sk_negotiation_c": false,
  "sk_perception_r": "1",
  "sk_pilotingplanetary_c": false,
  "sk_pilotingplanetary_r": "",
  "sk_resilience_c": false,
  "sk_resilience_r": "",
  "sk_stealth_c": false,
  "sk_stealth_r": "",
  "sk_survival_c": false,
  "sk_survival_r": "",
  "sk_vigilance_r": "",
  "sk_brawl_c": false,
  "sk_brawl_r": "",
  "sk_gunnery_c": false,
  "sk_gunnery_r": "",
  "sk_lightsaber_c": false,
  "sk_lightsaber_r": "",
  "sk_melee_c": false,
  "sk_melee_r": "",
  "sk_rangedlight_c": false,
  "sk_rangedlight_r": "",
  "sk_rangedheavy_c": false,
  "sk_rangedheavy_r": "",
  "sk_coreworlds_c": false,
  "sk_coreworlds_r": "",
  "sk_education_c": false,
  "sk_education_r": "",
  "sk_lore_c": false,
  "sk_lore_r": "",
  "sk_outerrim_c": false,
  "sk_outerrim_r": "",
  "sk_underworld_r": "",
  "sk_warfare_c": false,
  "sk_warfare_r": "",
  "sk_xenology_c": false,
  "sk_xenology_r": "",
  "t1r": "1",
  "t1a": "Active (Incidental)",
  "t1e": "When first acquired choose 1 skill; Charm, Coercion, Deception, or Negotiation. When making checks with that skill spend Triumph to gain additional Success…",
  "t2r": "1",
  "t2a": "Passive",
  "t2e": "When gambling win 10% more credits per rank of Up the Ante.",
  "t3r": "1",
  "t3a": "Passive",
  "t3e": "Remove Setback per rank of Convincing Demeanor from any Deception or Skulduggery checks.",
  "t4r": "1",
  "t4a": "Passive",
  "t4e": "Gain +1 strain threshold",
  "t5r": "1",
  "t5a": "Active (Incidental)",
  "t5e": "Once per encounter choose a number of positive dice equal to ranks in Second Changes and reroll them.",
  "t6r": "1",
  "t6a": "Passive",
  "t6e": "Suffer 2 strain to perform the Double or Nothing incidental to increase the difficulty of the next check by one.",
  "t7r": "",
  "t7a": "",
  "t7e": "",
  "t8r": "",
  "t8a": "",
  "t8e": "",
  "t9r": "",
  "t9a": "",
  "t9e": "",
  "t10r": "",
  "t10a": "",
  "t10e": "",
  "talents": "",
  "credits": "175",
  "gear": "Holdout Blaster, Datapad, Comlink (handheld), Stimpack (Suggested starting kit: 325 of 500 credits.)",
  "w1n": "Holdout Blaster",
  "w1s": "Ranged (Light)",
  "w1d": "5",
  "w1c": "4",
  "w1r": "Short",
  "w1x": "Stun setting",
  "defR": "0",
  "defM": "0",
  "encCur": "2",
  "speciesAb": "Starts with Brawn 2, Agility 2, Intellect 2, Cunning 2, Willpower 2, Presence 2; 110 XP; wound 10 + Brawn, strain 10 + Willpower.\nAdditional Non-Career Skills: Humans start the game with one rank in two different non-career skills of their choice."
 },
 "Pilot Rhen Talvo": {
  "kind": "char",
  "mode": "pc",
  "name": "Pilot Rhen Talvo",
  "species": "Human",
  "career": "Smuggler",
  "specs": "Pilot",
  "motivation": "Freedom - \"I make my own destiny\"",
  "brawn": "2",
  "agility": "4",
  "intellect": "2",
  "cunning": "4",
  "willpower": "2",
  "presence": "3",
  "woundT": "12",
  "strainT": "12",
  "soak": "3",
  "sk_pilotingspace_r": "4",
  "sk_rangedlight_r": "3",
  "sk_cool_r": "3",
  "sk_charm_r": "3",
  "sk_astrogation_r": "2",
  "sk_mechanics_r": "2",
  "sk_streetwise_r": "1",
  "sk_deception_r": "1",
  "sk_astrogation_c": true,
  "sk_coordination_c": true,
  "sk_deception_c": true,
  "sk_gunnery_c": true,
  "sk_perception_c": true,
  "sk_pilotingplanetary_c": true,
  "sk_pilotingspace_c": true,
  "sk_skulduggery_c": true,
  "sk_streetwise_c": true,
  "sk_underworld_c": true,
  "sk_vigilance_c": true,
  "t1n": "Skilled Jockey",
  "t2n": "Dead to Rights",
  "t3n": "Galaxy Mapper",
  "oblType": "Bounty (A Hutt crime lord he shorted on a cargo run)",
  "oblVal": "20",
  "background": "A hotshot pilot with the fastest ship in the galaxy, known for making impossible runs and talking his way out of trouble.",
  "notes": "Suggested build: 110 XP (Human) + 275 earned = 385; characteristics 170, skills 195, talents 20. Free ranks: specialization Astrogation, Piloting (Space); species Charm, Cool; career Deception, Perception, Streetwise, Vigilance. Talents in tree order (row): Pilot - Skilled Jockey 1, Dead to Rights 2, Galaxy Mapper 1.\nSoak 3 = Brawn 2 + Heavy Clothing 1. Veteran (GM choice): skill ranks over 2; characteristics cost 170 XP of 110 starting. Corrected: Quick Draw is not on the Pilot tree (closest: Dead to Rights) (core rules).\nFrom 100 Sample Characters & Vehicles (The Star Wars RPG Guide), team: The Smuggling Ring. Wound and strain thresholds are species base + Brawn / Willpower.",
  "t4n": "",
  "t5n": "",
  "t6n": "",
  "t7n": "",
  "t8n": "",
  "t9n": "",
  "t10n": "",
  "xpTotal": "385",
  "xpAvail": "0",
  "sk_athletics_c": false,
  "sk_athletics_r": "",
  "sk_charm_c": false,
  "sk_coercion_c": false,
  "sk_coercion_r": "",
  "sk_computers_c": false,
  "sk_computers_r": "",
  "sk_cool_c": false,
  "sk_coordination_r": "",
  "sk_discipline_c": false,
  "sk_discipline_r": "",
  "sk_leadership_c": false,
  "sk_leadership_r": "",
  "sk_mechanics_c": false,
  "sk_medicine_c": false,
  "sk_medicine_r": "",
  "sk_negotiation_c": false,
  "sk_negotiation_r": "",
  "sk_perception_r": "1",
  "sk_pilotingplanetary_r": "",
  "sk_resilience_c": false,
  "sk_resilience_r": "",
  "sk_skulduggery_r": "",
  "sk_stealth_c": false,
  "sk_stealth_r": "",
  "sk_survival_c": false,
  "sk_survival_r": "",
  "sk_vigilance_r": "1",
  "sk_brawl_c": false,
  "sk_brawl_r": "",
  "sk_gunnery_r": "",
  "sk_lightsaber_c": false,
  "sk_lightsaber_r": "",
  "sk_melee_c": false,
  "sk_melee_r": "",
  "sk_rangedlight_c": false,
  "sk_rangedheavy_c": false,
  "sk_rangedheavy_r": "",
  "sk_coreworlds_c": false,
  "sk_coreworlds_r": "",
  "sk_education_c": false,
  "sk_education_r": "",
  "sk_lore_c": false,
  "sk_lore_r": "",
  "sk_outerrim_c": false,
  "sk_outerrim_r": "",
  "sk_underworld_r": "",
  "sk_warfare_c": false,
  "sk_warfare_r": "",
  "sk_xenology_c": false,
  "sk_xenology_r": "",
  "t1r": "1",
  "t1a": "Passive",
  "t1e": "Remove Setback per rank of Skilled Jockey from all Piloting (Planetary) and Piloting (Space) checks the character attempts.",
  "t2r": "1",
  "t2a": "Active (Incidental)",
  "t2e": "Spend 1 Destiny Point to add additional damage equal to half Agility (rounded up) to one hit of successful attack made with ship or vehicle-mounted weaponry.",
  "t3r": "1",
  "t3a": "Passive",
  "t3e": "Remove Setback per rank of Galaxy Mapper from Astrogation checks. Astrogation checks take half normal time.",
  "t4r": "",
  "t4a": "",
  "t4e": "",
  "t5r": "",
  "t5a": "",
  "t5e": "",
  "t6r": "",
  "t6a": "",
  "t6e": "",
  "t7r": "",
  "t7a": "",
  "t7e": "",
  "t8r": "",
  "t8a": "",
  "t8e": "",
  "t9r": "",
  "t9a": "",
  "t9e": "",
  "t10r": "",
  "t10a": "",
  "t10e": "",
  "talents": "",
  "credits": "0",
  "gear": "Blaster Pistol, Heavy Clothing, Comlink (handheld), Stimpack (Suggested starting kit: 500 of 500 credits.)",
  "w1n": "Blaster Pistol",
  "w1s": "Ranged (Light)",
  "w1d": "6",
  "w1c": "3",
  "w1r": "Medium",
  "w1x": "Stun setting",
  "defR": "0",
  "defM": "0",
  "encCur": "1",
  "speciesAb": "Starts with Brawn 2, Agility 2, Intellect 2, Cunning 2, Willpower 2, Presence 2; 110 XP; wound 10 + Brawn, strain 10 + Willpower.\nAdditional Non-Career Skills: Humans start the game with one rank in two different non-career skills of their choice."
 },
 "Co-Pilot Rorrwaak": {
  "kind": "char",
  "mode": "pc",
  "name": "Co-Pilot Rorrwaak",
  "species": "Wookiee",
  "career": "Hired Gun",
  "specs": "Marauder",
  "motivation": "Relationship - \"Life debt to Rhen Talvo\"",
  "brawn": "5",
  "agility": "3",
  "intellect": "2",
  "cunning": "2",
  "willpower": "3",
  "presence": "2",
  "woundT": "21",
  "strainT": "11",
  "soak": "6",
  "sk_brawl_r": "4",
  "sk_mechanics_r": "4",
  "sk_pilotingspace_r": "2",
  "sk_athletics_r": "2",
  "sk_coercion_r": "2",
  "sk_rangedheavy_r": "2",
  "sk_cool_r": "1",
  "sk_survival_r": "1",
  "sk_athletics_c": true,
  "sk_brawl_c": true,
  "sk_coercion_c": true,
  "sk_discipline_c": true,
  "sk_melee_c": true,
  "sk_pilotingplanetary_c": true,
  "sk_rangedlight_c": true,
  "sk_resilience_c": true,
  "sk_survival_c": true,
  "sk_vigilance_c": true,
  "t1n": "Feral Strength",
  "t2n": "Toughened",
  "t3n": "Heroic Fortitude",
  "oblType": "Life Debt",
  "oblVal": "15",
  "background": "A loyal Wookiee warrior and skilled mechanic who serves as Rhen's co-pilot, engineer, and muscle when negotiations go bad.",
  "notes": "Suggested build: 90 XP (Wookiee) + 295 earned = 385; characteristics 170, skills 195, talents 20. Free ranks: career Athletics, Discipline, Resilience, Vigilance; specialization Coercion, Survival; species Brawl. Talents in tree order (row): Marauder - Feral Strength 1, Toughened 1, Heroic Fortitude 2.\nSoak 6 = Brawn 5 + Heavy Clothing 1. Veteran (GM choice): skill ranks over 2; characteristics cost 170 XP of 90 starting. Corrected: Gearhead is not on the Marauder tree (closest: Heroic Fortitude) (core rules). Corrected: wounds 19 -> 21 (14 + Brawn 5 + Toughened 2), species table.\nFrom 100 Sample Characters & Vehicles (The Star Wars RPG Guide), team: The Smuggling Ring. Wound and strain thresholds are species base + Brawn / Willpower.",
  "t4n": "",
  "t5n": "",
  "t6n": "",
  "t7n": "",
  "t8n": "",
  "t9n": "",
  "t10n": "",
  "xpTotal": "385",
  "xpAvail": "0",
  "sk_astrogation_c": false,
  "sk_astrogation_r": "",
  "sk_charm_c": false,
  "sk_charm_r": "",
  "sk_computers_c": false,
  "sk_computers_r": "",
  "sk_cool_c": false,
  "sk_coordination_c": false,
  "sk_coordination_r": "",
  "sk_deception_c": false,
  "sk_deception_r": "",
  "sk_discipline_r": "1",
  "sk_leadership_c": false,
  "sk_leadership_r": "",
  "sk_mechanics_c": false,
  "sk_medicine_c": false,
  "sk_medicine_r": "",
  "sk_negotiation_c": false,
  "sk_negotiation_r": "",
  "sk_perception_c": false,
  "sk_perception_r": "",
  "sk_pilotingplanetary_r": "",
  "sk_pilotingspace_c": false,
  "sk_resilience_r": "1",
  "sk_skulduggery_c": false,
  "sk_skulduggery_r": "",
  "sk_stealth_c": false,
  "sk_stealth_r": "",
  "sk_streetwise_c": false,
  "sk_streetwise_r": "",
  "sk_vigilance_r": "1",
  "sk_gunnery_c": false,
  "sk_gunnery_r": "",
  "sk_lightsaber_c": false,
  "sk_lightsaber_r": "",
  "sk_melee_r": "",
  "sk_rangedlight_r": "",
  "sk_rangedheavy_c": false,
  "sk_coreworlds_c": false,
  "sk_coreworlds_r": "",
  "sk_education_c": false,
  "sk_education_r": "",
  "sk_lore_c": false,
  "sk_lore_r": "",
  "sk_outerrim_c": false,
  "sk_outerrim_r": "",
  "sk_underworld_c": false,
  "sk_underworld_r": "",
  "sk_warfare_c": false,
  "sk_warfare_r": "",
  "sk_xenology_c": false,
  "sk_xenology_r": "",
  "t1r": "1",
  "t1a": "Passive",
  "t1e": "Add 1 damage per rank of Feral Strength to one hit of successful attacks made using Brawl or Melee skills.",
  "t2r": "1",
  "t2a": "Passive",
  "t2e": "Gain +2 wound threshold.",
  "t3r": "1",
  "t3a": "Active (Incidental)",
  "t3e": "May spend 1 Destiny Point to ignore effects of Critical Injuries on Brawn or Agility checks until the end of the encounter.",
  "t4r": "",
  "t4a": "",
  "t4e": "",
  "t5r": "",
  "t5a": "",
  "t5e": "",
  "t6r": "",
  "t6a": "",
  "t6e": "",
  "t7r": "",
  "t7a": "",
  "t7e": "",
  "t8r": "",
  "t8a": "",
  "t8e": "",
  "t9r": "",
  "t9a": "",
  "t9e": "",
  "t10r": "",
  "t10a": "",
  "t10e": "",
  "talents": "",
  "credits": "100",
  "gear": "Brass Knuckles, Vibroknife, Heavy Clothing, Stimpack (×2), Comlink (handheld) (Suggested starting kit: 400 of 500 credits.)",
  "w1n": "Brass Knuckles",
  "w1s": "Brawl",
  "w1d": "6",
  "w1c": "4",
  "w1r": "Engaged",
  "w1x": "Disorient 3, Pierce 1",
  "w2n": "Vibroknife",
  "w2s": "Melee",
  "w2d": "6",
  "w2c": "2",
  "w2r": "Engaged",
  "w2x": "Pierce 2, Vicious 1",
  "defR": "0",
  "defM": "0",
  "encCur": "2",
  "speciesAb": "Starts with Brawn 3, Agility 2, Intellect 2, Cunning 2, Willpower 1, Presence 2; 90 XP; wound 14 + Brawn, strain 8 + Willpower. Free rank: Brawl 1.\nRages when Wounded: When a Wookiee has suffered any wounds, he deals +1 damage to Brawl and Melee attacks. When a Wookiee is Critically Injured, he instead deals +2 damage to Brawl and Melee attacks."
 },
 "Slicer Sella Voren": {
  "kind": "char",
  "mode": "pc",
  "name": "Slicer Sella Voren",
  "species": "Human",
  "career": "Spy",
  "specs": "Slicer, Force Sensitive Emergent",
  "motivation": "Freedom - \"Stay ahead of Imperial Intelligence\"",
  "brawn": "2",
  "agility": "3",
  "intellect": "4",
  "cunning": "4",
  "willpower": "3",
  "presence": "2",
  "woundT": "12",
  "strainT": "13",
  "soak": "3",
  "forceRating": "1",
  "force": "Sense (Basic)",
  "sk_computers_r": "4",
  "sk_skulduggery_r": "3",
  "sk_stealth_r": "3",
  "sk_deception_r": "2",
  "sk_cool_r": "2",
  "sk_rangedlight_r": "2",
  "sk_coordination_r": "1",
  "sk_vigilance_r": "1",
  "sk_computers_c": true,
  "sk_cool_c": true,
  "sk_coordination_c": true,
  "sk_deception_c": true,
  "sk_education_c": true,
  "sk_perception_c": true,
  "sk_skulduggery_c": true,
  "sk_stealth_c": true,
  "sk_underworld_c": true,
  "sk_warfare_c": true,
  "t1n": "Codebreaker",
  "t2n": "Natural Programmer",
  "t3n": "Defensive Slicing",
  "oblType": "Betrayal (Former Imperial agent)",
  "oblVal": "20",
  "background": "A former Imperial operative turned freelance slicer who provides electronic warfare capabilities and intelligence gathering for the ring.",
  "notes": "Suggested build: 110 XP (Human) + 290 earned = 400; characteristics 200, skills 130, talents 30, specializations 30, Force powers 10. Free ranks: specialization Computers, Stealth; career Cool, Coordination, Deception, Skulduggery; species Vigilance, Ranged (Light). Talents in tree order (row): Slicer - Codebreaker 1, Defensive Slicing 2, Natural Programmer 3. Force powers: Sense (Basic) 10 XP.\nSoak 3 = Brawn 2 + Heavy Clothing 1. Veteran (GM choice): skill ranks over 2; characteristics cost 200 XP of 110 starting.\nFrom 100 Sample Characters & Vehicles (The Star Wars RPG Guide), team: The Smuggling Ring. Wound and strain thresholds are species base + Brawn / Willpower.",
  "xpTotal": "400",
  "xpAvail": "0",
  "sk_astrogation_c": false,
  "sk_astrogation_r": "",
  "sk_athletics_c": false,
  "sk_athletics_r": "",
  "sk_charm_c": false,
  "sk_charm_r": "",
  "sk_coercion_c": false,
  "sk_coercion_r": "",
  "sk_discipline_c": false,
  "sk_discipline_r": "",
  "sk_leadership_c": false,
  "sk_leadership_r": "",
  "sk_mechanics_c": false,
  "sk_mechanics_r": "",
  "sk_medicine_c": false,
  "sk_medicine_r": "",
  "sk_negotiation_c": false,
  "sk_negotiation_r": "",
  "sk_perception_r": "",
  "sk_pilotingplanetary_c": false,
  "sk_pilotingplanetary_r": "",
  "sk_pilotingspace_c": false,
  "sk_pilotingspace_r": "",
  "sk_resilience_c": false,
  "sk_resilience_r": "",
  "sk_streetwise_c": false,
  "sk_streetwise_r": "",
  "sk_survival_c": false,
  "sk_survival_r": "",
  "sk_vigilance_c": false,
  "sk_brawl_c": false,
  "sk_brawl_r": "",
  "sk_gunnery_c": false,
  "sk_gunnery_r": "",
  "sk_lightsaber_c": false,
  "sk_lightsaber_r": "",
  "sk_melee_c": false,
  "sk_melee_r": "",
  "sk_rangedlight_c": false,
  "sk_rangedheavy_c": false,
  "sk_rangedheavy_r": "",
  "sk_coreworlds_c": false,
  "sk_coreworlds_r": "",
  "sk_education_r": "",
  "sk_lore_c": false,
  "sk_lore_r": "",
  "sk_outerrim_c": false,
  "sk_outerrim_r": "",
  "sk_underworld_r": "",
  "sk_warfare_r": "",
  "sk_xenology_c": false,
  "sk_xenology_r": "",
  "t1r": "1",
  "t1a": "Passive",
  "t1e": "Remove Setback per rank in Codebreaker from checks to break codes or decrypt communications.",
  "t2r": "1",
  "t2a": "Active (Incidental)",
  "t2e": "Once per session, may reroll any 1 Computers or Astrogation check.",
  "t3r": "1",
  "t3a": "Passive",
  "t3e": "When defending computer systems, add Setback per rank of Defensive Slicing to opponent's checks.",
  "t4n": "",
  "t4r": "",
  "t4a": "",
  "t4e": "",
  "t5n": "",
  "t5r": "",
  "t5a": "",
  "t5e": "",
  "t6n": "",
  "t6r": "",
  "t6a": "",
  "t6e": "",
  "t7n": "",
  "t7r": "",
  "t7a": "",
  "t7e": "",
  "t8n": "",
  "t8r": "",
  "t8a": "",
  "t8e": "",
  "t9n": "",
  "t9r": "",
  "t9a": "",
  "t9e": "",
  "t10n": "",
  "t10r": "",
  "t10a": "",
  "t10e": "",
  "talents": "",
  "credits": "125",
  "gear": "Holdout Blaster, Heavy Clothing, Datapad, Comlink (handheld), Stimpack (Suggested starting kit: 375 of 500 credits.)",
  "w1n": "Holdout Blaster",
  "w1s": "Ranged (Light)",
  "w1d": "5",
  "w1c": "4",
  "w1r": "Short",
  "w1x": "Stun setting",
  "defR": "0",
  "defM": "0",
  "encCur": "2",
  "speciesAb": "Starts with Brawn 2, Agility 2, Intellect 2, Cunning 2, Willpower 2, Presence 2; 110 XP; wound 10 + Brawn, strain 10 + Willpower.\nAdditional Non-Career Skills: Humans start the game with one rank in two different non-career skills of their choice."
 },
 "Fence Orrin Haldane": {
  "kind": "char",
  "mode": "pc",
  "name": "Fence Orrin Haldane",
  "species": "Human",
  "career": "Explorer",
  "specs": "Trader",
  "motivation": "Credits - \"Find buyers for anything\"",
  "brawn": "2",
  "agility": "3",
  "intellect": "3",
  "cunning": "4",
  "willpower": "2",
  "presence": "3",
  "woundT": "12",
  "strainT": "12",
  "soak": "2",
  "sk_negotiation_r": "4",
  "sk_streetwise_r": "4",
  "sk_underworld_r": "3",
  "sk_charm_r": "2",
  "sk_deception_r": "2",
  "sk_cool_r": "2",
  "sk_skulduggery_r": "1",
  "sk_pilotingspace_r": "1",
  "sk_astrogation_c": true,
  "sk_cool_c": true,
  "sk_coreworlds_c": true,
  "sk_deception_c": true,
  "sk_lore_c": true,
  "sk_negotiation_c": true,
  "sk_outerrim_c": true,
  "sk_perception_c": true,
  "sk_pilotingspace_c": true,
  "sk_survival_c": true,
  "sk_underworld_c": true,
  "sk_xenology_c": true,
  "t1n": "Black Market Contacts",
  "t2n": "Smooth Talker",
  "t3n": "Know Somebody",
  "oblType": "Criminal record",
  "oblVal": "15",
  "background": "A well-connected fence who can find buyers for stolen goods and sellers for hard-to-acquire items across the galaxy's criminal underworld.",
  "notes": "Suggested build: 110 XP (Human) + 325 earned = 435; characteristics 160, skills 180, talents 95. Free ranks: species Charm, Streetwise; career Cool, Perception, Piloting (Space), Survival; specialization Negotiation, Underworld. Talents in tree order (row): Trader - Know Somebody 1, Wheel and Deal 2, Know Somebody 3, Wheel and Deal 4, Steely Nerves 4, Black Market Contacts 4, Smooth Talker 1.\nSoak 2 = Brawn 2. Veteran (GM choice): skill ranks over 2; characteristics cost 160 XP of 110 starting.\nFrom 100 Sample Characters & Vehicles (The Star Wars RPG Guide), team: The Smuggling Ring. Wound and strain thresholds are species base + Brawn / Willpower.",
  "xpTotal": "435",
  "xpAvail": "0",
  "sk_astrogation_r": "",
  "sk_athletics_c": false,
  "sk_athletics_r": "",
  "sk_charm_c": false,
  "sk_coercion_c": false,
  "sk_coercion_r": "",
  "sk_computers_c": false,
  "sk_computers_r": "",
  "sk_coordination_c": false,
  "sk_coordination_r": "",
  "sk_discipline_c": false,
  "sk_discipline_r": "",
  "sk_leadership_c": false,
  "sk_leadership_r": "",
  "sk_mechanics_c": false,
  "sk_mechanics_r": "",
  "sk_medicine_c": false,
  "sk_medicine_r": "",
  "sk_perception_r": "1",
  "sk_pilotingplanetary_c": false,
  "sk_pilotingplanetary_r": "",
  "sk_resilience_c": false,
  "sk_resilience_r": "",
  "sk_skulduggery_c": false,
  "sk_stealth_c": false,
  "sk_stealth_r": "",
  "sk_streetwise_c": false,
  "sk_survival_r": "1",
  "sk_vigilance_c": false,
  "sk_vigilance_r": "",
  "sk_brawl_c": false,
  "sk_brawl_r": "",
  "sk_gunnery_c": false,
  "sk_gunnery_r": "",
  "sk_lightsaber_c": false,
  "sk_lightsaber_r": "",
  "sk_melee_c": false,
  "sk_melee_r": "",
  "sk_rangedlight_c": false,
  "sk_rangedlight_r": "",
  "sk_rangedheavy_c": false,
  "sk_rangedheavy_r": "",
  "sk_coreworlds_r": "",
  "sk_education_c": false,
  "sk_education_r": "",
  "sk_lore_r": "",
  "sk_outerrim_r": "",
  "sk_warfare_c": false,
  "sk_warfare_r": "",
  "sk_xenology_r": "",
  "t1r": "1",
  "t1a": "Active (Incidental)",
  "t1e": "When purchasing illegal goods, may reduce rarity by 1 per rank of Black Market Contacts, increasing cost by 50 percent of base cost per reduction.",
  "t2r": "1",
  "t2a": "Active (Incidental)",
  "t2e": "When first acquired choose 1 skill; Charm, Coercion, Deception, or Negotiation. When making checks with that skill spend Triumph to gain additional Success…",
  "t3r": "2",
  "t3a": "Active (Incidental)",
  "t3e": "Once per session, when attempting to purchase a legally available item, reduce its rarity by 1 per rank of Know Somebody.",
  "t4n": "Wheel and Deal",
  "t4r": "2",
  "t4a": "Passive",
  "t4e": "When selling good legally, gain 10% more credits per rank of Wheel and Deal.",
  "t5n": "Steely Nerves",
  "t5r": "1",
  "t5a": "Active (Incidental)",
  "t5e": "Spend 1 Destiny Point to ignore effects of Critical Injuries on Willpower or Presence checks until the end of the encounter.",
  "t6n": "",
  "t6r": "",
  "t6a": "",
  "t6e": "",
  "t7n": "",
  "t7r": "",
  "t7a": "",
  "t7e": "",
  "t8n": "",
  "t8r": "",
  "t8a": "",
  "t8e": "",
  "t9n": "",
  "t9r": "",
  "t9a": "",
  "t9e": "",
  "t10n": "",
  "t10r": "",
  "t10a": "",
  "t10e": "",
  "talents": "",
  "credits": "175",
  "gear": "Holdout Blaster, Datapad, Comlink (handheld), Stimpack (Suggested starting kit: 325 of 500 credits.)",
  "w1n": "Holdout Blaster",
  "w1s": "Ranged (Light)",
  "w1d": "5",
  "w1c": "4",
  "w1r": "Short",
  "w1x": "Stun setting",
  "defR": "0",
  "defM": "0",
  "encCur": "2",
  "speciesAb": "Starts with Brawn 2, Agility 2, Intellect 2, Cunning 2, Willpower 2, Presence 2; 110 XP; wound 10 + Brawn, strain 10 + Willpower.\nAdditional Non-Career Skills: Humans start the game with one rank in two different non-career skills of their choice."
