100 Sample Characters & Vehicles

Seventy-five heroes alone or in teams, plus major NPCs, adversaries, mercenaries and vehicles, all ready to load into the character sheets.

Understanding Star Wars RPG Characters

The Star Wars RPG (the narrative dice system originally published by Fantasy Flight Games and carried on today by Edge Studio — you will see either logo depending on the printing) creates characters through a unique combination of Species, Career, and Specializations. Instead of classes and levels, you build and advance characters by spending experience points (XP), which allows for incredible flexibility while maintaining the iconic archetypes that make the galaxy far, far away so compelling.

graph TD A[Species] --> D[Base Characteristics] B[Career] --> E[Career Skills] C[Specialization] --> F[Talent Trees] D --> G[Character Foundation] E --> G F --> G G --> H[Motivation & Obligation] H --> I[Complete Character] I --> J[Force Sensitivity] I --> K[Equipment & Relationships]

The Three Pillars of Character Creation

Every Star Wars character is built on three core elements:

Real-World Analogy

Think of Star Wars character creation like choosing a profession in our world. Your species is like your cultural background - it influences how you see the world and what advantages you might have. Your career is your general field - like "military" or "entertainment." Your specialization is your specific job within that field - like "fighter pilot" or "musician." Just as a military communications specialist and a military medic have different skills despite the same career background, Star Wars specializations provide focused abilities within broader career paths.

The Role of the Force

Force sensitivity is not a characteristic. In Force and Destiny every career starts with a Force rating of 1; in the other two books a character buys a universal Force-sensitive specialization (Force Sensitive Exile or Force Sensitive Emergent) to gain one. Force-sensitive characters have access to Force powers and can develop along Jedi or Sith paths, but they can also be smugglers, diplomats, or any other career who happen to have a connection to the Force.

Load them into your sheets. Every entry on this page (all 75 characters, the major NPCs, adversaries and mercenaries, and the six vehicles), plus each team as a group sheet, can go straight into the Character Sheets: press Load sample characters there, or download the sample sheet file and use Import.

Each character sheet is built to the rules: the card's own values stay as given (except a few rules corrections, each explained in the sheet's Notes and shown on the card), and the rest is filled from the species, career, specialization and talent-tree rules, with the XP spent on every characteristic, skill rank, talent and Force power added up on the sheet. Every hero also gets real weapon and armor profiles (a suggested kit bought with the 500 starting credits where the card lists no gear), wound and strain thresholds, soak and defense, and a Notes field that explains each choice and labels the GM calls. The numbers under each character card below come from the same sheet.

Character Creation Process

Creating a Star Wars character involves balancing mechanical effectiveness with compelling narrative hooks that fit the space opera genre.

flowchart TD A[Choose Species] --> B[Select Career] B --> C[Pick Specialization] C --> H[Obligation / Duty / Morality] H --> D[Spend Starting XP on<br/>Characteristics, Skills, Talents] D --> G[Determine Motivation] G --> I[Select Equipment] I --> K[Final Character]

When to Use These Sample Characters

Era Considerations

These characters are designed for flexibility across different Star Wars eras:

Solo Characters (Individual Heroes)

These characters work well as lone protagonists or can be combined to form larger groups. Each represents a complete character concept that embodies classic Star Wars archetypes.

Dynamic Duos (Two-Character Teams)

These paired characters have built-in relationships and complementary skills, perfect for campaigns focusing on partnership dynamics.

Three-Character Teams

These trios represent balanced teams with complementary skills and strong group dynamics typical of Star Wars stories.

Four-Character Teams

Classic Star Wars crews with diverse specializations and strong team dynamics.

Five-Character Teams

Larger crews with specialized roles perfect for epic Star Wars campaigns.

Six-Character Teams

Epic-scale teams perfect for major Star Wars campaigns with multiple storylines and character arcs.

