Character Sheets

Fill in, save and print characters, adversaries, vehicles and your group for the Star Wars Roleplaying Game, with dice pools and party tracks worked out for you.

Soak
Wounds
Strain
Defense
Weapons
WeaponSkillDmgCritRangeSpecial
Talents & Special Abilities
Critical Injuries
SeverityResult
Gear & Equipment
Critical Injuries
Skills
SkillCharCar.RankDice Pool
Notes
Character Name
Species
Career
Experience
Credits
Encumbrance
Threshold

Threshold = 5 + Brawn

Force Rating

Dice to roll: β€”

Talents
TalentRankActivationEffect
ObligationEdge of the Empire
DutyAge of Rebellion
MoralityForce and Destiny
Motivation
Force Powers & Upgrades
Species Abilities
Description
Background
Defense

Each point adds a Setback die to attacks against that zone. Port and starboard: Silhouette 5+.

Hull Trauma

System Strain

Crew & Capacity
CrewPassengersEncumbrance capacityConsumables
Hyperdrive & Cost
HyperdriveBackupNavicomputerCost / Rarity
Weapons
WeaponFire ArcDmgCritRangeQualities
Attachments & Modifications
AttachmentHP

Hard points used: 0 of β€”

Critical Hits
SeverityResult
Crew Stations
StationCrew Member
Notes
Members
CharacterPlayerSpeciesCareer / SpecializationTrackTypeValued100

Each Obligation or Duty takes a consecutive slice of the d100 roll, in member order. Track left blank follows the game line. Morality is personal and is not pooled.

Party Obligation
0

At the start of a session the GM rolls d100. At or under the total, it triggers: strain threshold βˆ’1 for everyone, βˆ’2 for the owner; doubles double it.

Party Duty
Total0

At 100 the Contribution Rank rises by 1 and Duty resets to 0. A trigger gives wound threshold +1 for everyone, +2 for the owner.

Shared Credits
Contacts, Patrons & Rivals
Ongoing Objectives
Session Log

How it works. Pick a kind of sheet: Character (two pages: characteristics and skills, then talents and story), Adversary (minions, rivals and nemeses), Vehicle (speeders, starfighters and starships) or Group (your party, its pooled Obligation or Duty, and a session log). A sheet auto-saves in this browser once it has a name, and renaming it renames its save. Print prints every page of the current sheet, one per US Letter sheet; Print All prints every saved sheet; Print Blank prints an empty sheet of the current kind. Export downloads every sheet as a JSON file and Import merges them back in (a sheet with the same name is replaced). Nothing leaves your browser.

Sample sheets. Load sample characters adds every entry from 100 Sample Characters & Vehicles (characters, adversaries and vehicles) plus each of its teams as a group sheet, replacing any saved sheet with the same name just as Import does; you can also download the sample sheet file and import it yourself.

Dice pools. For each skill, the sheet compares its characteristic with your ranks. The higher number is how many dice you roll, and the lower number of them are upgraded to yellow Proficiency dice (); the rest are green Ability dice (). Brawn 3 with 1 rank of Athletics rolls one Proficiency and two Ability dice. Take the pool to the Narrative Dice Roller to see your odds, and see Character Creation for building the character.

Worked out for you. Encumbrance threshold is 5 + Brawn. Force dice to roll are your Force rating minus any dice you have committed. On a vehicle, the hull trauma and system strain boxes follow the thresholds (click a box to mark damage), port and starboard Defense appear for Silhouette 5 and up, and hard points used are added up from your attachments. On the group sheet, each member's Obligation or Duty gets its slice of the d100 roll, and the party totals show when Duty reaches 100. See Starships & Vehicles and Crews & Group Dynamics.