 },
 "Professor Ilsa Marrowind": {
  "kind": "char",
  "mode": "pc",
  "name": "Professor Ilsa Marrowind",
  "species": "Human",
  "career": "Colonist",
  "specs": "Scholar",
  "motivation": "Knowledge - \"Uncover the galaxy's lost history\"",
  "brawn": "2",
  "agility": "3",
  "intellect": "4",
  "cunning": "3",
  "willpower": "3",
  "presence": "2",
  "woundT": "12",
  "strainT": "13",
  "soak": "2",
  "sk_lore_r": "4",
  "sk_athletics_r": "3",
  "sk_survival_r": "3",
  "sk_perception_r": "2",
  "sk_cool_r": "2",
  "sk_rangedlight_r": "2",
  "sk_computers_r": "1",
  "sk_vigilance_r": "1",
  "sk_charm_c": true,
  "sk_coreworlds_c": true,
  "sk_deception_c": true,
  "sk_education_c": true,
  "sk_leadership_c": true,
  "sk_lore_c": true,
  "sk_negotiation_c": true,
  "sk_outerrim_c": true,
  "sk_perception_c": true,
  "sk_streetwise_c": true,
  "sk_underworld_c": true,
  "sk_xenology_c": true,
  "t1n": "Researcher",
  "t2n": "Well Rounded",
  "t3n": "Respected Scholar",
  "oblType": "Academic Rivalry (Competing for discoveries)",
  "oblVal": "15",
  "background": "A renowned archaeologist specializing in ancient civilizations and Force-related artifacts, leading expeditions to dangerous archaeological sites.",
  "notes": "Suggested build: 110 XP (Human) + 290 earned = 400; characteristics 160, skills 195, talents 45. Free ranks: species Athletics, Survival; career Charm, Negotiation, Streetwise, Lore; specialization Perception, Xenology. Talents in tree order (row): Scholar - Respected Scholar 1, Researcher 2, Brace 1, Researcher 2, Well Rounded 3.\nSoak 2 = Brawn 2. Veteran (GM choice): skill ranks over 2; characteristics cost 160 XP of 110 starting. Corrected: Valuable Facts is not on the Scholar tree (closest: Respected Scholar) (core rules).\nFrom 100 Sample Characters & Vehicles (The Star Wars RPG Guide), team: The Archaeological Expedition. Wound and strain thresholds are species base + Brawn / Willpower.",
  "t4n": "Brace",
  "t5n": "",
  "t6n": "",
  "t7n": "",
  "t8n": "",
  "t9n": "",
  "t10n": "",
  "xpTotal": "400",
  "xpAvail": "0",
  "sk_astrogation_c": false,
  "sk_astrogation_r": "",
  "sk_athletics_c": false,
  "sk_charm_r": "1",
  "sk_coercion_c": false,
  "sk_coercion_r": "",
  "sk_computers_c": false,
  "sk_cool_c": false,
  "sk_coordination_c": false,
  "sk_coordination_r": "",
  "sk_deception_r": "",
  "sk_discipline_c": false,
  "sk_discipline_r": "",
  "sk_leadership_r": "",
  "sk_mechanics_c": false,
  "sk_mechanics_r": "",
  "sk_medicine_c": false,
  "sk_medicine_r": "",
  "sk_negotiation_r": "1",
  "sk_pilotingplanetary_c": false,
  "sk_pilotingplanetary_r": "",
  "sk_pilotingspace_c": false,
  "sk_pilotingspace_r": "",
  "sk_resilience_c": false,
  "sk_resilience_r": "",
  "sk_skulduggery_c": false,
  "sk_skulduggery_r": "",
  "sk_stealth_c": false,
  "sk_stealth_r": "",
  "sk_streetwise_r": "1",
  "sk_survival_c": false,
  "sk_vigilance_c": false,
  "sk_brawl_c": false,
  "sk_brawl_r": "",
  "sk_gunnery_c": false,
  "sk_gunnery_r": "",
  "sk_lightsaber_c": false,
  "sk_lightsaber_r": "",
  "sk_melee_c": false,
  "sk_melee_r": "",
  "sk_rangedlight_c": false,
  "sk_rangedheavy_c": false,
  "sk_rangedheavy_r": "",
  "sk_coreworlds_r": "",
  "sk_education_r": "",
  "sk_outerrim_r": "",
  "sk_underworld_r": "",
  "sk_warfare_c": false,
  "sk_warfare_r": "",
  "sk_xenology_r": "1",
  "t1r": "2",
  "t1a": "Passive",
  "t1e": "Remove Setback per rank of Researcher from all Knowledge checks. Researching a subject takes half the time.",
  "t2r": "1",
  "t2a": "Passive",
  "t2e": "Choose any 2 skills. They permanently become career skills.",
  "t3r": "1",
  "t3a": "Passive",
  "t3e": "May downgrade difficulty of checks to interact with institutes of learning by one level per rank of Respected Scholar.",
  "t4r": "1",
  "t4a": "Active (Maneuver)",
  "t4e": "Perform the Brace maneuver to remove Setback per rank of Brace from next Action. This may only remove Setback added by environmental circumstances.",
  "t5r": "",
  "t5a": "",
  "t5e": "",
  "t6r": "",
  "t6a": "",
  "t6e": "",
  "t7r": "",
  "t7a": "",
  "t7e": "",
  "t8r": "",
  "t8a": "",
  "t8e": "",
  "t9r": "",
  "t9a": "",
  "t9e": "",
  "t10r": "",
  "t10a": "",
  "t10e": "",
  "talents": "",
  "credits": "90",
  "gear": "Holdout Blaster, Datapad, Hand Scanner, Comlink (handheld), Glow Rod (Suggested starting kit: 410 of 500 credits.)",
  "w1n": "Holdout Blaster",
  "w1s": "Ranged (Light)",
  "w1d": "5",
  "w1c": "4",
  "w1r": "Short",
  "w1x": "Stun setting",
  "defR": "0",
  "defM": "0",
  "encCur": "3",
  "speciesAb": "Starts with Brawn 2, Agility 2, Intellect 2, Cunning 2, Willpower 2, Presence 2; 110 XP; wound 10 + Brawn, strain 10 + Willpower.\nAdditional Non-Career Skills: Humans start the game with one rank in two different non-career skills of their choice."
 },
 "Security Chief Brenna Holt": {
  "kind": "char",
  "mode": "pc",
  "name": "Security Chief Brenna Holt",
  "species": "Human",
  "career": "Soldier",
  "specs": "Commando",
  "motivation": "Duty - \"Protect the expedition team\"",
  "brawn": "4",
  "agility": "3",
  "intellect": "2",
  "cunning": "3",
  "willpower": "3",
  "presence": "2",
  "woundT": "16",
  "strainT": "13",
  "soak": "5",
  "sk_rangedheavy_r": "4",
  "sk_athletics_r": "3",
  "sk_brawl_r": "3",
  "sk_survival_r": "2",
  "sk_cool_r": "2",
  "sk_leadership_r": "2",
  "sk_discipline_r": "1",
  "sk_vigilance_r": "1",
  "sk_athletics_c": true,
  "sk_brawl_c": true,
  "sk_medicine_c": true,
  "sk_melee_c": true,
  "sk_rangedheavy_c": true,
  "sk_rangedlight_c": true,
  "sk_resilience_c": true,
  "sk_survival_c": true,
  "sk_warfare_c": true,
  "t1n": "Point Blank",
  "t2n": "Physical Training",
  "t3n": "Toughened",
  "oblType": "Oath (Sworn to protect civilians)",
  "oblVal": "10",
  "background": "A former Rebel shock trooper who provides security for archaeological expeditions into dangerous territories and hostile environments.",
  "notes": "Suggested build: 110 XP (Human) + 220 earned = 330; characteristics 160, skills 155, talents 15. Free ranks: career Athletics, Medicine, Ranged (Light), Ranged (Heavy); species Cool, Leadership; specialization Survival, Brawl. Talents in tree order (row): Commando - Point Blank 1, Physical Training 1, Toughened 1.\nSoak 5 = Brawn 4 + Heavy Clothing 1. Veteran (GM choice): skill ranks over 2; characteristics cost 160 XP of 110 starting. Corrected: Tactical Combat Training is not on the Commando tree (closest: Physical Training) (core rules). Corrected: wounds 14 -> 16 (10 + Brawn 4 + Toughened 2), species table.\nFrom 100 Sample Characters & Vehicles (The Star Wars RPG Guide), team: The Archaeological Expedition. Wound and strain thresholds are species base + Brawn / Willpower.",
  "t4n": "",
  "t5n": "",
  "t6n": "",
  "t7n": "",
  "t8n": "",
  "t9n": "",
  "t10n": "",
  "xpTotal": "330",
  "xpAvail": "0",
  "sk_astrogation_c": false,
  "sk_astrogation_r": "",
  "sk_charm_c": false,
  "sk_charm_r": "",
  "sk_coercion_c": false,
  "sk_coercion_r": "",
  "sk_computers_c": false,
  "sk_computers_r": "",
  "sk_cool_c": false,
  "sk_coordination_c": false,
  "sk_coordination_r": "",
  "sk_deception_c": false,
  "sk_deception_r": "",
  "sk_discipline_c": false,
  "sk_leadership_c": false,
  "sk_mechanics_c": false,
  "sk_mechanics_r": "",
  "sk_medicine_r": "1",
  "sk_negotiation_c": false,
  "sk_negotiation_r": "",
  "sk_perception_c": false,
  "sk_perception_r": "",
  "sk_pilotingplanetary_c": false,
  "sk_pilotingplanetary_r": "",
  "sk_pilotingspace_c": false,
  "sk_pilotingspace_r": "",
  "sk_resilience_r": "",
  "sk_skulduggery_c": false,
  "sk_skulduggery_r": "",
  "sk_stealth_c": false,
  "sk_stealth_r": "",
  "sk_streetwise_c": false,
  "sk_streetwise_r": "",
  "sk_vigilance_c": false,
  "sk_gunnery_c": false,
  "sk_gunnery_r": "",
  "sk_lightsaber_c": false,
  "sk_lightsaber_r": "",
  "sk_melee_r": "",
  "sk_rangedlight_r": "1",
  "sk_coreworlds_c": false,
  "sk_coreworlds_r": "",
  "sk_education_c": false,
  "sk_education_r": "",
  "sk_lore_c": false,
  "sk_lore_r": "",
  "sk_outerrim_c": false,
  "sk_outerrim_r": "",
  "sk_underworld_c": false,
  "sk_underworld_r": "",
  "sk_warfare_r": "",
  "sk_xenology_c": false,
  "sk_xenology_r": "",
  "t1r": "1",
  "t1a": "Passive",
  "t1e": "Add 1 damage per rank of Point Blank to damage of one hit of successful attack while using Ranged (Heavy) or Ranged (Light) skills at short range or engaged.",
  "t2r": "1",
  "t2a": "Passive",
  "t2e": "Add Boost per rank of Physical Training to Athletics and Resilience checks.",
  "t3r": "1",
  "t3a": "Passive",
  "t3e": "Gain +2 wound threshold.",
  "t4r": "",
  "t4a": "",
  "t4e": "",
  "t5r": "",
  "t5a": "",
  "t5e": "",
  "t6r": "",
  "t6a": "",
  "t6e": "",
  "t7r": "",
  "t7a": "",
  "t7e": "",
  "t8r": "",
  "t8a": "",
  "t8e": "",
  "t9r": "",
  "t9a": "",
  "t9e": "",
  "t10r": "",
  "t10a": "",
  "t10e": "",
  "talents": "",
  "credits": "25",
  "gear": "Slugthrower Rifle, Frag Grenade (×2), Heavy Clothing, Stimpack, Comlink (handheld), Extra Reload (Suggested starting kit: 475 of 500 credits.)",
  "w1n": "Slugthrower Rifle",
  "w1s": "Ranged (Heavy)",
  "w1d": "7",
  "w1c": "5",
  "w1r": "Medium",
  "w1x": "Cumbersome 2",
  "w2n": "Frag Grenade (×2)",
  "w2s": "Ranged (Light)",
  "w2d": "8",
  "w2c": "4",
  "w2r": "Short",
  "w2x": "Blast 6, Limited Ammo 1",
  "defR": "0",
  "defM": "0",
  "encCur": "8",
  "speciesAb": "Starts with Brawn 2, Agility 2, Intellect 2, Cunning 2, Willpower 2, Presence 2; 110 XP; wound 10 + Brawn, strain 10 + Willpower.\nAdditional Non-Career Skills: Humans start the game with one rank in two different non-career skills of their choice."
 },
 "Pilot Hesha Ral'tir": {
  "kind": "char",
  "mode": "pc",
  "name": "Pilot Hesha Ral'tir",
  "species": "Twi'lek",
  "career": "Ace",
  "specs": "Pilot",
  "motivation": "Freedom - \"Explore the unknown reaches\"",
  "brawn": "2",
  "agility": "4",
  "intellect": "3",
  "cunning": "3",
  "willpower": "3",
  "presence": "3",
  "woundT": "12",
  "strainT": "14",
  "soak": "3",
  "sk_pilotingspace_r": "4",
  "sk_gunnery_r": "3",
  "sk_astrogation_r": "3",
  "sk_mechanics_r": "2",
  "sk_cool_r": "2",
  "sk_leadership_r": "2",
  "sk_athletics_r": "1",
  "sk_vigilance_r": "1",
  "sk_astrogation_c": true,
  "sk_cool_c": true,
  "sk_gunnery_c": true,
  "sk_mechanics_c": true,
  "sk_perception_c": true,
  "sk_pilotingplanetary_c": true,
  "sk_pilotingspace_c": true,
  "sk_rangedlight_c": true,
  "t1n": "Natural Pilot",
  "t2n": "Full Throttle",
  "t3n": "Galaxy Mapper",
  "oblType": "Responsibility (Transport team safely)",
  "oblVal": "15",
  "background": "An expert pilot who navigates the expedition to remote archaeological sites, often in uncharted or dangerous regions of space.",
  "notes": "Suggested build: 100 XP (Twi'lek) + 280 earned = 380; characteristics 180, skills 160, talents 40. Free ranks: specialization Astrogation, Piloting (Space); species Charm; career Cool, Mechanics, Perception, Gunnery. Talents in tree order (row): Pilot - Let's Ride 1, Rapid Recovery 2, Natural Pilot 3, Full Throttle 1, Galaxy Mapper 1.\nSoak 3 = Brawn 2 + Heavy Clothing 1. Veteran (GM choice): skill ranks over 2; characteristics cost 180 XP of 100 starting. Corrected: Ace Pilot is not a published talent and Fine Tuning is not on the Pilot tree (closest: Natural Pilot, Galaxy Mapper); Presence 2 was below the Twi'lek start of 3 (core rules).\nFrom 100 Sample Characters & Vehicles (The Star Wars RPG Guide), team: The Archaeological Expedition. Wound and strain thresholds are species base + Brawn / Willpower.",
  "t4n": "Let's Ride",
  "t5n": "Rapid Recovery",
  "t6n": "",
  "t7n": "",
  "t8n": "",
  "t9n": "",
  "t10n": "",
  "xpTotal": "380",
  "xpAvail": "0",
  "sk_athletics_c": false,
  "sk_charm_c": false,
  "sk_charm_r": "1",
  "sk_coercion_c": false,
  "sk_coercion_r": "",
  "sk_computers_c": false,
  "sk_computers_r": "",
  "sk_coordination_c": false,
  "sk_coordination_r": "",
  "sk_deception_c": false,
  "sk_deception_r": "",
  "sk_discipline_c": false,
  "sk_discipline_r": "",
  "sk_leadership_c": false,
  "sk_medicine_c": false,
  "sk_medicine_r": "",
  "sk_negotiation_c": false,
  "sk_negotiation_r": "",
  "sk_perception_r": "1",
  "sk_pilotingplanetary_r": "",
  "sk_resilience_c": false,
  "sk_resilience_r": "",
  "sk_skulduggery_c": false,
  "sk_skulduggery_r": "",
  "sk_stealth_c": false,
  "sk_stealth_r": "",
  "sk_streetwise_c": false,
  "sk_streetwise_r": "",
  "sk_survival_c": false,
  "sk_survival_r": "",
  "sk_vigilance_c": false,
  "sk_brawl_c": false,
  "sk_brawl_r": "",
  "sk_lightsaber_c": false,
  "sk_lightsaber_r": "",
  "sk_melee_c": false,
  "sk_melee_r": "",
  "sk_rangedlight_r": "",
  "sk_rangedheavy_c": false,
  "sk_rangedheavy_r": "",
  "sk_coreworlds_c": false,
  "sk_coreworlds_r": "",
  "sk_education_c": false,
  "sk_education_r": "",
  "sk_lore_c": false,
  "sk_lore_r": "",
  "sk_outerrim_c": false,
  "sk_outerrim_r": "",
  "sk_underworld_c": false,
  "sk_underworld_r": "",
  "sk_warfare_c": false,
  "sk_warfare_r": "",
  "sk_xenology_c": false,
  "sk_xenology_r": "",
  "t1r": "1",
  "t1a": "Active (Incidental)",
  "t1e": "Once per session, may reroll any Piloting (Space) or Gunnery check.",
  "t2r": "1",
  "t2a": "Active (Action)",
  "t2e": "Take a Full Throttle action; make a Hard (3 Difficulty) Piloting check to increase a vehicle's top speed by 1 for a number of rounds equal to Cunning.",
  "t3r": "1",
  "t3a": "Passive",
  "t3e": "Remove Setback per rank of Galaxy Mapper from Astrogation checks. Astrogation checks take half normal time.",
  "t4r": "1",
  "t4a": "Active (Incidental)",
  "t4e": "Once per round, may mount or dismount a vehicle or beast, or enter a cockpit or weapon station on a vehicle, as an incidental.",
  "t5r": "1",
  "t5a": "Passive",
  "t5e": "When healing strain after an encounter, heal 1 additional strain per rank of Rapid Recovery.",
  "t6r": "",
  "t6a": "",
  "t6e": "",
  "t7r": "",
  "t7a": "",
  "t7e": "",
  "t8r": "",
  "t8a": "",
  "t8e": "",
  "t9r": "",
  "t9a": "",
  "t9e": "",
  "t10r": "",
  "t10a": "",
  "t10e": "",
  "talents": "",
  "credits": "25",
  "gear": "Holdout Blaster, Heavy Clothing, Comlink (handheld), Stimpack (×2), Datapad, Macrobinoculars (Suggested starting kit: 475 of 500 credits.)",
  "w1n": "Holdout Blaster",
  "w1s": "Ranged (Light)",
  "w1d": "5",
  "w1c": "4",
  "w1r": "Short",
  "w1x": "Stun setting",
  "defR": "0",
  "defM": "0",
  "encCur": "3",
  "speciesAb": "Starts with Brawn 1, Agility 2, Intellect 2, Cunning 2, Willpower 2, Presence 3; 100 XP; wound 10 + Brawn, strain 11 + Willpower.\nCharm: Twi'leks may begin the game with one rank in Charm.\nDeception: Twi'leks may begin the game with one rank in Deception.\nArid/Hot Environments: When making skill checks, Twi'leks may remove Setback imposed due to arid or hot environmental conditions."
 },
 "Tech Specialist Saska Varn": {
  "kind": "char",
  "mode": "pc",
  "name": "Tech Specialist Saska Varn",
  "species": "Mandalorian Human",
  "career": "Engineer",
  "specs": "Saboteur",
  "motivation": "Knowledge - \"Understand ancient technology\"",
  "brawn": "2",
  "agility": "4",
  "intellect": "3",
  "cunning": "3",
  "willpower": "2",
  "presence": "3",
  "woundT": "15",
  "strainT": "13",
  "soak": "3",
  "sk_mechanics_r": "4",
  "sk_skulduggery_r": "3",
  "sk_athletics_r": "3",
  "sk_computers_r": "2",
  "sk_cool_r": "2",
  "sk_rangedlight_r": "2",
  "sk_coordination_r": "1",
  "sk_stealth_r": "1",
  "sk_athletics_c": true,
  "sk_computers_c": true,
  "sk_coordination_c": true,
  "sk_education_c": true,
  "sk_mechanics_c": true,
  "sk_perception_c": true,
  "sk_pilotingspace_c": true,
  "sk_rangedlight_c": true,
  "sk_skulduggery_c": true,
  "sk_stealth_c": true,
  "sk_vigilance_c": true,
  "t1n": "Selective Detonation",
  "t2n": "Powerful Blast",
  "t3n": "Hard Headed",
  "oblType": "Family Honor (Prove worth to Mandalorian clan)",
  "oblVal": "10",
  "background": "A young Mandalorian engineer and explosives expert who specializes in bypassing ancient security systems and safely excavating dangerous artifacts.",
  "notes": "Suggested build: 105 XP (Mandalorian Human) + 325 earned = 430; characteristics 160, skills 150, talents 120. Free ranks: career Athletics, Computers, Perception, Vigilance; specialization Mechanics, Skulduggery; species Ranged (Light), Education, Xenology. Talents in tree order (row): Saboteur - Resolve 1, Grit 2, Powerful Blast 2, Rapid Recovery 3, Powerful Blast 4, Selective Detonation 4, Toughened 2, Resolve 3, Hard Headed 3.\nSoak 3 = Brawn 2 + Heavy Clothing 1. Veteran (GM choice): skill ranks over 2; characteristics cost 160 XP of 105 starting. Corrected: Bypass Security, Gearhead (off the Saboteur tree) and Saboteur (unpublished) are now Selective Detonation, Powerful Blast, Hard Headed (core rules). Corrected: wounds 12 -> 15 (11 + Brawn 2 + Toughened 2), strain 12 -> 13 (10 + Willpower 2 + Grit 1), species table.\nFrom 100 Sample Characters & Vehicles (The Star Wars RPG Guide), team: The Archaeological Expedition. Wound and strain thresholds are species base + Brawn / Willpower.",
  "t4n": "Resolve",
  "t5n": "Grit",
  "t6n": "Rapid Recovery",
  "t7n": "Toughened",
  "t8n": "",
  "t9n": "",
  "t10n": "",
  "xpTotal": "430",
  "xpAvail": "0",
  "sk_astrogation_c": false,
  "sk_astrogation_r": "",
  "sk_charm_c": false,
  "sk_charm_r": "",
  "sk_coercion_c": false,
  "sk_coercion_r": "",
  "sk_cool_c": false,
  "sk_deception_c": false,
  "sk_deception_r": "",
  "sk_discipline_c": false,
  "sk_discipline_r": "",
  "sk_leadership_c": false,
  "sk_leadership_r": "",
  "sk_medicine_c": false,
  "sk_medicine_r": "",
  "sk_negotiation_c": false,
  "sk_negotiation_r": "",
  "sk_perception_r": "1",
  "sk_pilotingplanetary_c": false,
  "sk_pilotingplanetary_r": "",
  "sk_pilotingspace_r": "",
  "sk_resilience_c": false,
  "sk_resilience_r": "",
  "sk_streetwise_c": false,
  "sk_streetwise_r": "",
  "sk_survival_c": false,
  "sk_survival_r": "",
  "sk_vigilance_r": "1",
  "sk_brawl_c": false,
  "sk_brawl_r": "",
  "sk_gunnery_c": false,
  "sk_gunnery_r": "",
  "sk_lightsaber_c": false,
  "sk_lightsaber_r": "",
  "sk_melee_c": false,
  "sk_melee_r": "",
  "sk_rangedheavy_c": false,
  "sk_rangedheavy_r": "",
  "sk_coreworlds_c": false,
  "sk_coreworlds_r": "",
  "sk_education_r": "1",
  "sk_lore_c": false,
  "sk_lore_r": "",
  "sk_outerrim_c": false,
  "sk_outerrim_r": "",
  "sk_underworld_c": false,
  "sk_underworld_r": "",
  "sk_warfare_c": false,
  "sk_warfare_r": "",
  "sk_xenology_c": false,
  "sk_xenology_r": "1",
  "t1r": "1",
  "t1a": "Active (Incidental)",
  "t1e": "When using a weapon with the Blast quality spend Advantage to exclude 1 target that would be affected by the explosion, up to ranks in Selective Detonation.",
  "t2r": "2",
  "t2a": "Passive",
  "t2e": "Increase Blast damage dealt by explosives, explosive weapons, and grenades by +1 per rank of Powerful Blast.",
  "t3r": "1",
  "t3a": "Active (Action)",
  "t3e": "When staggered or disoriented, perform the Hard Headed action; make a Daunting (4 Difficulty) Discipline check to remove status.",
  "t4r": "2",
  "t4a": "Passive",
  "t4e": "When a character involuntarily suffers strain, he suffers 1 less strain per tank of Resolve to a minimum of 1.",
  "t5r": "1",
  "t5a": "Passive",
  "t5e": "Gain +1 strain threshold",
  "t6r": "1",
  "t6a": "Passive",
  "t6e": "When healing strain after an encounter, heal 1 additional strain per rank of Rapid Recovery.",
  "t7r": "1",
  "t7a": "Passive",
  "t7e": "Gain +2 wound threshold.",
  "t8r": "",
  "t8a": "",
  "t8e": "",
  "t9r": "",
  "t9a": "",
  "t9e": "",
  "t10r": "",
  "t10a": "",
  "t10e": "",
  "talents": "",
  "credits": "0",
  "gear": "Blaster Pistol, Heavy Clothing, Comlink (handheld), Stimpack (Suggested starting kit: 500 of 500 credits.)",
  "w1n": "Blaster Pistol",
  "w1s": "Ranged (Light)",
  "w1d": "6",
  "w1c": "3",
  "w1r": "Medium",
  "w1x": "Stun setting",
  "defR": "0",
  "defM": "0",
  "encCur": "1",
  "speciesAb": "Starts with Brawn 2, Agility 2, Intellect 2, Cunning 2, Willpower 2, Presence 2; 105 XP; wound 11 + Brawn, strain 10 + Willpower.\nCombat Skill: Mandalorian Humans start the game with one rank in a combat skill of their choice.\nKnowledge Skills: Mandalorian Humans start the game with one rank in two knowledge skills of their choice."