Major NPCs

Six characters big enough to build an arc around: four villains and two powerful allies. All are nemeses in the rules, built like player characters with both a wound and a strain threshold, so a fight with one of them is an event rather than a speed bump. Each lists how its thresholds were worked out, so you can adjust them with confidence.

The two allies work as patrons and mentors first. Statting them as nemeses simply means that, if the heroes ever need them in a fight, they hold their own.

Adversaries: Minion Groups and Rivals

The everyday opposition. Minion groups share one pooled wound threshold (each minion's threshold times the group size), have no strain threshold, and roll their group skills at one rank per minion after the first, so they weaken as the heroes thin them out. A single Critical Injury takes one minion out. Rivals are named individuals with a wound threshold but no strain threshold: strain they would suffer is taken as wounds instead.

As NPCs & Villains suggests, give every nemesis a rival lieutenant and a group or two of minions, so there is always someone to lose before the villain does.

Mercenaries & Bounty Hunters

Guns for hire, findsmen and hunters: the people who come after the heroes because someone paid them to, and who might just as easily be hired by the heroes next week. Four are rivals and two are nemeses, ready to promote whenever one of them keeps coming back.

Vehicles

Six original vehicles from a speeder bike to a corvette, each with a full profile. Defense is rated by zone, and each point adds a Setback die to attacks against that zone; vehicles of Silhouette 4 and smaller have only fore and aft zones, while Silhouette 5 and up adds port and starboard. Weapon damage is on the vehicle scale, and ranges use the vehicle range bands from Close to Extreme. See Starships & Vehicles for how each number plays at the table.

Before You Run One: The Missing Numbers

The 75 characters above give you characteristics, skills, talents and gear — everything that is chosen. (The major NPCs, adversaries and mercenaries already list theirs, and the vehicles carry full profiles.) What none of the 75 list are the numbers that get derived, and those are exactly the ones you need the moment someone takes a hit. Work them out once, pencil them onto the entry, and the character is table-ready.

Humans use 10 and 10 as their two species bases, which makes them the useful baseline. Other species trade one against the other — tough species buy a higher wound base by accepting a lower strain base — so check the species entry rather than assuming. Taking Kira Nexu from the top of the list: Brawn 2, Willpower 3, human, so Wound Threshold 12, Strain Threshold 13, Soak 2. That took ten seconds and she is now runnable.

Turning a Character Sheet Into an Opponent

Most of these entries are written as player characters, but a GM raiding this list usually wants an adversary. Adversaries come in three tiers, and picking the right one matters more than adjusting any statistic:

TierHow it worksUse it for
MinionOperates as a group sharing one wound threshold. No strain. The group's skill is driven by how many are still standing, so they get worse as you thin them out.Stormtroopers, dock guards, hired muscle — anyone whose job is to lose impressively
RivalAn individual with a wound threshold but no strain threshold (strain it would suffer is taken as wounds instead). Dangerous, and it can suffer Critical Injuries, but going past its wound threshold simply takes it out of the fight.The bounty hunter who keeps turning up, a lieutenant, a recurring nuisance
NemesisBuilt exactly like a player character — both thresholds, critical injuries, the lot. Treat any entry above as a nemesis with no conversion at all.The villain of the arc. Use sparingly; a nemesis should be an event

The practical shortcut: any of the 75 characters on this page is already a nemesis. To demote one to a rival, drop the strain threshold and apply any strain it suffers as wounds. To make minions, keep the two or three skills that define them and discard everything else — nobody at the table will ever ask what a stormtrooper's Willpower is.

Scaling to Your Party

Most of these builds are seasoned characters rather than fresh ones (a brand-new character cannot start with any skill above rank 2), so treat them as having already earned a good deal of XP. Two adjustments come up constantly:

NPCs & Villains goes further into making an antagonist memorable rather than merely statted, and Combat & Conflict covers how these thresholds behave under fire.

