Understanding Star Wars RPG Characters
The Star Wars RPG (using Fantasy Flight Games' system) creates characters through a unique combination of Species, Career, and Specializations. Unlike traditional class-based systems, Star Wars RPG allows for incredible flexibility while maintaining the iconic archetypes that make the galaxy far, far away so compelling.
The Three Pillars of Character Creation
Every Star Wars character is built on three core elements:
- Species: Your biological heritage - Human, Twi'lek, Wookiee, etc.
- Career: Your background and general profession - Smuggler, Diplomat, Bounty Hunter
- Specialization: Your specific focus within that career - Pilot, Ambassador, Assassin
Real-World Analogy
Think of Star Wars character creation like choosing a profession in our world. Your species is like your cultural background - it influences how you see the world and what advantages you might have. Your career is your general field - like "military" or "entertainment." Your specialization is your specific job within that field - like "fighter pilot" or "musician." Just as a military communications specialist and a military medic have different skills despite the same career background, Star Wars specializations provide focused abilities within broader career paths.
The Role of the Force
Force sensitivity is a special characteristic that can be added to any character concept. Force-sensitive characters have access to Force powers and can develop along Jedi or Sith paths, but they can also be smugglers, diplomats, or any other career who happen to have a connection to the Force.
Character Creation Process
Creating a Star Wars character involves balancing mechanical effectiveness with compelling narrative hooks that fit the space opera genre.
When to Use These Sample Characters
- New Players: Jump into the Star Wars universe without overwhelming character creation
- One-Shots: Quick character selection for convention games or movie marathons
- Campaign Starters: Pre-made groups with built-in relationships and motivations
- NPCs: Ready-made supporting characters and antagonists
- Inspiration: Templates for creating custom characters with similar themes
Era Considerations
These characters are designed for flexibility across different Star Wars eras:
- Prequel Era: Republic at its height, Jedi Order active, Clone Wars
- Original Trilogy Era: Imperial oppression, Rebellion, hidden Jedi
- Sequel Era: New Republic, First Order, emerging Force users
- High Republic: Jedi at their peak, exploration and discovery
Solo Characters (Individual Heroes)
These characters work well as lone protagonists or can be combined to form larger groups. Each represents a complete character concept that embodies classic Star Wars archetypes.
The Reluctant Force Sensitive
Kira Nexu (Human)
Career: Smuggler / Specialization: Pilot
Characteristics: Brawn 2, Agility 3, Intellect 2, Cunning 3, Willpower 3, Presence 2
Skills: Piloting (Space) 3, Astrogation 2, Gunnery 2, Mechanics 2, Streetwise 2, Deception 2, Cool 1, Coordination 1
Talents: Skilled Jockey, Full Throttle, Galaxy Mapper
Force Rating: 1
Force Powers: Sense (Basic)
Motivation: Freedom - "I fly where I want, when I want"
Obligation: 15 - Bounty (Imperial remnants want her alive)
Equipment: Modified YT-1300 freighter, heavy blaster pistol, pilot outfit, 500 credits
Background: A former Imperial Academy washout who discovered her Force sensitivity during a near-fatal crash. Now she smuggles refugees and supplies for the growing Resistance while trying to understand her emerging abilities.
The Noble Warrior
Thane Korrath (Human)
Career: Warrior / Specialization: Shii-Cho Knight
Characteristics: Brawn 3, Agility 2, Intellect 2, Cunning 2, Willpower 3, Presence 3
Skills: Lightsaber 3, Athletics 2, Discipline 2, Leadership 2, Lore 2, Vigilance 2, Cool 1, Charm 1
Talents: Reflect, Improved Reflect, Natural Blaster
Force Rating: 2
Force Powers: Enhance (Basic + Control), Move (Basic)
Motivation: Justice - "The strong must protect the weak"
Obligation: 10 - Oath (Sworn to protect a refugee community)
Equipment: Lightsaber (blue crystal), Jedi robes, comlink, 200 credits
Background: A survivor of Order 66 who spent decades in hiding before emerging to train a new generation of Force users. He carries the weight of the old Jedi Order's failures and seeks to do better.
The Charming Scoundrel
Dash Veridian (Human)
Career: Smuggler / Specialization: Scoundrel
Characteristics: Brawn 2, Agility 3, Intellect 2, Cunning 3, Willpower 2, Presence 3
Skills: Charm 3, Deception 3, Ranged (Light) 2, Streetwise 2, Skulduggery 2, Cool 2, Coordination 1, Piloting (Planetary) 1
Talents: Smooth Talker, Black Market Contacts, Convincing Demeanor
Motivation: Ambition - "I'll be the most famous smuggler in the galaxy"
Obligation: 20 - Debt (Owes credits to Hutt cartel)
Equipment: Heavy blaster pistol, stylish clothes, sabacc deck, 1000 credits
Background: A smooth-talking con artist who talks his way out of trouble almost as often as he talks his way into it. His debts keep growing, but so does his reputation.
The Tech Specialist
R4-X7 "Rax" with Jaina Kryze (Droid & Mandalorian)
Career: Technician / Specialization: Mechanic
Characteristics: Brawn 1, Agility 2, Intellect 4, Cunning 3, Willpower 2, Presence 2
Skills: Mechanics 4, Computers 3, Piloting (Space) 2, Gunnery 2, Knowledge (Education) 2, Astrogation 1, Cool 1, Vigilance 1
Talents: Gearhead, Solid Repairs, Speaks Binary
Motivation: Knowledge - "Understanding how things work"
Obligation: 15 - Responsibility (Protecting her droid partner)
Equipment: Mandalorian armor, heavy blaster pistol, tool kit, R4 astromech droid, 750 credits
Background: A young Mandalorian engineer who partners with her inherited astromech droid. Together they can fix, slice, or modify almost anything mechanical.
The Diplomatic Envoy
Ambassador Lyra Syndulla (Twi'lek)
Career: Diplomat / Specialization: Ambassador
Characteristics: Brawn 1, Agility 2, Intellect 3, Cunning 2, Willpower 3, Presence 4
Skills: Charm 3, Negotiation 3, Knowledge (Core Worlds) 2, Knowledge (Outer Rim) 2, Deception 2, Cool 2, Leadership 1, Vigilance 1
Talents: Smooth Talker, Know Somebody, Distracting Behavior
Motivation: Justice - "Peace through understanding"
Obligation: 10 - Favor (Owes political debt to Twi'lek resistance)
Equipment: Formal diplomatic attire, comlink, datapad, 1500 credits
Background: A skilled negotiator working to rebuild galactic civilization after the Empire's fall. She believes words can accomplish what weapons cannot.
The Bounty Hunter
Kex Torven (Rodian)
Career: Bounty Hunter / Specialization: Assassin
Characteristics: Brawn 2, Agility 4, Intellect 2, Cunning 3, Willpower 2, Presence 2
Skills: Ranged (Heavy) 3, Stealth 3, Skulduggery 2, Streetwise 2, Cool 2, Coordination 2, Vigilance 1, Survival 1
Talents: Lethal Blows, Precise Aim, Stalker
Motivation: Relationship - "Honor my mentor's memory"
Obligation: 15 - Rivalry (Competing with former partner)
Equipment: Blaster rifle, vibroknife, stun grenades, bounty hunter armor, 800 credits
Background: A methodical hunter who prefers patience and precision over flashy showdowns. He hunts criminals to honor his dead mentor's code of ethics.
The Medical Professional
Dr. Kala Senn (Bith)
Career: Colonist / Specialization: Doctor
Characteristics: Brawn 1, Agility 2, Intellect 4, Cunning 3, Willpower 3, Presence 2
Skills: Medicine 4, Knowledge (Education) 3, Knowledge (Xenology) 2, Computers 2, Cool 2, Vigilance 1, Charm 1, Leadership 1
Talents: Surgeon, Stim Application, Bacta Specialist
Motivation: Morality - "First, do no harm"
Obligation: 10 - Oath (Hippocratic oath to heal all beings)
Equipment: Medical kit, portable scanner, medpacs (5), 600 credits
Background: A brilliant physician who travels the galaxy providing medical aid to those who need it most, regardless of their ability to pay or political affiliation.
The Explorer
Scout Captain Zara Voss (Human)
Career: Explorer / Specialization: Scout
Characteristics: Brawn 2, Agility 3, Intellect 3, Cunning 3, Willpower 2, Presence 2
Skills: Survival 3, Perception 3, Piloting (Planetary) 2, Athletics 2, Knowledge (Outer Rim) 2, Ranged (Light) 2, Cool 1, Vigilance 1
Talents: Outdoorsman, Forager, Heightened Awareness
Motivation: Discovery - "There's always something new beyond the next hyperspace jump"
Obligation: 15 - Responsibility (Must report findings to New Republic)
Equipment: Scout armor, blaster carbine, survival gear, macrobinoculars, 400 credits
Background: A former Imperial scout who defected and now maps unknown regions for the New Republic, always seeking new worlds and civilizations.
The Performer
Zeltron Singer Melody Starlight (Zeltron)
Career: Performer / Specialization: Entertainer
Characteristics: Brawn 1, Agility 2, Intellect 2, Cunning 3, Willpower 2, Presence 5
Skills: Charm 4, Cool 3, Deception 2, Knowledge (Core Worlds) 2, Streetwise 2, Coordination 1, Leadership 1, Vigilance 1
Talents: Kill with Kindness, Distracting Behavior, Inspiring Rhetoric
Motivation: Fame - "I want to be the galaxy's biggest star"
Obligation: 15 - Addiction (Spice dependency from entertainment industry)
Equipment: Performance outfit, musical instruments, comlink, 1200 credits
Background: A rising entertainment star whose natural Zeltron empathy makes her performances incredibly moving, but the pressure of fame is taking its toll.
The Academic
Professor Tam Renik (Duros)
Career: Scholar / Specialization: Archaeologist
Characteristics: Brawn 1, Agility 2, Intellect 4, Cunning 3, Willpower 3, Presence 2
Skills: Knowledge (Lore) 4, Knowledge (Education) 3, Perception 2, Computers 2, Athletics 2, Cool 1, Vigilance 1, Charm 1
Talents: Researcher, Well Rounded, Valuable Facts
Motivation: Knowledge - "Preserving galactic history for future generations"
Obligation: 10 - Academic Rivalry (Competing for tenure with rival professor)
Equipment: Archaeology tools, portable scanner, ancient artifacts, 500 credits
Background: A dedicated archaeologist studying pre-Republic civilizations, particularly interested in Force-related artifacts and their historical significance.
Dynamic Duos (Two-Character Teams)
These paired characters have built-in relationships and complementary skills, perfect for campaigns focusing on partnership dynamics.
The Master and Padawan
Master Jorin Kess (Human)
Career: Mystic / Specialization: Advisor
Characteristics: Brawn 2, Agility 2, Intellect 3, Cunning 3, Willpower 4, Presence 3
Skills: Discipline 4, Lore 3, Leadership 3, Cool 2, Charm 2, Lightsaber 2, Perception 1, Vigilance 1
Talents: Force Rating 2, Seek, Sense, Foresee
Force Powers: Foresee (Basic + Duration), Sense (Basic + Control), Influence (Basic)
Motivation: Morality - "Rebuild the Jedi Order properly"
Background: A wise former Jedi who survived Order 66 and now carefully trains select students in the Force, emphasizing wisdom over combat prowess.
Padawan Naia Tharr (Togruta)
Career: Warrior / Specialization: Ataru Striker
Characteristics: Brawn 2, Agility 4, Intellect 2, Cunning 2, Willpower 3, Presence 2
Skills: Lightsaber 3, Athletics 3, Coordination 2, Discipline 2, Cool 2, Piloting (Planetary) 1, Perception 1, Stealth 1
Talents: Force Rating 1, Hawk Bat Swoop, Saber Swarm
Force Powers: Enhance (Basic + Control: Coordination)
Motivation: Justice - "Prove worthy of Master Kess's teachings"
Background: An eager young Togruta learning to balance her natural agility and combat instincts with the patience and wisdom her master teaches.
The Smuggling Partners
Captain Zara "Lucky" Thorne (Human)
Career: Smuggler / Specialization: Pilot
Characteristics: Brawn 2, Agility 4, Intellect 2, Cunning 3, Willpower 2, Presence 3
Skills: Piloting (Space) 4, Gunnery 3, Astrogation 2, Cool 2, Ranged (Light) 2, Streetwise 2, Mechanics 1, Charm 1
Talents: Skilled Jockey, Full Throttle, Dead to Rights
Motivation: Freedom - "The stars are my highway"
Obligation: 20 - Criminal record with multiple systems
Background: A hotshot pilot whose reputation for impossible runs is matched only by her ability to find trouble in every spaceport.
Krayt Blackscale (Trandoshan)
Career: Hired Gun / Specialization: Heavy
Characteristics: Brawn 4, Agility 2, Intellect 2, Cunning 2, Willpower 3, Presence 2
Skills: Ranged (Heavy) 3, Brawl 3, Athletics 2, Coercion 2, Mechanics 2, Vigilance 2, Cool 1, Survival 1
Talents: Armor Master, Barrage, Point Blank
Motivation: Relationship - "Protect Lucky, she saved my life"
Obligation: 15 - Life debt to Captain Thorne
Background: A former bounty hunter who now serves as ship's muscle and engineer. His life debt to Lucky runs deeper than mere obligation.
The Spy Team
Agent Kira Starsend (Human)
Career: Spy / Specialization: Infiltrator
Characteristics: Brawn 2, Agility 3, Intellect 3, Cunning 4, Willpower 2, Presence 3
Skills: Stealth 4, Deception 3, Skulduggery 3, Computers 2, Cool 2, Charm 2, Coordination 1, Vigilance 1
Talents: Indistinguishable, Mental Fortress, Master of Disguise
Motivation: Duty - "Gather intelligence for the Rebellion"
Duty: 20 - Intelligence
Background: A master of infiltration who can become anyone, anywhere. Her ability to disappear into crowds and assume false identities is legendary.
Tech Specialist Quin-Lan (Cerean)
Career: Technician / Specialization: Slicer
Characteristics: Brawn 1, Agility 2, Intellect 4, Cunning 3, Willpower 3, Presence 2
Skills: Computers 4, Knowledge (Education) 3, Mechanics 2, Cool 2, Perception 2, Stealth 2, Vigilance 1, Discipline 1
Talents: Codebreaker, Defensive Slicing, Natural Programmer
Motivation: Knowledge - "Information should be free"
Duty: 15 - Tech Support
Background: A brilliant slicer whose binary brain can crack any code or slice any system. He provides remote support for Agent Starsend's missions.
The Diplomatic Mission
Senator Amara Kryze (Mandalorian Human)
Career: Diplomat / Specialization: Ambassador
Characteristics: Brawn 2, Agility 2, Intellect 3, Cunning 3, Willpower 3, Presence 4
Skills: Negotiation 4, Leadership 3, Knowledge (Core Worlds) 2, Cool 2, Charm 2, Coercion 2, Vigilance 1, Deception 1
Talents: Nobody's Fool, Smooth Talker, Natural Negotiator
Motivation: Justice - "Unite the galaxy through diplomacy"
Duty: 25 - Political Support
Background: A charismatic Mandalorian senator working to bring her warrior culture into the galactic political mainstream through peaceful means.
Bodyguard Tor Vizsla (Mandalorian Human)
Career: Hired Gun / Specialization: Bodyguard
Characteristics: Brawn 3, Agility 3, Intellect 2, Cunning 2, Willpower 3, Presence 2
Skills: Ranged (Heavy) 3, Vigilance 3, Brawl 2, Athletics 2, Cool 2, Discipline 2, Perception 1, Survival 1
Talents: Bodyguard, Armor Master, True Aim
Motivation: Honor - "Protect the Senator with my life"
Duty: 20 - Personnel
Background: A traditional Mandalorian warrior who serves as both protector and cultural advisor to Senator Kryze, representing the old ways while she forges new paths.
The Medical Team
Dr. Lysa Raan (Twi'lek)
Career: Colonist / Specialization: Doctor
Characteristics: Brawn 1, Agility 2, Intellect 4, Cunning 3, Willpower 3, Presence 3
Skills: Medicine 4, Knowledge (Xenology) 3, Charm 2, Leadership 2, Cool 2, Computers 2, Vigilance 1, Deception 1
Talents: Surgeon, Bacta Specialist, Stim Application
Motivation: Morality - "Heal the wounded, regardless of faction"
Obligation: 15 - Favor (Owes medical supplies to underground clinic)
Background: A brilliant trauma surgeon who runs mobile medical units in war zones, treating anyone who needs help regardless of their allegiances.
Medic Rex CT-7567 (Clone Human)
Career: Soldier / Specialization: Medic
Characteristics: Brawn 3, Agility 3, Intellect 3, Cunning 2, Willpower 3, Presence 2
Skills: Medicine 3, Ranged (Heavy) 3, Athletics 2, Discipline 2, Cool 2, Leadership 2, Survival 1, Vigilance 1
Talents: Field Commander, Stim Application, Toughened
Motivation: Relationship - "Protect Dr. Raan and her mission"
Obligation: 10 - Desertion (Left Imperial service)
Background: A former clone trooper medic who refused to follow Order 66 and now provides security and field medical support for Dr. Raan's humanitarian missions.
Three-Character Teams
These trios represent balanced teams with complementary skills and strong group dynamics typical of Star Wars stories.
The Rebel Cell
Commander Jace Ryder (Human)
Career: Soldier / Specialization: Commando
Characteristics: Brawn 3, Agility 3, Intellect 2, Cunning 3, Willpower 3, Presence 2
Skills: Ranged (Heavy) 3, Leadership 3, Stealth 2, Athletics 2, Cool 2, Survival 2, Vigilance 1, Discipline 1
Talents: Field Commander, Tactical Combat Training, Point Blank
Motivation: Justice - "Free the galaxy from tyranny"
Duty: 25 - Combat Victory
Background: A former Imperial officer who defected after witnessing Imperial atrocities. Now leads a Rebel cell with tactical precision and unshakeable moral conviction.
Senna Taan (Twi'lek)
Career: Spy / Specialization: Slicer
Characteristics: Brawn 1, Agility 3, Intellect 4, Cunning 3, Willpower 2, Presence 3
Skills: Computers 4, Stealth 3, Deception 2, Skulduggery 2, Knowledge (Warfare) 2, Cool 2, Charm 1, Vigilance 1
Talents: Codebreaker, Defensive Slicing, Natural Programmer
Motivation: Freedom - "Information wants to be free"
Duty: 20 - Intelligence
Background: A brilliant slicer who escaped Twi'lek slavery and now uses her skills to steal Imperial data and disrupt their communications networks.
Keph Naran (Zabrak)
Career: Emergent / Specialization: Force Sensitive Exile
Characteristics: Brawn 2, Agility 3, Intellect 2, Cunning 2, Willpower 4, Presence 3
Skills: Discipline 3, Lightsaber 3, Cool 2, Vigilance 2, Athletics 2, Survival 2, Perception 1, Stealth 1
Talents: Force Rating 1, Uncanny Reactions, Uncanny Senses
Force Powers: Sense (Basic), Move (Basic)
Motivation: Knowledge - "Understand my Force abilities"
Duty: 15 - Personnel
Background: A self-taught Force user who discovered his abilities during the Purge. He provides mystical guidance and lightsaber combat skills to the cell.
The Exploration Team
Captain Nova Starwind (Human)
Career: Explorer / Specialization: Captain
Characteristics: Brawn 2, Agility 3, Intellect 3, Cunning 3, Willpower 2, Presence 3
Skills: Piloting (Space) 4, Leadership 3, Astrogation 2, Cool 2, Gunnery 2, Knowledge (Outer Rim) 2, Charm 1, Vigilance 1
Talents: Command, Natural Captain, Full Throttle
Motivation: Discovery - "Chart the unknown regions"
Obligation: 15 - Responsibility (Report discoveries to Republic)
Background: A veteran explorer tasked with mapping new hyperspace routes and investigating anomalous readings in the Unknown Regions.
Dr. Vex Korrath (Duros)
Career: Scholar / Specialization: Archaeologist
Characteristics: Brawn 1, Agility 2, Intellect 4, Cunning 3, Willpower 3, Presence 2
Skills: Knowledge (Lore) 4, Knowledge (Xenology) 3, Computers 2, Perception 2, Cool 2, Athletics 2, Vigilance 1, Survival 1
Talents: Researcher, Well Rounded, Valuable Facts
Motivation: Knowledge - "Uncover lost civilizations"
Obligation: 10 - Academic Rivalry
Background: A xenoarchaeologist specializing in pre-Republic civilizations, particularly those with connections to the Force or ancient technologies.
Kona Wraithstalker (Cathar)
Career: Explorer / Specialization: Scout
Characteristics: Brawn 3, Agility 4, Intellect 2, Cunning 3, Willpower 2, Presence 2
Skills: Survival 4, Perception 3, Athletics 2, Stealth 2, Ranged (Light) 2, Cool 2, Brawl 1, Vigilance 1
Talents: Outdoorsman, Forager, Stalker
Motivation: Freedom - "Explore where no one has gone"
Obligation: 15 - Bounty (Wanted by poachers)
Background: A natural tracker and survivalist who guides the team through dangerous terrain and hostile environments on newly discovered worlds.
The Smuggling Crew
Captain Dash Korren (Human)
Career: Smuggler / Specialization: Pilot
Characteristics: Brawn 2, Agility 4, Intellect 2, Cunning 3, Willpower 2, Presence 3
Skills: Piloting (Space) 4, Gunnery 3, Astrogation 2, Cool 2, Charm 2, Streetwise 2, Deception 1, Mechanics 1
Talents: Skilled Jockey, Galaxy Mapper, Smooth Talker
Motivation: Freedom - "No government tells me where to fly"
Obligation: 25 - Debt (Multiple creditors)
Background: A charismatic pilot whose ship is his life. He takes dangerous jobs to pay off mounting debts and stay ahead of bounty hunters.
Wrex (Wookiee)
Career: Technician / Specialization: Mechanic
Characteristics: Brawn 4, Agility 2, Intellect 3, Cunning 2, Willpower 3, Presence 2
Skills: Mechanics 4, Brawl 3, Athletics 2, Coercion 2, Cool 2, Piloting (Space) 1, Vigilance 1, Computers 1
Talents: Gearhead, Solid Repairs, Inventor
Motivation: Relationship - "Life debt to Captain Korren"
Obligation: 15 - Life Debt
Background: A skilled engineer who keeps the ship running despite Dash's habit of pushing it beyond safe limits. His life debt runs deep, but so does his friendship.
Nyx Shadowdancer (Twi'lek)
Career: Smuggler / Specialization: Thief
Characteristics: Brawn 1, Agility 4, Intellect 2, Cunning 4, Willpower 2, Presence 3
Skills: Skulduggery 4, Stealth 3, Coordination 2, Deception 2, Streetwise 2, Cool 2, Charm 1, Vigilance 1
Talents: Bypass Security, Sleight of Mind, Hidden Storage
Motivation: Ambition - "Steal from the rich, keep for myself"
Obligation: 20 - Criminal record
Background: A master thief whose nimble fingers and silver tongue get the crew into places they shouldn't be and out of trouble they shouldn't have found.
The Imperial Defectors
Former Admiral Thara Vex (Human)
Career: Commander / Specialization: Naval Commander
Characteristics: Brawn 2, Agility 2, Intellect 4, Cunning 3, Willpower 3, Presence 3
Skills: Leadership 4, Knowledge (Warfare) 3, Cool 3, Discipline 2, Gunnery 2, Vigilance 2, Computers 1, Charm 1
Talents: Command, Tactical Direction, Natural Leader
Motivation: Justice - "Atone for Imperial service"
Obligation: 25 - Bounty (Empire wants her captured alive)
Background: A brilliant naval strategist who defected after learning about the Death Star project. She now provides tactical expertise to Rebel operations.
ISB Agent-Turned-Rebel Kess Vardin (Human)
Career: Spy / Specialization: Infiltrator
Characteristics: Brawn 2, Agility 3, Intellect 3, Cunning 4, Willpower 3, Presence 2
Skills: Deception 4, Stealth 3, Computers 3, Cool 2, Skulduggery 2, Knowledge (Warfare) 2, Vigilance 1, Charm 1
Talents: Indistinguishable, Mental Fortress, Master of Disguise
Motivation: Redemption - "Make up for Imperial crimes"
Obligation: 20 - Betrayal (Former ISB colleagues hunt him)
Background: A former Imperial Intelligence agent whose conscience finally overcame his training. He provides insider knowledge of Imperial operations and security.
Stormtrooper FN-1337 "Finn" (Human)
Career: Soldier / Specialization: Trooper
Characteristics: Brawn 3, Agility 3, Intellect 2, Cunning 2, Willpower 3, Presence 3
Skills: Ranged (Heavy) 3, Discipline 3, Athletics 2, Cool 2, Vigilance 2, Brawl 2, Leadership 1, Survival 1
Talents: Armor Master, Point Blank, Tactical Combat Training
Motivation: Morality - "Do what's right, not what's ordered"
Obligation: 15 - Desertion
Background: A former stormtrooper who broke his conditioning and joined the defector team. His knowledge of Imperial ground tactics and training is invaluable.
Four-Character Teams
Classic Star Wars crews with diverse specializations and strong team dynamics.
The Jedi Strike Team
Master Kira Andros (Human)
Career: Mystic / Specialization: Advisor
Characteristics: Brawn 2, Agility 2, Intellect 3, Cunning 3, Willpower 4, Presence 3
Skills: Lightsaber 3, Discipline 4, Leadership 3, Lore 3, Cool 2, Perception 2, Charm 1, Vigilance 1
Talents: Force Rating 2, Sense, Foresee, Influence
Force Powers: Sense (Basic + Duration + Magnitude), Foresee (Basic + Control), Influence (Basic + Control)
Motivation: Morality - "Guide the team with wisdom"
Background: A wise Jedi Master who leads through example and foresight, serving as the team's strategic mind and moral compass.
Knight Jaxon Vess (Human)
Career: Warrior / Specialization: Soresu Defender
Characteristics: Brawn 3, Agility 3, Intellect 2, Cunning 2, Willpower 3, Presence 3
Skills: Lightsaber 4, Discipline 3, Athletics 2, Cool 2, Leadership 2, Vigilance 2, Perception 1, Survival 1
Talents: Force Rating 1, Reflect, Improved Reflect, Defensive Stance
Force Powers: Enhance (Basic + Control: Brawn), Protect (Basic)
Motivation: Justice - "Protect the innocent at all costs"
Background: A dedicated guardian who specializes in defense and protection, always placing himself between danger and those he's sworn to protect.
Knight Sera Koth (Kel Dor)
Career: Consular / Specialization: Healer
Characteristics: Brawn 1, Agility 2, Intellect 4, Cunning 3, Willpower 4, Presence 2
Skills: Medicine 4, Discipline 3, Lore 3, Cool 2, Charm 2, Lightsaber 2, Knowledge (Xenology) 1, Vigilance 1
Talents: Force Rating 1, Surgeon, Healing Trance
Force Powers: Heal (Basic + Control + Magnitude), Sense (Basic)
Motivation: Morality - "Preserve life in all its forms"
Background: A compassionate healer whose Force abilities focus on preserving and restoring life, serving as the team's medic and emotional anchor.
Padawan Zara Tano (Togruta)
Career: Seeker / Specialization: Pathfinder
Characteristics: Brawn 2, Agility 4, Intellect 3, Cunning 3, Willpower 2, Presence 2
Skills: Survival 3, Lightsaber 3, Athletics 3, Stealth 2, Perception 2, Cool 2, Coordination 1, Vigilance 1
Talents: Force Rating 1, Forager, Outdoorsman, Quick Strike
Force Powers: Enhance (Basic + Control: Agility), Move (Basic)
Motivation: Knowledge - "Prove myself worthy of the Jedi path"
Background: An eager young Padawan whose natural agility and survival instincts make her the team's scout and reconnaissance specialist.
The Bounty Hunter Syndicate
Boss Kex Varad (Mandalorian Human)
Career: Bounty Hunter / Specialization: Gadgeteer
Characteristics: Brawn 3, Agility 3, Intellect 3, Cunning 3, Willpower 2, Presence 2
Skills: Ranged (Heavy) 3, Mechanics 3, Leadership 3, Cool 2, Coercion 2, Vigilance 2, Athletics 1, Survival 1
Talents: Armor Master, Utility Belt, Inventor
Motivation: Ambition - "Build the most feared hunter crew"
Obligation: 20 - Rivalry (Competing syndicate)
Background: A veteran Mandalorian hunter who leads through technical expertise and tactical planning, always having the right tool for the job.
Tracker Vera Shen (Human)
Career: Bounty Hunter / Specialization: Survivalist
Characteristics: Brawn 2, Agility 4, Intellect 3, Cunning 3, Willpower 3, Presence 1
Skills: Survival 4, Perception 3, Stealth 3, Ranged (Light) 2, Athletics 2, Cool 2, Vigilance 1, Computers 1
Talents: Outdoorsman, Stalker, Expert Tracker
Motivation: Credits - "Best tracker in the Outer Rim"
Obligation: 15 - Addiction (Stims to stay alert)
Background: A relentless tracker who can follow any trail across any terrain, specializing in long-term hunts and quarry who try to disappear.
Enforcer Krayt Blackfang (Trandoshan)
Career: Hired Gun / Specialization: Marauder
Characteristics: Brawn 4, Agility 2, Intellect 2, Cunning 2, Willpower 3, Presence 3
Skills: Brawl 4, Coercion 3, Ranged (Heavy) 2, Athletics 2, Survival 2, Vigilance 2, Cool 1, Discipline 1
Talents: Feral Strength, Frenzied Attack, Intimidating
Motivation: Relationship - "Prove worth to hunting pack"
Obligation: 15 - Bounty (Blood feud with rival clan)
Background: A fierce Trandoshan warrior who handles captures that require brute force and intimidation, collecting Jagannath points through successful hunts.
Slicer Qira Vex (Twi'lek)
Career: Technician / Specialization: Slicer
Characteristics: Brawn 1, Agility 3, Intellect 4, Cunning 3, Willpower 2, Presence 3
Skills: Computers 4, Skulduggery 3, Knowledge (Underworld) 2, Deception 2, Cool 2, Stealth 2, Charm 1, Vigilance 1
Talents: Codebreaker, Defensive Slicing, Natural Programmer
Motivation: Freedom - "Information is power"
Obligation: 15 - Criminal record
Background: A brilliant slicer who provides electronic surveillance, data theft, and security bypassing for the hunting team's more sophisticated quarries.
The Diplomatic Mission
Ambassador Leia Antilles (Human)
Career: Diplomat / Specialization: Ambassador
Characteristics: Brawn 2, Agility 2, Intellect 3, Cunning 3, Willpower 4, Presence 4
Skills: Negotiation 4, Leadership 4, Cool 3, Charm 2, Deception 2, Knowledge (Core Worlds) 2, Vigilance 1, Discipline 1
Talents: Nobody's Fool, Natural Negotiator, Inspiring Rhetoric
Motivation: Justice - "Bring peace to the galaxy"
Duty: 25 - Political Support
Background: A charismatic diplomat working to build alliances against authoritarian regimes, using her political skills to unite disparate factions.
Security Chief Han Corren (Human)
Career: Hired Gun / Specialization: Bodyguard
Characteristics: Brawn 3, Agility 4, Intellect 2, Cunning 3, Willpower 2, Presence 3
Skills: Ranged (Light) 4, Vigilance 3, Cool 3, Athletics 2, Coordination 2, Charm 2, Pilot (Space) 1, Streetwise 1
Talents: Bodyguard, Quick Draw, True Aim
Motivation: Relationship - "Protect Ambassador Antilles"
Duty: 20 - Personnel
Background: A former smuggler turned security chief whose quick reflexes and street smarts keep the diplomatic team safe in dangerous situations.
Protocol Expert C-3PO Prime (Protocol Droid)
Career: Diplomat / Specialization: Analyst
Characteristics: Brawn 1, Agility 1, Intellect 4, Cunning 2, Willpower 3, Presence 3
Skills: Knowledge (Core Worlds) 4, Knowledge (Outer Rim) 3, Negotiation 3, Charm 2, Computers 2, Leadership 2, Cool 1, Vigilance 1
Talents: Researcher, Well Rounded, Knowledge Specialization
Motivation: Programming - "Facilitate diplomatic protocols"
Duty: 15 - Intelligence
Background: An advanced protocol droid programmed with the customs and languages of over six million forms of communication, essential for complex negotiations.
Pilot Commander Wedge Darklighter (Human)
Career: Ace / Specialization: Pilot
Characteristics: Brawn 2, Agility 4, Intellect 3, Cunning 3, Willpower 3, Presence 2
Skills: Piloting (Space) 4, Gunnery 4, Cool 3, Mechanics 2, Astrogation 2, Athletics 2, Vigilance 1, Leadership 1
Talents: Ace Pilot, Full Throttle, Skilled Jockey
Motivation: Duty - "Get the diplomatic team where they need to go"
Duty: 20 - Space Superiority
Background: An elite starfighter pilot who provides transportation and escort duties for diplomatic missions, ensuring safe passage through hostile space.
The Corporate Espionage Team
Executive Director Kira Syndulla (Twi'lek)
Career: Entrepreneur / Specialization: Executive
Characteristics: Brawn 1, Agility 2, Intellect 4, Cunning 3, Willpower 3, Presence 4
Skills: Leadership 4, Negotiation 4, Knowledge (Core Worlds) 3, Computers 2, Deception 2, Cool 2, Charm 1, Vigilance 1
Talents: Natural Leader, Smooth Talker, Business Sense
Motivation: Ambition - "Build a galactic business empire"
Obligation: 20 - Rivalry (Competing corporations)
Background: A brilliant corporate executive who uses legitimate business as cover for intelligence gathering and political maneuvering across the galaxy.
Industrial Saboteur Jyn Kestis (Human)
Career: Spy / Specialization: Saboteur
Characteristics: Brawn 2, Agility 4, Intellect 3, Cunning 3, Willpower 2, Presence 2
Skills: Skulduggery 4, Stealth 3, Mechanics 3, Athletics 2, Cool 2, Ranged (Light) 2, Coordination 1, Computers 1
Talents: Bypass Security, Saboteur, Sleight of Mind
Motivation: Justice - "Expose corporate corruption"
Obligation: 15 - Criminal record (Corporate espionage charges)
Background: A skilled infiltrator who specializes in penetrating corporate facilities and gathering evidence of illegal activities and corruption.
Data Analyst Quinn Vos (Human)
Career: Technician / Specialization: Slicer
Characteristics: Brawn 1, Agility 2, Intellect 4, Cunning 4, Willpower 3, Presence 2
Skills: Computers 4, Knowledge (Education) 3, Skulduggery 3, Cool 2, Perception 2, Deception 2, Vigilance 1, Stealth 1
Talents: Codebreaker, Natural Programmer, Defensive Slicing
Motivation: Knowledge - "Information is the ultimate weapon"
Obligation: 10 - Favor (Owes data to information broker)
Background: A brilliant data analyst who can slice through corporate security systems and decrypt sensitive information with surgical precision.
Security Consultant Axe Woves (Mandalorian Human)
Career: Hired Gun / Specialization: Heavy
Characteristics: Brawn 4, Agility 3, Intellect 2, Cunning 2, Willpower 3, Presence 2
Skills: Ranged (Heavy) 4, Athletics 3, Coercion 2, Discipline 2, Vigilance 2, Cool 2, Brawl 1, Mechanics 1
Talents: Armor Master, Barrage, Point Blank
Motivation: Credits - "Professional muscle for hire"
Obligation: 15 - Bounty (Wanted by former employer)
Background: A former corporate security chief turned freelance enforcer who provides heavy firepower and tactical expertise for high-stakes operations.
Five-Character Teams
Larger crews with specialized roles perfect for epic Star Wars campaigns.
The Rebel Starfighter Squadron
Squadron Leader Luke Skystrider (Human)
Career: Ace / Specialization: Driver
Characteristics: Brawn 2, Agility 4, Intellect 2, Cunning 3, Willpower 4, Presence 3
Skills: Piloting (Space) 4, Gunnery 4, Leadership 3, Cool 3, Discipline 2, Mechanics 2, Athletics 1, Vigilance 1
Talents: Ace Pilot, Full Throttle, Natural Pilot
Force Rating: 1
Force Powers: Enhance (Basic + Control: Piloting)
Motivation: Justice - "Destroy the Empire's superweapons"
Duty: 25 - Combat Victory
Background: A gifted pilot with emerging Force abilities who leads Red Squadron through impossible missions against overwhelming Imperial forces.
Red Two - Biggs Darkstrider (Human)
Career: Ace / Specialization: Gunner
Characteristics: Brawn 3, Agility 3, Intellect 3, Cunning 2, Willpower 3, Presence 2
Skills: Gunnery 4, Piloting (Space) 3, Cool 3, Mechanics 2, Athletics 2, Discipline 2, Leadership 1, Vigilance 1
Talents: True Aim, Deadly Accuracy, Spitfire
Motivation: Friendship - "Watch Luke's back in combat"
Duty: 20 - Combat Victory
Background: Luke's childhood friend and wingman, an expert marksman who specializes in precision strikes against critical Imperial targets.
Red Three - Wedge Antillian (Human)
Career: Ace / Specialization: Pilot
Characteristics: Brawn 2, Agility 4, Intellect 3, Cunning 3, Willpower 3, Presence 2
Skills: Piloting (Space) 4, Gunnery 3, Cool 3, Astrogation 2, Mechanics 2, Leadership 2, Athletics 1, Vigilance 1
Talents: Skilled Jockey, Ace Pilot, Brilliant Evasion
Motivation: Duty - "Be the best pilot the Rebellion has"
Duty: 20 - Space Superiority
Background: A veteran pilot known for his exceptional flying skills and ability to survive missions that claim other pilots' lives.
Red Four - Jek Porkins (Human)
Career: Technician / Specialization: Mechanic
Characteristics: Brawn 3, Agility 2, Intellect 4, Cunning 3, Willpower 3, Presence 2
Skills: Mechanics 4, Piloting (Space) 3, Gunnery 2, Computers 2, Cool 2, Knowledge (Education) 2, Athletics 1, Vigilance 1
Talents: Gearhead, Solid Repairs, Fine Tuning
Motivation: Expertise - "Keep everyone's ship flying"
Duty: 15 - Resource Acquisition
Background: The squadron's technical expert who can repair battle damage mid-flight and modify fighters for specific mission requirements.
Red Five - Garven Dreis (Human)
Career: Commander / Specialization: Squadron Leader
Characteristics: Brawn 2, Agility 3, Intellect 3, Cunning 3, Willpower 3, Presence 3
Skills: Leadership 4, Piloting (Space) 3, Gunnery 3, Cool 3, Discipline 2, Knowledge (Warfare) 2, Vigilance 1, Charm 1
Talents: Command, Field Commander, Natural Leader
Motivation: Duty - "Bring everyone home alive"
Duty: 25 - Personnel
Background: An experienced commander who provides tactical coordination and ensures squadron cohesion during complex multi-fighter operations.
The Smuggling Ring
Kingpin Lando Calrissian (Human)
Career: Smuggler / Specialization: Gambler
Characteristics: Brawn 2, Agility 3, Intellect 3, Cunning 4, Willpower 2, Presence 4
Skills: Charm 4, Deception 4, Cool 3, Skulduggery 3, Leadership 2, Piloting (Space) 2, Negotiation 1, Streetwise 1
Talents: Smooth Talker, Black Market Contacts, Convincing Demeanor
Motivation: Ambition - "Build a smuggling empire"
Obligation: 25 - Debt (Multiple gambling debts)
Background: A charismatic gambler and businessman who coordinates a network of smugglers across the galaxy, always looking for the next big score.
Pilot Han Solo (Human)
Career: Smuggler / Specialization: Pilot
Characteristics: Brawn 2, Agility 4, Intellect 2, Cunning 4, Willpower 2, Presence 3
Skills: Piloting (Space) 4, Ranged (Light) 3, Cool 3, Charm 3, Astrogation 2, Mechanics 2, Streetwise 1, Deception 1
Talents: Skilled Jockey, Quick Draw, Galaxy Mapper
Motivation: Freedom - "I make my own destiny"
Obligation: 20 - Bounty (Jabba the Hutt)
Background: A hotshot pilot with the fastest ship in the galaxy, known for making impossible runs and talking his way out of trouble.
Co-Pilot Chewbacca (Wookiee)
Career: Hired Gun / Specialization: Marauder
Characteristics: Brawn 5, Agility 3, Intellect 2, Cunning 2, Willpower 3, Presence 2
Skills: Brawl 4, Mechanics 4, Piloting (Space) 2, Athletics 2, Coercion 2, Ranged (Heavy) 2, Cool 1, Survival 1
Talents: Feral Strength, Toughened, Gearhead
Motivation: Relationship - "Life debt to Han Solo"
Obligation: 15 - Life Debt
Background: A loyal Wookiee warrior and skilled mechanic who serves as Han's co-pilot, engineer, and muscle when negotiations go bad.
Slicer Mara Jade (Human)
Career: Spy / Specialization: Slicer
Characteristics: Brawn 2, Agility 3, Intellect 4, Cunning 4, Willpower 3, Presence 2
Skills: Computers 4, Skulduggery 3, Stealth 3, Deception 2, Cool 2, Ranged (Light) 2, Coordination 1, Vigilance 1
Talents: Codebreaker, Natural Programmer, Defensive Slicing
Force Rating: 1
Force Powers: Sense (Basic)
Motivation: Freedom - "Stay ahead of Imperial Intelligence"
Obligation: 20 - Betrayal (Former Imperial agent)
Background: A former Imperial operative turned freelance slicer who provides electronic warfare capabilities and intelligence gathering for the ring.
Fence Dash Rendar (Human)
Career: Entrepreneur / Specialization: Trader
Characteristics: Brawn 2, Agility 3, Intellect 3, Cunning 4, Willpower 2, Presence 3
Skills: Negotiation 4, Streetwise 4, Knowledge (Underworld) 3, Charm 2, Deception 2, Cool 2, Contacts 1, Piloting (Space) 1
Talents: Black Market Contacts, Smooth Talker, Know Somebody
Motivation: Credits - "Find buyers for anything"
Obligation: 15 - Criminal record
Background: A well-connected fence who can find buyers for stolen goods and sellers for hard-to-acquire items across the galaxy's criminal underworld.
The Archaeological Expedition
Professor Indiana Antilles (Human)
Career: Scholar / Specialization: Archaeologist
Characteristics: Brawn 2, Agility 3, Intellect 4, Cunning 3, Willpower 3, Presence 2
Skills: Knowledge (Lore) 4, Athletics 3, Survival 3, Perception 2, Cool 2, Ranged (Light) 2, Computers 1, Vigilance 1
Talents: Researcher, Well Rounded, Valuable Facts
Motivation: Knowledge - "Uncover the galaxy's lost history"
Obligation: 15 - Academic Rivalry (Competing for discoveries)
Background: A renowned archaeologist specializing in ancient civilizations and Force-related artifacts, leading expeditions to dangerous archaeological sites.
Security Chief Cara Dune (Human)
Career: Soldier / Specialization: Commando
Characteristics: Brawn 4, Agility 3, Intellect 2, Cunning 3, Willpower 3, Presence 2
Skills: Ranged (Heavy) 4, Athletics 3, Brawl 3, Survival 2, Cool 2, Leadership 2, Discipline 1, Vigilance 1
Talents: Point Blank, Tactical Combat Training, Toughened
Motivation: Duty - "Protect the expedition team"
Obligation: 10 - Oath (Sworn to protect civilians)
Background: A former Rebel shock trooper who provides security for archaeological expeditions into dangerous territories and hostile environments.
Pilot Hera Syndulla (Twi'lek)
Career: Ace / Specialization: Pilot
Characteristics: Brawn 2, Agility 4, Intellect 3, Cunning 3, Willpower 3, Presence 2
Skills: Piloting (Space) 4, Gunnery 3, Astrogation 3, Mechanics 2, Cool 2, Leadership 2, Athletics 1, Vigilance 1
Talents: Ace Pilot, Full Throttle, Fine Tuning
Motivation: Freedom - "Explore the unknown reaches"
Obligation: 15 - Responsibility (Transport team safely)
Background: An expert pilot who navigates the expedition to remote archaeological sites, often in uncharted or dangerous regions of space.
Tech Specialist Sabine Wren (Mandalorian Human)
Career: Technician / Specialization: Saboteur
Characteristics: Brawn 2, Agility 4, Intellect 3, Cunning 3, Willpower 2, Presence 3
Skills: Mechanics 4, Skulduggery 3, Athletics 3, Computers 2, Cool 2, Ranged (Light) 2, Coordination 1, Stealth 1
Talents: Bypass Security, Saboteur, Gearhead
Motivation: Knowledge - "Understand ancient technology"
Obligation: 10 - Family Honor (Prove worth to Mandalorian clan)
Background: A young Mandalorian engineer and explosives expert who specializes in bypassing ancient security systems and safely excavating dangerous artifacts.
Medic Kanan Jarrus (Human)
Career: Colonist / Specialization: Doctor
Characteristics: Brawn 2, Agility 2, Intellect 3, Cunning 3, Willpower 4, Presence 3
Skills: Medicine 4, Discipline 3, Cool 2, Charm 2, Knowledge (Xenology) 2, Lightsaber 2, Perception 1, Vigilance 1
Talents: Surgeon, Stim Application, Healer
Force Rating: 1
Force Powers: Heal (Basic), Sense (Basic)
Motivation: Morality - "Preserve life and ancient knowledge"
Obligation: 15 - Secret (Hidden Force sensitivity)
Background: A Force-sensitive medic who hides his abilities while providing medical support for the expedition, secretly using the Force to enhance his healing.
Six-Character Teams
Epic-scale teams perfect for major Star Wars campaigns with multiple storylines and character arcs.
The Jedi Council Survivors
Master Yoda (Unknown Species)
Career: Mystic / Specialization: Advisor
Characteristics: Brawn 1, Agility 3, Intellect 4, Cunning 4, Willpower 6, Presence 4
Skills: Discipline 6, Lightsaber 5, Lore 5, Leadership 4, Cool 4, Perception 4, Charm 3, Vigilance 3
Talents: Force Rating 4, Sense, Foresee, Influence, Move
Force Powers: All Basic + Multiple Upgrades
Motivation: Morality - "Guide the galaxy back to the Light"
Background: The ancient Jedi Master who leads the surviving Council members in rebuilding the Jedi Order and training a new generation of Force users.
Master Mace Windu (Human)
Career: Warrior / Specialization: Juyo Berserker
Characteristics: Brawn 3, Agility 3, Intellect 3, Cunning 3, Willpower 4, Presence 4
Skills: Lightsaber 5, Discipline 4, Leadership 4, Cool 3, Athletics 3, Coercion 3, Vigilance 2, Perception 2
Talents: Force Rating 3, Reflect, Improved Reflect, Frenzy
Force Powers: Enhance (Full Tree), Move (Basic + Magnitude), Protect (Basic)
Motivation: Justice - "Destroy the Sith once and for all"
Background: A master of combat who survived Order 66 and now serves as the Council's military strategist and combat instructor.
Master Ki-Adi-Mundi (Cerean)
Career: Consular / Specialization: Sage
Characteristics: Brawn 2, Agility 2, Intellect 5, Cunning 3, Willpower 4, Presence 3
Skills: Lore 5, Knowledge (Education) 4, Discipline 4, Lightsaber 3, Cool 3, Leadership 3, Computers 2, Medicine 2
Talents: Force Rating 3, Researcher, Well Rounded, Knowledge Specialization
Force Powers: Foresee (Full Tree), Sense (Basic + Duration), Influence (Basic)
Motivation: Knowledge - "Preserve Jedi wisdom for future generations"
Background: The Council's keeper of knowledge who maintains the Jedi archives and trains new Padawans in the ways of the Force.
Master Shaak Ti (Togruta)
Career: Guardian / Specialization: Protector
Characteristics: Brawn 2, Agility 4, Intellect 3, Cunning 3, Willpower 4, Presence 3
Skills: Lightsaber 4, Athletics 4, Discipline 4, Cool 3, Vigilance 3, Leadership 3, Perception 2, Stealth 2
Talents: Force Rating 2, Reflect, Defensive Stance, Protector
Force Powers: Protect (Basic + Strength), Enhance (Basic + Control), Heal (Basic)
Motivation: Morality - "Protect the innocent and defenseless"
Background: A guardian master who specializes in protecting civilians and training Jedi in defensive combat techniques.
Master Plo Koon (Kel Dor)
Career: Ace / Specialization: Starfighter Ace
Characteristics: Brawn 2, Agility 4, Intellect 3, Cunning 3, Willpower 4, Presence 3
Skills: Piloting (Space) 5, Gunnery 4, Lightsaber 4, Discipline 3, Cool 3, Astrogation 3, Mechanics 2, Leadership 2
Talents: Force Rating 2, Ace Pilot, Full Throttle, Skilled Jockey
Force Powers: Enhance (Basic + Control: Piloting), Sense (Basic + Control), Move (Basic)
Motivation: Duty - "Lead from the front in starfighter combat"
Background: A master pilot who leads the Council's starfighter operations and trains Force-sensitive pilots in aerial combat.
Master Kit Fisto (Nautolan)
Career: Seeker / Specialization: Pathfinder
Characteristics: Brawn 3, Agility 3, Intellect 3, Cunning 4, Willpower 4, Presence 3
Skills: Survival 4, Lightsaber 4, Athletics 4, Perception 3, Stealth 3, Cool 3, Vigilance 2, Swimming 2
Talents: Force Rating 2, Forager, Outdoorsman, Heightened Awareness
Force Powers: Sense (Basic + Duration), Enhance (Basic + Control), Move (Basic)
Motivation: Discovery - "Explore the Living Force in nature"
Background: A master scout who leads missions into dangerous environments and teaches Jedi to connect with the Living Force in all its forms.
The Imperial Intelligence Cell
Director Orson Krennic (Human)
Career: Commander / Specialization: Commodore
Characteristics: Brawn 2, Agility 2, Intellect 4, Cunning 4, Willpower 3, Presence 4
Skills: Leadership 5, Knowledge (Warfare) 4, Cool 4, Coercion 3, Deception 3, Computers 3, Discipline 2, Vigilance 2
Talents: Command, Tactical Direction, Natural Leader
Motivation: Ambition - "Rise to ultimate power within the Empire"
Duty: 30 - Intelligence (Imperial)
Background: A brilliant but ruthless Imperial Director who coordinates intelligence operations across multiple sectors to maintain Imperial control.
Agent Kallus (Human)
Career: Spy / Specialization: Infiltrator
Characteristics: Brawn 3, Agility 3, Intellect 4, Cunning 4, Willpower 3, Presence 3
Skills: Deception 4, Stealth 4, Knowledge (Warfare) 3, Cool 3, Ranged (Light) 3, Brawl 3, Vigilance 2, Athletics 2
Talents: Indistinguishable, Mental Fortress, Master of Disguise
Motivation: Duty - "Serve the Empire's intelligence needs"
Duty: 25 - Intelligence
Background: A skilled ISB agent specializing in infiltrating Rebel cells and gathering intelligence on anti-Imperial activities.
Captain Thrawn (Chiss)
Career: Commander / Specialization: Tactical Specialist
Characteristics: Brawn 2, Agility 2, Intellect 5, Cunning 4, Willpower 4, Presence 3
Skills: Knowledge (Warfare) 5, Leadership 4, Cool 4, Perception 4, Knowledge (Xenology) 3, Gunnery 3, Discipline 2, Vigilance 2
Talents: Tactical Direction, Brilliant Strategist, Natural Leader
Motivation: Knowledge - "Understand enemies through their art and culture"
Duty: 25 - Combat Victory
Background: A brilliant Chiss strategist who serves as the cell's tactical analyst, using cultural knowledge to predict enemy behavior.
Slicer Specialist LT-319 (Human)
Career: Technician / Specialization: Slicer
Characteristics: Brawn 1, Agility 2, Intellect 5, Cunning 4, Willpower 3, Presence 2
Skills: Computers 5, Knowledge (Education) 4, Skulduggery 3, Cool 3, Perception 3, Mechanics 3, Vigilance 2, Stealth 2
Talents: Codebreaker, Natural Programmer, Defensive Slicing
Motivation: Duty - "Maintain Imperial data security"
Duty: 20 - Tech Support
Background: An elite Imperial slicer who maintains communication security and conducts electronic warfare against Rebel computer systems.
Death Trooper DT-5537 (Human)
Career: Soldier / Specialization: Heavy
Characteristics: Brawn 4, Agility 3, Intellect 2, Cunning 3, Willpower 4, Presence 2
Skills: Ranged (Heavy) 5, Athletics 4, Discipline 4, Cool 3, Brawl 3, Survival 3, Vigilance 2, Stealth 2
Talents: Armor Master, Point Blank, Tactical Combat Training
Motivation: Duty - "Eliminate threats to Imperial security"
Duty: 25 - Combat Victory
Background: An elite Death Trooper who serves as the cell's heavy weapons specialist and close protection for high-value Imperial assets.
TIE Pilot Baron Valen Rudor (Human)
Career: Ace / Specialization: Pilot
Characteristics: Brawn 2, Agility 4, Intellect 3, Cunning 3, Willpower 3, Presence 3
Skills: Piloting (Space) 5, Gunnery 4, Cool 4, Astrogation 3, Mechanics 3, Discipline 3, Athletics 2, Vigilance 2
Talents: Ace Pilot, Full Throttle, Skilled Jockey
Motivation: Glory - "Prove Imperial superiority in space combat"
Duty: 20 - Space Superiority
Background: An elite TIE pilot who provides air support for Imperial operations and hunts down Rebel starfighter squadrons.
How to Use These Characters in Your Games
For Game Masters
These Star Wars characters serve multiple purposes in your campaigns:
- Era Flexibility: Most characters can be adapted across different Star Wars time periods
- Faction Dynamics: Built-in conflicts between Imperial, Rebel, and Independent characters
- Force Balance: Mix of Force-sensitive and mundane characters for varied gameplay
- Team Synergy: Pre-balanced groups with complementary skills and motivations
- Campaign Seeds: Character obligations and duties provide ready-made plot hooks
Campaign Integration
Star Wars campaigns thrive on the intersection of personal stories with galactic events:
- Obligation as Plot Driver: Use character obligations to create personal stakes in larger conflicts
- Duty and Purpose: Character duties connect personal goals to faction objectives
- Force Destiny: Force-sensitive characters can influence major galactic events
- Relationship Webs: Cross-team relationships create complex alliance and betrayal opportunities
Scaling for Different Play Styles
These characters support various Star Wars campaign styles:
- Heroic Adventures: Focus on Jedi, Rebels, and righteous smugglers
- Edge of the Empire: Emphasize criminals, bounty hunters, and survival on the Rim
- Military Campaigns: Use soldiers, commanders, and ace pilots for war stories
- Political Intrigue: Diplomats, spies, and corporate characters for courtly drama
Force Usage and Character Development
The Force is central to Star Wars storytelling, even for characters who aren't Force-sensitive. Understanding how Force mechanics integrate with character development enhances gameplay for everyone.
Force-Sensitive Character Growth
Force users develop along multiple paths simultaneously:
- Power Development: Learning new Force powers and upgrading existing ones
- Lightsaber Mastery: Advancing through different lightsaber forms and techniques
- Moral Growth: Navigating the conflict between Light and Dark sides
- Mentorship: Teaching other characters enhances your own understanding
Non-Force Character Integration
Characters without Force sensitivity remain crucial to Star Wars stories:
- Technological Solutions: Tech skills that complement Force abilities
- Social Networks: Contacts and resources Force users cannot access
- Practical Skills: Piloting, mechanics, and combat expertise
- Moral Anchors: Providing ethical guidance without mystical complications
Adapting Characters Across Star Wars Eras
The galaxy far, far away spans thousands of years. These characters can be adapted to different time periods with minimal modifications.
Prequel Era (32-19 BBY)
Adapt characters for the height of the Republic and the Clone Wars:
- Jedi Characters: Full Jedi Order support, temple resources, structured training
- Military Characters: Clone Wars context, Republic vs Separatist conflicts
- Political Characters: Senatorial intrigue, Palpatine's rise to power
- Criminal Characters: War profiteering, black market opportunities
Original Trilogy Era (0-4 ABY)
The classic Rebellion vs Empire timeframe:
- Rebel Characters: Fighting against overwhelming Imperial oppression
- Imperial Characters: Maintaining order through strength and fear
- Independent Characters: Trying to survive between galactic superpowers
- Force Users: Hidden abilities, secret training, rediscovering lost knowledge
New Republic Era (4-34 ABY)
Rebuilding civilization after the Empire's fall:
- New Republic Characters: Building democratic institutions
- Imperial Remnant Characters: Holding onto the old ways
- Jedi Characters: Rebuilding the Jedi Order from scratch
- Explorer Characters: Mapping unknown regions, first contact situations
Star Wars Storytelling Techniques
The Hero's Journey in Star Wars
Star Wars follows classic mythological patterns that these characters embody:
- Call to Adventure: Characters' obligations and duties pull them into larger conflicts
- Mentor Figures: Older, wiser characters guide younger ones
- Trials and Tests: Personal growth through facing fears and challenges
- Return Transformed: Characters emerge changed by their experiences
Destiny and the Force
Even non-Force characters participate in the galaxy's destiny:
- Destiny Points: Flip them to represent the Force flowing through events
- Meaningful Coincidences: "Chance" encounters that drive the story forward
- Moral Choices: Decisions that tip the balance between Light and Dark
- Legacy Building: Actions that influence future generations
Faction Dynamics
Star Wars thrives on the tension between competing factions:
- Ideological Conflicts: Freedom vs Order, Republic vs Empire
- Resource Competition: Control of hyperspace routes, planets, technology
- Personal Betrayals: Characters switching sides for personal reasons
- Unlikely Alliances: Former enemies working together against greater threats
Practical Applications
Starting a Campaign
Use these characters to launch different types of Star Wars campaigns:
- Rebellion Campaigns: Start with Rebel cell characters fighting Imperial oppression
- Exploration Campaigns: Use explorer teams to discover new worlds and civilizations
- Criminal Campaigns: Follow smuggling crews and their dangerous cargo runs
- Force Campaigns: Focus on Jedi training and the struggle between Light and Dark
Convention and One-Shot Games
These pre-generated characters excel in short-form play:
- Immediate Recognition: Players quickly understand familiar Star Wars archetypes
- Built-in Motivation: Clear goals and relationships drive action from scene one
- Balanced Teams: Each character contributes unique capabilities to the group
- Scalable Complexity: Use simpler characters for new players, complex ones for veterans
Teaching the System
Help new players learn Star Wars RPG mechanics:
- Career Examples: Show how different careers approach similar challenges
- Force Demonstration: Include both Force-sensitive and mundane characters
- Obligation Showcase: Demonstrate how personal complications drive stories
- Skill Synergy: Show how different characters' skills complement each other
Further Resources and Exploration
Related Topics to Explore
- Lightsaber Combat: Different forms and their tactical applications
- Force Philosophy: Jedi vs Sith vs Grey philosophies
- Galactic Politics: Senate dynamics, planetary governments, trade disputes
- Technology: Hyperspace travel, droids, communications, weapons
- Species Relations: Inter-species politics, prejudice, and cooperation
- Economic Systems: Trade routes, currencies, resource distribution
Character Interaction Possibilities
Consider how characters from different factions might interact:
- Defection Stories: Imperial characters joining the Rebellion
- Redemption Arcs: Criminal characters finding higher purposes
- Mentorship Relationships: Experienced characters training newcomers
- Faction Conflicts: Characters torn between personal loyalty and duty
Campaign Development
Build long-term campaigns around character backgrounds:
- Obligation Resolution: Help characters overcome their personal debts and problems
- Duty Advancement: Characters rising in rank and responsibility within their factions
- Force Development: The long journey from untrained sensitive to Jedi Master
- Legacy Creation: Establishing institutions, training others, leaving lasting marks
Conclusion
These 100+ Star Wars RPG characters represent the rich diversity of a galaxy far, far away. From Force-sensitive Jedi to pragmatic smugglers, from Imperial loyalists to Rebel freedom fighters, each character embodies the themes and archetypes that make Star Wars storytelling so compelling.
The magic of Star Wars lies not just in lightsaber duels and space battles, but in the personal journeys of characters struggling with destiny, choice, and the consequences of their actions. These pre-generated characters provide the foundation for exploring those themes while delivering the excitement and adventure that defines the Star Wars experience.
Whether you're a Game Master looking for quick NPCs, a player seeking inspiration, or a group wanting to dive immediately into Star Wars action, these characters provide everything you need to begin your own galactic adventure. Take them, modify them, combine them across factions and eras, and most importantly—use them to create the Star Wars stories you've always wanted to tell.
Remember: in the Star Wars universe, even the smallest character can change the fate of the galaxy. The Force flows through all living things, connecting everyone to the grand tapestry of galactic destiny. Your characters—and your stories—are part of that endless adventure among the stars.
May the Force be with you, always.