 },
 "Medic Teren Vass": {
  "kind": "char",
  "mode": "pc",
  "name": "Medic Teren Vass",
  "species": "Human",
  "career": "Colonist",
  "specs": "Doctor, Force Sensitive Exile",
  "motivation": "Morality - \"Preserve life and ancient knowledge\"",
  "brawn": "2",
  "agility": "2",
  "intellect": "3",
  "cunning": "3",
  "willpower": "4",
  "presence": "3",
  "woundT": "12",
  "strainT": "14",
  "soak": "2",
  "forceRating": "1",
  "force": "Heal (Basic), Sense (Basic)",
  "sk_medicine_r": "4",
  "sk_discipline_r": "3",
  "sk_cool_r": "2",
  "sk_charm_r": "2",
  "sk_xenology_r": "2",
  "sk_lightsaber_r": "2",
  "sk_perception_r": "1",
  "sk_vigilance_r": "1",
  "sk_charm_c": true,
  "sk_cool_c": true,
  "sk_coreworlds_c": true,
  "sk_deception_c": true,
  "sk_education_c": true,
  "sk_leadership_c": true,
  "sk_lore_c": true,
  "sk_medicine_c": true,
  "sk_negotiation_c": true,
  "sk_resilience_c": true,
  "sk_streetwise_c": true,
  "t1n": "Surgeon",
  "t2n": "Stim Application",
  "t3n": "Natural Doctor",
  "oblType": "Secret (Hidden Force sensitivity)",
  "oblVal": "15",
  "background": "A Force-sensitive medic who hides his abilities while providing medical support for the expedition, secretly using the Force to enhance his healing.",
  "notes": "Suggested build: 110 XP (Human) + 385 earned = 495; characteristics 160, skills 160, talents 120, specializations 30, Force powers 25. Free ranks: career Charm, Deception, Negotiation, Streetwise; specialization Cool, Medicine; species Discipline, Lightsaber. Talents in tree order (row): Doctor - Surgeon 1, Stim Application 2, Surgeon 3, Stim Application (Improved) 4, Stim Application (Supreme) 5, Master Doctor 5, Natural Doctor 4. Force powers: Heal (Basic) 15 XP; Sense (Basic) 10 XP.\nSoak 2 = Brawn 2. Veteran (GM choice): skill ranks over 2; characteristics cost 160 XP of 110 starting. Corrected: Healer is not a published talent (closest: Natural Doctor) (core rules).\nFrom 100 Sample Characters & Vehicles (The Star Wars RPG Guide), team: The Archaeological Expedition. Wound and strain thresholds are species base + Brawn / Willpower.",
  "t4n": "Stim Application (Improved)",
  "t5n": "Stim Application (Supreme)",
  "t6n": "Master Doctor",
  "t7n": "",
  "t8n": "",
  "t9n": "",
  "t10n": "",
  "xpTotal": "495",
  "xpAvail": "0",
  "sk_astrogation_c": false,
  "sk_astrogation_r": "",
  "sk_athletics_c": false,
  "sk_athletics_r": "",
  "sk_coercion_c": false,
  "sk_coercion_r": "",
  "sk_computers_c": false,
  "sk_computers_r": "",
  "sk_coordination_c": false,
  "sk_coordination_r": "",
  "sk_deception_r": "1",
  "sk_discipline_c": false,
  "sk_leadership_r": "",
  "sk_mechanics_c": false,
  "sk_mechanics_r": "",
  "sk_negotiation_r": "1",
  "sk_perception_c": false,
  "sk_pilotingplanetary_c": false,
  "sk_pilotingplanetary_r": "",
  "sk_pilotingspace_c": false,
  "sk_pilotingspace_r": "",
  "sk_resilience_r": "",
  "sk_skulduggery_c": false,
  "sk_skulduggery_r": "",
  "sk_stealth_c": false,
  "sk_stealth_r": "",
  "sk_streetwise_r": "1",
  "sk_survival_c": false,
  "sk_survival_r": "",
  "sk_vigilance_c": false,
  "sk_brawl_c": false,
  "sk_brawl_r": "",
  "sk_gunnery_c": false,
  "sk_gunnery_r": "",
  "sk_lightsaber_c": false,
  "sk_melee_c": false,
  "sk_melee_r": "",
  "sk_rangedlight_c": false,
  "sk_rangedlight_r": "",
  "sk_rangedheavy_c": false,
  "sk_rangedheavy_r": "",
  "sk_coreworlds_r": "",
  "sk_education_r": "",
  "sk_lore_r": "",
  "sk_outerrim_c": false,
  "sk_outerrim_r": "",
  "sk_underworld_c": false,
  "sk_underworld_r": "",
  "sk_warfare_c": false,
  "sk_warfare_r": "",
  "sk_xenology_c": false,
  "t1r": "2",
  "t1a": "Passive",
  "t1e": "When making a Medicine check to help a character heal wounds, the target heals 1 additional wound per rank of Surgeon.",
  "t2r": "1",
  "t2a": "Active (Action)",
  "t2e": "Take the Stim Application Action; make an Average (2 Difficulty) Medicine check. If successful 1 engaged ally increases 1 characteristic by 1 for the remained…",
  "t3r": "1",
  "t3a": "Active (Incidental)",
  "t3e": "Once per session, may reroll any 1 Medicine check.",
  "t4r": "1",
  "t4a": "Active (Incidental)",
  "t4e": "When performing Stim Application Action, may increase difficulty of check to Hard (3 Difficulty), and target only suffers 1 strain.",
  "t5r": "1",
  "t5a": "Passive",
  "t5e": "When performing their Stim Application Action, spend Triumph to increase an additional Characteristic by 1.",
  "t6r": "1",
  "t6a": "Active (Incidental)",
  "t6e": "Once per round, suffer 2 strain to decrease the difficulty of a Medicine check by 1.",
  "t7r": "",
  "t7a": "",
  "t7e": "",
  "t8r": "",
  "t8a": "",
  "t8e": "",
  "t9r": "",
  "t9a": "",
  "t9e": "",
  "t10r": "",
  "t10a": "",
  "t10e": "",
  "talents": "",
  "credits": "25",
  "gear": "Medpac, Stimpack (×2), Comlink (handheld) (Suggested starting kit: 475 of 500 credits.)",
  "defR": "0",
  "defM": "0",
  "encCur": "2",
  "speciesAb": "Starts with Brawn 2, Agility 2, Intellect 2, Cunning 2, Willpower 2, Presence 2; 110 XP; wound 10 + Brawn, strain 10 + Willpower.\nAdditional Non-Career Skills: Humans start the game with one rank in two different non-career skills of their choice."
 },
 "Master Oolo Vhen": {
  "kind": "char",
  "mode": "pc",
  "name": "Master Oolo Vhen",
  "species": "Unknown Species",
  "career": "Mystic",
  "specs": "Advisor, Seer",
  "motivation": "Morality - \"Guide the galaxy back to the Light\"",
  "brawn": "1",
  "agility": "3",
  "intellect": "4",
  "cunning": "4",
  "willpower": "6",
  "presence": "4",
  "soak": "2",
  "forceRating": "4",
  "force": "Sense, Foresee, Influence, Move and more, most with several upgrades",
  "sk_discipline_r": "5",
  "sk_lightsaber_r": "5",
  "sk_lore_r": "5",
  "sk_leadership_r": "4",
  "sk_cool_r": "4",
  "sk_perception_r": "4",
  "sk_charm_r": "3",
  "sk_vigilance_r": "3",
  "sk_charm_c": true,
  "sk_coercion_c": true,
  "sk_deception_c": true,
  "sk_lore_c": true,
  "sk_negotiation_c": true,
  "sk_outerrim_c": true,
  "sk_perception_c": true,
  "sk_streetwise_c": true,
  "sk_vigilance_c": true,
  "t1n": "Force Rating (taken three times)",
  "background": "The ancient Jedi Master who leads the surviving Council members in rebuilding the Jedi Order and training a new generation of Force users.",
  "notes": "Suggested build: 110 XP (assumed) + 1180 earned = 1290; characteristics 460, skills 480, talents 290, specializations 20, Force powers 40. Free ranks: specialization Charm, Streetwise; career Perception, Vigilance, Lore. Talents in tree order (row): Seer - Uncanny Reactions 1, Keen Eyed 2, Rapid Reaction 2, Sense Danger 3, Force Rating 4, Sense Advantage 4, The Force Is My Ally 4, Natural Mystic 5, Force Rating 5; Advisor - Kill With Kindness 1, Nobody's Fool 2, Plausible Deniability 3, Smooth Talker 3, Contingency Plan 4, Force Rating 5, Steely Nerves 5, Dedication 5. Force powers: Sense 10 XP; Foresee 10 XP; Influence 10 XP; Move 10 XP.\nSoak 2 = Brawn 1 + Concealing Robes 1. Veteran (GM choice): skill ranks over 2; characteristics cost 460 XP of 110 starting. Dedication gives the last point of Willpower 6 (no XP). Corrected: Seer added for two more Force Rating talents (Force rating 4) (core rules). GM choice: baseline thresholds and 110 XP (species unknown). GM choice: only the four basic powers are costed. GM choice: Morality 50, Compassion / Hatred (from the motivation).\nFrom 100 Sample Characters & Vehicles (The Star Wars RPG Guide), team: The Jedi Council Survivors. Species unknown: set wound and strain thresholds with your GM.",
  "t2n": "Dedication",
  "t3n": "Uncanny Reactions",
  "t4n": "Keen Eyed",
  "t5n": "Rapid Reaction",
  "t6n": "Sense Danger",
  "t7n": "Kill With Kindness",
  "t8n": "Nobody's Fool",
  "t9n": "Plausible Deniability",
  "t10n": "Smooth Talker",
  "xpTotal": "1290",
  "xpAvail": "0",
  "sk_astrogation_c": false,
  "sk_astrogation_r": "",
  "sk_athletics_c": false,
  "sk_athletics_r": "",
  "sk_coercion_r": "",
  "sk_computers_c": false,
  "sk_computers_r": "",
  "sk_cool_c": false,
  "sk_coordination_c": false,
  "sk_coordination_r": "",
  "sk_deception_r": "",
  "sk_discipline_c": true,
  "sk_leadership_c": false,
  "sk_mechanics_c": false,
  "sk_mechanics_r": "",
  "sk_medicine_c": false,
  "sk_medicine_r": "",
  "sk_negotiation_r": "",
  "sk_pilotingplanetary_c": false,
  "sk_pilotingplanetary_r": "",
  "sk_pilotingspace_c": false,
  "sk_pilotingspace_r": "",
  "sk_resilience_c": false,
  "sk_resilience_r": "",
  "sk_skulduggery_c": false,
  "sk_skulduggery_r": "",
  "sk_stealth_c": false,
  "sk_stealth_r": "",
  "sk_streetwise_r": "1",
  "sk_survival_c": true,
  "sk_survival_r": "",
  "sk_brawl_c": false,
  "sk_brawl_r": "",
  "sk_gunnery_c": false,
  "sk_gunnery_r": "",
  "sk_lightsaber_c": false,
  "sk_melee_c": false,
  "sk_melee_r": "",
  "sk_rangedlight_c": false,
  "sk_rangedlight_r": "",
  "sk_rangedheavy_c": false,
  "sk_rangedheavy_r": "",
  "sk_coreworlds_c": false,
  "sk_coreworlds_r": "",
  "sk_education_c": false,
  "sk_education_r": "",
  "sk_outerrim_r": "",
  "sk_underworld_c": false,
  "sk_underworld_r": "",
  "sk_warfare_c": false,
  "sk_warfare_r": "",
  "sk_xenology_c": false,
  "sk_xenology_r": "",
  "t1r": "3",
  "t1a": "Passive",
  "t1e": "Gain +1 Force Rating.",
  "t2r": "1",
  "t2a": "Passive",
  "t2e": "Gain +1 to a single characteristic. This cannot bring a characteristic above 6.",
  "t3r": "1",
  "t3a": "Passive",
  "t3e": "Add Boost per rank of Uncanny Reactions to all Vigilance checks.",
  "t4r": "1",
  "t4a": "Passive",
  "t4e": "Remove Setback per rank of Keen Eyed from Perception and Vigilance checks. Decrease time to search a specific area by half.",
  "t5r": "1",
  "t5a": "Active (Out of Turn)",
  "t5e": "Suffer a number of strain to add an equal number of Success to initiative checks. Strain suffered cannot exceed ranks in Rapid Reaction.",
  "t6r": "1",
  "t6a": "Active (Incidental)",
  "t6e": "Once per session, remove 2 Setback from any 1 check.",
  "t7r": "1",
  "t7a": "Passive",
  "t7e": "Remove Setback per rank of Kill with Kindness from all Charm and Leadership checks.",
  "t8r": "1",
  "t8a": "Passive",
  "t8e": "May upgrade difficulty of incoming Charm, Coercion, or Deception checks once per rank of Nobody's Fool.",
  "t9r": "1",
  "t9a": "Passive",
  "t9e": "Remove Setback per rank of Plausible Deniability from all Coercion and Deception checks.",
  "t10r": "1",
  "t10a": "Active (Incidental)",
  "t10e": "When first acquired choose 1 skill; Charm, Coercion, Deception, or Negotiation. When making checks with that skill spend Triumph to gain additional Success…",
  "talents": "Contingency Plan: Spend 1 Destiny Point to recover strain equal to Cunning rating.\nSense Advantage: Once per session, may add 2 Setback to 1 NPC's skill check.\nThe Force Is My Ally: Once per session, may suffer 2 strain to perform Force power action as maneuver.\nNatural Mystic: Once per session, may reroll any 1 Force power check.\nSteely Nerves: Spend 1 Destiny Point to ignore effects of Critical Injuries on Willpower or Presence checks until the end of the encounter.",
  "woundT": "11",
  "strainT": "16",
  "credits": "275",
  "gear": "Lightsaber, Concealing Robes, Comlink (handheld), Stimpack (×2) (Suggested starting kit: 225 of 500 credits; GM choice: the lightsaber is an heirloom, not bought.)",
  "w1n": "Lightsaber",
  "w1s": "Lightsaber",
  "w1d": "10",
  "w1c": "1",
  "w1r": "Engaged",
  "w1x": "Breach 1, Sunder, Vicious 2",
  "defR": "0",
  "defM": "0",
  "encCur": "1",
  "morVal": "50",
  "morStr": "Compassion",
  "morWeak": "Hatred",
  "conflict": "0"
 },
 "Master Davan Thule": {
  "kind": "char",
  "mode": "pc",
  "name": "Master Davan Thule",
  "species": "Human",
  "career": "Warrior",
  "specs": "Juyo Berserker, Aggressor",
  "motivation": "Justice - \"Destroy the Sith once and for all\"",
  "brawn": "3",
  "agility": "3",
  "intellect": "3",
  "cunning": "3",
  "willpower": "4",
  "presence": "4",
  "woundT": "13",
  "strainT": "14",
  "soak": "4",
  "forceRating": "2",
  "force": "Enhance (Full Tree), Move (Basic + Magnitude), Sense (Basic)",
  "sk_lightsaber_r": "5",
  "sk_discipline_r": "4",
  "sk_leadership_r": "4",
  "sk_cool_r": "3",
  "sk_athletics_r": "3",
  "sk_coercion_r": "3",
  "sk_vigilance_r": "2",
  "sk_perception_r": "2",
  "sk_athletics_c": true,
  "sk_brawl_c": true,
  "sk_coercion_c": true,
  "sk_cool_c": true,
  "sk_discipline_c": true,
  "sk_lightsaber_c": true,
  "sk_melee_c": true,
  "sk_perception_c": true,
  "sk_survival_c": true,
  "t1n": "Force Rating",
  "t2n": "Parry",
  "t3n": "Intimidating",
  "t4n": "Lethal Blows",
  "background": "A master of combat who survived Order 66 and now serves as the Council's military strategist and combat instructor.",
  "notes": "Suggested build: 110 XP (Human) + 690 earned = 800; characteristics 260, skills 280, talents 120, specializations 20, Force powers 120. Free ranks: career Athletics, Cool, Perception; specialization Discipline, Lightsaber; species Leadership, Vigilance. Talents in tree order (row): Aggressor - Plausible Deniability 1, Intimidating 2, Terrify 3, Terrify (Improved) 4, Fearsome 5, Force Rating 5; Juyo Berserker - Parry 1, Intimidating 1, Lethal Blows 2. Force powers: Enhance (Full Tree) 95 XP; Move (Basic + Magnitude) 15 XP; Sense (Basic) 10 XP.\nSoak 4 = Brawn 3 + Concealing Robes 1. Veteran (GM choice): skill ranks over 2; characteristics cost 260 XP of 110 starting. Corrected: Juyo Berserker has no Force Rating talent, so Aggressor is added for one (Force rating 3 -> 2); Protect needs Force rating 3, so it becomes Sense (Basic); Reflect / Improved Reflect are not on his trees and Frenzy is not published (closest: Parry, Intimidating, Lethal Blows) (core rules). GM choice: Morality 50, Bravery / Anger (from the motivation).\nFrom 100 Sample Characters & Vehicles (The Star Wars RPG Guide), team: The Jedi Council Survivors. Wound and strain thresholds are species base + Brawn / Willpower.",
  "t5n": "Plausible Deniability",
  "t6n": "Terrify",
  "t7n": "Terrify (Improved)",
  "t8n": "Fearsome",
  "t9n": "",
  "t10n": "",
  "xpTotal": "800",
  "xpAvail": "0",
  "sk_astrogation_c": false,
  "sk_astrogation_r": "",
  "sk_charm_c": false,
  "sk_charm_r": "",
  "sk_computers_c": false,
  "sk_computers_r": "",
  "sk_coordination_c": false,
  "sk_coordination_r": "",
  "sk_deception_c": false,
  "sk_deception_r": "",
  "sk_leadership_c": false,
  "sk_mechanics_c": false,
  "sk_mechanics_r": "",
  "sk_medicine_c": false,
  "sk_medicine_r": "",
  "sk_negotiation_c": false,
  "sk_negotiation_r": "",
  "sk_pilotingplanetary_c": false,
  "sk_pilotingplanetary_r": "",
  "sk_pilotingspace_c": false,
  "sk_pilotingspace_r": "",
  "sk_resilience_c": false,
  "sk_resilience_r": "",
  "sk_skulduggery_c": false,
  "sk_skulduggery_r": "",
  "sk_stealth_c": false,
  "sk_stealth_r": "",
  "sk_streetwise_c": true,
  "sk_streetwise_r": "",
  "sk_survival_r": "",
  "sk_vigilance_c": false,
  "sk_brawl_r": "",
  "sk_gunnery_c": false,
  "sk_gunnery_r": "",
  "sk_melee_r": "",
  "sk_rangedlight_c": true,
  "sk_rangedlight_r": "",
  "sk_rangedheavy_c": false,
  "sk_rangedheavy_r": "",
  "sk_coreworlds_c": false,
  "sk_coreworlds_r": "",
  "sk_education_c": false,
  "sk_education_r": "",
  "sk_lore_c": false,
  "sk_lore_r": "",
  "sk_outerrim_c": false,
  "sk_outerrim_r": "",
  "sk_underworld_c": true,
  "sk_underworld_r": "",
  "sk_warfare_c": false,
  "sk_warfare_r": "",
  "sk_xenology_c": false,
  "sk_xenology_r": "",
  "t1r": "1",
  "t1a": "Passive",
  "t1e": "Gain +1 Force Rating.",
  "t2r": "1",
  "t2a": "Active (Out of Turn)",
  "t2e": "When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry.",
  "t3r": "2",
  "t3a": "Active (Out of Turn)",
  "t3e": "May suffer a number of strain to downgrade difficulty of Coercion checks, or upgrade difficulty when targeted by Coercion checks, by an equal number.",
  "t4r": "1",
  "t4a": "Passive",
  "t4e": "Add +10 per rank of Lethal Blows to any Critical Injury results inflicted on opponents.",
  "t5r": "1",
  "t5a": "Passive",
  "t5e": "Remove Setback per rank of Plausible Deniability from all Coercion and Deception checks.",
  "t6r": "1",
  "t6a": "Active (Maneuver)",
  "t6e": "Take the Terrify action; make a Hard (3 Difficulty) Coercion check, adding Force die no greater than Force rating.",
  "t7r": "1",
  "t7a": "Passive",
  "t7e": "Reduce the difficulty of Terrify's check to Average (2 Difficulty) and may spend Triumph to stagger an affected target.",
  "t8r": "1",
  "t8a": "Passive",
  "t8e": "When an adversary becomes engaged with the character, the character may force the adversary to make a fear check, with the difficulty equal to the character's…",
  "t9r": "",
  "t9a": "",
  "t9e": "",
  "t10r": "",
  "t10a": "",
  "t10e": "",
  "talents": "",
  "credits": "275",
  "gear": "Lightsaber, Concealing Robes, Comlink (handheld), Stimpack (×2) (Suggested starting kit: 225 of 500 credits; GM choice: the lightsaber is an heirloom, not bought.)",
  "w1n": "Lightsaber",
  "w1s": "Lightsaber",
  "w1d": "10",
  "w1c": "1",
  "w1r": "Engaged",
  "w1x": "Breach 1, Sunder, Vicious 2",
  "defR": "0",
  "defM": "0",
  "encCur": "1",
  "morVal": "50",
  "morStr": "Bravery",
  "morWeak": "Anger",
  "conflict": "0",
  "speciesAb": "Starts with Brawn 2, Agility 2, Intellect 2, Cunning 2, Willpower 2, Presence 2; 110 XP; wound 10 + Brawn, strain 10 + Willpower.\nAdditional Non-Career Skills: Humans start the game with one rank in two different non-career skills of their choice."
 },
 "Master Ti-Varo-Kesh": {
  "kind": "char",
  "mode": "pc",
  "name": "Master Ti-Varo-Kesh",
  "species": "Cerean",
  "career": "Consular",
  "specs": "Sage",
  "motivation": "Knowledge - \"Preserve Jedi wisdom for future generations\"",
  "brawn": "2",
  "agility": "2",
  "intellect": "5",
  "cunning": "3",
  "willpower": "4",
  "presence": "3",
  "woundT": "12",
  "strainT": "18",
  "soak": "3",
  "forceRating": "3",
  "force": "Foresee (Full Tree), Sense (Basic + Duration), Influence (Basic)",
  "sk_lore_r": "5",
  "sk_education_r": "4",
  "sk_discipline_r": "4",
  "sk_lightsaber_r": "3",
  "sk_cool_r": "3",
  "sk_leadership_r": "3",
  "sk_computers_r": "2",
  "sk_medicine_r": "2",
  "sk_astrogation_c": true,
  "sk_charm_c": true,
  "sk_cool_c": true,
  "sk_discipline_c": true,
  "sk_education_c": true,
  "sk_leadership_c": true,
  "sk_lore_c": true,
  "sk_negotiation_c": true,
  "t1n": "Force Rating (taken twice)",
  "t2n": "Researcher",
  "t3n": "Valuable Facts",
  "t4n": "Knowledge Specialization",
  "background": "The Council's keeper of knowledge who maintains the Jedi archives and trains new Padawans in the ways of the Force.",
  "notes": "Suggested build: 90 XP (Cerean) + 750 earned = 840; characteristics 240, skills 305, talents 165, Force powers 130. Free ranks: specialization Cool, Lore; career Discipline, Leadership, Education; species Vigilance. Talents in tree order (row): Sage - Researcher 1, Confidence 2, Knowledge Specialization 3, Preemptive Avoidance 4, Knowledge Specialization 4, Force Rating 5, Grit 4, Force Rating 4, Smooth Talker 3, Valuable Facts 3. Force powers: Foresee (Full Tree) 90 XP; Sense (Basic + Duration) 30 XP; Influence (Basic) 10 XP.\nSoak 3 = Brawn 2 + Concealing Robes 1. Veteran (GM choice): skill ranks over 2; characteristics cost 240 XP of 90 starting. Corrected: Well Rounded is not on the Sage tree (closest: Valuable Facts) (core rules). Corrected: strain 17 -> 18 (13 + Willpower 4 + Grit 1), species table. GM choice: Morality 50, Curiosity / Obsession (from the motivation).\nFrom 100 Sample Characters & Vehicles (The Star Wars RPG Guide), team: The Jedi Council Survivors. Wound and strain thresholds are species base + Brawn / Willpower.",
  "t5n": "Confidence",
  "t6n": "Preemptive Avoidance",
  "t7n": "Grit",
  "t8n": "Smooth Talker",
  "t9n": "",
  "t10n": "",
  "xpTotal": "840",
  "xpAvail": "0",
  "sk_astrogation_r": "",
  "sk_athletics_c": false,
  "sk_athletics_r": "",
  "sk_charm_r": "",
  "sk_coercion_c": false,
  "sk_coercion_r": "",
  "sk_computers_c": false,
  "sk_coordination_c": false,
  "sk_coordination_r": "",
  "sk_deception_c": false,
  "sk_deception_r": "",
  "sk_mechanics_c": false,
  "sk_mechanics_r": "",
  "sk_medicine_c": false,
  "sk_negotiation_r": "",
  "sk_perception_c": false,
  "sk_perception_r": "",
  "sk_pilotingplanetary_c": false,
  "sk_pilotingplanetary_r": "",
  "sk_pilotingspace_c": false,
  "sk_pilotingspace_r": "",
  "sk_resilience_c": false,
  "sk_resilience_r": "",
  "sk_skulduggery_c": false,
  "sk_skulduggery_r": "",
  "sk_stealth_c": false,
  "sk_stealth_r": "",
  "sk_streetwise_c": false,
  "sk_streetwise_r": "",
  "sk_survival_c": false,
  "sk_survival_r": "",
  "sk_vigilance_c": false,
  "sk_vigilance_r": "1",
  "sk_brawl_c": false,
  "sk_brawl_r": "",
  "sk_gunnery_c": false,
  "sk_gunnery_r": "",
  "sk_lightsaber_c": false,
  "sk_melee_c": false,
  "sk_melee_r": "",
  "sk_rangedlight_c": false,
  "sk_rangedlight_r": "",
  "sk_rangedheavy_c": false,
  "sk_rangedheavy_r": "",
  "sk_coreworlds_c": false,
  "sk_coreworlds_r": "",
  "sk_outerrim_c": false,
  "sk_outerrim_r": "",
  "sk_underworld_c": false,
  "sk_underworld_r": "",
  "sk_warfare_c": false,
  "sk_warfare_r": "",
  "sk_xenology_c": false,
  "sk_xenology_r": "",
  "t1r": "2",
  "t1a": "Passive",
  "t1e": "Gain +1 Force Rating.",
  "t2r": "1",
  "t2a": "Passive",
  "t2e": "Remove Setback per rank of Researcher from all Knowledge checks. Researching a subject takes half the time.",
  "t3r": "1",
  "t3a": "Active (Action)",
  "t3e": "Once per encounter, perform a Valuable Facts action: make an Average (2 Difficulty) Knowledge check.",
  "t4r": "2",
  "t4a": "Passive",
  "t4e": "When acquired, choose 1 Knowledge skill. When making that skill check, may spend Triumph result to gain additional successes equal to ranks in Knowledge…",
  "t5r": "1",
  "t5a": "Passive",
  "t5e": "May decrease difficulty of Discipline checks to avoid fear by 1 per rank of Confidence.",
  "t6r": "1",
  "t6a": "Active (Out of Turn)",
  "t6e": "May spend 1 Destiny Point to disengage from engaged enemy as an out-of-turn incidental.",
  "t7r": "1",
  "t7a": "Passive",
  "t7e": "Gain +1 strain threshold",
  "t8r": "1",
  "t8a": "Active (Incidental)",
  "t8e": "When first acquired choose 1 skill; Charm, Coercion, Deception, or Negotiation. When making checks with that skill spend Triumph to gain additional Success…",
  "t9r": "",
  "t9a": "",
  "t9e": "",
  "t10r": "",
  "t10a": "",
  "t10e": "",
  "talents": "",
  "credits": "275",
  "gear": "Lightsaber, Concealing Robes, Comlink (handheld), Stimpack (×2) (Suggested starting kit: 225 of 500 credits; GM choice: the lightsaber is an heirloom, not bought.)",
  "w1n": "Lightsaber",
  "w1s": "Lightsaber",
  "w1d": "10",
  "w1c": "1",
  "w1r": "Engaged",
  "w1x": "Breach 1, Sunder, Vicious 2",
  "defR": "0",
  "defM": "0",
  "encCur": "1",
  "morVal": "50",
  "morStr": "Curiosity",
  "morWeak": "Obsession",
  "conflict": "0",
  "speciesAb": "Starts with Brawn 2, Agility 1, Intellect 3, Cunning 2, Willpower 2, Presence 2; 90 XP; wound 10 + Brawn, strain 13 + Willpower. Free rank: Vigilance 1."
 },
 "Master Rhyss Ta": {
  "kind": "char",
  "mode": "pc",
  "name": "Master Rhyss Ta",
  "species": "Togruta",
  "career": "Guardian",
  "specs": "Protector",
  "motivation": "Morality - \"Protect the innocent and defenseless\"",
  "brawn": "2",
  "agility": "4",
  "intellect": "3",
  "cunning": "3",
  "willpower": "4",
  "presence": "3",
  "woundT": "12",
  "strainT": "14",
  "soak": "3",
  "forceRating": "2",
  "force": "Sense (Basic + Strength), Enhance (Basic + Control), Heal (Basic)",
  "sk_lightsaber_r": "4",
  "sk_athletics_r": "4",
  "sk_discipline_r": "4",
  "sk_cool_r": "3",
  "sk_vigilance_r": "3",
  "sk_leadership_r": "3",
  "sk_perception_r": "2",
  "sk_stealth_r": "2",
  "sk_athletics_c": true,
  "sk_brawl_c": true,
  "sk_cool_c": true,
  "sk_discipline_c": true,
  "sk_medicine_c": true,
  "sk_melee_c": true,
  "sk_rangedlight_c": true,
  "sk_resilience_c": true,
  "sk_vigilance_c": true,
  "t1n": "Force Rating",
  "t2n": "Reflect",
  "t3n": "Center of Being",
  "t4n": "Body Guard",
  "background": "A guardian master who specializes in protecting civilians and training Jedi in defensive combat techniques.",
  "notes": "Suggested build: 100 XP (Togruta) + 610 earned = 710; characteristics 220, skills 295, talents 125, Force powers 70. Free ranks: specialization Athletics, Resilience; career Cool, Discipline, Vigilance; species Perception. Talents in tree order (row): Protector - Body Guard 1, Physician 2, Stimpack Specialization 3, Force Protection 4, Force Rating 5, Parry 2, Reflect 3, Center of Being 5. Force powers: Sense (Basic + Strength) 40 XP; Enhance (Basic + Control) 15 XP; Heal (Basic) 15 XP.\nSoak 3 = Brawn 2 + Concealing Robes 1. Veteran (GM choice): skill ranks over 2; characteristics cost 220 XP of 100 starting. Corrected: Protect needs Force rating 3 and she has 2, so Protect (Basic + Strength) becomes Sense (Basic + Strength); Defensive Stance is not on the Protector tree and Protector is not published (closest: Center of Being, Body Guard) (core rules). GM choice: Morality 50, Mercy / Weakness (from the motivation).\nFrom 100 Sample Characters & Vehicles (The Star Wars RPG Guide), team: The Jedi Council Survivors. Wound and strain thresholds are species base + Brawn / Willpower.",
  "t5n": "Physician",
  "t6n": "Stimpack Specialization",
  "t7n": "Force Protection",
  "t8n": "Parry",
  "t9n": "",
  "t10n": "",
  "xpTotal": "710",
  "xpAvail": "0",
  "sk_astrogation_c": false,
  "sk_astrogation_r": "",
  "sk_charm_c": false,
  "sk_charm_r": "",
  "sk_coercion_c": false,
  "sk_coercion_r": "",
  "sk_computers_c": false,
  "sk_computers_r": "",
  "sk_coordination_c": false,
  "sk_coordination_r": "",
  "sk_deception_c": false,
  "sk_deception_r": "",
  "sk_leadership_c": false,
  "sk_mechanics_c": false,
  "sk_mechanics_r": "",
  "sk_medicine_r": "",
  "sk_negotiation_c": false,
  "sk_negotiation_r": "",
  "sk_perception_c": false,
  "sk_pilotingplanetary_c": false,
  "sk_pilotingplanetary_r": "",
  "sk_pilotingspace_c": false,
  "sk_pilotingspace_r": "",
  "sk_resilience_r": "1",
  "sk_skulduggery_c": false,
  "sk_skulduggery_r": "",
  "sk_stealth_c": false,
  "sk_streetwise_c": false,
  "sk_streetwise_r": "",
  "sk_survival_c": false,
  "sk_survival_r": "",
  "sk_brawl_r": "",
  "sk_gunnery_c": false,
  "sk_gunnery_r": "",
  "sk_lightsaber_c": false,
  "sk_melee_r": "",
  "sk_rangedlight_r": "",
  "sk_rangedheavy_c": false,
  "sk_rangedheavy_r": "",
  "sk_coreworlds_c": false,
  "sk_coreworlds_r": "",
  "sk_education_c": false,
  "sk_education_r": "",
  "sk_lore_c": false,
  "sk_lore_r": "",
  "sk_outerrim_c": false,
  "sk_outerrim_r": "",
  "sk_underworld_c": false,
  "sk_underworld_r": "",
  "sk_warfare_c": false,
  "sk_warfare_r": "",
  "sk_xenology_c": false,
  "sk_xenology_r": "",
  "t1r": "1",
  "t1a": "Passive",
  "t1e": "Gain +1 Force Rating.",
  "t2r": "1",
  "t2a": "Active (Out of Turn)",
  "t2e": "When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect.",
  "t3r": "1",
  "t3a": "Active (Maneuver)",
  "t3e": "Take a Center of Being maneuver. Until the beginning of next turn, attacks against the character increase their critical rating by 1 per rank of Center of…",
  "t4r": "1",
  "t4a": "Active (Maneuver)",
  "t4e": "Once per round, perform the Body Guard maneuver to guard an engaged character. Suffer a number of strain no greater than ranks of Body Guard, then until the…",
  "t5r": "1",
  "t5a": "Passive",
  "t5e": "When making a Medicine check to help a character heal wounds, the target heals 1 additional strain per rank of Physician.",
  "t6r": "1",
  "t6a": "Passive",
  "t6e": "Stimpacks heal 1 additional wound per rank of Stimpack Specialization.",
  "t7r": "1",
  "t7a": "Active (Maneuver)",
  "t7e": "Perform the Force Protection maneuver; suffer 1 strain and commit Force die up to ranks of Force Protection.",
  "t8r": "1",
  "t8a": "Active (Out of Turn)",
  "t8e": "When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry.",
  "t9r": "",
  "t9a": "",
  "t9e": "",
  "t10r": "",
  "t10a": "",
  "t10e": "",
  "talents": "",
  "credits": "275",
  "gear": "Lightsaber, Concealing Robes, Comlink (handheld), Stimpack (×2) (Suggested starting kit: 225 of 500 credits; GM choice: the lightsaber is an heirloom, not bought.)",
  "w1n": "Lightsaber",
  "w1s": "Lightsaber",
  "w1d": "10",
  "w1c": "1",
  "w1r": "Engaged",
  "w1x": "Breach 1, Sunder, Vicious 2",
  "defR": "0",
  "defM": "0",
  "encCur": "1",
  "morVal": "50",
  "morStr": "Mercy",
  "morWeak": "Weakness",
  "conflict": "0",
  "speciesAb": "Starts with Brawn 1, Agility 2, Intellect 2, Cunning 3, Willpower 2, Presence 2; 100 XP; wound 10 + Brawn, strain 10 + Willpower. Free rank: Perception 1.\nPack Instincts: When performing the assist maneuver, Togrutas grant 2 Boost instead of Boost."
 },
 "Master Tal Doroon": {
  "kind": "char",
  "mode": "pc",
  "name": "Master Tal Doroon",
  "species": "Kel Dor",
  "career": "Warrior",
  "specs": "Starfighter Ace",
  "motivation": "Duty - \"Lead from the front in starfighter combat\"",
  "brawn": "2",
  "agility": "4",
  "intellect": "3",
  "cunning": "3",
  "willpower": "4",
  "presence": "3",
  "woundT": "12",
  "strainT": "14",
  "soak": "3",
  "forceRating": "2",
  "force": "Enhance (Basic + Control: Piloting), Sense (Basic + Control), Move (Basic)",
  "sk_pilotingspace_r": "5",
  "sk_gunnery_r": "4",
  "sk_lightsaber_r": "4",
  "sk_discipline_r": "3",
  "sk_cool_r": "3",
  "sk_astrogation_r": "3",
  "sk_mechanics_r": "2",
  "sk_leadership_r": "2",
  "sk_astrogation_c": true,
  "sk_athletics_c": true,
  "sk_brawl_c": true,
  "sk_cool_c": true,
  "sk_gunnery_c": true,
  "sk_mechanics_c": true,
  "sk_melee_c": true,
  "sk_perception_c": true,
  "sk_pilotingspace_c": true,
  "sk_survival_c": true,
  "t1n": "Force Rating",
  "t2n": "Intuitive Evasion",
  "t3n": "Full Throttle",
  "t4n": "Skilled Jockey",
  "background": "A master pilot who leads the Council's starfighter operations and trains Force-sensitive pilots in aerial combat.",
  "notes": "Suggested build: 100 XP (Kel Dor) + 620 earned = 720; characteristics 220, skills 325, talents 120, Force powers 55. Free ranks: career Athletics, Cool, Perception; specialization Piloting (Space), Gunnery; species Education. Talents in tree order (row): Starfighter Ace - Skilled Jockey 1, Confidence 2, Rapid Reaction 3, Touch of Fate 4, Intuitive Strike 4, Force Rating 5, Intuitive Evasion 2, Full Throttle 3. Force powers: Enhance (Basic + Control: Piloting) 25 XP (Space upgrade); Sense (Basic + Control) 20 XP; Move (Basic) 10 XP.\nSoak 3 = Brawn 2 + Concealing Robes 1. Veteran (GM choice): skill ranks over 2; characteristics cost 220 XP of 100 starting. Corrected: Ace Pilot is not a published talent (closest: Intuitive Evasion) (core rules). GM choice: Morality 50, Pride / Arrogance (from the motivation).\nFrom 100 Sample Characters & Vehicles (The Star Wars RPG Guide), team: The Jedi Council Survivors. Wound and strain thresholds are species base + Brawn / Willpower.",
  "t5n": "Confidence",
  "t6n": "Rapid Reaction",
  "t7n": "Touch of Fate",
  "t8n": "Intuitive Strike",
  "t9n": "",
  "t10n": "",
  "xpTotal": "720",
  "xpAvail": "0",
  "sk_athletics_r": "1",
  "sk_charm_c": false,
  "sk_charm_r": "",
  "sk_coercion_c": false,
  "sk_coercion_r": "",
  "sk_computers_c": false,
  "sk_computers_r": "",
  "sk_coordination_c": false,
  "sk_coordination_r": "",
  "sk_deception_c": false,
  "sk_deception_r": "",
  "sk_discipline_c": false,
  "sk_leadership_c": false,
  "sk_medicine_c": false,
  "sk_medicine_r": "",
  "sk_negotiation_c": false,
  "sk_negotiation_r": "",
  "sk_perception_r": "1",
  "sk_pilotingplanetary_c": false,
  "sk_pilotingplanetary_r": "",
  "sk_resilience_c": false,
  "sk_resilience_r": "",
  "sk_skulduggery_c": false,
  "sk_skulduggery_r": "",
  "sk_stealth_c": false,
  "sk_stealth_r": "",
  "sk_streetwise_c": false,
  "sk_streetwise_r": "",
  "sk_survival_r": "",
  "sk_vigilance_c": false,
  "sk_vigilance_r": "",
  "sk_brawl_r": "",
  "sk_lightsaber_c": false,
  "sk_melee_r": "",
  "sk_rangedlight_c": false,
  "sk_rangedlight_r": "",
  "sk_rangedheavy_c": false,
  "sk_rangedheavy_r": "",
  "sk_coreworlds_c": false,
  "sk_coreworlds_r": "",
  "sk_education_c": false,
  "sk_education_r": "1",
  "sk_lore_c": false,
  "sk_lore_r": "",
  "sk_outerrim_c": false,
  "sk_outerrim_r": "",
  "sk_underworld_c": false,
  "sk_underworld_r": "",
  "sk_warfare_c": false,
  "sk_warfare_r": "",
  "sk_xenology_c": false,
  "sk_xenology_r": "",
  "t1r": "1",
  "t1a": "Passive",
  "t1e": "Gain +1 Force Rating.",
  "t2r": "1",
  "t2a": "Active (Maneuver)",
  "t2e": "Perform the Intuitive Evasion maneuver; suffer 1 strain and commit Force die up to ranks of Intuitive Evasion.",
  "t3r": "1",
  "t3a": "Active (Action)",
  "t3e": "Take a Full Throttle action; make a Hard (3 Difficulty) Piloting check to increase a vehicle's top speed by 1 for a number of rounds equal to Cunning.",
  "t4r": "1",
  "t4a": "Passive",
  "t4e": "Remove Setback per rank of Skilled Jockey from all Piloting (Planetary) and Piloting (Space) checks the character attempts.",
  "t5r": "1",
  "t5a": "Passive",
  "t5e": "May decrease difficulty of Discipline checks to avoid fear by 1 per rank of Confidence.",
  "t6r": "1",
  "t6a": "Active (Out of Turn)",
  "t6e": "Suffer a number of strain to add an equal number of Success to initiative checks. Strain suffered cannot exceed ranks in Rapid Reaction.",
  "t7r": "1",
  "t7a": "Active (Incidental)",
  "t7e": "Once per session, add 2 Boost to any 1 check.",
  "t8r": "1",
  "t8a": "Passive",
  "t8e": "When making a combat check with a planetary scale weapon, add Force die no greater than Force rating to the check.",
  "t9r": "",
  "t9a": "",
  "t9e": "",
  "t10r": "",
  "t10a": "",
  "t10e": "",
  "talents": "",
  "credits": "275",
  "gear": "Lightsaber, Concealing Robes, Comlink (handheld), Stimpack (×2) (Suggested starting kit: 225 of 500 credits; GM choice: the lightsaber is an heirloom, not bought.)",
  "w1n": "Lightsaber",
  "w1s": "Lightsaber",
  "w1d": "10",
  "w1c": "1",
  "w1r": "Engaged",
  "w1x": "Breach 1, Sunder, Vicious 2",
  "defR": "0",
  "defM": "0",
  "encCur": "1",
  "morVal": "50",
  "morStr": "Pride",
  "morWeak": "Arrogance",
  "conflict": "0",
  "speciesAb": "Starts with Brawn 1, Agility 2, Intellect 2, Cunning 2, Willpower 3, Presence 2; 100 XP; wound 10 + Brawn, strain 10 + Willpower. Free rank: Education 1.\nDark Vision: Kel Dors remove up to 2 Setback imposed due to darkness from any skill checks.\nAtmospheric Requirement: Kel Dors must wear a specialized mask to breath and see outside of their native atmosphere. However, Kel Dor may survive in vacuum for up to five minues before suffering its effects."
 },
 "Master Nuro Kesst": {
  "kind": "char",
  "mode": "pc",
  "name": "Master Nuro Kesst",
  "species": "Nautolan",
  "career": "Seeker",
  "specs": "Pathfinder",
  "motivation": "Discovery - \"Explore the Living Force in nature\"",
  "brawn": "3",
  "agility": "3",
  "intellect": "3",
  "cunning": "4",
  "willpower": "4",
  "presence": "3",
  "woundT": "14",
  "strainT": "13",
  "soak": "4",
  "forceRating": "2",
  "force": "Sense (Basic + Duration), Enhance (Basic + Control), Move (Basic)",
  "sk_survival_r": "4",
  "sk_lightsaber_r": "4",
  "sk_athletics_r": "4",
  "sk_perception_r": "3",
  "sk_stealth_r": "3",
  "sk_cool_r": "3",
  "sk_vigilance_r": "2",
  "sk_coordination_r": "2",
  "sk_medicine_c": true,
  "sk_pilotingplanetary_c": true,
  "sk_pilotingspace_c": true,
  "sk_rangedheavy_c": true,
  "sk_rangedlight_c": true,
  "sk_resilience_c": true,
  "sk_survival_c": true,
  "sk_vigilance_c": true,
  "sk_xenology_c": true,
  "t1n": "Force Rating",
  "t2n": "Forager",
  "t3n": "Outdoorsman",
  "t4n": "Keen Eyed",
  "background": "A master scout who leads missions into dangerous environments and teaches Jedi to connect with the Living Force in all its forms.",
  "notes": "Suggested build: 100 XP (Nautolan) + 630 earned = 730; characteristics 250, skills 345, talents 80, Force powers 55. Free ranks: species Athletics; career Piloting (Planetary), Vigilance, Ranged (Heavy); specialization Resilience, Survival. Talents in tree order (row): Pathfinder - Keen Eyed 1, Outdoorsman 2, Keen Eyed 2, Animal Empathy 3, Animal Bond 3, Force Rating 4, Forager 1. Force powers: Sense (Basic + Duration) 30 XP; Enhance (Basic + Control) 15 XP; Move (Basic) 10 XP.\nSoak 4 = Brawn 3 + Concealing Robes 1. Veteran (GM choice): skill ranks over 2; characteristics cost 250 XP of 100 starting. Corrected: Heightened Awareness is not on the Pathfinder tree (closest: Keen Eyed) (core rules). GM choice: Morality 50, Independence / Coldness (from the motivation).\nFrom 100 Sample Characters & Vehicles (The Star Wars RPG Guide), team: The Jedi Council Survivors. Wound and strain thresholds are species base + Brawn / Willpower.",
  "t5n": "Animal Empathy",
  "t6n": "Animal Bond",
  "t7n": "",
  "t8n": "",
  "t9n": "",
  "t10n": "",
  "xpTotal": "730",
  "xpAvail": "0",
  "sk_astrogation_c": false,
  "sk_astrogation_r": "",
  "sk_athletics_c": false,
  "sk_charm_c": false,
  "sk_charm_r": "",
  "sk_coercion_c": false,
  "sk_coercion_r": "",
  "sk_computers_c": false,
  "sk_computers_r": "",
  "sk_cool_c": false,
  "sk_coordination_c": false,
  "sk_deception_c": false,
  "sk_deception_r": "",
  "sk_discipline_c": false,
  "sk_discipline_r": "",
  "sk_leadership_c": false,
  "sk_leadership_r": "",
  "sk_mechanics_c": false,
  "sk_mechanics_r": "",
  "sk_medicine_r": "",
  "sk_negotiation_c": false,
  "sk_negotiation_r": "",
  "sk_perception_c": false,
  "sk_pilotingplanetary_r": "1",
  "sk_pilotingspace_r": "",
  "sk_resilience_r": "1",
  "sk_skulduggery_c": false,
  "sk_skulduggery_r": "",
  "sk_stealth_c": false,
  "sk_streetwise_c": false,
  "sk_streetwise_r": "",
  "sk_brawl_c": false,
  "sk_brawl_r": "",
  "sk_gunnery_c": false,
  "sk_gunnery_r": "",
  "sk_lightsaber_c": false,
  "sk_melee_c": false,
  "sk_melee_r": "",
  "sk_rangedlight_r": "",
  "sk_rangedheavy_r": "1",
  "sk_coreworlds_c": false,
  "sk_coreworlds_r": "",
  "sk_education_c": false,
  "sk_education_r": "",
  "sk_lore_c": false,
  "sk_lore_r": "",
  "sk_outerrim_c": false,
  "sk_outerrim_r": "",
  "sk_underworld_c": false,
  "sk_underworld_r": "",
  "sk_warfare_c": false,
  "sk_warfare_r": "",
  "sk_xenology_r": "",
  "t1r": "1",
  "t1a": "Passive",
  "t1e": "Gain +1 Force Rating.",
  "t2r": "1",
  "t2a": "Passive",
  "t2e": "Remove up to 2 Setback from skill checks to find food, water, or shelter. Survival checks to forage take half the time.",
  "t3r": "1",
  "t3a": "Passive",
  "t3e": "Remove Setback per rank of Outdoorsman from checks to move through terrain or manage environmental effects. Decrease overland travel times by half.",
  "t4r": "2",
  "t4a": "Passive",
  "t4e": "Remove Setback per rank of Keen Eyed from Perception and Vigilance checks. Decrease time to search a specific area by half.",
  "t5r": "1",
  "t5a": "Passive",
  "t5e": "When making checks to handle or tame animals, add Force die no greater than Force rating to the check.",
  "t6r": "1",
  "t6a": "Passive",
  "t6e": "Develop long-term bond with single animal of silhouette no greater than half Force rating rounded down.",
  "t7r": "",
  "t7a": "",
  "t7e": "",
  "t8r": "",
  "t8a": "",
  "t8e": "",
  "t9r": "",
  "t9a": "",
  "t9e": "",
  "t10r": "",
  "t10a": "",
  "t10e": "",
  "talents": "",
  "credits": "275",
  "gear": "Lightsaber, Concealing Robes, Comlink (handheld), Stimpack (×2) (Suggested starting kit: 225 of 500 credits; GM choice: the lightsaber is an heirloom, not bought.)",
  "w1n": "Lightsaber",
  "w1s": "Lightsaber",
  "w1d": "10",
  "w1c": "1",
  "w1r": "Engaged",
  "w1x": "Breach 1, Sunder, Vicious 2",
  "defR": "0",
  "defM": "0",
  "encCur": "1",
  "morVal": "50",
  "morStr": "Independence",
  "morWeak": "Coldness",
  "conflict": "0",
  "speciesAb": "Starts with Brawn 3, Agility 2, Intellect 2, Cunning 2, Willpower 1, Presence 2; 100 XP; wound 11 + Brawn, strain 9 + Willpower. Free rank: Athletics 1.\nAmphibious: Nautolans may breathe underwater without penalty and never suffer movement penalties for traveling through water."
 },
 "Director Ulric Haddon": {
  "kind": "char",
  "mode": "pc",
  "name": "Director Ulric Haddon",
  "species": "Human",
  "career": "Commander",
  "specs": "Commodore",
  "motivation": "Ambition - \"Rise to ultimate power within the Empire\"",
  "brawn": "2",
  "agility": "2",
  "intellect": "4",
  "cunning": "4",
  "willpower": "3",
  "presence": "4",
  "woundT": "12",
  "strainT": "13",
  "soak": "2",
  "sk_leadership_r": "5",
  "sk_warfare_r": "4",
  "sk_cool_r": "4",
  "sk_coercion_r": "3",
  "sk_deception_r": "3",
  "sk_computers_r": "3",
  "sk_discipline_r": "2",
  "sk_vigilance_r": "2",
  "sk_astrogation_c": true,
  "sk_coercion_c": true,
  "sk_computers_c": true,
  "sk_cool_c": true,
  "sk_discipline_c": true,
  "sk_education_c": true,
  "sk_leadership_c": true,
  "sk_outerrim_c": true,
  "sk_perception_c": true,
  "sk_rangedlight_c": true,
  "sk_vigilance_c": true,
  "sk_warfare_c": true,
  "t1n": "Command",
  "t2n": "Commanding Presence",
  "t3n": "Fire Control",
  "dutyType": "Intelligence (Imperial)",
  "dutyVal": "20",
  "background": "A brilliant but ruthless Imperial Director who coordinates intelligence operations across multiple sectors to maintain Imperial control.",
  "notes": "Suggested build: 110 XP (Human) + 480 earned = 590; characteristics 240, skills 275, talents 75. Free ranks: specialization Astrogation, Computers; species Athletics, Deception; career Coercion, Cool, Leadership, Warfare. Talents in tree order (row): Commodore - Command 1, Commanding Presence 2, Command 3, Commanding Presence 4, Fire Control 5.\nSoak 2 = Brawn 2. Veteran (GM choice): skill ranks over 2; characteristics cost 240 XP of 110 starting. Corrected: Tactical Direction is not published and Natural Leader is not on the Commodore tree (closest: Commanding Presence, Fire Control); Duty 30 -> 20 so the cell's Duty stays under 100 (core rules).\nFrom 100 Sample Characters & Vehicles (The Star Wars RPG Guide), team: The Imperial Intelligence Cell. Wound and strain thresholds are species base + Brawn / Willpower.",
  "t4n": "",
  "t5n": "",
  "t6n": "",
  "t7n": "",
  "t8n": "",
  "t9n": "",
  "t10n": "",
  "xpTotal": "590",
  "xpAvail": "0",
  "sk_astrogation_r": "1",
  "sk_athletics_c": false,
  "sk_athletics_r": "1",
  "sk_charm_c": false,
  "sk_charm_r": "",
  "sk_coordination_c": false,
  "sk_coordination_r": "",
  "sk_deception_c": false,
  "sk_mechanics_c": false,
  "sk_mechanics_r": "",
  "sk_medicine_c": false,
  "sk_medicine_r": "",
  "sk_negotiation_c": false,
  "sk_negotiation_r": "",
  "sk_perception_r": "",
  "sk_pilotingplanetary_c": false,
  "sk_pilotingplanetary_r": "",
  "sk_pilotingspace_c": false,
  "sk_pilotingspace_r": "",
  "sk_resilience_c": false,
  "sk_resilience_r": "",
  "sk_skulduggery_c": false,
  "sk_skulduggery_r": "",
  "sk_stealth_c": false,
  "sk_stealth_r": "",
  "sk_streetwise_c": false,
  "sk_streetwise_r": "",
  "sk_survival_c": false,
  "sk_survival_r": "",
  "sk_brawl_c": false,
  "sk_brawl_r": "",
  "sk_gunnery_c": false,
  "sk_gunnery_r": "",
  "sk_lightsaber_c": false,
  "sk_lightsaber_r": "",
  "sk_melee_c": false,
  "sk_melee_r": "",
  "sk_rangedlight_r": "",
  "sk_rangedheavy_c": false,
  "sk_rangedheavy_r": "",
  "sk_coreworlds_c": false,
  "sk_coreworlds_r": "",
  "sk_education_r": "",
  "sk_lore_c": false,
  "sk_lore_r": "",
  "sk_outerrim_r": "",
  "sk_underworld_c": false,
  "sk_underworld_r": "",
  "sk_xenology_c": false,
  "sk_xenology_r": "",
  "t1r": "2",
  "t1a": "Passive",
  "t1e": "Add Boost per rank of Command when making Leadership checks. Affected targets add Boost to Discipline checks for next 24 hours.",
  "t2r": "2",
  "t2a": "Passive",
  "t2e": "Remove Setback per rank of Commanding Presence from Leadership and Cool checks.",
  "t3r": "1",
  "t3a": "Active (Action)",
  "t3e": "Take the Fire Control action; all combat checks made from current starship or vehicle count their target's silhouette as one higher than normal until the…",
  "t4r": "",
  "t4a": "",
  "t4e": "",
  "t5r": "",
  "t5a": "",
  "t5e": "",
  "t6r": "",
  "t6a": "",
  "t6e": "",
  "t7r": "",
  "t7a": "",
  "t7e": "",
  "t8r": "",
  "t8a": "",
  "t8e": "",
  "t9r": "",
  "t9a": "",
  "t9e": "",
  "t10r": "",
  "t10a": "",
  "t10e": "",
  "talents": "",
  "credits": "175",
  "gear": "Holdout Blaster, Datapad, Comlink (handheld), Stimpack (Suggested starting kit: 325 of 500 credits.)",
  "w1n": "Holdout Blaster",
  "w1s": "Ranged (Light)",
  "w1d": "5",
  "w1c": "4",
  "w1r": "Short",
  "w1x": "Stun setting",
  "defR": "0",
  "defM": "0",
  "encCur": "2",
  "speciesAb": "Starts with Brawn 2, Agility 2, Intellect 2, Cunning 2, Willpower 2, Presence 2; 110 XP; wound 10 + Brawn, strain 10 + Willpower.\nAdditional Non-Career Skills: Humans start the game with one rank in two different non-career skills of their choice."
 },
 "Agent Teodric Morvane": {
  "kind": "char",
  "mode": "pc",
  "name": "Agent Teodric Morvane",
  "species": "Human",
  "career": "Spy",
  "specs": "Infiltrator",
  "motivation": "Duty - \"Serve the Empire's intelligence needs\"",
  "brawn": "3",
  "agility": "3",
  "intellect": "4",
  "cunning": "4",
  "willpower": "3",
  "presence": "3",
  "woundT": "13",
  "strainT": "14",
  "soak": "4",
  "sk_deception_r": "4",
  "sk_stealth_r": "4",
  "sk_warfare_r": "3",
  "sk_cool_r": "3",
  "sk_rangedlight_r": "3",
  "sk_brawl_r": "3",
  "sk_vigilance_r": "2",
  "sk_athletics_r": "2",
  "sk_computers_c": true,
  "sk_cool_c": true,
  "sk_coordination_c": true,
  "sk_deception_c": true,
  "sk_melee_c": true,
  "sk_perception_c": true,
  "sk_skulduggery_c": true,
  "sk_stealth_c": true,
  "sk_streetwise_c": true,
  "sk_warfare_c": true,
  "t1n": "Dodge",
  "t2n": "Grit",
  "t3n": "Master of Shadows",
  "dutyType": "Intelligence",
  "dutyVal": "15",
  "background": "A skilled ISB agent specializing in infiltrating Rebel cells and gathering intelligence on anti-Imperial activities.",
  "notes": "Suggested build: 110 XP (Human) + 520 earned = 630; characteristics 260, skills 260, talents 110. Free ranks: career Cool, Perception, Stealth, Warfare; specialization Deception, Streetwise; species Brawl, Ranged (Light). Talents in tree order (row): Infiltrator - Dodge 1, Grit 1, Defensive Stance 1, Jump Up 2, Dodge 3, Defensive Stance 4, Natural Rogue 5, Master of Shadows 5.\nSoak 4 = Brawn 3 + Heavy Clothing 1. Veteran (GM choice): skill ranks over 2; characteristics cost 260 XP of 110 starting. Corrected: Indistinguishable and Mental Fortress are not on the Infiltrator tree and Master of Disguise is not published (closest: Dodge, Grit, Master of Shadows); Duty 25 -> 15 so the cell's Duty stays under 100 (core rules). Corrected: strain 13 -> 14 (10 + Willpower 3 + Grit 1), species table.\nFrom 100 Sample Characters & Vehicles (The Star Wars RPG Guide), team: The Imperial Intelligence Cell. Wound and strain thresholds are species base + Brawn / Willpower.",
  "t4n": "Defensive Stance",
  "t5n": "Jump Up",
  "t6n": "Natural Rogue",
  "t7n": "",
  "t8n": "",
  "t9n": "",
  "t10n": "",
  "xpTotal": "630",
  "xpAvail": "0",
  "sk_astrogation_c": false,
  "sk_astrogation_r": "",
  "sk_athletics_c": false,
  "sk_charm_c": false,
  "sk_charm_r": "",
  "sk_coercion_c": false,
  "sk_coercion_r": "",
  "sk_computers_r": "",
  "sk_coordination_r": "",
  "sk_discipline_c": false,
  "sk_discipline_r": "",
  "sk_leadership_c": false,
  "sk_leadership_r": "",
  "sk_mechanics_c": false,
  "sk_mechanics_r": "",
  "sk_medicine_c": false,
  "sk_medicine_r": "",
  "sk_negotiation_c": false,
  "sk_negotiation_r": "",
  "sk_perception_r": "1",
  "sk_pilotingplanetary_c": false,
  "sk_pilotingplanetary_r": "",
  "sk_pilotingspace_c": false,
  "sk_pilotingspace_r": "",
  "sk_resilience_c": false,
  "sk_resilience_r": "",
  "sk_skulduggery_r": "",
  "sk_streetwise_r": "1",
  "sk_survival_c": false,
  "sk_survival_r": "",
  "sk_vigilance_c": false,
  "sk_brawl_c": false,
  "sk_gunnery_c": false,
  "sk_gunnery_r": "",
  "sk_lightsaber_c": false,
  "sk_lightsaber_r": "",
  "sk_melee_r": "",
  "sk_rangedlight_c": false,
  "sk_rangedheavy_c": false,
  "sk_rangedheavy_r": "",
  "sk_coreworlds_c": false,
  "sk_coreworlds_r": "",
  "sk_education_c": false,
  "sk_education_r": "",
  "sk_lore_c": false,
  "sk_lore_r": "",
  "sk_outerrim_c": false,
  "sk_outerrim_r": "",
  "sk_underworld_c": false,
  "sk_underworld_r": "",
  "sk_xenology_c": false,
  "sk_xenology_r": "",
  "t1r": "2",
  "t1a": "Active (Out of Turn)",
  "t1e": "When targeted by combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the…",
  "t2r": "1",
  "t2a": "Passive",
  "t2e": "Gain +1 strain threshold",
  "t3r": "1",
  "t3a": "Active (Incidental)",
  "t3e": "Once per round, suffer 2 strain to decrease difficulty of next Stealth or Skulduggery check by one.",
  "t4r": "2",
  "t4a": "Active (Maneuver)",
  "t4e": "Once per round, may perform Defensive Stance maneuver and suffer a number of strain to upgrade difficulty of all incoming melee attacks by an equal number.",
  "t5r": "1",
  "t5a": "Active (Incidental)",
  "t5e": "Once per round, may stand from seated or prone as an incidental.",
  "t6r": "1",
  "t6a": "Active (Incidental)",
  "t6e": "Once per session, may reroll any 1 Skulduggery or Stealth check.",
  "t7r": "",
  "t7a": "",
  "t7e": "",
  "t8r": "",
  "t8a": "",
  "t8e": "",
  "t9r": "",
  "t9a": "",
  "t9e": "",
  "t10r": "",
  "t10a": "",
  "t10e": "",
  "talents": "",
  "credits": "0",
  "gear": "Blaster Pistol, Heavy Clothing, Comlink (handheld), Stimpack (Suggested starting kit: 500 of 500 credits.)",
  "w1n": "Blaster Pistol",
  "w1s": "Ranged (Light)",
  "w1d": "6",
  "w1c": "3",
  "w1r": "Medium",
  "w1x": "Stun setting",
  "defR": "0",
  "defM": "0",
  "encCur": "1",
  "speciesAb": "Starts with Brawn 2, Agility 2, Intellect 2, Cunning 2, Willpower 2, Presence 2; 110 XP; wound 10 + Brawn, strain 10 + Willpower.\nAdditional Non-Career Skills: Humans start the game with one rank in two different non-career skills of their choice."
 },
 "Captain Vel'sarro": {
  "kind": "char",
  "mode": "pc",
  "name": "Captain Vel'sarro",
  "species": "Chiss",
  "career": "Commander",
  "specs": "Tactician",
  "motivation": "Knowledge - \"Know the enemy better than they know themselves\"",
  "brawn": "2",
  "agility": "2",
  "intellect": "5",
  "cunning": "4",
  "willpower": "4",
  "presence": "3",
  "woundT": "14",
  "strainT": "14",
  "soak": "3",
  "sk_warfare_r": "5",
  "sk_leadership_r": "4",
  "sk_cool_r": "4",
  "sk_perception_r": "4",
  "sk_xenology_r": "3",
  "sk_gunnery_r": "3",
  "sk_discipline_r": "2",
  "sk_vigilance_r": "2",
  "sk_brawl_c": true,
  "sk_coercion_c": true,
  "sk_cool_c": true,
  "sk_discipline_c": true,
  "sk_leadership_c": true,
  "sk_perception_c": true,
  "sk_rangedheavy_c": true,
  "sk_rangedlight_c": true,
  "sk_vigilance_c": true,
  "sk_warfare_c": true,
  "t1n": "Commanding Presence",
  "t2n": "Coordinated Assault",
  "t3n": "Natural Leader",
  "dutyType": "Combat Victory",
  "dutyVal": "15",
  "background": "A brilliant Chiss strategist who serves as the cell's tactical analyst, studying an opponent's history and habits until their next move is obvious.",
  "notes": "Suggested build: 100 XP (Chiss) + 595 earned = 695; characteristics 280, skills 315, talents 100. Free ranks: species Cool; specialization Discipline, Leadership; career Perception, Vigilance, Ranged (Light), Warfare. Talents in tree order (row): Tactician - Commanding Presence 1, Confidence 2, Toughened 3, Commanding Presence 4, Natural Leader 5, Coordinated Assault 5.\nSoak 3 = Brawn 2 + Heavy Clothing 1. Veteran (GM choice): skill ranks over 2; characteristics cost 280 XP of 100 starting. Corrected: Tactical Direction and Brilliant Strategist are not published (closest: Commanding Presence, Coordinated Assault); Duty 25 -> 15 so the cell's Duty stays under 100 (core rules). Corrected: wounds 12 -> 14 (10 + Brawn 2 + Toughened 2), species table.\nFrom 100 Sample Characters & Vehicles (The Star Wars RPG Guide), team: The Imperial Intelligence Cell. Wound and strain thresholds are species base + Brawn / Willpower.",
  "t4n": "Confidence",
  "t5n": "Toughened",
  "t6n": "",
  "t7n": "",
  "t8n": "",
  "t9n": "",
  "t10n": "",
  "xpTotal": "695",
  "xpAvail": "0",
  "sk_astrogation_c": false,
  "sk_astrogation_r": "",
  "sk_athletics_c": false,
  "sk_athletics_r": "",
  "sk_charm_c": false,
  "sk_charm_r": "",
  "sk_coercion_r": "",
  "sk_computers_c": false,
  "sk_computers_r": "",
  "sk_coordination_c": false,
  "sk_coordination_r": "",
  "sk_deception_c": false,
  "sk_deception_r": "",
  "sk_mechanics_c": false,
  "sk_mechanics_r": "",
  "sk_medicine_c": false,
  "sk_medicine_r": "",
  "sk_negotiation_c": false,
  "sk_negotiation_r": "",
  "sk_pilotingplanetary_c": false,
  "sk_pilotingplanetary_r": "",
  "sk_pilotingspace_c": false,
  "sk_pilotingspace_r": "",
  "sk_resilience_c": false,
  "sk_resilience_r": "",
  "sk_skulduggery_c": false,
  "sk_skulduggery_r": "",
  "sk_stealth_c": false,
  "sk_stealth_r": "",
  "sk_streetwise_c": false,
  "sk_streetwise_r": "",
  "sk_survival_c": false,
  "sk_survival_r": "",
  "sk_brawl_r": "",
  "sk_gunnery_c": false,
  "sk_lightsaber_c": false,
  "sk_lightsaber_r": "",
  "sk_melee_c": false,
  "sk_melee_r": "",
  "sk_rangedlight_r": "1",
  "sk_rangedheavy_r": "",
  "sk_coreworlds_c": false,
  "sk_coreworlds_r": "",
  "sk_education_c": false,
  "sk_education_r": "",
  "sk_lore_c": false,
  "sk_lore_r": "",
  "sk_outerrim_c": false,
  "sk_outerrim_r": "",
  "sk_underworld_c": false,
  "sk_underworld_r": "",
  "sk_xenology_c": false,
  "t1r": "2",
  "t1a": "Passive",
  "t1e": "Remove Setback per rank of Commanding Presence from Leadership and Cool checks.",
  "t2r": "1",
  "t2a": "Active (Maneuver)",
  "t2e": "Take the Coordinated Assault maneuver; a number of engaged allies equal to Leadership ranks add Advantage to combat checks until beginning of the next turn.",
  "t3r": "1",
  "t3a": "Active (Incidental)",
  "t3e": "Once per session, may reroll any 1 Cool or Leadership check.",
  "t4r": "1",
  "t4a": "Passive",
  "t4e": "May decrease difficulty of Discipline checks to avoid fear by 1 per rank of Confidence.",
  "t5r": "1",
  "t5a": "Passive",
  "t5e": "Gain +2 wound threshold.",
  "t6r": "",
  "t6a": "",
  "t6e": "",
  "t7r": "",
  "t7a": "",
  "t7e": "",
  "t8r": "",
  "t8a": "",
  "t8e": "",
  "t9r": "",
  "t9a": "",
  "t9e": "",
  "t10r": "",
  "t10a": "",
  "t10e": "",
  "talents": "",
  "credits": "25",
  "gear": "Holdout Blaster, Heavy Clothing, Comlink (handheld), Stimpack (×2), Datapad, Macrobinoculars (Suggested starting kit: 475 of 500 credits.)",
  "w1n": "Holdout Blaster",
  "w1s": "Ranged (Light)",
  "w1d": "5",
  "w1c": "4",
  "w1r": "Short",
  "w1x": "Stun setting",
  "defR": "0",
  "defM": "0",
  "encCur": "3",
  "speciesAb": "Starts with Brawn 2, Agility 2, Intellect 3, Cunning 2, Willpower 2, Presence 1; 100 XP; wound 10 + Brawn, strain 10 + Willpower. Free rank: Cool 1.\nInfravision: Chiss have adapted to be able to see in both the infrared and normal visual spectra. This enables Chiss characters to remove up to Setback added to checks by lighting conditions."
 },
 "Slicer Specialist KR-412": {
  "kind": "char",
  "mode": "pc",
  "name": "Slicer Specialist KR-412",
  "species": "Human",
  "career": "Technician",
  "specs": "Slicer",
  "motivation": "Duty - \"Maintain Imperial data security\"",
  "brawn": "2",
  "agility": "2",
  "intellect": "5",
  "cunning": "4",
  "willpower": "3",
  "presence": "2",
  "woundT": "12",
  "strainT": "13",
  "soak": "2",
  "sk_computers_r": "5",
  "sk_education_r": "4",
  "sk_skulduggery_r": "3",
  "sk_cool_r": "3",
  "sk_perception_r": "3",
  "sk_mechanics_r": "3",
  "sk_vigilance_r": "2",
  "sk_stealth_r": "2",
  "sk_astrogation_c": true,
  "sk_computers_c": true,
  "sk_coordination_c": true,
  "sk_discipline_c": true,
  "sk_education_c": true,
  "sk_mechanics_c": true,
  "sk_outerrim_c": true,
  "sk_perception_c": true,
  "sk_pilotingplanetary_c": true,
  "sk_stealth_c": true,
  "sk_underworld_c": true,
  "t1n": "Codebreaker",
  "t2n": "Natural Programmer",
  "t3n": "Defensive Slicing",
  "dutyType": "Tech Support",
  "dutyVal": "15",
  "background": "An elite Imperial slicer who maintains communication security and conducts electronic warfare against Rebel computer systems.",
  "notes": "Suggested build: 110 XP (Human) + 415 earned = 525; characteristics 220, skills 275, talents 30. Free ranks: specialization Computers, Education; species Cool, Skulduggery; career Coordination, Discipline, Mechanics, Perception. Talents in tree order (row): Slicer - Codebreaker 1, Defensive Slicing 2, Natural Programmer 3.\nSoak 2 = Brawn 2. Veteran (GM choice): skill ranks over 2; characteristics cost 220 XP of 110 starting. Corrected: Brawn 1 was below the Human start of 2; Duty 20 -> 15 so the cell's Duty stays under 100 (core rules). Corrected: wounds 11 -> 12 (10 + Brawn 2), species table.\nFrom 100 Sample Characters & Vehicles (The Star Wars RPG Guide), team: The Imperial Intelligence Cell. Wound and strain thresholds are species base + Brawn / Willpower.",
  "xpTotal": "525",
  "xpAvail": "0",
  "sk_astrogation_r": "",
  "sk_athletics_c": false,
  "sk_athletics_r": "",
  "sk_charm_c": false,
  "sk_charm_r": "",
  "sk_coercion_c": false,
  "sk_coercion_r": "",
  "sk_cool_c": false,
  "sk_coordination_r": "1",
  "sk_deception_c": false,
  "sk_deception_r": "",
  "sk_discipline_r": "1",
  "sk_leadership_c": false,
  "sk_leadership_r": "",
  "sk_medicine_c": false,
  "sk_medicine_r": "",
  "sk_negotiation_c": false,
  "sk_negotiation_r": "",
  "sk_pilotingplanetary_r": "",
  "sk_pilotingspace_c": false,
  "sk_pilotingspace_r": "",
  "sk_resilience_c": false,
  "sk_resilience_r": "",
  "sk_skulduggery_c": false,
  "sk_streetwise_c": false,
  "sk_streetwise_r": "",
  "sk_survival_c": false,
  "sk_survival_r": "",
  "sk_vigilance_c": false,
  "sk_brawl_c": false,
  "sk_brawl_r": "",
  "sk_gunnery_c": false,
  "sk_gunnery_r": "",
  "sk_lightsaber_c": false,
  "sk_lightsaber_r": "",
  "sk_melee_c": false,
  "sk_melee_r": "",
  "sk_rangedlight_c": false,
  "sk_rangedlight_r": "",
  "sk_rangedheavy_c": false,
  "sk_rangedheavy_r": "",
  "sk_coreworlds_c": false,
  "sk_coreworlds_r": "",
  "sk_lore_c": false,
  "sk_lore_r": "",
  "sk_outerrim_r": "",
  "sk_underworld_r": "",
  "sk_warfare_c": false,
  "sk_warfare_r": "",
  "sk_xenology_c": false,
  "sk_xenology_r": "",
  "t1r": "1",
  "t1a": "Passive",
  "t1e": "Remove Setback per rank in Codebreaker from checks to break codes or decrypt communications.",
  "t2r": "1",
  "t2a": "Active (Incidental)",
  "t2e": "Once per session, may reroll any 1 Computers or Astrogation check.",
  "t3r": "1",
  "t3a": "Passive",
  "t3e": "When defending computer systems, add Setback per rank of Defensive Slicing to opponent's checks.",
  "t4n": "",
  "t4r": "",
  "t4a": "",
  "t4e": "",
  "t5n": "",
  "t5r": "",
  "t5a": "",
  "t5e": "",
  "t6n": "",
  "t6r": "",
  "t6a": "",
  "t6e": "",
  "t7n": "",
  "t7r": "",
  "t7a": "",
  "t7e": "",
  "t8n": "",
  "t8r": "",
  "t8a": "",
  "t8e": "",
  "t9n": "",
  "t9r": "",
  "t9a": "",
  "t9e": "",
  "t10n": "",
  "t10r": "",
  "t10a": "",
  "t10e": "",
  "talents": "",
  "credits": "0",
  "gear": "Slicer Gear (Suggested starting kit: 500 of 500 credits.)",
  "defR": "0",
  "defM": "0",
  "encCur": "2",
  "speciesAb": "Starts with Brawn 2, Agility 2, Intellect 2, Cunning 2, Willpower 2, Presence 2; 110 XP; wound 10 + Brawn, strain 10 + Willpower.\nAdditional Non-Career Skills: Humans start the game with one rank in two different non-career skills of their choice."
 },
 "Death Trooper DT-5537": {
  "kind": "char",
  "mode": "pc",
  "name": "Death Trooper DT-5537",
  "species": "Human",
  "career": "Soldier",
  "specs": "Heavy",
  "motivation": "Duty - \"Eliminate threats to Imperial security\"",
  "brawn": "4",
  "agility": "3",
  "intellect": "2",
  "cunning": "3",
  "willpower": "4",
  "presence": "2",
  "woundT": "14",
  "strainT": "14",
  "soak": "6",
  "sk_rangedheavy_r": "5",
  "sk_athletics_r": "4",
  "sk_discipline_r": "4",
  "sk_cool_r": "3",
  "sk_brawl_r": "3",
  "sk_survival_r": "3",
  "sk_vigilance_r": "2",
  "sk_stealth_r": "2",
  "sk_athletics_c": true,
  "sk_brawl_c": true,
  "sk_gunnery_c": true,
  "sk_medicine_c": true,
  "sk_melee_c": true,
  "sk_perception_c": true,
  "sk_rangedheavy_c": true,
  "sk_rangedlight_c": true,
  "sk_resilience_c": true,
  "sk_survival_c": true,
  "sk_warfare_c": true,
  "t1n": "Armor Master",
  "t2n": "Heavy Hitter",
  "t3n": "Brace",
  "dutyType": "Combat Victory",
  "dutyVal": "15",
  "background": "An elite Death Trooper who serves as the cell's heavy weapons specialist and close protection for high-value Imperial assets.",
  "notes": "Suggested build: 110 XP (Human) + 530 earned = 640; characteristics 160, skills 310, talents 170. Free ranks: career Athletics, Medicine, Survival, Brawl; species Cool, Discipline; specialization Perception, Ranged (Heavy). Talents in tree order (row): Heavy - Barrage 1, Brace 2, Burly 3, Barrage 4, Brace 4, Burly 5, Dedication 5, Armor Master 5, Heavy Hitter 5.\nSoak 6 = Brawn 4 + Heavy Clothing 1 + Armor Master +1. Veteran (GM choice): skill ranks over 2; characteristics cost 160 XP of 110 starting. Dedication gives the last point of Brawn 4 (no XP). Corrected: Point Blank and Tactical Combat Training are not on the Heavy tree (closest: Heavy Hitter, Brace); Duty 25 -> 15 so the cell's Duty stays under 100 (core rules).\nFrom 100 Sample Characters & Vehicles (The Star Wars RPG Guide), team: The Imperial Intelligence Cell. Wound and strain thresholds are species base + Brawn / Willpower.",
  "t4n": "Barrage",
  "t5n": "Burly",
  "t6n": "Dedication",
  "t7n": "",
  "t8n": "",
  "t9n": "",
  "t10n": "",
  "xpTotal": "640",
  "xpAvail": "0",
  "sk_astrogation_c": false,
  "sk_astrogation_r": "",
  "sk_charm_c": false,
  "sk_charm_r": "",
  "sk_coercion_c": false,
  "sk_coercion_r": "",
  "sk_computers_c": false,
  "sk_computers_r": "",
  "sk_cool_c": false,
  "sk_coordination_c": false,
  "sk_coordination_r": "",
  "sk_deception_c": false,
  "sk_deception_r": "",
  "sk_discipline_c": false,
  "sk_leadership_c": false,
  "sk_leadership_r": "",
  "sk_mechanics_c": false,
  "sk_mechanics_r": "",
  "sk_medicine_r": "1",
  "sk_negotiation_c": false,
  "sk_negotiation_r": "",
  "sk_perception_r": "1",
  "sk_pilotingplanetary_c": false,
  "sk_pilotingplanetary_r": "",
  "sk_pilotingspace_c": false,
  "sk_pilotingspace_r": "",
  "sk_resilience_r": "",
  "sk_skulduggery_c": false,
  "sk_skulduggery_r": "",
  "sk_stealth_c": false,
  "sk_streetwise_c": false,
  "sk_streetwise_r": "",
  "sk_vigilance_c": false,
  "sk_gunnery_r": "",
  "sk_lightsaber_c": false,
  "sk_lightsaber_r": "",
  "sk_melee_r": "",
  "sk_rangedlight_r": "",
  "sk_coreworlds_c": false,
  "sk_coreworlds_r": "",
  "sk_education_c": false,
  "sk_education_r": "",
  "sk_lore_c": false,
  "sk_lore_r": "",
  "sk_outerrim_c": false,
  "sk_outerrim_r": "",
  "sk_underworld_c": false,
  "sk_underworld_r": "",
  "sk_warfare_r": "",
  "sk_xenology_c": false,
  "sk_xenology_r": "",
  "t1r": "1",
  "t1a": "Passive",
  "t1e": "When wearing armor, increase total soak value by 1.",
  "t2r": "1",
  "t2a": "Active (Incidental)",
  "t2e": "Once per session, spend Triumph on a successful Ranged (Heavy) or Gunnery check to add the Breach 1 quality to the attack, or increase an existing Breach…",
  "t3r": "2",
  "t3a": "Active (Maneuver)",
  "t3e": "Perform the Brace maneuver to remove Setback per rank of Brace from next Action. This may only remove Setback added by environmental circumstances.",
  "t4r": "2",
  "t4a": "Passive",
  "t4e": "Add 1 damage per rank of Barrage to 1 hit of successful attack while using Ranged (Heavy) or Gunnery skills at long or extreme range.",
  "t5r": "2",
  "t5a": "Passive",
  "t5e": "Reduce any wielded weapon's Cumbersome quality and Encumbrance rating by a number equal to ranks in Burly to a minimum of 1.",
  "t6r": "1",
  "t6a": "Passive",
  "t6e": "Gain +1 to a single characteristic. This cannot bring a characteristic above 6.",
  "t7r": "",
  "t7a": "",
  "t7e": "",
  "t8r": "",
  "t8a": "",
  "t8e": "",
  "t9r": "",
  "t9a": "",
  "t9e": "",
  "t10r": "",
  "t10a": "",
  "t10e": "",
  "talents": "",
  "credits": "25",
  "gear": "Slugthrower Rifle, Frag Grenade (×2), Heavy Clothing, Stimpack, Comlink (handheld), Extra Reload (Suggested starting kit: 475 of 500 credits.)",
  "w1n": "Slugthrower Rifle",
  "w1s": "Ranged (Heavy)",
  "w1d": "7",
  "w1c": "5",
  "w1r": "Medium",
  "w1x": "Cumbersome 2",
  "w2n": "Frag Grenade (×2)",
  "w2s": "Ranged (Light)",
  "w2d": "8",
  "w2c": "4",
  "w2r": "Short",
  "w2x": "Blast 6, Limited Ammo 1",
  "defR": "0",
  "defM": "0",
  "encCur": "8",
  "speciesAb": "Starts with Brawn 2, Agility 2, Intellect 2, Cunning 2, Willpower 2, Presence 2; 110 XP; wound 10 + Brawn, strain 10 + Willpower.\nAdditional Non-Career Skills: Humans start the game with one rank in two different non-career skills of their choice."
 },
 "TIE Pilot Baron Corvin Ashlar": {
  "kind": "char",
  "mode": "pc",
  "name": "TIE Pilot Baron Corvin Ashlar",
  "species": "Human",
  "career": "Ace",
  "specs": "Pilot",
  "motivation": "Glory - \"Prove Imperial superiority in space combat\"",
  "brawn": "2",
  "agility": "4",
  "intellect": "3",
  "cunning": "3",
  "willpower": "3",
  "presence": "3",
  "woundT": "12",
  "strainT": "13",
  "soak": "3",
  "sk_pilotingspace_r": "5",
  "sk_gunnery_r": "4",
  "sk_cool_r": "4",
  "sk_astrogation_r": "3",
  "sk_mechanics_r": "3",
  "sk_discipline_r": "3",
  "sk_athletics_r": "2",
  "sk_vigilance_r": "2",
  "sk_astrogation_c": true,
  "sk_cool_c": true,
  "sk_gunnery_c": true,
  "sk_mechanics_c": true,
  "sk_perception_c": true,
  "sk_pilotingplanetary_c": true,
  "sk_pilotingspace_c": true,
  "sk_rangedlight_c": true,
  "t1n": "Natural Pilot",
  "t2n": "Full Throttle",
  "t3n": "Skilled Jockey",
  "dutyType": "Space Superiority",
  "dutyVal": "15",
  "background": "An elite TIE pilot who provides air support for Imperial operations and hunts down Rebel starfighter squadrons.",
  "notes": "Suggested build: 110 XP (Human) + 405 earned = 515; characteristics 190, skills 285, talents 40. Free ranks: career Astrogation, Cool, Mechanics, Perception; species Athletics, Discipline; specialization Piloting (Space), Gunnery. Talents in tree order (row): Pilot - Let's Ride 1, Rapid Recovery 2, Natural Pilot 3, Full Throttle 1, Skilled Jockey 1.\nSoak 3 = Brawn 2 + Heavy Clothing 1. Veteran (GM choice): skill ranks over 2; characteristics cost 190 XP of 110 starting. Corrected: Ace Pilot is not a published talent (closest: Natural Pilot); Duty 20 -> 15 so the cell's Duty stays under 100 (core rules).\nFrom 100 Sample Characters & Vehicles (The Star Wars RPG Guide), team: The Imperial Intelligence Cell. Wound and strain thresholds are species base + Brawn / Willpower.",
  "t4n": "Let's Ride",
  "t5n": "Rapid Recovery",
  "t6n": "",
  "t7n": "",
  "t8n": "",
  "t9n": "",
  "t10n": "",
  "xpTotal": "515",
  "xpAvail": "0",
  "sk_athletics_c": false,
  "sk_charm_c": false,
  "sk_charm_r": "",
  "sk_coercion_c": false,
  "sk_coercion_r": "",
  "sk_computers_c": false,
  "sk_computers_r": "",
  "sk_coordination_c": false,
  "sk_coordination_r": "",
  "sk_deception_c": false,
  "sk_deception_r": "",
  "sk_discipline_c": false,
  "sk_leadership_c": false,
  "sk_leadership_r": "",
  "sk_medicine_c": false,
  "sk_medicine_r": "",
  "sk_negotiation_c": false,
  "sk_negotiation_r": "",
  "sk_perception_r": "1",
  "sk_pilotingplanetary_r": "",
  "sk_resilience_c": false,
  "sk_resilience_r": "",
  "sk_skulduggery_c": false,
  "sk_skulduggery_r": "",
  "sk_stealth_c": false,
  "sk_stealth_r": "",
  "sk_streetwise_c": false,
  "sk_streetwise_r": "",
  "sk_survival_c": false,
  "sk_survival_r": "",
  "sk_vigilance_c": false,
  "sk_brawl_c": false,
  "sk_brawl_r": "",
  "sk_lightsaber_c": false,
  "sk_lightsaber_r": "",
  "sk_melee_c": false,
  "sk_melee_r": "",
  "sk_rangedlight_r": "",
  "sk_rangedheavy_c": false,
  "sk_rangedheavy_r": "",
  "sk_coreworlds_c": false,
  "sk_coreworlds_r": "",
  "sk_education_c": false,
  "sk_education_r": "",
  "sk_lore_c": false,
  "sk_lore_r": "",
  "sk_outerrim_c": false,
  "sk_outerrim_r": "",
  "sk_underworld_c": false,
  "sk_underworld_r": "",
  "sk_warfare_c": false,
  "sk_warfare_r": "",
  "sk_xenology_c": false,
  "sk_xenology_r": "",
  "t1r": "1",
  "t1a": "Active (Incidental)",
  "t1e": "Once per session, may reroll any Piloting (Space) or Gunnery check.",
  "t2r": "1",
  "t2a": "Active (Action)",
  "t2e": "Take a Full Throttle action; make a Hard (3 Difficulty) Piloting check to increase a vehicle's top speed by 1 for a number of rounds equal to Cunning.",
  "t3r": "1",
  "t3a": "Passive",
  "t3e": "Remove Setback per rank of Skilled Jockey from all Piloting (Planetary) and Piloting (Space) checks the character attempts.",
  "t4r": "1",
  "t4a": "Active (Incidental)",
  "t4e": "Once per round, may mount or dismount a vehicle or beast, or enter a cockpit or weapon station on a vehicle, as an incidental.",
  "t5r": "1",
  "t5a": "Passive",
  "t5e": "When healing strain after an encounter, heal 1 additional strain per rank of Rapid Recovery.",
  "t6r": "",
  "t6a": "",
  "t6e": "",
  "t7r": "",
  "t7a": "",
  "t7e": "",
  "t8r": "",
  "t8a": "",
  "t8e": "",
  "t9r": "",
  "t9a": "",
  "t9e": "",
  "t10r": "",
  "t10a": "",
  "t10e": "",
  "talents": "",
  "credits": "25",
  "gear": "Holdout Blaster, Heavy Clothing, Comlink (handheld), Stimpack (×2), Datapad, Macrobinoculars (Suggested starting kit: 475 of 500 credits.)",
  "w1n": "Holdout Blaster",
  "w1s": "Ranged (Light)",
  "w1d": "5",
  "w1c": "4",
  "w1r": "Short",
  "w1x": "Stun setting",
  "defR": "0",
  "defM": "0",
  "encCur": "3",
  "speciesAb": "Starts with Brawn 2, Agility 2, Intellect 2, Cunning 2, Willpower 2, Presence 2; 110 XP; wound 10 + Brawn, strain 10 + Willpower.\nAdditional Non-Career Skills: Humans start the game with one rank in two different non-career skills of their choice."
 },
 "Vessa Morrow": {
  "kind": "npc",
  "mode": "npc",
  "npcName": "Vessa Morrow",
  "npcType": "Nemesis",
  "npcFaction": "Galactic Empire (answers to the throne alone)",
  "brawn": "3",
  "agility": "3",
  "intellect": "3",
  "cunning": "3",
  "willpower": "4",
  "presence": "3",
  "soak": "4",
  "defR": "1",
  "defM": "1",
  "woundT": "15",
  "sk_lightsaber_r": "4",
  "sk_coercion_r": "3",
  "sk_discipline_r": "3",
  "sk_vigilance_r": "3",
  "sk_athletics_r": "2",
  "sk_deception_r": "2",
  "sk_perception_r": "2",
  "sk_lore_r": "2",
  "strainT": "15",
  "talents": "Talents: Adversary 2, Parry 3, Reflect 3, Saber Throw, Toughened 1, Grit 1\nAbilities: Force Rating 3. Force powers: Move (Basic, Strength 1, Range 1); Influence (Basic, Control: instil terror); Sense (Basic, Control).",
  "gear": "Armored robes (Defense 1, Soak +1), imperial writ, encrypted comlink",
  "w1n": "Crimson-bladed lightsaber",
  "w1s": "Lightsaber",
  "w1d": "10",
  "w1c": "1",
  "w1r": "Engaged",
  "w1x": "Breach 1, Sunder, Vicious 2",
  "notes": "Human: Dark side agent of the Imperial throne.\nTactics: Opens by isolating the strongest hero with Move, then duels them while her troops pin the rest.\nThresholds: wounds 10 + Brawn 3, +2 Toughened; strain 10 + Willpower 4, +1 Grit.\nTaken from a frontier world as a child and trained in a dark tradition the Empire never admits exists, Vessa now hunts relics and rogue Force users wherever the throne points her. She is courteous, patient and utterly convinced that mercy is a lie the weak tell themselves.\nFrom 100 Sample Characters & Vehicles (The Star Wars RPG Guide)."
 },
 "Admiral Caddock Strell": {
  "kind": "npc",
  "mode": "npc",
  "npcName": "Admiral Caddock Strell",
  "npcType": "Nemesis",
  "npcFaction": "Galactic Empire, sector fleet",
  "brawn": "2",
  "agility": "2",
  "intellect": "4",
  "cunning": "4",
  "willpower": "3",
  "presence": "4",
  "soak": "2",
  "defR": "0",
  "defM": "0",
  "woundT": "12",
  "sk_leadership_r": "4",
  "sk_warfare_r": "4",
  "sk_coercion_r": "3",
  "sk_cool_r": "3",
  "sk_discipline_r": "3",
  "sk_vigilance_r": "3",
  "sk_astrogation_r": "2",
  "sk_perception_r": "2",
  "sk_rangedlight_r": "2",
  "strainT": "13",
  "talents": "Talents: Adversary 2, Commanding Presence 2, Field Commander, Natural Leader\nAbilities: Fleet assets: in a space encounter he may add one Setback die to the heroes' Piloting checks each round while his flagship is in range.",
  "gear": "Admiral's dress uniform, code cylinders, command datapad, a Star Destroyer he treats as an extension of his will",
  "w1n": "Ornate holdout blaster",
  "w1s": "Ranged (Light)",
  "w1d": "5",
  "w1c": "4",
  "w1r": "Short",
  "w1x": "Stun setting",
  "notes": "Human: Imperial sector fleet commander.\nTactics: Never fights in person: he moves fleets, closes hyperlanes and makes the heroes come to him.\nThresholds: wounds 10 + Brawn 2; strain 10 + Willpower 3.\nA careful, methodical officer who rose by never once being surprised. Strell keeps a file on every crew that has escaped him and studies them the way other men study sabacc hands; the heroes are about to become his favourite problem.\nFrom 100 Sample Characters & Vehicles (The Star Wars RPG Guide)."
 },
 "Hessimo the Hutt": {
  "kind": "npc",
  "mode": "npc",
  "npcName": "Hessimo the Hutt",
  "npcType": "Nemesis",
  "npcFaction": "Hutt cartels (his own kajidic)",
  "brawn": "3",
  "agility": "1",
  "intellect": "3",
  "cunning": "4",
  "willpower": "4",
  "presence": "4",
  "soak": "3",
  "defR": "0",
  "defM": "0",
  "woundT": "16",
  "sk_coercion_r": "4",
  "sk_negotiation_r": "4",
  "sk_underworld_r": "4",
  "sk_cool_r": "3",
  "sk_deception_r": "3",
  "sk_discipline_r": "3",
  "sk_streetwise_r": "3",
  "sk_perception_r": "2",
  "strainT": "15",
  "talents": "Talents: Adversary 2, Nobody's Fool 2, Black Market Contacts 2, Know Somebody\nAbilities: Ponderous: never takes more than one move maneuver a turn. Surrounded: never met without at least one group of Hutt Cartel Enforcers.",
  "gear": "Gilded repulsor throne, encrypted ledger of debts, 40,000 credits in bribes and favours",
  "w1n": "Tail sweep",
  "w1s": "Brawl",
  "w1d": "5",
  "w1c": "5",
  "w1r": "Engaged",
  "w1x": "Knockdown",
  "notes": "Hutt: Crime lord of the Varrek Spur.\nTactics: Talks first, bargains second and has his enforcers start shooting only once the deal has visibly failed.\nThresholds: wounds 13 + Brawn 3; strain 11 + Willpower 4.\nHessimo owns a string of refuelling stations on a hyperlane spur nobody else bothered to claim, which means sooner or later everyone owes him. He collects debts in favours rather than credits, and the heroes are exactly the kind of favour he likes to own.\nFrom 100 Sample Characters & Vehicles (The Star Wars RPG Guide)."
 },
 "Warlord Draal Vizhan": {
  "kind": "npc",
  "mode": "npc",
  "npcName": "Warlord Draal Vizhan",
  "npcType": "Nemesis",
  "npcFaction": "His own raider clan",
  "brawn": "4",
  "agility": "3",
  "intellect": "2",
  "cunning": "3",
  "willpower": "3",
  "presence": "3",
  "soak": "6",
  "defR": "1",
  "defM": "1",
  "woundT": "16",
  "sk_athletics_r": "3",
  "sk_coercion_r": "3",
  "sk_melee_r": "3",
  "sk_rangedheavy_r": "3",
  "sk_rangedlight_r": "3",
  "sk_vigilance_r": "3",
  "sk_leadership_r": "2",
  "sk_pilotingplanetary_r": "2",
  "strainT": "13",
  "talents": "Talents: Adversary 2, Barrage 2, Durable 1, Jump Up, Toughened 1\nAbilities: Jetpack: as a maneuver, fly to anywhere within medium range.",
  "gear": "Battered Mandalorian armor (Defense 1, Soak +2), jetpack, trophy belt of enemy helmet crests",
  "w1n": "Heavy blaster pistol",
  "w1s": "Ranged (Light)",
  "w1d": "7",
  "w1c": "3",
  "w1r": "Medium",
  "w1x": "Stun setting",
  "w2n": "Flame projector",
  "w2s": "Ranged (Heavy)",
  "w2d": "8",
  "w2c": "2",
  "w2r": "Short",
  "w2x": "Burn 3, Blast 8",
  "w3n": "Vibrosword",
  "w3s": "Melee",
  "w3d": "6",
  "w3c": "2",
  "w3r": "Engaged",
  "w3x": "Pierce 2, Vicious 1, Defensive 1",
  "notes": "Mandalorian Human: Exiled Mandalorian raider chief.\nTactics: Lands in the middle of the fight by jetpack, burns the cover, and dares the best fighter to face him.\nThresholds: wounds 10 + Brawn 4, +2 Toughened; strain 10 + Willpower 3.\nCast out of his clan for refusing to stop a raid on a settlement under its protection, Draal decided that if he had no clan he would make one from anyone hungry enough. His raiders strip outlying colonies bare, and he respects only those who stand and fight him face to face.\nFrom 100 Sample Characters & Vehicles (The Star Wars RPG Guide)."
 },
 "Commodore Ressa Tolvane": {
  "kind": "npc",
  "mode": "npc",
  "npcName": "Commodore Ressa Tolvane",
  "npcType": "Nemesis",
  "npcFaction": "Rebel Alliance (powerful ally)",
  "brawn": "2",
  "agility": "2",
  "intellect": "4",
  "cunning": "3",
  "willpower": "3",
  "presence": "4",
  "soak": "2",
  "defR": "0",
  "defM": "0",
  "woundT": "12",
  "sk_leadership_r": "4",
  "sk_astrogation_r": "3",
  "sk_cool_r": "3",
  "sk_warfare_r": "3",
  "sk_gunnery_r": "2",
  "sk_mechanics_r": "2",
  "sk_negotiation_r": "2",
  "sk_pilotingspace_r": "2",
  "strainT": "13",
  "talents": "Talents: Commanding Presence 2, Field Commander, Master Starhopper 1, Known Schematic\nAbilities: Amphibious: breathes underwater and suffers no movement penalties in water.",
  "gear": "Fleet uniform, encrypted comlink keyed to her flagship, the escort corvette Quiet Tide (see Vehicles)",
  "w1n": "Blaster pistol",
  "w1s": "Ranged (Light)",
  "w1d": "6",
  "w1c": "3",
  "w1r": "Medium",
  "w1x": "Stun setting",
  "notes": "Mon Calamari: Rebel fleet commander and patron.\nTactics: As an ally, she gives orders rather than taking them: once a session she can grant the heroes a Boost die on a check made to carry out her plan.\nThresholds: wounds 10 + Brawn 2; strain 10 + Willpower 3.\nRessa commands a scratch flotilla of refitted escorts that has survived three years by never fighting a battle it could lose. She hires crews like the heroes for the jobs her fleet cannot be seen doing, and she always pays, eventually.\nFrom 100 Sample Characters & Vehicles (The Star Wars RPG Guide)."
 },
 "Master Seylin Darrow": {
  "kind": "npc",
  "mode": "npc",
  "npcName": "Master Seylin Darrow",
  "npcType": "Nemesis",
  "npcFaction": "None; quietly aids the Rebellion (powerful ally)",
  "brawn": "2",
  "agility": "3",
  "intellect": "3",
  "cunning": "2",
  "willpower": "5",
  "presence": "3",
  "soak": "2",
  "defR": "0",
  "defM": "0",
  "woundT": "12",
  "sk_discipline_r": "4",
  "sk_lore_r": "4",
  "sk_lightsaber_r": "3",
  "sk_medicine_r": "3",
  "sk_perception_r": "3",
  "sk_vigilance_r": "3",
  "sk_charm_r": "2",
  "sk_cool_r": "2",
  "strainT": "15",
  "talents": "Talents: Parry 2, Reflect 2, Sense Danger, Healing Trance 1\nAbilities: Force Rating 3. Force powers: Heal (Basic, Strength, Control: Revive); Sense (Basic, Control, Duration); Seek (Basic, Insight).",
  "gear": "Plain healer's robes, field medkit, lightsaber hidden in a walking staff, holocron of medical lore",
  "w1n": "Green-bladed lightsaber",
  "w1s": "Lightsaber",
  "w1d": "10",
  "w1c": "1",
  "w1r": "Engaged",
  "w1x": "Breach 1, Sunder, Vicious 2",
  "notes": "Mirialan: Surviving Jedi healer in hiding.\nTactics: Avoids violence entirely if she can; when cornered she defends, disarms and heals whoever falls, friend or foe.\nThresholds: wounds 10 + Brawn 2; strain 10 + Willpower 5.\nSeylin was a healer in the Jedi Temple and survived the purge because she was elbow-deep in a plague ward on a world nobody remembered. She runs a free clinic under a false name and will teach a Force-sensitive hero only once she is sure they would rather mend than fight.\nFrom 100 Sample Characters & Vehicles (The Star Wars RPG Guide)."
 },
 "Garrison Stormtrooper Squad": {
  "kind": "npc",
  "mode": "npc",
  "npcName": "Garrison Stormtrooper Squad",
  "npcType": "Minion",
  "npcFaction": "Galactic Empire",
  "brawn": "3",
  "agility": "3",
  "intellect": "2",
  "cunning": "2",
  "willpower": "3",
  "presence": "1",
  "soak": "5",
  "defR": "0",
  "defM": "0",
  "npcGroup": "4",
  "woundT": "20",
  "sk_athletics_r": "3",
  "sk_discipline_r": "3",
  "sk_melee_r": "3",
  "sk_rangedheavy_r": "3",
  "talents": "Talents: None\nAbilities: Disciplined: as long as an officer is within short range, the squad automatically passes its first fear check each encounter.",
  "gear": "Stormtrooper armor (Soak +2), utility belt, comlink, two frag grenades",
  "w1n": "Blaster rifle",
  "w1s": "Ranged (Heavy)",
  "w1d": "9",
  "w1c": "3",
  "w1r": "Long",
  "w1x": "Stun setting",
  "w2n": "Vibroknife",
  "w2s": "Melee",
  "w2d": "4",
  "w2c": "2",
  "w2r": "Engaged",
  "w2x": "Pierce 2, Vicious 1",
  "notes": "Human: Imperial garrison infantry.\nTactics: Advance in pairs from cover to cover, and always call for reinforcements before the shooting starts.\nMinion group of 4: wound threshold 5 each (20 for the group). Group skills (Athletics, Discipline, Melee, Ranged (Heavy)) roll at rank = minions still standing - 1; the ranks shown are for the full group.\nThe squad garrisoning a small Imperial outpost: bored, well drilled and convinced nobody would dare attack them. Use one squad per two heroes, plus one more if they are veterans.\nFrom 100 Sample Characters & Vehicles (The Star Wars RPG Guide)."
 },
 "Hutt Cartel Enforcers": {
  "kind": "npc",
  "mode": "npc",
  "npcName": "Hutt Cartel Enforcers",
  "npcType": "Minion",
  "npcFaction": "Hutt cartels",
  "brawn": "3",
  "agility": "2",
  "intellect": "1",
  "cunning": "2",
  "willpower": "2",
  "presence": "1",
  "soak": "4",
  "defR": "0",
  "defM": "0",
  "npcGroup": "3",
  "woundT": "15",
  "sk_brawl_r": "2",
  "sk_coercion_r": "2",
  "sk_rangedlight_r": "2",
  "talents": "Talents: None\nAbilities: Paid by the hour: if half the group is defeated, the rest flee unless their boss is watching.",
  "gear": "Heavy clothing (Soak +1), comlink, a datapad of names that owe money",
  "w1n": "Blaster pistol",
  "w1s": "Ranged (Light)",
  "w1d": "6",
  "w1c": "3",
  "w1r": "Medium",
  "w1x": "Stun setting",
  "w2n": "Vibro-knucklers",
  "w2s": "Brawl",
  "w2d": "4",
  "w2c": "4",
  "w2r": "Engaged",
  "w2x": "Pierce 1, Vicious 1",
  "notes": "Mixed (Nikto, Gamorrean, Human): Cartel leg-breakers.\nTactics: Surround the target and threaten first; they are paid to collect, not to die.\nMinion group of 3: wound threshold 5 each (15 for the group). Group skills (Brawl, Coercion, Ranged (Light)) roll at rank = minions still standing - 1; the ranks shown are for the full group.\nHired muscle from any cartel-owned cantina: the ones who show up to remind a hero about a debt. Pairs naturally with Hessimo the Hutt or Customs Prefect Ondo Haskel.\nFrom 100 Sample Characters & Vehicles (The Star Wars RPG Guide)."
 },
 "Void Jackal Boarders": {
  "kind": "npc",
  "mode": "npc",
  "npcName": "Void Jackal Boarders",
  "npcType": "Minion",
  "npcFaction": "Void Jackals pirate band",
  "brawn": "2",
  "agility": "3",
  "intellect": "2",
  "cunning": "2",
  "willpower": "2",
  "presence": "1",
  "soak": "3",
  "defR": "1",
  "defM": "1",
  "npcGroup": "5",
  "woundT": "20",
  "sk_athletics_r": "4",
  "sk_coordination_r": "4",
  "sk_melee_r": "4",
  "sk_rangedheavy_r": "4",
  "talents": "Talents: None\nAbilities: Zero-g raiders: no penalties for fighting in low or zero gravity.",
  "gear": "Armored clothing (Defense 1, Soak +1), magnetic boots, breaching charges, breath masks",
  "w1n": "Blaster carbine",
  "w1s": "Ranged (Heavy)",
  "w1d": "9",
  "w1c": "3",
  "w1r": "Medium",
  "w1x": "Stun setting",
  "w2n": "Vibro-ax",
  "w2s": "Melee",
  "w2d": "5",
  "w2c": "2",
  "w2r": "Engaged",
  "w2x": "Pierce 2, Sunder, Vicious 3",
  "notes": "Mixed (Weequay, Human, Klatooinian): Pirate boarding crew.\nTactics: Blow the airlock, flood the corridor, and grab anything that is not nailed down. They retreat to their ship the moment the cargo is aboard.\nMinion group of 5: wound threshold 4 each (20 for the group). Group skills (Athletics, Coordination, Melee, Ranged (Heavy)) roll at rank = minions still standing - 1; the ranks shown are for the full group.\nFive desperate pirates who have done this a hundred times. Drop a group into any ship encounter that ends with the two hulls clamped together.\nFrom 100 Sample Characters & Vehicles (The Star Wars RPG Guide)."
 },
 "Sentry Droid Patrol": {
  "kind": "npc",
  "mode": "npc",
  "npcName": "Sentry Droid Patrol",
  "npcType": "Minion",
  "npcFaction": "Whoever owns the facility",
  "brawn": "3",
  "agility": "2",
  "intellect": "1",
  "cunning": "1",
  "willpower": "1",
  "presence": "1",
  "soak": "5",
  "defR": "0",
  "defM": "0",
  "npcGroup": "3",
  "woundT": "18",
  "sk_perception_r": "2",
  "sk_rangedheavy_r": "2",
  "sk_vigilance_r": "2",
  "talents": "Talents: None\nAbilities: Droid: does not need to breathe, eat or drink, and is immune to poisons and toxins. Ion-vulnerable: ion weapons deal full damage to them.",
  "gear": "Armor plating (Soak +2), integrated scanner, alarm uplink to the facility",
  "w1n": "Integrated blaster rifle",
  "w1s": "Ranged (Heavy)",
  "w1d": "9",
  "w1c": "3",
  "w1r": "Long",
  "w1x": "Stun setting",
  "notes": "Droid: Armed security droids.\nTactics: Hold a perimeter, sound the alarm on first contact, and shoot anything without a valid transponder code.\nMinion group of 3: wound threshold 6 each (18 for the group). Group skills (Perception, Ranged (Heavy), Vigilance) roll at rank = minions still standing - 1; the ranks shown are for the full group.\nCheap, tireless and very literal. Clever heroes can slice their command frequency (a Hard Computers check) to turn them around, or simply walk past while carrying a crate marked with the right code.\nFrom 100 Sample Characters & Vehicles (The Star Wars RPG Guide)."
 },
 "Customs Prefect Ondo Haskel": {
  "kind": "npc",
  "mode": "npc",
  "npcName": "Customs Prefect Ondo Haskel",
  "npcType": "Rival",
  "npcFaction": "Starport authority (and whoever pays most)",
  "brawn": "2",
  "agility": "2",
  "intellect": "3",
  "cunning": "3",
  "willpower": "2",
  "presence": "3",
  "soak": "2",
  "defR": "0",
  "defM": "0",
  "woundT": "12",
  "sk_deception_r": "3",
  "sk_negotiation_r": "3",
  "sk_coercion_r": "2",
  "sk_perception_r": "2",
  "sk_streetwise_r": "2",
  "sk_underworld_r": "2",
  "sk_rangedlight_r": "1",
  "talents": "Talents: Convincing Demeanor 1, Nobody's Fool 1\nAbilities: Authority: while in his starport, he can call a group of Hutt Cartel Enforcers or port guards in one round.",
  "gear": "Customs authority badge, datapad of every manifest filed this month, a drawer of confiscated contraband",
  "w1n": "Holdout blaster",
  "w1s": "Ranged (Light)",
  "w1d": "5",
  "w1c": "4",
  "w1r": "Short",
  "w1x": "Stun setting",
  "notes": "Gran: Starport customs prefect.\nTactics: Fights with paperwork: impounds ships, freezes accounts and \"loses\" permits until someone pays him.\nRival: no strain threshold; strain it would suffer is taken as wounds.\nOndo has run customs at the same starport for twenty years and has never once filed an honest report. He is a perfect recurring rival: never worth killing, always worth bribing, and always remembering who embarrassed him.\nFrom 100 Sample Characters & Vehicles (The Star Wars RPG Guide)."
 },
 "Kyx Rellin": {
  "kind": "npc",
  "mode": "npc",
  "npcName": "Kyx Rellin",
  "npcType": "Rival",
  "npcFaction": "Red Dust swoop gang",
  "brawn": "3",
  "agility": "4",
  "intellect": "2",
  "cunning": "3",
  "willpower": "2",
  "presence": "2",
  "soak": "4",
  "defR": "0",
  "defM": "0",
  "woundT": "14",
  "sk_pilotingplanetary_r": "3",
  "sk_brawl_r": "2",
  "sk_coercion_r": "2",
  "sk_coordination_r": "2",
  "sk_rangedlight_r": "2",
  "sk_streetwise_r": "2",
  "sk_mechanics_r": "1",
  "talents": "Talents: Adversary 1, Full Throttle, Skilled Jockey 1\nAbilities: Pack leader: usually rides with a group of three gang members (use the Hutt Cartel Enforcer profile on swoops).",
  "gear": "Armored riding leathers (Soak +1), goggles, a Razorback swoop (see Vehicles)",
  "w1n": "Heavy blaster pistol",
  "w1s": "Ranged (Light)",
  "w1d": "7",
  "w1c": "3",
  "w1r": "Medium",
  "w1x": "Stun setting",
  "w2n": "Shock gloves",
  "w2s": "Brawl",
  "w2d": "3",
  "w2c": "5",
  "w2r": "Engaged",
  "w2x": "Stun 3",
  "notes": "Zabrak: Leader of the Red Dust swoop gang.\nTactics: Fights from the saddle: makes passes at speed, shoots, and never stops moving.\nRival: no strain threshold; strain it would suffer is taken as wounds.\nKyx won the Red Dust in a race nobody else survived and has been trying to live up to the legend ever since. Beat him in a race and he becomes a loyal contact; beat him in a fight and he becomes a lifelong enemy.\nFrom 100 Sample Characters & Vehicles (The Star Wars RPG Guide)."
 },
 "Lieutenant Corwen Sythe": {
  "kind": "npc",
  "mode": "npc",
  "npcName": "Lieutenant Corwen Sythe",
  "npcType": "Rival",
  "npcFaction": "Imperial Security Bureau",
  "brawn": "2",
  "agility": "3",
  "intellect": "3",
  "cunning": "4",
  "willpower": "3",
  "presence": "2",
  "soak": "3",
  "defR": "1",
  "defM": "1",
  "woundT": "12",
  "sk_deception_r": "3",
  "sk_perception_r": "3",
  "sk_coercion_r": "2",
  "sk_computers_r": "2",
  "sk_rangedlight_r": "2",
  "sk_skulduggery_r": "2",
  "sk_stealth_r": "2",
  "sk_vigilance_r": "2",
  "talents": "Talents: Adversary 1, Nobody's Fool 1, Quick Draw\nAbilities: Informants: once a session he knows one thing about the heroes they thought was secret.",
  "gear": "Armored clothing (Defense 1, Soak +1), forged identity papers, interrogation droid on call",
  "w1n": "Blaster pistol",
  "w1s": "Ranged (Light)",
  "w1d": "6",
  "w1c": "3",
  "w1r": "Medium",
  "w1x": "Stun setting",
  "notes": "Human: Imperial security field agent.\nTactics: Prefers to watch, record and arrest later; if forced into a fight he shoots first and calls for stormtroopers.\nRival: no strain threshold; strain it would suffer is taken as wounds.\nSythe is ambitious, clever and one promotion away from becoming a nemesis. Every time the heroes slip away from him, add a talent; the day he finally corners them, he should feel earned.\nFrom 100 Sample Characters & Vehicles (The Star Wars RPG Guide)."
 },
 "Brask Odu": {
  "kind": "npc",
  "mode": "npc",
  "npcName": "Brask Odu",
  "npcType": "Rival",
  "npcFaction": "Independent (Bounty Hunters' Guild licence)",
  "brawn": "2",
  "agility": "3",
  "intellect": "2",
  "cunning": "4",
  "willpower": "3",
  "presence": "2",
  "soak": "3",
  "defR": "1",
  "defM": "1",
  "woundT": "13",
  "sk_perception_r": "3",
  "sk_survival_r": "3",
  "sk_discipline_r": "2",
  "sk_rangedheavy_r": "2",
  "sk_stealth_r": "2",
  "sk_streetwise_r": "2",
  "sk_vigilance_r": "2",
  "talents": "Talents: Expert Tracker 1, Stalker 1\nAbilities: Findsman rituals: before a hunt he reads the omens; once a session he adds an automatic Success to a check to locate his quarry.",
  "gear": "Armored clothing (Defense 1, Soak +1), ammonia breather, binders, mesh tape, a tracking fob",
  "w1n": "Blaster rifle",
  "w1s": "Ranged (Heavy)",
  "w1d": "9",
  "w1c": "3",
  "w1r": "Long",
  "w1x": "Stun setting",
  "notes": "Gand: Gand findsman and bounty hunter.\nTactics: Tracks the quarry for days, then waits for them to be alone; prefers stun and binders to a corpse.\nRival: no strain threshold; strain it would suffer is taken as wounds.\nBrask speaks of himself in the third person and has never lost a quarry he chose to follow. He is honourable in his way: offer him a better story than his contract and he may let a hero go.\nFrom 100 Sample Characters & Vehicles (The Star Wars RPG Guide)."
 },
 "Kesh Varonne": {
  "kind": "npc",
  "mode": "npc",
  "npcName": "Kesh Varonne",
  "npcType": "Rival",
  "npcFaction": "Highest bidder",
  "brawn": "2",
  "agility": "4",
  "intellect": "2",
  "cunning": "3",
  "willpower": "3",
  "presence": "2",
  "soak": "3",
  "defR": "0",
  "defM": "0",
  "woundT": "13",
  "sk_rangedheavy_r": "4",
  "sk_stealth_r": "3",
  "sk_cool_r": "2",
  "sk_perception_r": "2",
  "sk_survival_r": "2",
  "sk_vigilance_r": "2",
  "sk_athletics_r": "1",
  "talents": "Talents: Sniper Shot, True Aim 1, Lethal Blows 1\nAbilities: Hide and shoot: if no hero has spotted her, her first shot in an encounter upgrades its ability once.",
  "gear": "Camouflage cloak (+1 Boost to Stealth), padded undersuit (Soak +1), macrobinoculars",
  "w1n": "Long-barrel blaster rifle",
  "w1s": "Ranged (Heavy)",
  "w1d": "9",
  "w1c": "3",
  "w1r": "Extreme",
  "w1x": "Accurate 1, Cumbersome 3",
  "w2n": "Holdout blaster",
  "w2s": "Ranged (Light)",
  "w2d": "5",
  "w2c": "4",
  "w2r": "Short",
  "w2x": "Stun setting",
  "notes": "Human: Mercenary sniper.\nTactics: Sets up at extreme range, takes one aimed shot per round, and moves the moment anyone gets close.\nRival: no strain threshold; strain it would suffer is taken as wounds.\nA former planetary guard marksman who discovered she was paid better for the same work in private. Kesh is calm, professional and never personal; she will happily work for the heroes next week.\nFrom 100 Sample Characters & Vehicles (The Star Wars RPG Guide)."
 },
 "Captain Sorrel Vaank": {
  "kind": "npc",
  "mode": "npc",
  "npcName": "Captain Sorrel Vaank",
  "npcType": "Rival",
  "npcFaction": "Vaank's Lancers mercenary company",
  "brawn": "3",
  "agility": "3",
  "intellect": "2",
  "cunning": "3",
  "willpower": "3",
  "presence": "3",
  "soak": "5",
  "defR": "0",
  "defM": "0",
  "woundT": "15",
  "sk_leadership_r": "3",
  "sk_rangedheavy_r": "3",
  "sk_coercion_r": "2",
  "sk_cool_r": "2",
  "sk_melee_r": "2",
  "sk_vigilance_r": "2",
  "sk_warfare_r": "2",
  "talents": "Talents: Adversary 1, Field Commander, Toughened 1\nAbilities: Company commander: always accompanied by one or two minion groups of Lancers.",
  "gear": "Laminate armor (Soak +2), command comlink, company contract (always read the fine print)",
  "w1n": "Heavy blaster rifle",
  "w1s": "Ranged (Heavy)",
  "w1d": "10",
  "w1c": "3",
  "w1r": "Long",
  "w1x": "Auto-fire, Cumbersome 3",
  "w2n": "Vibro-ax",
  "w2s": "Melee",
  "w2d": "6",
  "w2c": "2",
  "w2r": "Engaged",
  "w2x": "Pierce 2, Sunder, Vicious 3",
  "notes": "Weequay: Commander of Vaank's Lancers.\nTactics: Leads from the second rank, sends his Lancers (use the Void Jackal Boarders profile) in first, and surrenders the moment a fight stops being profitable.\nRival: no strain threshold; strain it would suffer is taken as wounds.\nSorrel has fought on both sides of a dozen wars and will tell you about all of them. His Lancers are loyal because he pays on time and never wastes lives, which makes him a good employer and a frustrating enemy.\nFrom 100 Sample Characters & Vehicles (The Star Wars RPG Guide)."
 },
 "IX-4 \"Hush\"": {
  "kind": "npc",
  "mode": "npc",
  "npcName": "IX-4 \"Hush\"",
  "npcType": "Rival",
  "npcFaction": "Contract killer (owner unknown)",
  "brawn": "3",
  "agility": "4",
  "intellect": "3",
  "cunning": "3",
  "willpower": "2",
  "presence": "1",
  "soak": "5",
  "defR": "1",
  "defM": "1",
  "woundT": "15",
  "sk_rangedheavy_r": "3",
  "sk_stealth_r": "3",
  "sk_melee_r": "2",
  "sk_perception_r": "2",
  "sk_skulduggery_r": "2",
  "sk_vigilance_r": "2",
  "sk_computers_r": "1",
  "talents": "Talents: Adversary 1, Lethal Blows 2, Stalker 1\nAbilities: Droid: does not need to breathe, eat or drink, and is immune to poisons and toxins. Silent running: adds a Setback die to checks to hear or detect it.",
  "gear": "Armor plating (Defense 1, Soak +2), sound dampeners, encrypted contract memory",
  "w1n": "Integrated blaster carbine",
  "w1s": "Ranged (Heavy)",
  "w1d": "9",
  "w1c": "3",
  "w1r": "Medium",
  "w1x": "Stun setting",
  "w2n": "Retractable vibroblades",
  "w2s": "Melee",
  "w2d": "5",
  "w2c": "2",
  "w2r": "Engaged",
  "w2x": "Pierce 2, Vicious 1",
  "notes": "Droid: Assassin droid.\nTactics: Strikes from ambush, withdraws when damaged, and returns days later with a better plan.\nRival: no strain threshold; strain it would suffer is taken as wounds.\nNobody knows who built Hush or who holds its contract; its memory wipes itself if it is captured. It is a good rival for heroes who think they have finally escaped their past.\nFrom 100 Sample Characters & Vehicles (The Star Wars RPG Guide)."
 },
 "Jaro Teskarr": {
  "kind": "npc",
  "mode": "npc",
  "npcName": "Jaro Teskarr",
  "npcType": "Nemesis",
  "npcFaction": "Independent; scores points for the Scorekeeper",
  "brawn": "4",
  "agility": "3",
  "intellect": "2",
  "cunning": "3",
  "willpower": "3",
  "presence": "2",
  "soak": "6",
  "defR": "0",
  "defM": "0",
  "woundT": "18",
  "sk_survival_r": "4",
  "sk_athletics_r": "3",
  "sk_perception_r": "3",
  "sk_rangedheavy_r": "3",
  "sk_brawl_r": "2",
  "sk_coercion_r": "2",
  "sk_stealth_r": "2",
  "sk_vigilance_r": "2",
  "strainT": "12",
  "talents": "Talents: Adversary 2, Expert Tracker 2, Lethal Blows 1, Toughened 1\nAbilities: Regeneration: heals 1 extra wound when he recovers; can regrow lost limbs over weeks. Claws: +1 Brawl damage, Crit 3.",
  "gear": "Laminate armor (Soak +2), trophy rack of Wookiee and Jedi trinkets, tracking kit, hunting skiff",
  "w1n": "Blaster rifle",
  "w1s": "Ranged (Heavy)",
  "w1d": "9",
  "w1c": "3",
  "w1r": "Long",
  "w1x": "Stun setting",
  "w2n": "Net launcher",
  "w2s": "Ranged (Heavy)",
  "w2d": "-",
  "w2c": "-",
  "w2r": "Short",
  "w2x": "Ensnare 3, Limited Ammo 1",
  "w3n": "Claws",
  "w3s": "Brawl",
  "w3d": "5",
  "w3c": "3",
  "w3r": "Engaged",
  "w3x": "-",
  "notes": "Trandoshan: Big-game and bounty hunter.\nTactics: Herds the quarry into terrain he has already prepared, then nets the strongest and shoots the rest.\nThresholds: wounds 12 + Brawn 4, +2 Toughened; strain 9 + Willpower 3.\nJaro hunts for points in a tradition older than the Republic, and the heroes are worth a great many of them. He is honest about what he is, keeps his word, and will hunt a hero across a dozen worlds for the sheer glory of it.\nFrom 100 Sample Characters & Vehicles (The Star Wars RPG Guide)."
 },
 "Commander Liss Andrade": {
  "kind": "npc",
  "mode": "npc",
  "npcName": "Commander Liss Andrade",
  "npcType": "Nemesis",
  "npcFaction": "Andrade's Ironhands mercenary company",
  "brawn": "3",
  "agility": "3",
  "intellect": "3",
  "cunning": "3",
  "willpower": "3",
  "presence": "4",
  "soak": "5",
  "defR": "0",
  "defM": "0",
  "woundT": "13",
  "sk_leadership_r": "4",
  "sk_cool_r": "3",
  "sk_negotiation_r": "3",
  "sk_rangedheavy_r": "3",
  "sk_warfare_r": "3",
  "sk_gunnery_r": "2",
  "sk_rangedlight_r": "2",
  "sk_vigilance_r": "2",
  "strainT": "14",
  "talents": "Talents: Adversary 2, Commanding Presence 2, Field Commander, Grit 1\nAbilities: Air support: once per encounter, if her gunship Ironhand One is overhead, she calls a strafing run (a Gunnery attack from the gunship).",
  "gear": "Padded armor (Soak +2), command helmet with squad comlink, the patrol gunship Ironhand One (see Vehicles)",
  "w1n": "Blaster carbine",
  "w1s": "Ranged (Heavy)",
  "w1d": "9",
  "w1c": "3",
  "w1r": "Medium",
  "w1x": "Stun setting",
  "w2n": "Heavy blaster pistol",
  "w2s": "Ranged (Light)",
  "w2d": "7",
  "w2c": "3",
  "w2r": "Medium",
  "w2x": "Stun setting",
  "notes": "Human: Commander of Andrade's Ironhands.\nTactics: Plans the fight before it starts: gunship overhead, two squads on the flanks, and a negotiated surrender offered at exactly the right moment.\nThresholds: wounds 10 + Brawn 3; strain 10 + Willpower 3, +1 Grit.\nLiss built the Ironhands from deserters of three armies and runs them better than any of those armies ran her. She makes a superb employer, a terrifying enemy and, if the heroes are lucky, the rival who one day becomes their most valuable ally.\nFrom 100 Sample Characters & Vehicles (The Star Wars RPG Guide)."
 },
 "Razorback": {
  "kind": "veh",
  "vName": "Razorback",
  "vModel": "VR-9 swoop bike",
  "vMaker": "Vexis Dynamics",
  "vOwner": "Kyx Rellin (Red Dust swoop gang)",
  "vSil": "2",
  "vSpeed": "5",
  "vHand": "+2",
  "vArmor": "1",
  "vSensor": "Close",
  "vHP": "2",
  "vDefF": "0",
  "vDefA": "0",
  "vHullT": "4",
  "vSysT": "3",
  "vCrew": "1 pilot",
  "vPass": "1 (clinging on)",
  "vEnc": "3",
  "vCons": "None",
  "vHyp1": "None",
  "vHyp2": "None",
  "vNav": "None",
  "vCost": "4,500",
  "vRarity": "3",
  "vNotes": "A racing swoop with a cannon bolted under the nose. Fast, twitchy and unforgiving: a pilot who fails a Piloting check with Despair is thrown clear.\nFrom 100 Sample Characters & Vehicles (The Star Wars RPG Guide).",
  "vw1n": "Light blaster cannon",
  "vw1a": "Forward",
  "vw1d": "4",
  "vw1c": "4",
  "vw1r": "Close",
  "vw1q": "-",
  "vr1r": "Pilot",
  "vr1w": "Kyx Rellin"
 },
 "Skyhound": {
  "kind": "veh",
  "vName": "Skyhound",
  "vModel": "T-60 patrol airspeeder",
  "vMaker": "Corvane Aeromotive",
  "vOwner": "Planetary security forces",
  "vSil": "3",
  "vSpeed": "4",
  "vHand": "+1",
  "vArmor": "2",
  "vSensor": "Short",
  "vHP": "2",
  "vDefF": "1",
  "vDefA": "0",
  "vHullT": "12",
  "vSysT": "10",
  "vCrew": "1 pilot, 1 gunner",
  "vPass": "2",
  "vEnc": "10",
  "vCons": "1 day",
  "vHyp1": "None",
  "vHyp2": "None",
  "vNav": "None",
  "vCost": "38,000",
  "vRarity": "5",
  "vNotes": "The workhorse of a city or planetary patrol. Low ceiling (cannot leave atmosphere), but in canyons and streets it is the fastest thing the heroes will meet.\nFrom 100 Sample Characters & Vehicles (The Star Wars RPG Guide).",
  "vw1n": "Twin light blaster cannons",
  "vw1a": "Forward",
  "vw1d": "5",
  "vw1c": "4",
  "vw1r": "Close",
  "vw1q": "Linked 1",
  "vw2n": "Tow-cable harpoon",
  "vw2a": "Aft",
  "vw2d": "-",
  "vw2c": "-",
  "vw2r": "Close",
  "vw2q": "Ensnare 1, Limited Ammo 1",
  "vr1r": "Pilot",
  "vr2r": "Rear gunner"
 },
 "Ashwing": {
  "kind": "veh",
  "vName": "Ashwing",
  "vModel": "Ashwing-class interceptor",
  "vMaker": "Kaldani Shipwrights",
  "vOwner": "Rebel and independent squadrons",
  "vSil": "3",
  "vSpeed": "5",
  "vHand": "+2",
  "vArmor": "3",
  "vSensor": "Short",
  "vHP": "2",
  "vDefF": "1",
  "vDefA": "1",
  "vHullT": "10",
  "vSysT": "10",
  "vCrew": "1 pilot, 1 astromech droid",
  "vPass": "0",
  "vEnc": "6",
  "vCons": "1 week",
  "vHyp1": "Class 2",
  "vHyp2": "None",
  "vNav": "None (astromech stores 10 jumps)",
  "vCost": "120,000 (R)",
  "vRarity": "6",
  "vNotes": "A swept-wing interceptor from a small independent yard: faster than most fighters it meets, but its light hull does not forgive mistakes.\nFrom 100 Sample Characters & Vehicles (The Star Wars RPG Guide).",
  "vw1n": "Twin laser cannons",
  "vw1a": "Forward",
  "vw1d": "6",
  "vw1c": "3",
  "vw1r": "Close",
  "vw1q": "Linked 1",
  "vw2n": "Concussion missile launcher",
  "vw2a": "Forward",
  "vw2d": "6",
  "vw2c": "3",
  "vw2r": "Short",
  "vw2q": "Breach 4, Guided 3, Limited Ammo 6, Slow-Firing 1",
  "vr1r": "Pilot",
  "vr2r": "Astromech socket"
 },
 "Dusk Lantern": {
  "kind": "veh",
  "vName": "Dusk Lantern",
  "vModel": "HT-40 light freighter",
  "vMaker": "Orrin-Kade Starworks",
  "vOwner": "Any crew that needs a home",
  "vSil": "4",
  "vSpeed": "3",
  "vHand": "-1",
  "vArmor": "3",
  "vSensor": "Short",
  "vHP": "5",
  "vDefF": "1",
  "vDefA": "1",
  "vHullT": "24",
  "vSysT": "16",
  "vCrew": "1 pilot, 1 co-pilot, 1 engineer",
  "vPass": "6",
  "vEnc": "140",
  "vCons": "2 months",
  "vHyp1": "Class 2",
  "vHyp2": "Class 12",
  "vNav": "Yes",
  "vCost": "95,000",
  "vRarity": "4",
  "vNotes": "A boxy, dependable freighter with a cockpit pod, two turrets and a cargo hold just large enough for trouble. Ready-made as the party ship: add smuggling compartments (1 hard point) and it is everything a crew needs.\nFrom 100 Sample Characters & Vehicles (The Star Wars RPG Guide).",
  "vw1n": "Dorsal medium laser cannon",
  "vw1a": "All (turret)",
  "vw1d": "6",
  "vw1c": "3",
  "vw1r": "Close",
  "vw1q": "-",
  "vw2n": "Ventral light laser cannon",
  "vw2a": "All (turret)",
  "vw2d": "5",
  "vw2c": "3",
  "vw2r": "Close",
  "vw2q": "-",
  "vr1r": "Pilot",
  "vr2r": "Co-pilot",
  "vr3r": "Engineer",
  "vr4r": "Dorsal gunner",
  "vr5r": "Ventral gunner"
 },
 "Ironhand One": {
  "kind": "veh",
  "vName": "Ironhand One",
  "vModel": "Harrow-class patrol gunship",
  "vMaker": "Halvane Orbital",
  "vOwner": "Commander Liss Andrade (Andrade's Ironhands)",
  "vSil": "4",
  "vSpeed": "4",
  "vHand": "0",
  "vArmor": "4",
  "vSensor": "Medium",
  "vHP": "3",
  "vDefF": "2",
  "vDefA": "1",
  "vHullT": "28",
  "vSysT": "20",
  "vCrew": "1 pilot, 1 co-pilot, 2 gunners",
  "vPass": "8 troops",
  "vEnc": "40",
  "vCons": "1 month",
  "vHyp1": "Class 2",
  "vHyp2": "Class 15",
  "vNav": "Yes",
  "vCost": "240,000 (R)",
  "vRarity": "7",
  "vNotes": "A heavily armored troop gunship that can land a squad, cover them from the air, and drag a fleeing freighter back with its tractor beam.\nFrom 100 Sample Characters & Vehicles (The Star Wars RPG Guide).",
  "vw1n": "Twin medium laser cannons",
  "vw1a": "All (turret)",
  "vw1d": "6",
  "vw1c": "3",
  "vw1r": "Close",
  "vw1q": "Linked 1",
  "vw2n": "Light ion cannon",
  "vw2a": "Forward",
  "vw2d": "5",
  "vw2c": "4",
  "vw2r": "Close",
  "vw2q": "Ion",
  "vw3n": "Tractor beam projector",
  "vw3a": "Forward",
  "vw3d": "-",
  "vw3c": "-",
  "vw3r": "Close",
  "vw3q": "Tractor 3",
  "vr1r": "Pilot",
  "vr2r": "Co-pilot / sensors",
  "vr3r": "Turret gunner",
  "vr4r": "Ion gunner"
 },
 "Quiet Tide": {
  "kind": "veh",
  "vName": "Quiet Tide",
  "vModel": "Tessaline-class escort corvette",
  "vMaker": "Corvennic Drive Yards",
  "vOwner": "Commodore Ressa Tolvane (Rebel Alliance)",
  "vSil": "5",
  "vSpeed": "3",
  "vHand": "-1",
  "vArmor": "5",
  "vSensor": "Long",
  "vHP": "5",
  "vDefF": "2",
  "vDefA": "1",
  "vHullT": "45",
  "vSysT": "38",
  "vCrew": "40 officers, pilots and crew",
  "vPass": "60 troops or evacuees",
  "vEnc": "1,000",
  "vCons": "1 year",
  "vHyp1": "Class 2",
  "vHyp2": "Class 12",
  "vNav": "Yes",
  "vCost": "2,800,000 (R)",
  "vRarity": "7",
  "vNotes": "A slim escort corvette refitted as a fleet command ship. At Silhouette 5 it has four defense zones and gets only one pilot-only maneuver per round, so the heroes' fighters run rings around it while its turbolasers handle anything larger.\nFrom 100 Sample Characters & Vehicles (The Star Wars RPG Guide).",
  "vDefP": "1",
  "vDefS": "1",
  "vw1n": "Two twin medium turbolaser turrets",
  "vw1a": "All (turret)",
  "vw1d": "10",
  "vw1c": "3",
  "vw1r": "Medium",
  "vw1q": "Breach 2, Linked 1, Slow-Firing 1",
  "vw2n": "Four light laser point-defense turrets",
  "vw2a": "All (turret)",
  "vw2d": "5",
  "vw2c": "3",
  "vw2r": "Close",
  "vw2q": "-",
  "vr1r": "Captain",
  "vr1w": "Commodore Ressa Tolvane",
  "vr2r": "Helm",
  "vr3r": "Sensors and comms",
  "vr4r": "Engineering",
  "vr5r": "Turbolaser crews",
  "vr6r": "Point-defense crews"
 },
 "The Master and Padawan": {
  "kind": "grp",
  "gName": "The Master and Padawan",
  "gObj": "Team of 2 from 100 Sample Characters & Vehicles (The Star Wars RPG Guide).\nForce and Destiny team: each member tracks personal Morality (starting 50); strength / weakness pairs are the suggested ones on the member sheets.",
  "m1c": "Master Jorin Kess",
  "m1s": "Human",
  "m1k": "Mystic / Advisor",
  "m2c": "Padawan Naia Tharr",
  "m2s": "Togruta",
  "m2k": "Seeker / Ataru Striker",
  "gLine": "fad",
  "m1t": "Morality",
  "m1y": "Caution / Fear",
  "m1v": "50",
  "m2t": "Morality",
  "m2y": "Enthusiasm / Recklessness",
  "m2v": "50"
 },
 "The Smuggling Partners": {
  "kind": "grp",
  "gName": "The Smuggling Partners",
  "gObj": "Team of 2 from 100 Sample Characters & Vehicles (The Star Wars RPG Guide).",
  "m1c": "Captain Zara \"Lucky\" Thorne",
  "m1s": "Human",
  "m1k": "Smuggler / Pilot",
  "m1t": "Obligation",
  "m1y": "Criminal record with multiple systems",
  "m1v": "20",
  "m2c": "Krayt Blackscale",
  "m2s": "Trandoshan",
  "m2k": "Hired Gun / Heavy",
  "m2t": "Obligation",
  "m2y": "Life debt to Captain Thorne",
  "m2v": "15",
  "gLine": "eote"
 },
 "The Spy Team": {
  "kind": "grp",
  "gName": "The Spy Team",
  "gObj": "Team of 2 from 100 Sample Characters & Vehicles (The Star Wars RPG Guide).\nContribution Rank starts at 0.",
  "m1c": "Agent Kira Starsend",
  "m1s": "Human",
  "m1k": "Spy / Infiltrator",
  "m1t": "Duty",
  "m1y": "Intelligence",
  "m1v": "20",
  "m2c": "Tech Specialist Sel-Varin",
  "m2s": "Cerean",
  "m2k": "Technician / Slicer",
  "m2t": "Duty",
  "m2y": "Tech Support",
  "m2v": "15",
  "gLine": "aor",
  "gContrib": "0"
 },
 "The Diplomatic Mission (Team of 2)": {
  "kind": "grp",
  "gName": "The Diplomatic Mission (Team of 2)",
  "gObj": "Team of 2 from 100 Sample Characters & Vehicles (The Star Wars RPG Guide).\nContribution Rank starts at 0.",
  "m1c": "Senator Amara Tal'vek",
  "m1s": "Mandalorian Human",
  "m1k": "Diplomat / Ambassador",
  "m1t": "Duty",
  "m1y": "Political Support",
  "m1v": "25",
  "m2c": "Bodyguard Tor Davrek",
  "m2s": "Mandalorian Human",
  "m2k": "Hired Gun / Bodyguard",
  "m2t": "Duty",
  "m2y": "Personnel",
  "m2v": "20",
  "gLine": "aor",
  "gContrib": "0"
 },
 "The Medical Team": {
  "kind": "grp",
  "gName": "The Medical Team",
  "gObj": "Team of 2 from 100 Sample Characters & Vehicles (The Star Wars RPG Guide).",
  "m1c": "Dr. Lysa Raan",
  "m1s": "Twi'lek",
  "m1k": "Colonist / Doctor",
  "m1t": "Obligation",
  "m1y": "Favor (Owes medical supplies to underground clinic)",
  "m1v": "15",
  "m2c": "Medic \"Patch\" CT-4823",
  "m2s": "Clone Human",
  "m2k": "Soldier / Medic",
  "m2t": "Obligation",
  "m2y": "Desertion (Left Imperial service)",
  "m2v": "10",
  "gLine": "eote"
 },
 "The Rebel Cell": {
  "kind": "grp",
  "gName": "The Rebel Cell",
  "gObj": "Team of 3 from 100 Sample Characters & Vehicles (The Star Wars RPG Guide).\nCorrected: Keph Naran is Soldier / Commando + Force Sensitive Exile (core rules: starting specialization from the career; group Duty converts to Contribution Rank at 100). Contribution Rank starts at 0.",
  "m1c": "Commander Jace Ryder",
  "m1s": "Human",
  "m1k": "Soldier / Commando",
  "m1t": "Duty",
  "m1y": "Combat Victory",
  "m1v": "25",
  "m2c": "Senna Taan",
  "m2s": "Twi'lek",
  "m2k": "Spy / Slicer",
  "m2t": "Duty",
  "m2y": "Intelligence",
  "m2v": "20",
  "m3c": "Keph Naran",
  "m3s": "Zabrak",
  "m3k": "Soldier / Commando + Force Sensitive Exile",
  "m3t": "Duty",
  "m3y": "Personnel",
  "m3v": "15",
  "gLine": "aor",
  "gContrib": "0"
 },
 "The Exploration Team": {
  "kind": "grp",
  "gName": "The Exploration Team",
  "gObj": "Team of 3 from 100 Sample Characters & Vehicles (The Star Wars RPG Guide).",
  "m1c": "Captain Nova Starwind",
  "m1s": "Human",
  "m1k": "Explorer / Fringer",
  "m1t": "Obligation",
  "m1y": "Responsibility (Report discoveries to Republic)",
  "m1v": "15",
  "m2c": "Dr. Vex Korrath",
  "m2s": "Duros",
  "m2k": "Colonist / Scholar",
  "m2t": "Obligation",
  "m2y": "Academic Rivalry",
  "m2v": "10",
  "m3c": "Kona Wraithstalker",
  "m3s": "Cathar",
  "m3k": "Explorer / Scout",
  "m3t": "Obligation",
  "m3y": "Bounty (Wanted by poachers)",
  "m3v": "15",
  "gLine": "eote"
 },
 "The Smuggling Crew": {
  "kind": "grp",
  "gName": "The Smuggling Crew",
  "gObj": "Team of 3 from 100 Sample Characters & Vehicles (The Star Wars RPG Guide).",
  "m1c": "Captain Dash Korren",
  "m1s": "Human",
  "m1k": "Smuggler / Pilot",
  "m1t": "Obligation",
  "m1y": "Debt (Multiple creditors)",
  "m1v": "25",
  "m2c": "Wrex",
  "m2s": "Wookiee",
  "m2k": "Technician / Mechanic",
  "m2t": "Obligation",
  "m2y": "Life Debt",
  "m2v": "15",
  "m3c": "Nyx Shadowdancer",
  "m3s": "Twi'lek",
  "m3k": "Smuggler / Thief",
  "m3t": "Obligation",
  "m3y": "Criminal record",
  "m3v": "20",
  "gLine": "eote"
 },
 "The Imperial Defectors": {
  "kind": "grp",
  "gName": "The Imperial Defectors",
  "gObj": "Team of 3 from 100 Sample Characters & Vehicles (The Star Wars RPG Guide).",
  "m1c": "Former Admiral Thara Vex",
  "m1s": "Human",
  "m1k": "Commander / Commodore",
  "m1t": "Obligation",
  "m1y": "Bounty (Empire wants her captured alive)",
  "m1v": "25",
  "m2c": "ISB Agent-Turned-Rebel Kess Vardin",
  "m2s": "Human",
  "m2k": "Spy / Infiltrator",
  "m2t": "Obligation",
  "m2y": "Betrayal (Former ISB colleagues hunt him)",
  "m2v": "20",
  "m3c": "Stormtrooper TK-1337 \"Brick\"",
  "m3s": "Human",
  "m3k": "Soldier / Commando",
  "m3t": "Obligation",
  "m3y": "Desertion",
  "m3v": "15",
  "gLine": "eote"
 },
 "The Jedi Strike Team": {
  "kind": "grp",
  "gName": "The Jedi Strike Team",
  "gObj": "Team of 4 from 100 Sample Characters & Vehicles (The Star Wars RPG Guide).\nForce and Destiny team: each member tracks personal Morality (starting 50); strength / weakness pairs are the suggested ones on the member sheets.",
  "m1c": "Master Kira Andros",
  "m1s": "Human",
  "m1k": "Mystic / Advisor",
  "m2c": "Knight Jaxon Vess",
  "m2s": "Human",
  "m2k": "Guardian / Soresu Defender",
  "m3c": "Knight Sera Koth",
  "m3s": "Kel Dor",
  "m3k": "Consular / Healer",
  "m4c": "Padawan Zara Tevin",
  "m4s": "Togruta",
  "m4k": "Seeker / Pathfinder",
  "gLine": "fad",
  "m1t": "Morality",
  "m1y": "Compassion / Hatred",
  "m1v": "50",
  "m2t": "Morality",
  "m2y": "Bravery / Anger",
  "m2v": "50",
  "m3t": "Morality",
  "m3y": "Mercy / Weakness",
  "m3v": "50",
  "m4t": "Morality",
  "m4y": "Ambition / Greed",
  "m4v": "50"
 },
 "The Bounty Hunter Syndicate": {
  "kind": "grp",
  "gName": "The Bounty Hunter Syndicate",
  "gObj": "Team of 4 from 100 Sample Characters & Vehicles (The Star Wars RPG Guide).",
  "m1c": "Boss Kex Varad",
  "m1s": "Mandalorian Human",
  "m1k": "Bounty Hunter / Gadgeteer",
  "m1t": "Obligation",
  "m1y": "Rivalry (Competing syndicate)",
  "m1v": "20",
  "m2c": "Tracker Vera Shen",
  "m2s": "Human",
  "m2k": "Bounty Hunter / Survivalist",
  "m2t": "Obligation",
  "m2y": "Addiction (Stims to stay alert)",
  "m2v": "15",
  "m3c": "Enforcer Krayt Blackfang",
  "m3s": "Trandoshan",
  "m3k": "Hired Gun / Marauder",
  "m3t": "Obligation",
  "m3y": "Bounty (Blood feud with rival clan)",
  "m3v": "15",
  "m4c": "Slicer Ysra Kell",
  "m4s": "Twi'lek",
  "m4k": "Technician / Slicer",
  "m4t": "Obligation",
  "m4y": "Criminal record",
  "m4v": "15",
  "gLine": "eote"
 },
 "The Diplomatic Mission (Team of 4)": {
  "kind": "grp",
  "gName": "The Diplomatic Mission (Team of 4)",
  "gObj": "Team of 4 from 100 Sample Characters & Vehicles (The Star Wars RPG Guide).\nContribution Rank starts at 0.",
  "m1c": "Ambassador Lenna Aravos",
  "m1s": "Human",
  "m1k": "Diplomat / Ambassador",
  "m1t": "Duty",
  "m1y": "Political Support",
  "m1v": "25",
  "m2c": "Security Chief Harl Corren",
  "m2s": "Human",
  "m2k": "Hired Gun / Bodyguard",
  "m2t": "Duty",
  "m2y": "Personnel",
  "m2v": "20",
  "m3c": "Protocol Expert PX-9 \"Lumen\"",
  "m3s": "Protocol Droid",
  "m3k": "Diplomat / Analyst",
  "m3t": "Duty",
  "m3y": "Intelligence",
  "m3v": "15",
  "m4c": "Pilot Commander Dace Merrow",
  "m4s": "Human",
  "m4k": "Ace / Pilot",
  "m4t": "Duty",
  "m4y": "Space Superiority",
  "m4v": "20",
  "gLine": "aor",
  "gContrib": "0"
 },
 "The Corporate Espionage Team": {
  "kind": "grp",
  "gName": "The Corporate Espionage Team",
  "gObj": "Team of 4 from 100 Sample Characters & Vehicles (The Star Wars RPG Guide).",
  "m1c": "Executive Director Mirela Vashai",
  "m1s": "Twi'lek",
  "m1k": "Colonist / Entrepreneur",
  "m1t": "Obligation",
  "m1y": "Rivalry (Competing corporations)",
  "m1v": "20",
  "m2c": "Industrial Saboteur Rynn Calder",
  "m2s": "Human",
  "m2k": "Engineer / Saboteur",
  "m2t": "Obligation",
  "m2y": "Criminal record (Corporate espionage charges)",
  "m2v": "15",
  "m3c": "Data Analyst Quinn Dovar",
  "m3s": "Human",
  "m3k": "Technician / Slicer",
  "m3t": "Obligation",
  "m3y": "Favor (Owes data to information broker)",
  "m3v": "10",
  "m4c": "Security Consultant Arran Tesk",
  "m4s": "Mandalorian Human",
  "m4k": "Hired Gun / Heavy",
  "m4t": "Obligation",
  "m4y": "Bounty (Wanted by former employer)",
  "m4v": "15",
  "gLine": "eote"
 },
 "The Rebel Starfighter Squadron": {
  "kind": "grp",
  "gName": "The Rebel Starfighter Squadron",
  "gObj": "Team of 5 from 100 Sample Characters & Vehicles (The Star Wars RPG Guide).\nCorrected: Squadron Leader Coran Vey Duty 25 -> 20; Ember Five - Garris Malk Duty 25 -> 20 (core rules: starting specialization from the career; group Duty converts to Contribution Rank at 100). Contribution Rank starts at 0.",
  "m1c": "Squadron Leader Coran Vey",
  "m1s": "Human",
  "m1k": "Ace / Pilot + Force Sensitive Emergent",
  "m1t": "Duty",
  "m1y": "Combat Victory",
  "m1v": "20",
  "m2c": "Ember Two - Jory Varrin",
  "m2s": "Human",
  "m2k": "Ace / Gunner",
  "m2t": "Duty",
  "m2y": "Combat Victory",
  "m2v": "20",
  "m3c": "Ember Three - Dara Quell",
  "m3s": "Human",
  "m3k": "Ace / Pilot",
  "m3t": "Duty",
  "m3y": "Space Superiority",
  "m3v": "20",
  "m4c": "Ember Four - Benn Tarkle",
  "m4s": "Human",
  "m4k": "Technician / Mechanic",
  "m4t": "Duty",
  "m4y": "Resource Acquisition",
  "m4v": "15",
  "m5c": "Ember Five - Garris Malk",
  "m5s": "Human",
  "m5k": "Commander / Squadron Leader",
  "m5t": "Duty",
  "m5y": "Personnel",
  "m5v": "20",
  "gLine": "aor",
  "gContrib": "0"
 },
 "The Smuggling Ring": {
  "kind": "grp",
  "gName": "The Smuggling Ring",
  "gObj": "Team of 5 from 100 Sample Characters & Vehicles (The Star Wars RPG Guide).",
  "m1c": "Kingpin Lorrun Castavel",
  "m1s": "Human",
  "m1k": "Smuggler / Gambler",
  "m1t": "Obligation",
  "m1y": "Debt (Multiple gambling debts)",
  "m1v": "25",
  "m2c": "Pilot Rhen Talvo",
  "m2s": "Human",
  "m2k": "Smuggler / Pilot",
  "m2t": "Obligation",
  "m2y": "Bounty (A Hutt crime lord he shorted on a cargo run)",
  "m2v": "20",
  "m3c": "Co-Pilot Rorrwaak",
  "m3s": "Wookiee",
  "m3k": "Hired Gun / Marauder",
  "m3t": "Obligation",
  "m3y": "Life Debt",
  "m3v": "15",
  "m4c": "Slicer Sella Voren",
  "m4s": "Human",
  "m4k": "Spy / Slicer + Force Sensitive Emergent",
  "m4t": "Obligation",
  "m4y": "Betrayal (Former Imperial agent)",
  "m4v": "20",
  "m5c": "Fence Orrin Haldane",
  "m5s": "Human",
  "m5k": "Explorer / Trader",
  "m5t": "Obligation",
  "m5y": "Criminal record",
  "m5v": "15",
  "gLine": "eote"
 },
 "The Archaeological Expedition": {
  "kind": "grp",
  "gName": "The Archaeological Expedition",
  "gObj": "Team of 5 from 100 Sample Characters & Vehicles (The Star Wars RPG Guide).",
  "m1c": "Professor Ilsa Marrowind",
  "m1s": "Human",
  "m1k": "Colonist / Scholar",
  "m1t": "Obligation",
  "m1y": "Academic Rivalry (Competing for discoveries)",
  "m1v": "15",
  "m2c": "Security Chief Brenna Holt",
  "m2s": "Human",
  "m2k": "Soldier / Commando",
  "m2t": "Obligation",
  "m2y": "Oath (Sworn to protect civilians)",
  "m2v": "10",
  "m3c": "Pilot Hesha Ral'tir",
  "m3s": "Twi'lek",
  "m3k": "Ace / Pilot",
  "m3t": "Obligation",
  "m3y": "Responsibility (Transport team safely)",
  "m3v": "15",
  "m4c": "Tech Specialist Saska Varn",
  "m4s": "Mandalorian Human",
  "m4k": "Engineer / Saboteur",
  "m4t": "Obligation",
  "m4y": "Family Honor (Prove worth to Mandalorian clan)",
  "m4v": "10",
  "m5c": "Medic Teren Vass",
  "m5s": "Human",
  "m5k": "Colonist / Doctor + Force Sensitive Exile",
  "m5t": "Obligation",
  "m5y": "Secret (Hidden Force sensitivity)",
  "m5v": "15",
  "gLine": "eote"
 },
 "The Jedi Council Survivors": {
  "kind": "grp",
  "gName": "The Jedi Council Survivors",
  "gObj": "Team of 6 from 100 Sample Characters & Vehicles (The Star Wars RPG Guide).\nForce and Destiny team: each member tracks personal Morality (starting 50); strength / weakness pairs are the suggested ones on the member sheets. Corrected: Master Oolo Vhen is Mystic / Advisor + Seer; Master Davan Thule is Warrior / Juyo Berserker + Aggressor (core rules: starting specialization from the career; group Duty converts to Contribution Rank at 100).",
  "m1c": "Master Oolo Vhen",
  "m1s": "Unknown Species",
  "m1k": "Mystic / Advisor + Seer",
  "m2c": "Master Davan Thule",
  "m2s": "Human",
  "m2k": "Warrior / Juyo Berserker + Aggressor",
  "m3c": "Master Ti-Varo-Kesh",
  "m3s": "Cerean",
  "m3k": "Consular / Sage",
  "m4c": "Master Rhyss Ta",
  "m4s": "Togruta",
  "m4k": "Guardian / Protector",
  "m5c": "Master Tal Doroon",
  "m5s": "Kel Dor",
  "m5k": "Warrior / Starfighter Ace",
  "m6c": "Master Nuro Kesst",
  "m6s": "Nautolan",
  "m6k": "Seeker / Pathfinder",
  "gLine": "fad",
  "m1t": "Morality",
  "m1y": "Compassion / Hatred",
  "m1v": "50",
  "m2t": "Morality",
  "m2y": "Bravery / Anger",
  "m2v": "50",
  "m3t": "Morality",
  "m3y": "Curiosity / Obsession",
  "m3v": "50",
  "m4t": "Morality",
  "m4y": "Mercy / Weakness",
  "m4v": "50",
  "m5t": "Morality",
  "m5y": "Pride / Arrogance",
  "m5v": "50",
  "m6t": "Morality",
  "m6y": "Independence / Coldness",
  "m6v": "50"
 },
 "The Imperial Intelligence Cell": {
  "kind": "grp",
  "gName": "The Imperial Intelligence Cell",
  "gObj": "Team of 6 from 100 Sample Characters & Vehicles (The Star Wars RPG Guide).\nCorrected: Director Ulric Haddon Duty 30 -> 20; Agent Teodric Morvane Duty 25 -> 15; Captain Vel'sarro Duty 25 -> 15; Slicer Specialist KR-412 Duty 20 -> 15; Death Trooper DT-5537 Duty 25 -> 15; TIE Pilot Baron Corvin Ashlar Duty 20 -> 15 (core rules: starting specialization from the career; group Duty converts to Contribution Rank at 100). Contribution Rank starts at 0.",
  "m1c": "Director Ulric Haddon",
  "m1s": "Human",
  "m1k": "Commander / Commodore",
  "m1t": "Duty",
  "m1y": "Intelligence (Imperial)",
  "m1v": "20",
  "m2c": "Agent Teodric Morvane",
  "m2s": "Human",
  "m2k": "Spy / Infiltrator",
  "m2t": "Duty",
  "m2y": "Intelligence",
  "m2v": "15",
  "m3c": "Captain Vel'sarro",
  "m3s": "Chiss",
  "m3k": "Commander / Tactician",
  "m3t": "Duty",
  "m3y": "Combat Victory",
  "m3v": "15",
  "m4c": "Slicer Specialist KR-412",
  "m4s": "Human",
  "m4k": "Technician / Slicer",
  "m4t": "Duty",
  "m4y": "Tech Support",
  "m4v": "15",
  "m5c": "Death Trooper DT-5537",
  "m5s": "Human",
  "m5k": "Soldier / Heavy",
  "m5t": "Duty",
  "m5y": "Combat Victory",
  "m5v": "15",
  "m6c": "TIE Pilot Baron Corvin Ashlar",
  "m6s": "Human",
  "m6k": "Ace / Pilot",
  "m6t": "Duty",
  "m6y": "Space Superiority",
  "m6v": "15",
  "gLine": "aor",
  "gContrib": "0"
 }
}