How to Use These Characters in Your Games

For Game Masters

These Star Wars characters serve multiple purposes in your campaigns:

graph TD A[Sample Characters] --> B[Player Characters] A --> C[NPCs] A --> D[Antagonists] B --> E[Quick Start Campaigns] B --> F[Character Templates] C --> G[Supporting Cast] C --> H[Mission Contacts] D --> I[Imperial Agents] D --> J[Rival Groups]

Campaign Integration

Star Wars campaigns thrive on the intersection of personal stories with galactic events:

Scaling for Different Play Styles

These characters support various Star Wars campaign styles:

Force Usage and Character Development

The Force is central to Star Wars storytelling, even for characters who aren't Force-sensitive. Understanding how Force mechanics integrate with character development enhances gameplay for everyone.

Force-Sensitive Character Growth

Force users develop along multiple paths simultaneously:

graph LR A[Force Rating] --> B[Available Force Dice] B --> C[Power Activation] C --> D[Light/Dark Conflict] D --> E[Morality Adjustment] E --> F[Character Growth] F --> G[New Opportunities]

Non-Force Character Integration

Characters without Force sensitivity remain crucial to Star Wars stories:

Adapting Characters Across Star Wars Eras

The galaxy far, far away spans thousands of years. These characters can be adapted to different time periods with minimal modifications.

Prequel Era (32-19 BBY)

Adapt characters for the height of the Republic and the Clone Wars:

Original Trilogy Era (0-4 ABY)

The classic Rebellion vs Empire timeframe:

New Republic Era (4-34 ABY)

Rebuilding civilization after the Empire's fall:

timeline title Star Wars Timeline 1000 BBY : Old Republic 32 BBY : Prequel Era Begins 19 BBY : Empire Founded 0 BBY : Original Trilogy Era 4 ABY : Empire Falls 34 ABY : First Order Rises

Star Wars Storytelling Techniques

The Hero's Journey in Star Wars

Star Wars follows classic mythological patterns that these characters embody:

Destiny and the Force

Even non-Force characters participate in the galaxy's destiny:

Faction Dynamics

Star Wars thrives on the tension between competing factions:

Practical Applications

Starting a Campaign

Use these characters to launch different types of Star Wars campaigns:

Convention and One-Shot Games

These pre-generated characters excel in short-form play:

Teaching the System

Help new players learn Star Wars RPG mechanics:

Further Resources and Exploration

Related Topics to Explore

Character Interaction Possibilities

Consider how characters from different factions might interact:

Campaign Development

Build long-term campaigns around character backgrounds:

Conclusion

These 75 Star Wars RPG characters, and the villains, hirelings and vehicles that follow them, represent the rich diversity of a galaxy far, far away. From Force-sensitive Jedi to pragmatic smugglers, from Imperial loyalists to Rebel freedom fighters, each character embodies the themes and archetypes that make Star Wars storytelling so compelling.

The magic of Star Wars lies not just in lightsaber duels and space battles, but in the personal journeys of characters struggling with destiny, choice, and the consequences of their actions. These pre-generated characters provide the foundation for exploring those themes while delivering the excitement and adventure that defines the Star Wars experience.

graph TD A[Character Concepts] --> B[Personal Stories] B --> C[Galactic Events] B --> D[Relationship Drama] B --> E[Moral Choices] C --> F[Epic Adventures] D --> F E --> F F --> G[Memorable Campaigns] G --> H[Lasting Friendships] G --> I[Shared Stories] G --> J[Character Growth]

Whether you're a Game Master looking for quick NPCs, a player seeking inspiration, or a group wanting to dive immediately into Star Wars action, these characters provide everything you need to begin your own galactic adventure. Take them, modify them, combine them across factions and eras, and most importantly—use them to create the Star Wars stories you've always wanted to tell.

Remember: in the Star Wars universe, even the smallest character can change the fate of the galaxy. The Force flows through all living things, connecting everyone to the grand tapestry of galactic destiny. Your characters—and your stories—are part of that endless adventure among the stars.

May the Force be with you, always.

Where to Go Next

A hundred characters and vehicles is a resource, not a reading list. Put them to work: